Tool-assisted movies (6)

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Published on 10/16/2017
Super Mario 64: The Green Stars is a Super Mario 64 rom hack made by Kampel, released in August 2013. Also listed under "hacking" in the credits are Kaze, Frauber and VL-Tone.
The hack has a number of differences compared to the original game, such as an increased count of 130 stars, harder level design, and (as the title implies) green stars. The game is intended as a fan-made sequel to Super Mario 64, and is often praised for feeling very similar to the original game.
The trio of authors power through the hack with incredible speed, showcasing the various levels and landscapes, abusing the game's programming errors, and collecting all 130 stars in under 100 minutes.
Note: There are encodes of higher resolution in the discussion thread.

Published on 4/10/2015
Super Mario 74 is a Super Mario 64 ROM hack made by Lugmillord in 2011. It introduces new harder levels, custom music and a greater amount of Stars to collect.
The hack often pokes fun at both the player and the original game. Most of the dialogue is silly or sarcastic and some star names are deliberately unclear to give the player no help in finding them.
First-time TASer homerfunky uses the game's various glitches to blast through the hack, finishing with all 151 stars in less than two hours.

Published on 6/19/2022
Super Mario 74 Extreme Edition is a remixed version of the Super Mario 74 romhack. This hack aims to be even more difficult to the original Super Mario 74 hack, replacing and redoing several levels such as adding lava pools where water normally would be.
This TAS aims to collect all 157 stars, by performing tedious and complicated moves to get certain stars, as well as collecting 100 coins in each level, making sure every coin collected counts.

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Published on 7/9/2017
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 22:15.68 minutes of improvements in gameplay over the previous TAS of its kind.
This movie contains a newer route and newer strategies which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as the Reverse Bottle Adventure or the Get Item Manipulation glitch. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encode of higher resolutions in the discussion thread.

Published on 11/7/2020
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.

Published on 10/28/2023
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 14:26.90 minutes of improvements in gameplay over the previous TAS of its kind. We reccomend checking out the author's submission notes for more information on the improvements.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
You can also watch a live commentary video from the author and from ZFG here.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 8 minutes for this TAS) is spent waiting for text boxes and cut scenes to end before getting back to the action.


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