I consider SMW and its hack SDW to be one of the best for TASing on this site. This is in the quest for fastest time there is literally an infinite amount of possible outcomes. This allows the TASer great artistic freedom to do entertaining things while still getting the fastest time possible. It(they) are almost a perfect marriage of speed & entertainment.
Therefore, I consider it a bad game for a playaround. The best playaround are for games where the fastest possible time results in limitied possbilities for the game. The best games then are ones with a lot of entertaing aspects that are unable to be shown in a true speedrun.
5 movies of the SMW/SDW
games show a wealth of glitches, trick and possibilities. The SMW 96 run is currently a little outdated but the other 4 show almost every trick shown in this run. In addition, they show a greater master of these tricks and an overall superior technical quality.
I look at this run as more of a blueprint/brainstorming for a new 96 exit run. Most of the tricks/glitches can be done without losing time
Here are some thoughts I had while watching:
Early on = pseudo aiming for time? not so interesting. Up to fortress 1 is actually more boring than what I remember from v1.
Holding p block with yoshi = New to me. But probably can be done without losing time in a 96 exit run. At very least, it is just an extension of a concept already done.
Fortress 2 - ascending without a cape by the use of wall jumps. Neat but already done in the small only run.
Nice coin trick by trapping a turtle shell at around frame 60,000. But this was done in an auto-scroller. Again, this could be done in a fastest time run.
Bonus room at around 79000 - excellent. Shows something impressive that couldn't be done if a speedrun. This moment is the biggest argument in favor of a playaround movie.
JXQ's post was very informative and I agree with most everything he said as well.
There were other nice antics here and there that would cost time in a speedrun. Overall though, I don't think there are enough.
Therefore, I am rejecting this run.
1) It fails to show the depth of this game compared to published movies which could be fixed in a v3 perhaps.
2) Bad game for a playaround because most of your arsenal is already done in movies that aim for fastest time.