Tool-assisted movies (10)

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This movie has been obsoleted!
Obsoleting Movie
Published on 4/27/2003
Loses no energy. Uses all the weapons, tools and glitches creatively. Very nice.
Rockman is known as Mega Man in the rest of world. It sometimes happens that names change when things are imported to USA.

This movie has been obsoleted!
Obsoleting Movie
Published on 7/6/2004
This is Bisqwit's tool-assisted Rockman timeattack. (Mega Man was originally known as Rockman in Japan.)
"Ninjas should think beyond normal."
This movie extends the physical laws of Rockman world beyond the impossible and ends up being 3.5 minutes faster than the previous Rockman movie by Morimoto.
There are countless difficult tricks and techniques involved, most of which have been added to the Rockman Tricks collection page.

This movie has been obsoleted!
Obsoleting Movie
Published on 10/2/2005
This is Bisqwit's new tool-assisted Rockman timeattack. (Mega Man was originally known as Rockman in Japan.)
It is 1 minute and 23 seconds faster than the previous Rockman movie by the same author.
This movie abuses the minor glitches of the Rockman physics more than ever before. And this is an understatement. Many new techniques were discovered during the making of this movie. Even the route changed completely. Watch it...
There are countless difficult tricks and techniques involved, most of which have been added to the Rockman Tricks collection page.
Some interesting pieces of information:
  • The making of this movie took 8 months - most of which was spent planning how to play the Bombman stage.
  • Certain small parts of this movie have been played by a robot (approximately 8 seconds in total).
  • The ROM of the game was disassembled to find out how to manipulate the bonus drops.
  • When more than 50% of this movie was completed, this movie was constantly in state of being made obsolete. New strategies were continuously found for already-played levels. Therefore, most levels have been completely done over at least 3 times. For this, copy-pasting was invaluable.
See the submission comments for details.

This movie has been obsoleted!
Obsoleting Movie
Published on 3/29/2006
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
This movie, played by Bisqwit and AngerFist, surpasses the previous Rockman movie by about 48 seconds. All stages were improved by at least half a second, and two stages were improved by more than 10 seconds.
A lot of wall-crossing techniques are used in this movie. Way more than before. It is very difficult for even an expert player to comprehend what’s going on in this movie.
Most of the new strategies come from finalfighter. Some came from Morimoto. Huge thanks to both of them. A few were discovered by AngerFist and Bisqwit during the making of the movie.
The foundation of all of the techniques used in this movie are explained at Rockman Tricks, but the applications are myriad and complicated. Some of the applications are explained at FinalFighter’s website, but in Japanese.
More detailed information regarding the making of this movie is available at the submission comments page. More tools were used in the making of this movie than in the making of any other movie before this.
Note: This movie was made with the USA version, although the previous movie used the Japanese version. The versions are mostly identical ― in fact this movie plays without desync with either version until the last battle. To play it properly to the end, use the USA version.

This movie has been obsoleted!
Obsoleting Movie
Published on 11/12/2006
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
Once again, this was proven to be the general direction on this site. This movie is an update to the previous movie by Bisqwit and AngerFist, surpassing the previous version by about 22 seconds. Most of this improvement is caused by an esoteric death shortcut in Wily 4 stage. For the first time, all robot master refights are skipped entirely.
A lot of wall-crossing techniques are used in this movie. It is very difficult for even an expert player to comprehend what’s going on in this movie.
Most of the strategies in this movie come from finalfighter and Morimoto. Huge thanks to both of them.
The foundation of all of the techniques used in this movie are explained at Rockman Tricks, but the applications are myriad and complicated. Some of the applications are explained at FinalFighter’s website, but in Japanese.

This movie has been obsoleted!
Obsoleting Movie
Published on 12/6/2006
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though portions of the input were calculated by a computer program (approximately 26 seconds in total).
Those who have watched previous Rockman (Mega Man) TAS releases from this site may fast-forward directly to Wily 2. Most of the new stuff happens there now. One can find a technical explanation in the discussion thread.
This movie completes the game about 10 seconds faster than the previous version.
Note: This movie works on both the US and Japanese versions.

This movie has been obsoleted!
Obsoleting Movie
Published on 4/29/2008
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though portions of the input were calculated by a computer program (approximately 26 seconds in total).
This movie is a significant improvement of 9 seconds to the previous movie; consisting of many micro-optimizations and a few major ones, including a new trick or two in the Cutman stage.
Note: This movie works on both the US and Japanese versions.

This movie has been obsoleted!
Obsoleting Movie
Published on 12/1/2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie is a considerable improvement of 03:04.40 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

Published on 5/21/2014
Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.
While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.
Watch this run on a real console (played back on the US version).

Published on 3/14/2020
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.


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  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.