Tool-assisted movies (27)

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Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.
This run avoids the use of large-skip glitches that can be seen in our other run of Julius in Dawn of Sorrow, showing off more of the game.
Published on 7/28/2012 12:00 AM

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Contra 4 (2007) is largely a combined remake of the early NES and SNES Contra titles, featuring remixed music and vastly improved visuals utilizing both screens of the DS as if they were one contiguous screen.
Watch Bill Rizer embark on a new colorful adventure in the shirtless land, this time making even less sense than ever before. To quote the game's ending: Whatever the truth may have been, it was lost to time as the invaders became a mere footnote in the pages of history. A footnote which read: they sure blew up good.
Amen.
Published on 7/29/2009 12:00 AM

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Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.
Julius is only available to those who have completed the main quest, but unlike Soma Cruz, Belmont can't go through walls or use other fancy tricks like that. Being very upset about it, he hops around the castle madly, producing almost inhuman sounds with every jump.
This is an improvement of almost 13 seconds, mostly due to better boss fights.

Note: this movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.
Published on 1/24/2009 12:00 AM

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Samus's first adventure is retold in Metroid: Zero Mission with extra storyline, extra items and on a system with a better graphics processor. This run completes the game with 100% item collection. At least as far as the end-of-game display is concerned.
This is an improvement of 00:35.70 seconds, over Dragonfangs's previous movie. The improvements come mainly from greater optimization in movement and better ammo management. Unlike the previous author, Cpadolf aimed for lowest real time, finishing the game in 42:07 on the in-game timer.
Published on 11/6/2009 12:00 AM

Metroid: Zero Mission is a retelling of Metroid with new plot twists and updated gameplay.
This run aims to complete the game as quickly as possible while collecting as few items as possible. This changes the gameplay, requiring more careful ammo management and new solutions to complete certain areas without powerups. Reading the author's comments is recommended.
The in-game clear time is 0:23:48. The item collection rate is 9%.
Published on 4/3/2012 12:00 AM

This is a raptor movie of the Genesis version of Jurassic Park, which is completely different from the SNES version. In this game, you can choose between Grant and the raptor, each with his own set of levels. Grant's levels are like Prince of Persia except with dinosaurs and better weapons. The raptor's levels go by much faster.
The collision detection is quite buggy, and the author takes advantage of this.
This is a 12.34 second improvement on the previous movie, almost all of the improvement coming from better optimization.
Published on 3/6/2010 12:00 AM

Vectorman (1995) is one of the later games for Genesis; it sports multiple gameplay modes, pre-rendered 3D models and some very nice visual effects.
According to its plot, the Earth's population decided they have polluted it enough, and migrated elsewhere, leaving robots made of orbs ("orbots") behind to clean up the mess. One of the higher level orbots gets his head accidentally attached to a nuclear warhead, goes insane and usurps total control over all mechanical beings left on the planet. This is the state the main hero, orbot Vectorman, finds it in after returning from one of his garbage discharging missions.
This is an improvement of 36 seconds over the previous movie.
Published on 5/13/2010 12:00 AM

Vectorman 2 is a somewhat darker sequel to the original game involving Vectorman, an "orbot" (robot made of orbs). In this game, Vectorman's sludge barge suddenly gets blasted by a missile. He escapes and ends up in a place infested by mutant insects led by the horrendous Black Widow Queen, whose plan is to take over the Earth and kill all humans, as expected.
This is an improvement of nearly 26 seconds over mmbossman's previous movie. Time savings come from better optimization, lag reduction, and a new trick that effectively allows triple jumping. The author's comments explain the improvements in greater detail.
Published on 3/31/2012 12:00 AM

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Bubsy is on a hunt to get back his yarn, which the Woolies stole.
Bubsy can run very fast, but unfortunately he almost never gets a chance to, because there are obstacles everywhere. Unlike most bobcats, Bubsy can die by touching anything remotely dangerous, like eggs or water. Also unlike regular bobcats, he can glide through the air, has a t-shirt with an exclamation mark, and a smile you'll just be dying to wipe off his face.
This is a 75 second improvement over acmlm's movie.
Published on 10/16/2008 12:00 AM

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Here we have another game completely demolished by abuse of game breaking glitches.
The author initiates a glitch involving the character dying and gaining a 1-up during the fadeout to a Game Over screen. This allows him to skip many levels and complete the game in just 3 and half minutes!
For fast completion that does not use this glitch there is the 2-player version.
This is an improvement of almost 9 seconds over the previous run.
Published on 11/4/2008 12:00 AM

One of the best (and best known) shooters of the 16-bit era, Contra III: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.
Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.
This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.

Note: There is also a lossless encode available in the discussion thread.
Published on 6/14/2009 12:00 AM

As you might know, Konami realised they went a little overboard with the difficulty of the arcade version of Gradius III, so the SNES port got noticeably easier (and laggier). However, it still remains one of the hardest and most unforgiving shoot 'em ups released in its era.
This is Cpadolf's take at the shmupping carnage, resulting in a significant improvement in both speed and style over the previous movie by Krocketneo. In total, 2 minutes 53 seconds are saved thanks to lag reduction and faster boss fights. The author also kills a greater percentage of enemies (still not fully 100%, though — read the comments for more details).
The game is completed in Arcade mode (still a far cry from the actual arcade game), which is accessed by tapping A on the main menu screen. It is strongly recommended to read the congratulatory text appearing after the end credits. ;)
Published on 5/26/2008 12:00 AM

Metroid Super ZeroMission is a Super Metroid hack that is heavily based on the GBA game Metroid: Zero Mission, inspiring modifications of the game engine, graphics, and maps.
In this run, the author, cpadolf, improves on Hoandjzj's canceled run by over 4 minutes by using a new route and many new tricks and glitches. For more details, as always, please read the author's notes.

This run aims to reach the ending as fast as possible and so skips most of the items. If you're looking to watch a run that clears everything in the game, watch this run.
Published on 8/5/2011 12:00 AM

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Another movie that's so fast you can hardly see what's going on. The main character can use his rocket dash to inflict a lot of damage on his opponents as well as bounce off walls and ceilings. Cpadolf's movie is an incredible improvement to nitsuja's movie, which was itself 5 minute improvement to previously published version. Cutting off 80 seconds from that TAS was certainly no easy task. Like the previous movie, this is played at the hardest difficulty, crazy hard.
Published on 12/3/2008 12:00 AM

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The Lost Levels is the remake of the game released in Japan as Super Mario Bros 2; it is an exercise in Fake Difficulty, containing very difficult jumps, many enemies, problematic terrain, poisonous mushrooms, and, at worst, koopa jumps over walls or across pits. Most of it is senseless rehashing of elements in places where they don't belong (like amateur hacks). It's so difficult to beat that Nintendo of America released a wholly different game given a Mario theme as Super Mario Bros 2.
Of all the games in Super Mario All-Stars, it's the only one in the set that saves your progress at individual levels rather than the start of worlds. It's that bad.
This movie, about 7 seconds faster than the previous, plays all levels, including the secret world 9, and extremely difficult A through D worlds.
Published on 6/22/2008 12:00 AM

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Published on 3/2/2008 12:00 AM

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Here we have Super Metroid completed in only 23 minutes and 45 seconds by its internal timer, with 22% items collected.
This is Cpadolf's second attempt at this run category, saving 19.37 seconds over the previous one thanks to improved ammo/energy management and better optimization all around.
Note: This movie aims for in-game time, making use of the fact that the internal timer is stopped during certain events. However, some insignificant sacrifices, such as not using the murder beam, were made in order to keep high entertainment level throughout.
If you prefer watching a realtime-oriented movie of Super Metroid any%, check the 38:41 version by Taco & Kriole.
Published on 3/2/2008 12:00 AM

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Super Metroid has always been a game filled with obscure tricks and glitches, but, as with other games at this site, it has also become broken wide open thanks to a joint effort of Cpadolf and hero of the day, as well as Kejardon — the glitch master of Super Metroid who made the key trick of this movie possible.
With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12.
Because the movie results in an item completion of 6%, it obsoletes the previous low% TAS by Terimakasih which collected a total of 14 items. If you want to see an up-to-date 14% movie completed without using the out-of-bounds glitch, see this movie by Saturn. It completes the game in 42 minutes and 37 seconds (00:27 by the in-game timer).
Published on 6/29/2008 12:00 AM

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In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
This run aims for 100% item collection in the fastest time, and it does so 2 minutes and 34 seconds faster than the previous movie by JXQ, thanks to various new tricks, route changes, and general optimization. The in-game completion time is 36 minutes and 3 seconds.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements.
If you prefer to watch the fastest completion without getting all the items, check out Super Metroid in 38:41 by Taco & Kriole.
Published on 9/26/2008 12:00 AM

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This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray scope, an item normally useless to an experienced Super Metroid player.
With the use of X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has to do on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12. Only 6% of the items are collected.
This is an improvement of 00:25.62 seconds real-time, or 00:22.98 seconds in-game, over the previous glitched any% run. The main improvement comes from a new method of skipping the cutscene with the big metroid, although the author found many other improvements along the way.

The peculiar effects of the Space/Time Beam, if properly utilized, can cut this run's time further in half. The movie will have to begin from a savestate, but Samus will start the game fully powered-up, so item collection and all detours associated with it are no longer required.
Such a movie, also made by Cpadolf, can be found here; its completion time is 12:46 (00:06 by the in-game timer).
If you want to see up-to-date low percentage movies completed without using the out-of-bounds glitch, see these:
Published on 4/8/2009 12:00 AM

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This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray Scope, an item normally useless to an experienced Super Metroid player.
With the use of the X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12, and only 6% of the items are collected, making this the lowest legitimate percent completion ever achieved.
This is an improvement of 00:10.45 seconds real-time, or 00:02.38 seconds in-game, over the previous run of this category.
If you thought this was fast, check out the run that beats the game even faster using the glitchy charged Space/Time Beam.
Published on 3/4/2012 12:00 AM

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In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. (Note that this run is an improvement on the previous, even though the time seems slower, because this run was done on a more accurate emulator which unfortunately produces more lag.)
If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 37:39 by Sniq.

Every second encode link leads to a version where all door transitions, elevators and item jingles were cut out.
Published on 8/5/2013 12:00 AM

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Super Metroid is a very popular game with a long history of speedrunning and glitch exploration. One such glitch involving pressing Left and A together allows selecting glitchy beam combinations with a wide variety of side effects, most of which cause the game to crash. However, it was recently discovered that under the right conditions, one of the beam combinations (known as the "charged Space/Time Beam") can be used to reprogram the game! Thus, like Pokémon and Super Mario World, Super Metroid joins the collection of games that can be tricked into executing arbitrary code.
In this movie, amaurea, cpadolf and total travel to the Lower Norfair region much sooner than you would normally be able to in order to use a hidden debug code to obtain beams and weapon ammo. After this, they use a glitch to trigger the ending credits around seven minutes faster than the previous fastest completion of Super Metroid. For more details, see the run's comments and discussion thread.
We have many movies of Super Metroid on this site. Among them are runs that complete the game using the X-Ray glitch, using no heavy glitches, aiming for the lowest legitimate ingame time, backwards, and while collecting 100% of the items.
Published on 3/24/2014 12:00 AM

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This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray Scope, an item normally useless to an experienced Super Metroid player.
With the use of the X-Ray Scope to get out of the rooms' bounds and gratuitous amounts of RAM rewriting, the amount of tasks Samus usually has on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:06, and only 6% of the items are collected, making this the lowest legitimate percent completion ever achieved.
This is an improvement of 01:58.17 minutes real-time over the previous runs of this category.
Published on 5/19/2014 12:00 AM

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Super Metroid is a classic game that normally takes much longer to beat. However, by abusing a glitch involving going through a door as the game is returning from the pause menu, total, sniq and cpadolf manage to corrupt the game's memory and make it jump to controller input. Once they gain control, they execute arbitrary code to tell the game to immediately jump to the ending only seven minutes in!
This run improves the previous one in this category by over five and a half minutes through a totally new glitch. It also finishes with a record ingame time of 00:02 and a completion rate of 2%!
Published on 7/5/2014 12:00 AM

Pugsley's scavenger hunt is an extremely fast paced game, which makes it difficult. It is made even more difficult by playing on the hardest setting, which gives Pugsley only one single heart, meaning that he dies in one hit. The movie itself looks very impressive and it really gives the impression that the player knows what he is doing.
This is an improvement of 00:47.58 seconds over the previous movie.
Published on 10/23/2009 12:00 AM

This game has many qualities that make it a good candidate for TASing. These include soft, pleasing graphics, music that's not painful to listen to, and of course, a very speedy main character. Unfortunately, some of the game's bosses have long invulnerability periods, meaning that Zero has to wait a bit between hits and cannot spam the bosses with 30 hits per second.
The game is not meant to be quite as straightforward as it would seem by watching this movie, as the author takes many shortcuts that require extremely precise jumping. This is an improvement of well over a minute and a half due to better optimization and new shortcuts and tricks.
Published on 2/12/2009 12:00 AM
Emulator Replay:
Snes9x 1.43 v12


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