Tool-assisted movies (10)

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Published on 12/8/2017
007: Nightfire is a James Bond game. Does anything more need to be said? Guns, cars, planes, submarines, spaceships, girls, and megalomaniacs.
Authors FitterSpace, gamerfreak5665 and aleckermit show off James Bond's impressive skill set, including cocaine-induced firearm handling and driving so reckless, not even a cute animal would give him car insurance.
This run improves upon the previous publication by more than six minutes of total run time, but with increased load time accuracy, new out of bound glitches, and better optimization, the real time saved compared to the previous run is nearly ten minutes.

Published on 5/4/2015
Ikaruga (2001) is a vertical shoot 'em up published and developed by Treasure as a spiritual successor to its earlier title, Radiant Silvergun (1998). It was first released on arcade machines, then eventually ported to Dreamcast, GameCube, XBLA, Android, and even Steam, thanks to the loyal following among the Western shoot 'em up fans. GameCube version was chosen for creation of this TAS as it provided both the most arcade-accurate port, and the most accurately emulated platform of those available at the time.
Ikaruga features a polarity mechanic wherein enemies can be black or white, shooting black or white bullets, respectively. Additionally, player ships themselves can switch between black and white: when white, ship absorbs white bullets and deals extra damage to black enemies, and vice versa. When enough bullets are absorbed, a powerful enemy-seeking attack can be unleashed. As such, typical gameplay consists of frequent polarity switching, chain-killing enemies, and absorbing bullets instead of dodging them; to capitalize on this, the author chooses to control both player ships in order to absorb as many bullets as possible, do more damage, and pick off escaping enemies without breaking a kill chain.
The goal of this TAS is to maximize the score. Ikaruga's scoring system mainly consists of color-based enemy chaining: killing three enemies of the same color in a row increases chain value, messing up the color sequence resets it. Absorbing bullets and lasers, speedkilling bosses, and having spare lives at the end are also significant score boosts—all of these are used in the TAS to the fullest extent. The final score is a massive 50,230,200, only attainable with two players.

Ikaruga has been extensively competed in both Western and Asian gaming communities, leading to publication of an official superplay DVD, as well as blessing us with many amazing feats of unassisted gameplay. If you've enjoyed this TAS and would like to see what some of the best human players have to offer, make sure to watch VTF-INO's unassisted doubleplay, in which the player attempts to achieve maximum score by controlling both ships in realtime; also check out RNA's flawless stage 5 boss fight done solo, and Sa Suisai's full-game unassisted playthrough on Normal difficulty, executing some inhumanly precise chains on the XBLA version of the game.

Published on 10/26/2020
Paper Mario: The Thousand-Year Door is an RPG made by Nintendo and is the second game in the Paper Mario series following Paper Mario for the Nintendo 64. It incorporates a world made of paper and turn-based battles, much like its predecessor. In it, Peach asks Mario to help find a treasure hidden in Rogueport. When he arrives, she is missing as usual, and he must collect 7 Crystal Stars and open the Thousand-Year Door to save her and collect the treasure.
This latest TAS by Malleoz features a never-before-seen strategy for Teleporter Room Early, as well as a couple more glitches exclusive to the US version of the game. This necessitated the change from the Japanese version used in the previous run. In the end, nearly fourteen minutes were saved.
Author's vocal commentary during the run's video can be watched on YouTube with a detailed overlay or on Twitch.

Published on 7/3/2013
Resident Evil 4 features a completely new story and an innovative "over-the-shoulder" third person perspective that replaces the fixed camera system of the previous three Resident Evil games.
Special agent Leon Kennedy is on a mission to rescue Ashley Graham, the daughter of the U.S. President, from a sinister cult in a remote rural part of Europe. Leon must fight hordes of violent villagers and mutated monsters on his way to save her.
This run was done on the Japanese version, Biohazard 4, and finishes with an in-game time of 1:35:14.

All encodes include commentary from the author in the form of subtitles.
Game:
Resident Evil 4

Genres:
Action
Video Downloads:
Compatibility MP4
Emulator Replay:
Dolphin 3.0-389

Published on 2/3/2015
A complete conversion of Sonic Adventure 2 from the Dreamcast, with additional features exclusive to the GameCube.
Play as either Sonic, Knuckles and co. or the evil crew of Dr. Eggman, Shadow and Rouge through a total of 150 missions across 30 levels. As Sonic's team, you must stop Dr. Eggman from taking control of the Chaos Emeralds, and as Dr. Eggman's team, you must hold Sonic at bay while collecting all of the Emeralds to take full control of the planet.
Exclusive to the GameCube are improved visuals, new 2-player battle games (including Kart Racing, Hunting and Chao Karate) and the ability to grow Chao and exchange them to the Game Boy Advance game Sonic Advance for portable training.

Published on 10/13/2013
Sonic Adventure DX: Director's Cut, an enhanced port of Sonic Adventure on the Sega Dreamcast, follows the well-known Sonic the Hedgehog as he races to stop Dr. Eggman's evil plans once again — this time in 3D. A notable feature in the game is five extra story modes for some of the other Sonic characters, including Tails, Knuckles and Amy.
This run by THC98 completes Sonic's story, utilizing out of bounds glitches and super fast spindashes for maximum speed. For more tool-assisted Sonic Adventure, see the run of Tails's story by the same author.

Note: The audio is slightly faulty because of a bug in Dolphin's DSP emulation engine.

Published on 6/18/2018
In the highly anticipated sequel to the critically acclaimed Super Mario 64, Mario and Peach are taking a much-deserved vacation from the so often troublesome Mushroom Kingdom. Only, they quickly find out that there is trouble amuck at their island destination. A culprit has coated the world with goop and paint. Even worse, according to the locals he just happens to look like Mario. Mistaken for the true offender, Mario's would-be vacation instead turns out to be another day on the job as he is convicted of the villain's crimes and is ordered to clean up the world with a water-spewing device that straps to his back, which just happens to add a whole new layer of depth to the usual platforming action.
Here, zelpikukirby & Goldfire use tools to show just how nimble the famed plumber can be. Focusing on revenge rather than reparation, they bring the perpetrator to justice after collecting only 43 shine sprites, leaving plenty of time for Mario and his friends to indulge in the rest and relaxation they originally set out to enjoy.

Note: This run is known to have a sync dependent on both hardware, and graphic settings. If you are having trouble playing back the emulator movie (DTM file), we recommend you watch one of the pre-made encodes instead.

Published on 10/27/2015
Sega's Super Monkey Ball (2001) lets you take control of one of four monkeys trapped inside a transparent ball. You must complete each stage by tilting the game level to roll your monkey using the force of gravity and colliding with objects. There are over 100 unique levels ranging in difficulty from easy to near impossible.
In this TAS, the authors start at the Expert difficulty, where they proceed to tear through most of its 60 levels as well as the 10 Master levels, using warps where necessary and breaking most of the heavily optimized console world record times.
This TAS improves upon the previous publication by nearly 16 in-game seconds, using many new route optimizations. More information can be found in the submission text.

Published on 8/19/2021
Nintendo's Super Smash Bros. fighting game series is rather different from your typical fighting game. Instead of wearing your opponent's health down to 0, you must knock him or her out of the battlefield. Damage counts upwards, with knockback from attacks that hit you becoming more severe as your damage increases. Fighting controls are also simplified, making it very easy for even your non-gaming friends to pick up and play.
Super Smash Bros. Melee offers fighters from the wealth of Nintendo characters like Mario, Bowser, different Pokémon, Link, and Kirby. They can either fight through the single-player modes like Classic, Adventure, and Event Mode, or they battle it out against other characters in a four-player frenzy.
Additional characters and stages are unlocked as hidden objectives are met, and coins rewarded for playing in all modes can be spent on a capsule toy machine. The toys in the machine represent games from Nintendo's entire video game history, and each can be viewed in 3D with a brief description.
Here, we see the authors complete the "Target Test" mode of the game (more commonly referred to as "Break the Targets"). This run starts with all characters unlocked in order to play each unique level, and by using RNG manipulation, completes all levels with an in game time of 2:39.97.

Published on 7/1/2015
Tony Hawk's Underground 2 is the sixth installment in Neversoft's Tony Hawk's series and is the sequel to Underground. The gameplay in Underground 2 is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the point value of each trick strung together in a combo and then multiplying by the number of tricks in the combo.
In this run, Fog skates, grinds, and flies through the air to complete this game as fast as possible on the easiest difficulty using multiple glitches along the way. For more information on the tricks and glitches used in this run, check out the submission text.

The YouTube encode removes the credits and its associated ending theme for copyright reasons.


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