Tool-assisted movies (19)

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Here is the Famicom Disk System version of Legend of Zelda 2 beaten fast by Boco. No damage is taken.
Note: Famtasia emulates the sound of this game incorrectly in some places.
Published on 4/12/2004 12:00 AM

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Here is the Famicom Disk System version of Zelda II (known as "The Legend of Zelda 2 - Link no Bouken" in Japan) beaten fast by Arc. It is 5:24 faster than the previous version by Boco.
The Japanese version was played because the USA version causes an error in Famtasia. The versions are generally the same, but there are some differences — most noticeably seen in the leveling systems and the load screens. We recommend reading the author's annotation of this movie.
Despite its length and being made with Famtasia, the author considers this movie to be his best one.
Note: Famtasia emulates the sound of this game incorrectly in some places.
Published on 9/3/2004 12:00 AM

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Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for Gigafrost because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.
Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.
Published on 6/1/2005 12:00 AM

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A non-glitched run of the black sheep in the Zelda series, shortened by about 4 minutes.
Note that this version uses the USA version, while the previous one used the Japanese version. This accounts for some of the time gained and results in some other route choices. (The Japanese version was used previously only because of emulation shortcomings.)
Published on 5/28/2006 12:00 AM

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A non-glitched run of the black sheep in the Zelda series, shortened by about 42 seconds.
Improvements were mostly due to fighting techniques and more precise playing, not a route overhaul like the previous version.
Published on 9/21/2006 12:00 AM

This movie has been obsoleted!
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A non-glitched run of the black sheep in the Zelda series, shortened by about 44 seconds due to various scattered improvements.
Published on 1/26/2007 12:00 AM

This movie has been obsoleted!
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Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for the author because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.
Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.
This is a 4-second improvement to the previous author's movie.
Published on 3/25/2007 12:00 AM

This movie has been obsoleted!
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Legend of Zelda II glitched heavily.
Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.
Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for the author because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.
This is a 29-second improvement to the author's previous movie due to a different route choice and better manipulation optimization. See the author's comments for details.

There is also additional audio commentary by the author available here.
Published on 3/24/2008 12:00 AM

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A non-glitched run of the black sheep in the Zelda series, shortened by about 18 seconds.
The major change in this submission is the leveling of magic over attack in the first part of the game. Other time saved was due to various scattered improvements.
This movie avoids pressing Left and Right at the same time which causes an acceleration bug that can massively glitch the game.
This movie has an Atlas Map encode of the Great Palace, which shows the standard encode overlaid on a zoomed out map.
Published on 5/19/2008 12:00 AM

This movie has been obsoleted!
Obsoleting Movie
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time. Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, TASeditor beats the previous run by Inzult by 00:06.47 seconds due to an entirely new route and some optimizations. See the submission comments and discussion for more details.
For a run that completes the six palaces without using the Left + Right glitch, click here.
To see this movie played back on console, click here.
Published on 3/23/2014 12:00 AM

This movie has been obsoleted!
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Here is a non-glitched run of the black sheep in the Zelda series. Zelda has been put to sleep by an evil spell, and you must waken her by completing six palaces and then obtaining the Triforce again. Unlike most Zelda games, the action parts are done in a side-scrolling view instead of an overhead view, and there are fewer items to use.
One surprising feature of the TAS route is that magic levels are prioritized over attack levels at the beginning of the game; see the previous submission's comments for more explanation of that choice. This time, the run is improved by nearly two minutes due to different leveling, better optimization, and by skipping the Jump spell. For more details, see the submission comments.
This movie avoids pressing Left and Right at the same time which causes an acceleration bug that can massively glitch the game.
Published on 4/19/2014 12:00 AM

This movie has been obsoleted!
Obsoleting Movie
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time; due to the use of this and other glitches, most of this run features Link racing across Hyrule so fast that the screen can't keep up, and inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, TASeditor improves on his previous efforts by half a second due to a few small optimizations, mainly better luck manipulation. See the author's comments for more details.
We also have a run that completes the six palaces without using the Left + Right glitch to turn the game into a barely comprehensible mess (but does allow the use of glitched warps) and another run that disallows both the Left + Right glitch and the use of glitched warps.

You can watch the complete run being played back on a console.
Published on 7/28/2014 12:00 AM

This movie has been obsoleted!
Obsoleting Movie
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie improves the previous run by 6.77 seconds, thanks in part to some clever changes to the experience route and tightened optimizations. Please read the authors' comments for more details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie.
Published on 9/24/2016 12:00 AM

Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.
Published on 11/8/2016 12:00 AM

This movie has been obsoleted!
Obsoleting Movie
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
This movie is a new branch that allows warps but not the scroll-lock glitch, used in the other run we have published. A "warp" (or "wrong warp") in Zelda II is when an exit takes Link somewhere other than where that exit is supposed exit into. Read the authors' comments for details. For a "warpless" run, see [3254]NES Zelda II: The Adventure of Link "warpless" by Arc, FatRatKnight, Inzult & Rising Tempest in 45:26.04.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.
Published on 11/10/2016 12:00 AM

This movie has been obsoleted!
Obsoleting Movie
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time; due to the use of this and other glitches, most of this run features Link racing across Hyrule so fast that the screen can't keep up, and inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, Arc improves on TASEditor's previous efforts by four seconds due to a recently discovered encounter glitch. See the author's comments for more details.
We also have a run that completes the six palaces without using the Left + Right glitch to turn the game into a barely comprehensible mess (but does allow the use of glitched warps) and another run that disallows both the Left + Right glitch and the use of glitched warps.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.
Published on 11/26/2016 12:00 AM

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time; due to the use of this and other glitches, most of this run features Link racing across Hyrule so fast that the screen can't keep up, and inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, EZGames69 improves on the previous efforts by 0.03 seconds (2 frames), thanks to an earlier first hit in fight against Dark Link.
We also have a run that completes the six palaces without using the Left + Right glitch to turn the game into a barely comprehensible mess (but does allow the use of glitched warps) and another run that disallows both the Left + Right glitch and the use of glitched warps.

You can watch the complete run being played back on a console.
Published on 7/17/2020 12:00 AM

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Arc and Inzult improve the previous movie by 3 minutes and 39.71 seconds, thanks to a newly discovered glitch. Read the authors' comments for details. For a "warpless" run, see [3254]NES Zelda II: The Adventure of Link "warpless" by Arc, FatRatKnight, Inzult & Rising Tempest in 45:26.04. For a run that abuses the warp glitch, see [4234]NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult & EZGames69 in 05:31.89.

You can watch the complete run being played back on a console.
Published on 12/29/2020 12:00 AM

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Instead of aiming purely for speed, Arc and Inzult take a more comfortable journey through Hyrule in this movie, collecting every item, visiting every palace, and more along the way. Don't confuse "comfortable" with "slow" however, as the authors' extensive understanding of the game (seriously, check out the submission notes!) helps Link finish his quest at top speed.
If you'd like to watch a movie focusing entirely on speed, check out the authors' any% run: [4367]NES Zelda II: The Adventure of Link by Arc & Inzult in 34:58.74

You can watch the complete run being played back on a console.
Published on 4/2/2021 12:00 AM


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