Tool-assisted movies (2)

Filter
Published on 11/8/2016
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead of the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.

Published on 10/11/2010
In this top-down shooter (playing vaguely like a cross between Contra and early Zelda titles), the protagonist is charged with cleansing a research lab of robotic invaders from virtual reality who escaped by means of an unknown accident. There are a large number of flashback cutscenes, only two of which can be skipped.
Here the author fires weapons more rapidly than the game allows for under real time conditions to defeat enemies ridiculously quickly.


Please do not link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.