Tool-assisted movies (7)

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Published on 11/2/2012
Avoid the Noid is a platform computer game for the Commodore 64 and MS-DOS, written in 1989 to promote Domino's Pizza. It was modeled after the company's ad campaign during the late 1980s. The ads featured a "noid" that destroyed pizzas and must be avoided.
The protagonist must traverse a 30-story building and deliver the pizza within 30 minutes. Colorful rabbits armed with booby traps, phone bombs, rocket launchers and bomber planes that drop water balloons seek to prevent the delivery.
Partners in crime turska & Ilari deliver the pizza in a record-breaking 03:33.52, or 7:42.00 according to the ingame clock. For details on how they did it, read the authors' commentary.
Emulator Replay:
JPC-rr 11.6

Published on 5/11/2012
Commander Keen 1: Marooned on Mars started the iconic game series. In this episode, aliens from the planet Vorticon VI find out about the eight year-old genius and plan his destruction. While Keen is out exploring the mountains of Mars, the Vorticons steal vital parts of his ship and take them to distant Martian cities! Keen must wrest the parts back from their wicked, clawed hands.
In this run, the author takes back what is Keen's without firing shots at any organic lifeform. Reading the author's comments is recommended.

Published on 5/3/2012
Commander Keen 2: The Earth Explodes (1990) is the second game in the Commander Keen saga. In it, the Vorticon mothership intends to destroy Earth, and only eight-year old Billy Blaze, as Commander Keen, can save us.
Here the author beats back the Vorticon invasion in slightly under 5 minutes, leaving one to wonder why we here on Earth bother with military defense at all. It's not quite that easy though; reading the author's comments is recommended to understand the planning and manipulation required for Keen to waltz by Vorticon after Vorticon.
If you enjoy this movie, check out these other Commander Keen TASes, all by the same author.

Published on 2/24/2012
Commander Keen 4: Secret of the Oracle (1991) is a part of the popular Commander Keen saga, developed by id Software, and is the first episode of Commander Keen in Goodbye Galaxy.
Several months after the freeing the Vorticons from Mortimer McMire, Commander Keen (Billy Blaze) finds out that an unknown race called the Shikadi are planning to destroy the Milky Way. He sets course towards Gnosticus IV on a quest to discover their location with the Oracle's aid. Upon arrival, he discovers that the Shikadi have captured the Council Members. In order to save the universe, Keen must fly to the Shadowlands and rescue them.
Using a series of tricks listed in the submission text, Keen reaches the ending in a mere 10 minutes.
Be sure to also watch the exciting conclusion to Goodbye Galaxy.

Published on 3/3/2012
Commander Keen 5: The Armageddon Machine (1991) is a part of the popular Commander Keen saga, developed by id Software. It is a direct continuation of the previous episode of Goodbye Galaxy, in which Commander Keen (Billy Blaze) has learned from the Oracle of Gnosticus IV that the evil Shikadi plan to blow up the galaxy with their doomsday device, the Omegamatic (It slices! It dices! It causes a 100,000 light year-diameter quantum explosion!). Naturally, he sets out to sabotage the machine and stop the Shikadi.
Using a series of glitches, Keen completes only four stages to get to the end game, only one of which takes any significant length of time, and destroys the Quantum Explosion Dynamo, the core of the Omegamatic in the impossibly short time of 2:02. In the process, he manages to inadvertently prevent the Shikadi from accomplishing their escape (though you have to watch the ending very closely to figure out that this has happened here).

Published on 4/3/2012
Commander Keen 6: Aliens Ate My Baby Sitter is the final chapter in the Commander Keen saga. Eight-year old Billy Blaze, as Commander Keen, must save his babysitter from being eaten by Bloogs.
Commander Keen 6 is also the third Keen game to get absolutely destroyed at TASVideos. Watch as Keen goes over, around, or through everything in his way to beat the entire game in a bit over three minutes. Reading the author's comments is recommended, and probably mandatory if you want to know what happened.

Published on 5/25/2012
While Chrono Trigger (1995) usually takes days to complete, Crono decided he'd rather not have to sit through all the unnecessary stuff, like long cutscenes, unskippable boss fights and key plot events, so he did it in three minutes instead.
The 18-minute improvement comes from utilizing mid-frame resets which were recently implemented in lsnes.
Reading the authors' comments is a requirement if you want so much as a clue to what's going on.


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Do not label them with speculations. If unsure, ask the site staff for details.