Tool-assisted movies (8)

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Obsoleting Movie
Published on 11/26/2007
The name's Bond... James Bond...
007 is ready for his incredibly popular first person shooter for the Nintendo 64. Rather than taking the usual stealthy strategy, secret agent 007 treats this first person shooter like any other and runs around shooting things with a complete disregard for human life, including his own.

This movie has been obsoleted!
Obsoleting Movie
Published on 5/28/2006
A non-glitched run of the black sheep in the Zelda series, shortened by about 4 minutes.
Note that this version uses the USA version, while the previous one used the Japanese version. This accounts for some of the time gained and results in some other route choices. (The Japanese version was used previously only because of emulation shortcomings.)

This movie has been obsoleted!
Obsoleting Movie
Published on 1/26/2007
A non-glitched run of the black sheep in the Zelda series, shortened by about 44 seconds due to various scattered improvements.

This movie has been obsoleted!
Obsoleting Movie
Published on 5/19/2008
A non-glitched run of the black sheep in the Zelda series, shortened by about 18 seconds.
The major change in this submission is the leveling of magic over attack in the first part of the game. Other time saved was due to various scattered improvements.
This movie avoids pressing Left and Right at the same time which causes an acceleration bug that can massively glitch the game.
This movie has an Atlas Map encode of the Great Palace, which shows the standard encode overlaid on a zoomed out map.

This movie has been obsoleted!
Obsoleting Movie
Published on 4/19/2014
Here is a non-glitched run of the black sheep in the Zelda series. Zelda has been put to sleep by an evil spell, and you must waken her by completing six palaces and then obtaining the Triforce again. Unlike most Zelda games, the action parts are done in a side-scrolling view instead of an overhead view, and there are fewer items to use.
One surprising feature of the TAS route is that magic levels are prioritized over attack levels at the beginning of the game; see the previous submission's comments for more explanation of that choice. This time, the run is improved by nearly two minutes due to different leveling, better optimization, and by skipping the Jump spell. For more details, see the submission comments.
This movie avoids pressing Left and Right at the same time which causes an acceleration bug that can massively glitch the game.

This movie has been obsoleted!
Obsoleting Movie
Published on 9/24/2016
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie improves the previous run by 6.77 seconds, thanks in part to some clever changes to the experience route and tightened optimizations. Please read the authors' comments for more details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie.

Published on 11/8/2016
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.

Published on 10/11/2010
In this top-down shooter (playing vaguely like a cross between Contra and early Zelda titles), the protagonist is charged with cleansing a research lab of robotic invaders from virtual reality who escaped by means of an unknown accident. There are a large number of flashback cutscenes, only two of which can be skipped.
Here the author fires weapons more rapidly than the game allows for under real time conditions to defeat enemies ridiculously quickly.
Emulator Replay:
Snes9x 1.43 v9


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