Post subject: New freerun by ISM
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Special World freerun by ISM, showing off some of the most recent glitches. Nicovideo: Account No account
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Can't watch Nicovideo for being Chinese. Is there a available smv version of the freerun? Edit: Or Youtube, which seems a little easier to watch thanks to special Youtube proxies.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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HappyLee wrote:
Can't watch Nicovideo for being Chinese. Is there a available smv version of the freerun? Edit: Or Youtube, which seems a little easier to watch thanks to special Youtube proxies.
There you go: http://www.youtube.com/watch?v=mTSkLsSVBjE
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Post subject: Re: New freerun by ISM
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bahamete wrote:
Special World freerun by ISM, showing off some of the most recent glitches.
Wow. Just... I thought SM64 Mario was a showman and a ninja, but ISM made SMW Mario show who's boss. Each level was surprising and fun :)
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Wow, having watched the run, I treat ISM as my God now...
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Great freerun by ISM. It makes me want to see an entire freerun/glitchfest of the game.. but that probably won't happen :/ considering it's hard to come up with ideas and there is not as much motivation as a normal tas. What if the player skipped levels that they couldn't use new tricks/glitches in?
Post subject: Credits from yi2
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It was only a matter of time, really. :p This was done by antaasas earlier today, so I encoded a quick movie, to make it more accessible to those who maybe can't view the .smv. SMV, Documentation (Japanese), Lua: http://ux.getuploader.com/antaasas/download/47/YI2END.zip Encode: http://www.youtube.com/watch?v=nHK_lOk9dic The amount of work that went into this astounded me. So many trace logs, lua scripts, etc. It is not perfectly optimized but on a technical level it exceeds most movies. edit: Apparently, on a real console, this bug wouldn't work. Well, it's still really interesting :p
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Awesome as hell. If we hadn't already published the YI3 glitched ending, I would argue that this should be the one published.
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boct1584 wrote:
Awesome as hell. If we hadn't already published the YI3 glitched ending, I would argue that this should be the one published.
The glitched movie was published: http://tasvideos.org/1945M.html And the same author, Masterjun, suggested on youtube that he was going to optimize antas' recent discovery.
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Amaraticando wrote:
And the same author, Masterjun, suggested on youtube that he was going to optimize antas' recent discovery.
Masterjun3 on YouTube wrote:
time to recreate this^^
where did you see that "optimize"? :P i think i wont be the one who optimize and submit it. i just try to recreate it, but its like 29.4 times harder than in YI3. i worked on this recreation since the smv was published and i just had to redo anything the 4th time. i still not did it. since it isnt possible to do that on the console, i think it would get rejected
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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Masterjun wrote:
Amaraticando wrote:
And the same author, Masterjun, suggested on youtube that he was going to optimize antas' recent discovery.
Masterjun3 on YouTube wrote:
time to recreate this^^
where did you see that "optimize"? :P i think i wont be the one who optimize and submit it. i just try to recreate it, but its like 29.4 times harder than in YI3. i worked on this recreation since the smv was published and i just had to redo anything the 4th time. i still not did it. since it isnt possible to do that on the console, i think it would get rejected
Well, I thought you would recreate his path, but optimizing where he didn't, as he didn't care about being as fast as possible... sorry. But is it that complicated, requiring frame perfection in every single act? And how could someone know if Y13 works on console, while YI2 doesn't?
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Any chance we could get an explanation in English? I know the last run set up a specific sequence of memory [using the RNG and positions of feathers and yoshi's position] to resemble a valid opcode that would change the game mode and that memory was executed by abusing the stack push that happens when you stand on rotating platforms. But I don't see anything in the new run that resembles that at all.
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Okay, I'll try and summarize p4plus2's analysis, even if I don't fully understand it. (Later, I'll ask him if he would mind posting to cover things I missed/understood wrongly). OAM does not change the game mode. The lag frames you see in the movie (where he pauses, and executes button input on three controllers) are all BRKs. He sets up OAM so it jumps to $014219, which is the SNES registers for input (See here). Then he uses the lag frames to construct opcodes via 3 controllers of input, which then change the game mode. The reason being that regular controller RAM could never be accessed during lag frames, as the game does not poll input. But the SNES registers don't work this way. So basically, Snes9x is emulating things incorrectly. In particular this part:
014219 brk #$00               A:01f5 X:0006 Y:00f5 S:01f4 D:0000 DB:01 NvMXdizc V:227
01421a brk #$00               A:01f5 X:0006 Y:00f5 S:01f5 D:0000 DB:01 NvMXdizc V:227
The stack pointer (S:****) isn't working correctly. p4 thinks that in Snes9x, values are allocated randomly on the stack, whereas on real console or BSNES, the values are pushed to the stack. This is as far as his analysis is so far. I wish language barrier was not so much an issue. :( The good news is, p4 thinks he can replicate the glitch with legitimate means, similar to how the old run works, by manipulating OAM in a different way I guess. I hope so. :p
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Sorry, but I think I communicated something poorly, so let me try again. Those BRKs are not actually BRKs as SNES9x claims, rather they are valid instructions residing in the controller registers. OAM still does n ot directly change the game mode, it is the controllers. This time the game mode is set to #$18 and then $13C6 is set to #$08 which is the "roll credits" cutscene. That BRK analysis would have been true if they were real BRKs and not a glitch in the emulator. I still have questions to the legitimacy though. Many SNES documents I read said registers can not be executed ever, others said read based registers can be executed. Additionally, more than two controllers are used requiring a multitap or similar device. However, multitaps require a "BIOS" (term used loosely as manual small drivers are possible) to be correctly read. I do need to do more research, and even more important I will try and get in contact with somebody that has a flashcart to test some ideas. Sorry for any confusion. If anybody needs clarification or has further questions, just let me know I'll do my best. I do still believe this glitch is possible, but not in the currently used method.
LYF
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Hello everyone. Hello @Masterjun. Is it OK to post your "SMW Fastest Crash" Movie to Sina Video?
LYF
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http://www.bilibili.tv/video/av244000/ Hoho! Look at the av number!
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The Administrator is checking and also watching the movie... If you cannot see the video, please wait until Apr. 8 Beijing time. <embed></embed>
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I think it's really a crappy thing to do that. By the way, how is the SMW 96-exit and the SDW 120-exit projects going on?
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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I think HappyLee is done with Super Mario Bros for NES and should try tasing Super Mario World. Spread your wings my love! ^_^
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Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
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I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
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I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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LYF
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What Happened?! [/img]
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LYF wrote:
What Happened?!
first, test if your rom is clean (link) and then explain what you did, or if you can still play or if it crashed
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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Masterjun wrote:
LYF wrote:
What Happened?!
first, test if your rom is clean (link) and then explain what you did, or if you can still play or if it crashed
Mario is riding a invisiable Yoshi which has been killed.
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LYF wrote:
Mario is riding a invisiable Yoshi which has been killed.
that's obvious... i mean why is there a hole in the ground and whats that green block there?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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LYF do you have a savestate or .smv you can upload? That could help.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
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Wow I can do the exact same thing.. With some Lunar Magic editing :P