Tool-assisted movies (21)

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When played at full speed, Super Bomberman 2 is a straightforward action game, but if it's played in slow motion, it becomes an extremely tactical puzzle game. The author of this movie uses several tactics that are difficult to understand if one is watching the movie at full speed. These include setting up chain reactions and clearing up the end of the level before even reaching it. To get a better grasp of the techniques used, read the author's comments.
If you are having trouble playing the .SMV file correctly without desynchs, check the author's instructions on how to view it at the submission page.
Published on 12/31/2004 8:35 PM
Emulator Replay:
Snes9x 1.43

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This run has two players and does not use warps.
As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.
Published on 6/7/2005 1:57 AM

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In this action/puzzle game you control three Vikings lost in time and space, each with their own special abilities needed to solve the levels.
This movie controls three characters simultaneously, and is the first movie to do so in TASVideos history. This, together with some other new tricks, is what lead to the massive (almost 5 minutes) cutdown in time. Keep in mind that only Vikings that are on screen can be controlled.
Published on 10/22/2006 8:45 PM

In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.
This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.
What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.
Also be sure to check out this movie being played back on an actual NES.
Published on 11/2/2006 6:22 PM

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Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
This new movie, played by Shinryuu, is about 8 seconds faster than the previous movie by Shinryuu and Bisqwit. The major timesaver in this movie is:
  • a zip+death shortcut in CrashClashman and Woodman stages
Other new tricks were also used.
Most of the techniques in this movie have been architected by Finalfighter and Morimoto.
See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.
Published on 12/18/2006 5:06 PM

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A Sonic video without Sonic! Instead, Knuckles takes the spotlight and collects all the Chaos (and Super) Emeralds.
Though, since the latter set of Emeralds isn't used for anything meaningful at all, the author has also provided a version that skips all the Super Emeralds and their respective bonus stages, which is about 9 minutes shorter. The movie files for this and other bonuses can be obtained from the author's comments.
Published on 1/26/2007 1:30 AM

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In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one. This run aims for 100% item collection in the fastest time.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the SuperMetroidTricks page.
The in-game completion time of this run is 00:37:54, but since game timers have never really been good at rounding things up, it is shown as 00:37 after the game has been completed.
If you prefer to watch the fastest completion without getting all the items, check out Super Metroid in 38:41 by Taco & Kriole.
There is a second video encode that shows the gamepad input over the game video. The author has hidden some secret messages in it that might be interesting to see!
The first streaming YouTube link leads to a High Definition encode without Input Display, and the second one leads to a High Definition encode with Input Display.
Published on 3/19/2007 8:38 PM

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NINJA外伝2 — The Dark Sword of Chaos, now completed about 4 seconds faster than the previous version by the same author, due to lots of small optimizations throughout every level.
The shadow clones are a unique gameplay element not seen elsewhere in the series, but in this movie they are used mainly to make extremely short work of bosses and entertain the viewer immediately afterwards.
The game has a rich plot with lots of cutscenes. Because of this, the author has also supplied the "story" version of the movie, which exhibits the same gameplay but includes all the cutscenes skipped by pressing start (which sum up to about 3/4 of the entire movie). It can be obtained here.
A good sense of humor is strongly advised to note the irony present in some of the later dialogues between characters.
Published on 4/9/2007 8:22 PM

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Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.
This run completes the game after collecting a mere 16 stars. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. This is also used when unlocking a door would take longer than setting up and executing the bug.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
This version of Super Mario 64 changes the route of the previous runs.

One of the authors of this TAS, Mitjitsu, has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.
Published on 5/10/2007 10:59 PM
Game:
Super Mario 64

Genres:
Platformer
Emulator Replay:
mupen64 0.5 re-recording v8

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The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.
This TAS is about 13.6 seconds faster than the previous version by the coauthor of this movie, Morrison.
In this joint effort by Phil and Morrison, thorough optimizations are carried out at all levels of magnitude in order to get the maximum completion speed as well as lots of score points in the process.
The MSX version has been TASed as well!
There is also a run of this game which destroys as little as possible.
Published on 6/26/2007 3:47 AM

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Gunstar Heroes (1993) is widely considered to be one of the best action games on the Sega Genesis, but, ironically, was commercially unsuccessful due to poor promotion. It features a variety of melee attacks, as well as 4 basic weapons which can be combined in pairs (making a total of 14 combinations) — all densely packed in a swift and explosion-heavy gameplay spanning over seven uniquely designed stages. The author takes special care to showcase all the moves the game is capable of, using every possible attack and having lots of fun playing around in autoscrolling sections.
This movie is 3 minutes longer than the previous one due to playing on hardest difficulty and using both Gunstars at the same time. See the author's comments for more details.
The encodes for this movie are also slightly larger than usual — this is due to an amount of colors and on-screen motion even the best codecs have problems coping with.

arkiandruski has provided an audio commentary for this movie, available here. He watches his run's encode and speaks along, play back your own copy as you listen to him.
Published on 8/18/2007 7:43 PM

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Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
This movie is a joint venture between AnS and Randil to improve the previous run by Walker Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details.
See this run replayed on an actual Famicom console.
Published on 8/24/2007 2:12 PM

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Comix Zone (1995) is a game with an interesting setting: player takes a role of Sketch Turner, the cartoonist whose comic book turned against him, with its main villain coming to the physical world and throwing Sketch inside his own book. There are two different endings to this game — this movie shows the "good" one.
This is an improvement of 44.4 seconds to the previous movie by xoinx, coming from route changes, more strategic use of Power Fist, and other changes (read authors' comments for more details).
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Published on 9/7/2007 1:44 PM

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Arkanoid (1987) strongly resembles the arcade game Breakout (1976). In Arkanoid, the paddle is actually a spaceship, and the bricks are space walls. The goal of the game is to break through the space walls and defeat the villainous Doh in order to escape from the space labyrinth.
This incredible TAS of Arkanoid, made by Baxter, inspires awe in a manner comparable to the Gradius movie. No ball is ever lost, even though three balls are juggled in every level where possible.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Published on 9/20/2007 7:52 PM

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The first quest completion time of this fast paced game got nearly cut in half thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!
This is a 56 second improvement over the author's previous movie.
However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!
Selected quotes from JXQ:
Come follow on the adventure through a castle that contains no less than eighty clashing colors in each room! Be amazed as Juste Belmont, Simon's grandson, has to do the usual vampire hunting despite looking nothing like his grandfather (or a man at all). Question his motives when he takes time out of his rescue mission to decorate the basement he will soon destroy! Feel the pain as Juste struggles to understand that there actually are two castles!! (Ouch my brain!)
Published on 11/19/2007 7:19 PM

This movie doesn't aim to run up the score. Instead, it plays an entertaining game of American football by keeping the score close for drama and by utilizing a variety of wild plays with interceptions, fumbles, impossibly long passes, etc. Thus, the movie manipulates luck often.
In addition, the author exploits a number of bizarre bugs, such as CPU players tackling their own teammate, and a very unorthodox final play.
True tecmobowlers will enjoy the team choice and final score.
Published on 1/11/2008 7:01 PM
Game:
Tecmo Super Bowl

Genres:
Sport
Emulator Replay:
FCEU0.98

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Surprise Super Mario Bros 3. improvement from nowhere!
Apparently, the team of adelikat, Deign, Cardboard and JXQ had been working some time on this movie, which improves the previous movie by some 5.5 seconds (no small feat at this point), due to a wide variety of different improvements discussed in the submission message.
And of course, a wadload of extra lives are again achieved in the mandatorily slow autoscrolling levels.
For those that still prefer to see 99+ lives, the authors have also put together an alternate run that sacrifices time in order to gain those extra lives.
Published on 2/17/2008 1:59 AM

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This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this; see it for yourself.
This is a 20 frame improvement over Comicalflop's previous movie.
Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.
Published on 2/18/2008 5:02 AM

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Surprisingly fast bouncing around. The lack of spin-dash makes the strategy a bit different than the other Sonic runs, since it becomes a lot more important to preserve your momentum. However, this doesn't prevent the authors from achieving crazy velocities even with such a significant limitation.
Completed without collecting any emeralds.
This is the fourth run of this game, improving on the previous effort by almost two minutes.

Every second encode link leads to a camhacked version.
Published on 2/19/2008 10:31 PM

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This movie plays Excitebike really, really fast — now almost 4 seconds faster than the previous movie by Luke Gustafson.
Times for each track are:
  • 0 = 36.54 (0.96 improved)
  • 1 = 38.24 (0.97 -"-)
  • 2 = 38.86 (1.57 -"-)
  • 3 = 41.98 (0.02 -"-)
  • 4 = 41.02 (0.02 -"-)
  • 5 = 31.74 (0.02 -"-)
Main improvements come from better speed handling and using more ramp boosts. Look for further info in the author's comments.
Published on 2/25/2008 2:43 PM

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Published on 5/24/2008 12:54 PM


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Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
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Do not label them with speculations. If unsure, ask the site staff for details.