You might think that the only reason to do a TAS of this text adventure would be for the whole grue thing. And yeah, that is half of the reason why I suggest it. >_> But besides that, the game also has some interesting bugs that might make a playaround viable. A long while back, there used to be this site that listed bugs in old Infocom games. I managed to save that site before the host went down, though.
There could be more to find on other sites or by experimentation. If we're speaking strictly speed, then bug 4 may be able to get us to the end without doing much, but of course, that wouldn't be interesting. It'd be cool if a glitchy playthrough could be made using all the bugs on the list.
The only problem will come in the form of actually finding an old enough version to exploit most of them.
I think this could be viable. It might be tricky finding the best speed to go so that people can follow the action while still getting a good sense of WTF.
This site has a long list of bugs that weren't on Graeme Cree's site; using as many glitches as possible off of both lists would be quite a task.
Finding an old version isn't a problem; the Interactive Fiction Archive has patches to convert Infocom games from one version to pretty much any other here.
This has got my interest. It'd be cool to see a playaround, even if it didn't get published.
I'm doing a Zork I run (yes, really!), specifically a 100% run aiming for vault. One big question I have, though is: What's the end screen for this game? I could pull up the score screen after hitting a score of 350 to show that I've achieved 100%, but that still leaves a few screens untraversed in the game. Since they don't count for score, one could argue that they aren't really needed to "beat" the game.
Alternatively, I could end after it dumps you to the command prompt, but it would make for a very confusing and even less entertaining run, and there'd be no easy way for viewers to verify that 100% was actually reached.
On a separate topic, I don't see any specific glitches that will help me out in this run, though feel free to suggest.
Editor, Experienced Forum User, Judge, Skilled player
Isn't there an exit to go through to complete the game? I think the pathway doesn't open up until all the treasures are in the trophy case thing inside the house. If I remember correctly, once the path opens, taking it leads to an endgame which is essentially the lead-in to Zork 2.
EDIT: With being able to buffer key-presses, this could be a really quick run. Also I think you can stack directions and commands.
Typing 'NW' will go Northwest
Typing 'N W' will go north then west. (it may require a comma between commands 'N, W' )
I believe you can even do room actions within a stream of direction commands.
'N W Pickup X E E S'
EDIT 2: I'd be willing to help if you want to collaborate.
Great idea, and a classic worthy of a run.
In a game that keeps its own score-out-of-maximum or completion percentage, a 100% run means using that value from the game, and not something arbitrary like "enter all rooms".
Yep. Well we also have CD-Man in one nanosecond :)
Frankly I think the best way of showing this run is via a text transcript (with all inputs and outputs, so the player can read at his own speed). I suppose site policy requires a movie (e.g. on Youtube) but you could easily have a text file in addition to that.
Happy to have the help! It looks like I might have bitten off more than I can chew. There’s a bunch of things that have to go just right on the run (killing the Troll in one hit, getting the egg stolen early, not getting hurt by the thief x2, having candles blown out on one particular move) that it’s going to take a lot of work finding the right starting clock time to set the RNG properly.
I can confirm this works (with commas)
This only works up to the pickup part. For example, the first commands in the game chain like this "N,N,U,GET EGG" and that works. But this gives an error: "N,N,U, GET EGG,D"
Sounds great! FYI, if we have to do much RNG digging, my part may have to wait until the new year, as my free time is very limited right now.