Tool-assisted movies (4)

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Published on 2/10/2011
Brain Age (also known as Dr. Kawashima's Brain Training) is a puzzle game designed on the premise of exercising your brain. In this run, for example, the idea is to solve a series of simple mathematical puzzles.
And yet, the answers given... are not exactly what you'd expect.
The same author of the previous run brings you a set of 51 new ... answers, with extra time taken to provide you, the viewer, with the greatest possible attention to detail. Additionally, the increased detail provides a higher level of difficulty, to prevent the number recognition from checking the answer before the image is complete.
If you liked how this movie abuses a drawing recognition system, also see the trouble that TAS tools bring to a text recognition system.

Published on 5/11/2012
Sonic Colors (2010) is a fast-paced platform game for the Nintendo DS featuring Sega's mascot Sonic the Hedgehog. It makes good use of the dual screens, having Sonic freely zipping from screen to screen, and also features unique "wisp" powerups, which turn Sonic into various other fast-moving objects.
Here, VanillaCoke makes very good use of the superhuman speed and reactions of tool assistance to navigate Colors much faster than a human ever could. Sonic's motion is very carefully tracked at all times to ensure the fastest possible completion. You can read the author's comments for more information.

Published on 12/28/2015
Spider-Man: Shattered Dimensions is a DS Spidey game released in 2010, featuring prominent Metroidvania and beat-em-up elements. It shares the same game engine with Web of Shadows and Daniel X.
This time around, Spidey decides to delay saving the universe by collecting a bunch of upgrades, much to the anger of Madame Web.
This run completes the game with all items collected, which includes all health and abilities. This is different from 100%, which would require obtaining all achievements.

Published on 7/22/2013
Super Scribblenauts is the sequel to Scribblenauts, a puzzle game for the DS consisting of spawning any object from a database of thousands of possibilities (from "chair" to "God") to solve given situations. It is fundamentally the same game with two major novelties: the possibility to add adjectives (a color, a size, a state, etc.) to the objects we want to summon and the possibility to use the D-Pad to control Maxwell, the protagonist of both games, in addition to the touch screen, the only possible input method in the first installment.
This TAS completes the 10 main worlds of Super Scribblenauts. Speed is not the main goal; instead, the levels are completed in funny or unusual ways.


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