Post subject: My Dirty Little Secret
Player (121)
Joined: 2/11/2007
Posts: 1522
I have something to confess... I almost never listen to the sound when I'm watching videos here. I'd say at least 90% of the time I mute the sound and listen to other music. The only exceptions are games where either I know and like the music or if I have heard the game is supposed to have good music. Maybe this is why I have a higher tolerance for boring movies... if it gets tedious for a spell I can listen to the music and still have a good time. Anyone else in this camp? Am I a bad movie watcher?
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Joined: 10/15/2007
Posts: 685
I always have the game's audio on, though I do occasionally mute it if it's something awful.
Kirby said so, so it must be true. ( >'.')>
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I only do this for movies of games I know well, when I don't see the audio bringing anything interesting to the movie. In those cases I add some fitting music instead. Otherwise I usually leave the audio on.
Agare Bagare Kopparslagare
Post subject: Re: My Dirty Little Secret
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
alden wrote:
I have something to confess... I almost never listen to the sound when I'm watching videos here. I'd say at least 90% of the time I mute the sound and listen to other music. The only exceptions are games where either I know and like the music or if I have heard the game is supposed to have good music. Maybe this is why I have a higher tolerance for boring movies... if it gets tedious for a spell I can listen to the music and still have a good time. Anyone else in this camp? Am I a bad movie watcher?
Alden, I do the exact same thing, except for me it's closer to 97% of the time that I don't listen to the sound. Sometimes I don't even know what a game sounds like when I'm done TASing it.
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Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
I often try to sync to the music during autoscrolling/waiting portions, so you kids are missing out. Though I don't have much published...yet.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I've always found it's hard to coordinate movements with music while using frame advance, and too hard to make the movements look precise without frame advance, so I just tend to find other things to do during the waiting periods.
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Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Kirkq wrote:
I often try to sync to the music during autoscrolling/waiting portions, so you kids are missing out.
I try to do this too, but it's so much easier with snes9x (one of the coolest examples I have ever seen was one of MUGG's mini boss fights in Kirby Super Star).... VBA and mupen don't agree as well. Also, I guess I'm the exact opposite of you guys. I never mute the music when watching TAses. ever.
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Former player
Joined: 12/5/2007
Posts: 716
Since I encode the game's sound and video separately, I mostly only check for the sound after muxing the final mkv. Without the sound I can concentrate on the artifacts a little more and check for visual improvements.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
mmbossman wrote:
Alden, I do the exact same thing, except for me it's closer to 97% of the time that I don't listen to the sound. Sometimes I don't even know what a game sounds like when I'm done TASing it.
Well when it comes to TASing and not watching, that's true for me as well. The sound from the game is usually very annoying in frame advance, and rarely helpful to me style of playing.
Agare Bagare Kopparslagare
Joined: 3/11/2008
Posts: 583
Location: USA
Comicalflop wrote:
Kirkq wrote:
I often try to sync to the music during autoscrolling/waiting portions, so you kids are missing out.
I try to do this too, but it's so much easier with snes9x (one of the coolest examples I have ever seen was one of MUGG's mini boss fights in Kirby Super Star).... VBA and mupen don't agree as well. Also, I guess I'm the exact opposite of you guys. I never mute the music when watching TAses. ever.
Hydlide included? I go rather a step further, I leave my downloaded TASes on shuffle for the primary purpose of providing audiovisual stimulation, e'en if I'm not actively watching them. This is rather the principal reason I go for encodes over the input files, too, as emulators are a lot more finicky about being backgrounded, shuffle, etc.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
The only time I found TASing with the sound on annoying was with Punky Skunk due to a faulty sound plugin. Otherwise I find it helpful for keeping my "rhythm" and often makes a better point-of-reference than the video. Especially helpful in Ardy Lightfoot where visual feedback was unreliable.
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Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
My dirty little secret - I find 99% of action runs mind numbling boring. Also, probably not very secret - I enjoy making my own runs far more than I enjoy watching others.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
I have a dirty little secret I TAS using frame advance and abusing savestates. I then run them back on a input file which is then synced with the game in order to give the impression that I'm playing the game in real time. God have mercy on my soul.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Why would I use frame advance on auto scroller? (Except when playing 2 characters?). I like to sync with music too.
Player (206)
Joined: 5/29/2004
Posts: 5712
Frame advance makes it easier to sync to the music exactly, as you can count the number of frames between beats.
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Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Bag of Magic Food wrote:
Frame advance makes it easier to sync to the music exactly, as you can count the number of frames between beats.
Why everyone (including me) didn't think of this a million years ago when dinosaurs still roamed the Earth is beyond me.