Expert player (2469)
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yes, emulator+rom, that's the fastest and (in my opinion) the best way to watch those wips. Bramble Scramble went really smooth, and then Rickety Race will start 2101 frames earlier, so ladies and gentlemen, start your engines, fasten your seatbelts and all that car related stuff... /oh, sorry encoders, let me explain why I think it's better; there's time and effort needed to encode upload and then download the movie, and if by any reason I decide to abandon the project, no work other than mine would be wasted, but if you believe that I'll not give up, then go ahead, do it!
I am old enough to know better, but not enough to do it.
ALAKTORN
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Joined: 10/19/2009
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Location: Italy
funnyhair wrote:
download a Rom and an emulator. its easy.
it's easier to just click "play" on a video player, especially when you can also click "pause" and restart the thing from wherever you want however many times you want downloading the emulator+the rom simply for watching a video sounds very bothersome to me, not sure why you people do it (I wouldn't even know how to play the movie probably) I guess I'll just wait for the finished run to be publicated on the site, good luck for that ;)
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ALAKTORN wrote:
funnyhair wrote:
download a Rom and an emulator. its easy.
it's easier to just click "play" on a video player, especially when you can also click "pause" and restart the thing from wherever you want however many times you want
Why he should to waste him's time uploading the video just "because it's easier for you", lazy boy? It's not Dooty obrigation. If you wanna see the WIP, you're the guy who should to run for it, not Dooty or funnyhair.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
Marcokarty wrote:
ALAKTORN wrote:
funnyhair wrote:
download a Rom and an emulator. its easy.
it's easier to just click "play" on a video player, especially when you can also click "pause" and restart the thing from wherever you want however many times you want
Why he should to waste him's time uploading the video just "because it's easier for you", lazy boy? It's not Dooty obrigation. If you wanna see the WIP, you're the guy who should to run for it, not Dooty or funnyhair.
I didn't demand anything from anyone, I only asked for a favour. That was just a reply to funnyhair because he said downloading all that like it's normal, I just disagree with that, like I said I can wait for the run to be finished.
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The way you said makes me think like that. (Sorry for my bad english)
Expert player (2469)
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I had to delete my last post, the wip was desynchronized. I must redo Rambi Rumble before I can post a new wip :( /Everything's back to normal, and here's the new wip, 2084 frames ahead before Ghostly Grove. //Looks like Klobber Karnage is the weak point of hard mode... ///Ghostly Grove is done, I'm 2115 frames ahead now, but look what happend on Kleever here, pretty similar to the hold-air glitch, it can freeze the game or transport you to somewhere else. ////Haunted Hall is done, and I'm 2175 frames ahead now, but still testing the Kleever Glitch, it can also save a corrupted data where you lose all your coins but keep the progress, weird! /////Gusty Glade is looking like a shameless copy of the current TAS, but it's not, there's some small changes here and there, and I'm 2210 frames ahead now. //////Parrot Chute Panic is done, also redid a bonus on Gusty Glade. I'm 2356 frames ahead now.
I am old enough to know better, but not enough to do it.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
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I finally got a computer working enough to watch this. I like what I see (except for the boss fights, but that's only from seeing a change in playing style). Are you still doing the reverse order final bosses? I see a couple of small things which may save time in the any%... I wonder if a redo of that movie may be necessary after all the stuff you find. I'm going to have to watch it over again and take notes for more possiblities of saving time or questions I have. Also, that Kleever gltich, would it possibly lead to warping to later stages?
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Expert player (2469)
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Comicalflop wrote:
Are you still doing the reverse order final bosses?
No, but I'll do Fiery Furnace after restart to avoid one character switch.
Comicalflop wrote:
Also, that Kleever gltich, would it possibly lead to warping to later stages?
Unfortunately it's a useless glitch, it freezes the game, warps to Cranky or to the Title Screen with a corrupted save data... Since I'm changing the stage order, I can't compare time anymore, but after Web Woods I was 2466 frames ahead, here's the new wip. /Arctic Abyss is done, I'm heading to Animal Antics now. //Animal Antics is also done, Windy Well is my next stop.
I am old enough to know better, but not enough to do it.
Skilled player (1109)
Joined: 4/11/2008
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Location: Anime land
A glitchfest video is posted in nicovideo. http://www.nicovideo.jp/watch/sm11943480 - for registered user http://www.nicozon.net/watch/sm11943480 - for non-registered user Some of glitches can be useful for speedrun, I think.
ALAKTORN
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those glitches were awesome, I didn't know any of them O_o also funny ending XD the one to drop fast into the water would be faster I guess?
Tompa
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Some nice stuff there indeed. Investigation time is in the works. You think you can manage to find a similar video but for DKC? I have had no luck so far.
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Man, some of those things are really bizarre. In Kannon's klaim, I think I had tried team jumping up to the warp barrel, but for some reason it seems the barrel wouldn't exist until I had touched the platform that the krusha and the eeks are on, so I don't know if that time saving team jump stuff is faster. it seems the warp barrel existed in the video since he was revisiting the stage. Some of those glitches are really nice. invisible barrel holding in hothead hop (maybe lead to bonus warping that Arne was suggesting?) some improved techniques in lava lagoon (if not improved, then certainly ones to test.)
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Expert player (2469)
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Really nice video, thank you for sharing was0x. I just finished Windy Well, but that Kannon's Klaim warp barrel must be tested more carefully, let's see... /it worked like a charm, and saved 131 frames, thanks again was0x. //but Kannon's Klaim must be redone, the way I did it is slower, oh well... ///it's done, Kannon's Klaim is now 174 frames faster, now let's fix some desyncs... ////here, 1210 frames ahead before Kleever. /////I also tested the hold air with a beetle, but it's 60 frames slower. //////Unfortunately there's lots of desynchronization, many stages must be redone... ///////Everything's fixed and Castle Crush is almost done. ////////Castle Crush is done, and believe it or not it's only 11 frames slower!
I am old enough to know better, but not enough to do it.
Expert player (2469)
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Location: Teresópolis - Rio de Janeiro - Brazil
Castle Crush burned me out, so I decided that it will be faster to finish my run if I reuse the existing run, besides not long ago I said that I don't want any hard work to be wasted so, here's the new wip, please watch the movie and read the movie's description to know what I'm talking about.
I am old enough to know better, but not enough to do it.
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thx dooty ill watch and post my comment latter. i dont understant how much you like dk2, hehehhee i thanks in the name of the tasvideos comunity for submitings these ultra fast videos, thx
Run..Run...Run.....
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Thank you wicked. Why I like this game? I don't know why, I just like it that much! here's the new wip. /after this point there will be no new wips but the finished movie, and maybe a submission...
I am old enough to know better, but not enough to do it.
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wicked wrote:
i dont understant how much you like dk2, hehehhee
C'mon man, DKC2 is a great game.
Expert player (2469)
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I need to fix some mistakes in Animal Antics and Windy Well, 49 and 17 frames slower respectively... anyways, I'm also doing some small fixes here and there, Kannon's Klaim for example is 9 frames faster using Dixie to collect the DK Koin, it gave me better luck with Kleever.
I am old enough to know better, but not enough to do it.
Editor, Experienced player (735)
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I think there's a few minor mistakes that I fixed in the any% that are present here, since you're copying sections from the 102%. examples: -toxic tower: at one point, when crossing over that section with the 3 bees in a row, I found it faster to jump under the small square block and go to the right, then use the stored second jump to go over the bees, whereas you did what the old 102% did and go left, up, and around that block. -screech's sprint: in the any% I saved one frame by shooting an egg backwards, that made my wings extend far enough to touch the far left bottom corner blast barrel 1 frame sooner -are you using the let go of > trick when entering all doors/transitions? in animal antics it looks like you forgot to check for the end of the jungle rambi section. I should have been keeping track as I went along, because I forget some others. But I am impressed by a lot of the new things you are coming up with.
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Thankyou for the tips, I'm redoing some sections of the run and will use more of the any%. by the way, I used Diddy to finish Jungle Jinx so I don't need to switch the kongs in Lava Lagoon, it saved ~80 frames and gave me a very good luck with Kleever. I'm currently fixing some desyncs in Web Woods and will post a new wip soon. /I'm doing Animal Antics at the moment, and yes, I forgot to use the let go > trick... I guess it's also possible to pass through the cannon ball with Rambi, like I did with the hook in Castle Crush. //The cannon ball failed... but I found something that maybe save time in Castle Crush; when Rambi is about to kill an enemy with his horn, you can cancel it with the A button, and if you repeat he can pass through the enemy, but he can also pass through the ceiling without dying! Now I must find a place where it can be useful. ///by the by, Animal Antics is still slower: a web is taking longer to be available next to the point you tranform into Squawks and I also must do a target switch to control Diddy. In Windy Well I don't have a barrel to kill one of the bees. ////nah, it's useless to enter the ceiling in Castle Crush, so here's a new wip. what's new: Jungle Jinx is 30 frames slower, but it saved time in Lava Lagoon. Lava Lagoon is faster (duh...) Boss battles are reused/redone or both, and (I hope) are more entertaining now. Fixed a mistake in Animal Antics, thanks to Comicalflop. there's some minor changes here and there, the rest is the same.
I am old enough to know better, but not enough to do it.
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Recently, new sprite glitch is found by ISM. But I don't know this glitch works on U.S. version. Up to now, this glitch was only used in Castle Crush. But now, it can be used in many courses! You just need Beetle. Demonstration http://www.nicovideo.jp/watch/sm12038096 - for registered user http://www.nicozon.net/watch/sm12038096 - for non-registered user http://www.youtube.com/watch?v=2kHBQinH1JA And it's used for speedrun (You can download Lua script from this video description) http://www.nicovideo.jp/watch/sm12100234 http://www.nicozon.net/watch/sm12100234
Expert player (2469)
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Wow, that lua script will sure come in handy, be able to know exactly what Diddy is holding and when brings some interesting possibilities, thanks alot was0x.
I am old enough to know better, but not enough to do it.
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Crazy glitches. o.0 And nice lua script.
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I just made a rough calculation, and those two 'speedrun' videos, as unoptimized as they were, combined beat my movie by 18 seconds. So, uh, I guess I need to make a new any% run now. :-/
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Expert player (2469)
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Too bad, this new glitch is not so useful for the 102% run. I must complete all the bonuses, so, it's useless to use the glitch to complete just the stage, but it's tremendously useful for the an% run, and I'm testing all places where there is a beetle, and if I find anything that can help to improve your run, I'll post it here. (even though I'm pretty sure those two spots in the ISM video are the only ones...)
I am old enough to know better, but not enough to do it.