Tool-assisted movies (6)

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This movie has been obsoleted!
Obsoleting Movie
Published on 3/24/2014
Super Metroid is a very popular game with a long history of speedrunning and glitch exploration. One such glitch involving pressing Left and A together allows selecting glitchy beam combinations with a wide variety of side effects, most of which cause the game to crash. However, it was recently discovered that under the right conditions, one of the beam combinations (known as the "charged Space/Time Beam") can be used to reprogram the game! Thus, like Pokémon and Super Mario World, Super Metroid joins the collection of games that can be tricked into executing arbitrary code.
In this movie, amaurea, cpadolf and total travel to the Lower Norfair region much sooner than you would normally be able to in order to use a hidden debug code to obtain beams and weapon ammo. After this, they use a glitch to trigger the ending credits around seven minutes faster than the previous fastest completion of Super Metroid. For more details, see the run's comments and discussion thread.
We have many movies of Super Metroid on this site. Among them are runs that complete the game using the X-Ray glitch, using no heavy glitches, aiming for the lowest legitimate ingame time, backwards, and while collecting 100% of the items.

This movie has been obsoleted!
Obsoleting Movie
Published on 7/5/2014
Super Metroid is a classic game that normally takes much longer to beat. However, by abusing a glitch involving going through a door as the game is returning from the pause menu, total, sniq and cpadolf manage to corrupt the game's memory and make it jump to controller input. Once they gain control, they execute arbitrary code to tell the game to immediately jump to the ending only seven minutes in!
This run improves the previous one in this category by over five and a half minutes through a totally new glitch. It also finishes with a record ingame time of 00:02 and a completion rate of 2%!

This movie has been obsoleted!
Obsoleting Movie
Published on 8/6/2015
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
With new tricks and room strategies, this improves the previous speedrun by 74 frames. Read the author's comments for more information.

This movie has been obsoleted!
Obsoleting Movie
Published on 1/13/2017
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
With new tricks and room strategies, this improves the previous speedrun by 5 frames. Read the author's comments for more information.

This movie has been obsoleted!
Obsoleting Movie
Published on 6/12/2017
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
With a new moonwalking technique, this improves the previous speedrun by 00:04.99 seconds.

Published on 2/12/2019
SNES Zelda completed in a very quick manner. The trick that is used to cut completion time by so much is holding left+up+right while entering a corridor or staircase, allowing Link to clip through the wall and walk out of bounds.
This movie is an astonishing minute faster than the preceding version thanks to a brand new glitch.


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