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This run attempts to make a Super Mario 64 1 star TAS as tightly optimized as possible. It saves about 26 frames from the latest 1 star TAS, or almost a second. A 0 star run was attempted (and it will be again), but we didn't manage to get either basement BLJ (30 star door steps or Hazy Maze Cave steps) fast enough to actually pass through Dire Dire Docks (though getting past the door behind it was successful).

Abuses programming errors, takes damage to save time, and aims to complete the game in the fastest amount of time.

Emulator used: Mupen64 ReRecording Edition versions 1 & 2 with Jabo's Direct3D8 1.6, Jabo's DirectSound 1.6, TAS Input Plugin 0.6, and RSP Emulation Plugin.


Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Why was this cancelled?
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Chamale wrote:
Why was this cancelled?
Try the workbench.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke