Tool-assisted movies (12)

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This run has two players and does not use warps.
As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.
Published on 6/7/2005 1:57 AM

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In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one. This run aims for 100% item collection in the fastest time.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the SuperMetroidTricks page.
The in-game completion time of this run is 00:37:54, but since game timers have never really been good at rounding things up, it is shown as 00:37 after the game has been completed.
If you prefer to watch the fastest completion without getting all the items, check out Super Metroid in 38:41 by Taco & Kriole.
There is a second video encode that shows the gamepad input over the game video. The author has hidden some secret messages in it that might be interesting to see!
The first streaming YouTube link leads to a High Definition encode without Input Display, and the second one leads to a High Definition encode with Input Display.
Published on 3/19/2007 8:38 PM

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NINJA外伝2 — The Dark Sword of Chaos, now completed about 4 seconds faster than the previous version by the same author, due to lots of small optimizations throughout every level.
The shadow clones are a unique gameplay element not seen elsewhere in the series, but in this movie they are used mainly to make extremely short work of bosses and entertain the viewer immediately afterwards.
The game has a rich plot with lots of cutscenes. Because of this, the author has also supplied the "story" version of the movie, which exhibits the same gameplay but includes all the cutscenes skipped by pressing start (which sum up to about 3/4 of the entire movie). It can be obtained here.
A good sense of humor is strongly advised to note the irony present in some of the later dialogues between characters.
Published on 4/9/2007 8:22 PM

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Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
This movie is a joint venture between AnS and Randil to improve the previous run by Walker Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details.
See this run replayed on an actual Famicom console.
Published on 8/24/2007 2:12 PM

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Comix Zone (1995) is a game with an interesting setting: player takes a role of Sketch Turner, the cartoonist whose comic book turned against him, with its main villain coming to the physical world and throwing Sketch inside his own book. There are two different endings to this game — this movie shows the "good" one.
This is an improvement of 44.4 seconds to the previous movie by xoinx, coming from route changes, more strategic use of Power Fist, and other changes (read authors' comments for more details).
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Published on 9/7/2007 1:44 PM

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The least-subtle ninja in history is back for a third entry in one of the hardest video game series ever.
Scumtron improves upon TheAxeMan's previous movie by over 18 seconds by using Up+A to cancel attack animations, subpixel optimization and faster wall climbing, among other small optimizations.
Published on 11/20/2007 2:31 AM

RoboCop versus The Terminator (1993) is based on a comic book that is a typical example of two popular but completely unrelated fiction universes merged into one. Such a process usually results in ruined timeline coherence for either, and this game is no exception.
As a result, we get a pretty wild mishmash of RoboCop's and Terminator's backstories in a silly plot accompanied by equally silly gameplay. This includes seemingly inescapable bullet sprays, leotard-clad baddies, exploding heads, hidden 1-ups conveniently placed in molten lava, and so on. The sheer frustration RoboCop experiences from all this madness can only be vented by banging his head on a rock!
(You wish any of this was a joke, but it's actually all there.)
The Genesis version of this game is notable for the amount of gore and other PG-13 goodies, as well as for the ability to abuse death and other things that make it most suitable for a TAS.
Published on 1/14/2008 2:42 PM

This run illustrates very well the advantage of using two-player mode. Much faster than the single-player version, Chip and Dale carry each other, throw each other, abuse balloons and zip as they once again go after Fat Cat.
The improvement by dragonxyk comes now with Chip and Dale zipping on each other.
Watch this run being played back on a real console.
Published on 6/17/2008 1:17 AM

To the average player, Tetris is a fast-paced action/puzzle blend where reflexes become a huge factor as pieces pile up and speed increases dramatically. For one with perfect reflexes, however, it's no longer a challenge of 'where does the next piece go to make lines / avoid piling up?' so much as 'where can I put the next piece to make things look the most interesting?'.
This run exemplifies that philosophy, exploiting the ability to manipulate the next piece that appears to the fullest in the service of creating a pattern which would be nigh impossible to duplicate in real world conditions.
If you thought that TASing was only about speed, look no further than this example to prove otherwise.
Published on 4/9/2010 1:59 AM

A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.
In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.
The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.
This movie has an Atlas Map encode of Level 6, which shows the standard encode overlaid on a zoomed out map.
If you like this, be sure to check out the other run of this game, which skips the secret items.

Watch this run being played back on a real console.
Published on 6/12/2010 12:25 AM

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On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie is a considerable improvement of 03:04.40 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?
Published on 12/1/2010 7:09 AM

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In X-Men 2: Clone Wars, the alien race Phalanx invades the earth and the X-Men and some X-Women try to stop them.
You get to choose which X-Man to play every stage as. Most of the time Nightcrawler is used because he has the highest movement speed. Second in command is Wolverine because he has the second highest speed and also deals a ton of damage.
The game is unique in the regard that it starts as soon as you power on your console. No SEGA logo, no title screen, no character select. Normally the game pseudorandomly gives you Beast, but changing the types of controllers (3- or 6-button) throws off the start-up timing enough that a faster character can be gotten.
This movie is 05:05.28 minutes shorter than the previous publication thanks to a variety of new tricks explained in the authors' comments.
Published on 3/27/2012 3:44 PM


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