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Active player (461)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Yeah, I'm steadily making progress, but didn't feel like it warranted a post (but since you asked). I did Blaze NC1 twice more and have now moved on to NC2, final time in NC1 is now 54'37" (7 frames faster than last, 38 frames faster than what I uploaded on youtube). I'm in the middle of the WPB with Sonic, but I'm not stuck. The stages are more enjoyable to work on than bosses, so the Sonic run won't be worked on at least until I reach the NCB in the Blaze run. The route for the first 10 seconds or so of NC2 is very interesting with Blaze. It is basically 3 frame hovering to the right and then slope glitching the first slope. Afterwards it's using/maintaining/storing the x-velocity over the course of 10 seconds to blast through the first 25% of the stage. I'm not sure if Sonic will be able to pull it off (but if he can, he'll do it much better since he'll be able to glitch the whole slope instead of half of it). Now for some hovering stuff; 3 Frame Hovering is holding hover (R) for 2 frames, then releasing it for one. It gives the lowest average y-velocity out of all the different combinations over time which is 22. I've also been experimenting with jumping from either a ceiling or certain slopes and then hovering. When jumping from a ceiling or slope, Blaze is "tilted" and hovering for one frame while tilted at certain angles does some weird things. For instance, jumping from the ceiling and then hovering can do two different things. 1) Flings Blaze upward at usually a medimum y-velocity (-1500 or so) 2) Reverses all x-velocity to the opposite integer (So if x-velocity was 14300, it would be come -14300), but this can be somewhat controlled by forcing the x-velocity cap. Neither which are particularly useful so far (a certain amount of progress must be made in the loops before being able to exit them making this not applicable, plus this would miss out on slope glitches), but I imagine there will be a use for them later on down the road. I'll refer to this glitch as "Tilted Hovering" from now on. Weird how many different mechanics the simple hover move has lol. EDIT Finished my first optimized try of NC2, starting it over again tomorrow. The final time for this attempt is 1:28:55. I've got a few ideas for how to improve the time, so it should be at least sub 1:28 in the next attempt.
Active player (461)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Water Palace 2 (Sonic) I put annotations in the video to explain some of the more complicated parts. Link to video
Active player (461)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
Both of these runs are going to be put on hold indefinitely, sorry for those (especially you paused) who were looking forward to the finished projects. Maybe sometime down the road I'll have the free time to finish them, but it won't be anytime in the foreseeable future.
Joined: 3/25/2008
Posts: 64
Aw that's too bad, everything you've shown so far has been amazing thanks!
.II
Joined: 5/9/2005
Posts: 751
VanillaCoke wrote:
sorry for those (especially you paused) who were looking forward to the finished projects.
Hey man, don't sweat it. You might not be able to get these runs done anytime soon, but the crazy amounts of effort you have put in, with both the videos and your tutorial encyclopedia like posts for whoever picks this up will make sure that the finished product will be worth the wait. You've made these runs better than I'd hoped already. Good luck with RL or whatever pal!
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
VanillaCoke wrote:
Both of these runs are going to be put on hold indefinitely, sorry for those (especially you paused) who were looking forward to the finished projects. Maybe sometime down the road I'll have the free time to finish them, but it won't be anytime in the foreseeable future.
Are you still busy? Also, why did you never show an encode for the Leaf Storm boss, after you finally beat the RTA WR?
Joined: 5/9/2005
Posts: 751
Ha, if he wasn't busy anymore that be quite the New Years gift. He did put an encode of that boss on his YT page though. Link to video
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Thanks for the link, he never posted it here.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
Hey, so I'm practicing speedrunning this game in real time. So, how would one go about practicing Blaze's hover glitch in real time without losing too much speed?
I quit TASing.
Memory
She/Her
Site Admin, Skilled player (1550)
Joined: 3/20/2014
Posts: 1765
Location: Dumpster
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
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