Another problem with playing this game in Famtasia is that it is a PAL game forced to run at 60fps.
Here is a resync that runs on fceux as PAL.
The desyncs only occur when the screen is black, so there is almost no impact on visible frames.
But it also desyncs EVERY time the screen is black, so this project took longer than I expected.
I should probably stick more of the original data in as metadata, like the original framecount. Dropped ~700 frames in the conversion.
I have original author, original rerecord count, and original emulator.