Tool-assisted movies (49)

After beating 006 in GoldenEye 007, Bond returns to fight Renard, another evil genius attempting to take over the world in a plot similar to the movie this first-person shooter is based on. Armed with various new weapons, Bond skis down the Caucasus Mountains, infiltrates a nuclear bunker, and even makes his way into a sub, all within half an hour.
Various glitches are abused here, particularly some that allow Bond to skip some of his objectives and even some entire levels. For more information, see the author's comments.
Published on 10/3/2007
Emulator Version:
mupen64 0.5 re-recording v8

Banjo-Kazooie stars the bear-bird team of Banjo and Kazooie, who are searching for Jiggies, or Jigsaw puzzle pieces, to unlock doors and save Banjo's sister from a rhyming witch. Even though Banjo's name is first, Kazooie ends up doing most of the heavy lifting as new skills are developed.
In this run, Hyperresonance collects all 100 Jiggies hidden throughout the game.
This is an improvement of 24:40.71 over the previous movie. This was possible with overwhelming route changes (and much better route planning ahead), a myriad of new glitches and tricks, and much more optimized movement. This movie loses some time to loading zones on BizHawk vs Mupen (about 2 minutes), so the final time is not quite indicative of how good the run is. With console like loading zones, this would be a 1:57.
Note: There are encodes of higher resolution in the discussion thread.
Published on 11/14/2016

Bomberman 64 (爆ボンバーマン Baku Bonbāman) is the first 3-D game within the Bomberman series. It also implements a different single-player mode by incorporating action-adventure and platforming stages, instead of arenas in which enemies or other elements must be destroyed.
This TAS is played on the Japanese version because of its shorter intro.
If you want to see more Bomberman goodness, we have plenty more Bomberman Movies. There is also a 100% run by zvsp.
Published on 6/1/2012
Bomberman 64

A/V files:
A/V file via Mirror
Emulator Version:
mupen64 0.5 re-recording v8

Bomberman 64: The Second Attack, known in Japan as Baku Bomberman 2, is an action video game, the sequel to Bomberman 64 released in 1997.
solo_netbattler completes the Challenge Battle mode and gets all 25 cups.
Published on 12/14/2018
Emulator Version:

Legacy of Darkness is the second Castlevania game on the N64. This quick run uses the gun slinging Henry, who is available from the start in the Japanese version.
Henry's objective is to rescue 6 children found in 6 stages within a specified time.
Published on 10/15/2009
Emulator Version:
mupen64 0.5 re-recording v8

Castlevania: Legacy of Darkness is the sequel to the first Castlevania Nintendo 64 adventure, and was developed and published by Konami in 1999. Although at war with the same enemy in the same castle, the player must fight as 4 different characters, with improved graphics and a new look to certain areas that appeared in the original.
To begin with, set 8 years before the events that took place in Castlevania, the count has kidnapped the young sister of Cornell, a powerful werewolf. As Cornell, the player must battle through the castle and defeat Dracula to save Cornell's sister.
In this run, zoboner beats the game as Cornell as fast as possible.
Published on 8/28/2017

The protagonist of this game is a blue chameleon named Davy who, upon following a rabbit (closely resembling the one from a Lewis Carroll book) into a magical hole in the ground, finds he has taken on a humanoid form.
Chameleon Twist has a total of 6 levels, of which only 4 need to be played through in order to reach the end.
This run is 00:11.33 seconds faster than the previous run thanks to a timesaver in the second candle room and a better fight against the last boss.
Published on 7/7/2012
Chameleon Twist

Emulator Version:
mupen64 0.5 re-recording v8

Chameleon Twist 2 (カメレオンツイスト2) takes place after the events in Chameleon Twist. Davy and his friends (Jack, Fred and Linda) are playing in the forest, still carrying the backpack from his last adventure, when suddenly the rabbit from before falls down and knocks one of the chameleons into the sky.
Contrary to the Chameleon Twist run, all 6 levels need to be played through in order to reach the end; Sky Land, Carnival Land, Ice Land, Great Edo Land, Toy Land and Pyramid Land.
Published on 3/15/2012
A/V files:
A/V file via Mirror
Emulator Version:
mupen64 0.5 re-recording v8

Annoyed with the success of the Mario Kart series, a bunch of Rare characters got together and held a racing competition of their own. Along with the availability of several types of vehicles, this game has something of a storyline to it and full completion requires reloading a saved game after the credits run for the first time. More races occur after the initial credit roll, so don't stop watching once the ending plays.
Note: There are encodes of higher resolution in the discussion thread.
Published on 8/18/2007
Diddy Kong Racing

Emulator Version:
mupen64 0.5 re-recording v8

Donkey Kong 64 is similar to Rareware's other Nintendo 64 platformer series, Banjo-Kazooie, but stars Donkey Kong and his friends from the Donkey Kong Country games. Several new features have been added to the game, like 3D graphics and the ability to change between different characters with different weapons and abilities.
In this run, RingRush uses glitches to skip a vast majority of the game and beat K. Rool in record time.
Due to differences between versions of the game, different timing methods, and the fact that RTA runs start with some features already unlocked, this run is slower than the RTA equivalent.

This run is a 00:50.77 second improvement over RingRush's previous movie.
Published on 5/26/2020

After the events of Doom II, it was thought that the demonic threat was finally put to rest. There was a lone survivor however, and in Doom 64 it is reanimating all of its fallen brethren in one final attempt at carrying out the evil plot. The player once again takes control of the Space Marine in an effort to finally rid the universe of this dark threat.
Here, the author Headshot sets the difficulty to the maximum setting and lets all hell break loose, making you wonder if the demonic forces even stood a chance to begin with.

Note #1: Due to the low brightness levels in the game, a second set of brightened encodes are available.
Note #2: There are also lossless encodes and encodes at additional resolutions available in the discussion thread.
Published on 10/8/2018

Duke Nukem 64 (1997) is a classic PC shooter ported to Nintendo 64 — unfortunately, in a heavily censored state, and without much concern for the game's performance.
As such, the movie is played on the easiest level in an attempt to reduce the framerate drop issues arising from big amounts of enemies shooting at Duke. However, the sheer speed the player is blasting through levels will likely confuse you regardless — we recommend reading the author's comments to understand all the tricks he used.
Published on 9/14/2007
Duke Nukem 64

Emulator Version:
mupen64 0.5 re-recording v8

Earthworm Jim 3D sees the worm hero in a coma due to trauma from a cow. His brain and sanity are in danger, and his super-ego needs to collect marbles and golden udders to save the day.
theballaam96 does not do that in this run, choosing instead to use the super-ego's power of high jumps to just skip the game. See the submission notes for details.
Published on 3/24/2020
Earthworm Jim 3D

Emulator Version:
BizHawk 1.12.1

Death Race is a standalone challenge within F-Zero X, so a standalone movie seemed the best way to present it. The goal is simple: destroy the other 29 ships as quickly as possible according to the in-game clock.
This TAS completes the F-Zero X Death Race as quickly as possible, with a time of 5.866s. This improves the prior fastest TAS time of 8.927 by Katsukawa Sojuro aka Xenos (who reports an unpublished time of 6.993s by throwing the car off the side as this TAS does).
The unassisted world-record is 24.745s by Daniel, played in PAL (20.621s converted to NTSC). There's no video of that time, but this video by the same author is almost as fast.
Published on 10/18/2013
F-Zero X

Emulator Version:
mupen64-rerecording-v8 0.5

The sequel to Fighters Destiny (the title now without the s in 'Fighters') has you again taking your created fighter up the ranks by competing in a number of challenging 1 on 1 battles.
This run employs various ways to win encounters in a single round by gaining more points than the enemy. As speed is the goal, the opponent is usually taken down before getting the chance to score points. Since all characters are identical in terms of speed, Saeki is used as he is the default character.
Published on 7/5/2016

Take a collection of fist-fighters, wrestlers and martial arts experts, and combine them into one tournament. But instead of simply depleting the health bar, you must win points depending on how you defeat an opponent; for example, ring-outs are 1 point, special moves 4 points and counters for special moves 2 points.
This run employs various ways to win encounters in a single round by gaining more points than the enemy. As speed is the goal, the opponent is usually taken down before getting the chance to score points. Ryuji is used because of his extremely fast counter-throw.
This is an improvement of 0.89 seconds over the previous movie, thanks to better luck manipulation.
Published on 6/22/2017

Not quite defeated after his first world-conquering in Gex 64, the evil Rez has returned. This time he has kidnapped the do-able Agent Xtra in order to pull Gex the gecko back into the media dimension to rescue her. You can bet that Gex will get into even more silly costumes, collect TV remotes, and bounce himself silly in this second installment.
Published on 12/24/2008
Emulator Version:
mupen64 0.5 re-recording v8

This game is the story of Gex the gecko, a former secret agent. His enemy, Rez, has taken over the media dimension (TV) and Gex is the only one who can save the day.
Note: There are encodes of higher resolution in the discussion thread.
Published on 3/2/2007
Emulator Version:
mupen64 0.5 re-recording v8

Glover is an animated cartoon-like glove (go figure), complete with only 4 digits. With a ball he can transform into several different forms, and he must complete puzzles and navigate dangerous terrain.
The author takes many shortcuts, specifically the kind that were not intended to be used. Read the author's submission for more information about the bugs used.
This movie is over 4 minutes faster than the author's previous movie.
Published on 9/21/2007

A wizard is mixing a batch of magic potions when an explosion sends the gloves on his hands flying into the air. One lands safely outside the castle, but the other lands in an evil potion mixture. It's this evil glove who decides to take over the castle. Meanwhile, seven crystals, which used to sit on top of the castle and give the surrounding lands their life force, also fly off in all directions. Thankfully though, the good glove, Glover, changes the crystals into rubber balls so that they land safely.
Now Glover must find the crystals and put them back into the castle to restore life to the land, avoiding the bad glove who is out to stop him and take over the kingdom and the wizard's power.
Nahoc hops, bounces, and dribbles his way through this game, taking advantage of a conveniently-placed crystal to skip right to the boss room in every stage.
If you want to see more of Glover, we also have an all stages run.
Published on 4/17/2013

Emulator Version:
Mupen64 0.5 re-recording v8

Goemon and his friends return in this side-scrolling sequel to Mystical Ninja Starring Goemon. Bismaru, who looks like Goemon's friend Ebisumaru dressed up as a nun, has swiped a freshly-invented Ghost Returning Machine! With it, he's using planning nothing less than world domination. All Ebisumaru wanted to do with it was meet his ancestor, James Dean! Help Goemon and his friends retrieve the Machine, and bust some ghosts on the way.
Mystical Ninja 2 reverts back to the traditional side-scrolling 2D platforming style of the SNES games. However, due to to the Nintendo 64's 3D capabilities, you'll encounter massive bosses and detailed worlds as you make your way through Japan. To attack, you can either hurl coins, or use each character's specific weapon, such as Goemon's trademark pipe. Two players can also play simultaneously and work together to beat foes, and you can even ride piggy-back onto your friend.
There are also towns to explore, where you chat with villagers and explore various shops and houses for information and clues. Goemon Impact, the giant singing robot wearing rollerskates, also makes a return as you battle enemy mechs from inside its cockpit in a first-person view.
Published on 3/15/2013

The name's Bond... James Bond...
007 is ready for his incredibly popular first person shooter for the Nintendo 64. Rather than taking the usual stealthy strategy, secret agent 007 treats this first person shooter like any other and runs around shooting things with a complete disregard for human life, including his own.
While this run seems to be slower than the previous run, it actually plays all the regular levels faster and also plays two additional bonus levels!
Note: There are encodes of higher resolutions in the discussion thread.
Published on 3/8/2011

Kirby 64: The Crystal Shards is a 2.5 dimensional side-scrolling adventure game featuring Kirby, our little pink hero. This time around, it's up to Kirby to collect the seventy-four crystal shards and save the fairies' home, Ripple Star.
In this run, Nahoc collects all shards while showing off some of the abilities this game has to offer. Please read the submission text for more information.
Note: There are encodes of higher resolution in the discussion thread.
Published on 2/14/2012

Mario Party is a party video game featuring characters from the Mario franchise. It combines the mechanics of board games with more than 50 different mini-games. The two modes of Mario Party are Adventure Mode, the standard mode of play with up to four players, and Mini-Game Island, a single player mode which forgoes the board game mechanics and instead has you win mini-games to progress through levels layed out on an world map.
In this run, Doomsday31415 plays through the game's Mini-Game Island mode as fast as possible, improving upon the previous publication by 01:12.92.

Note #1: Every second encode of each type leads to a version where all mini-game explanations and results screens have been removed.
Note #2: There are also lossless encodes and encodes at additional resolutions available in the discussion thread.
Published on 12/23/2018

Micro Machines 64 TURBO (released in 1999) is the Nintendo 64 remake of Micro Machines V3 (released in 1997) for the PlayStation and PC. It features the same clunky menu system and the same 43 primary courses and 31 unique vehicles (the PlayStation version also had a plodding training mode, "Cherry's Driving School" with five courses defined by cones and a unique training vehicle). The visuals have been slightly improved and a "turbo selection" speed control was added that allows players to choose faster, harder levels of speed.
In this run, Weatherton speeds through one lap of all the courses. To do so, three different gameplay modes are necessary: Time Trial, Test Drive, and Party Play modes. Each track is played using an in-game code to drive at double speed, making the action even more frantic and impressive.
Published on 5/23/2013
Emulator Version:
Mupen64 0.5.0

Mischief Makers (1997) is one of the rare 2D sidescrollers released for Nintendo 64. The player controls Marina, the robotic maid of a lecherous and absent-minded professor Theo, who has a habit of being kidnapped constantly. The ones who abduct him every now and then are Clancers from the evil Empire. (And make sure to watch out for the plot twist at the end!)
Marina is quite a versatile cyborg. She can boost continuously in the air, ride vehicles, slide and jump like a maniac, and most importantly, shake. Make no mistake, you'll be seeing Comicalflop shake this thing, and even that thing quite a lot in this fast-paced run.
The game is broken down into 52 short areas, each of them having a separate timer. Because of this, the author aims to optimize the movie for shortest in-game time. Each stage is given a rank based on how fast the stage was completed; this run gets all S Ranks.
The game has some emulation errors, such as unnatural amounts of lag in some stages, and graphical glitches. See the author's comments for more details.
Published on 10/24/2008

Mystical Ninja, otherwise known as Ganbare Goemon, is one of Konami's longest-running series, yet remains mostly localized to Japan (thanks in part to cultural differences: the series is very Japanese). This is the first of three games in the series released for the N64.
What begins as a quest to investigate an attack on a castle quickly evolves into a race to stop a plot to transform Japan into... a giant stage.
In this run, a lot of new tricks and some big glitches combine to shave over an hour off the previous publication.
Published on 9/10/2014
Emulator Version:
mupen64 0.5 re-recording v8

Paper Mario, first released in Japan in August of 2000, is a role-playing game for the Nintendo 64. Bowser has kidnapped Princess Peach and stolen the Star Rod, which allows him to grant himself any wish. To counteract the power of the Star Rod, Mario must locate the seven Star Spirits, who can combine their power to stop Bowser's evil plans.
Numerous tricks and glitches allow a tool-assisted speedrun to skip large portions of the game and beat it impressively quickly. See the author's comments for more on this.
For more tool-assisted Paper Mario action, check out the run of The Thousand-Year Door by the same author.

Downloadable encodes include the author's commentary as soft subtitles and also an additional audio commentary with the encodes. There is also a live commentary by the author and iateyourpie. A second YouTube stream is available with an informative overlay.
Published on 3/29/2015

Pokémon Stadium is a strategy video game developed and published by Nintendo in 1999. Despite being the first Pokémon Stadium title released in the west, the game is a sequel to the original Pokémon Stadium title released in Japan in 1998. Gameplay is built around a 3D turn-based battling system using the 151 creatures from the Game Boy games Pokémon Red, Blue, and Yellow.
In this run, aleckermit and Beccachu blaze their path through Gym Leader Castle, defeating all challengers and gym bosses as fast as possible.

Downloadable encodes are also available in 640x480 resolution:
Published on 6/22/2016
Pokémon Stadium

Emulator Version:
Bizhawk 1.11.4

Jojo the raccoon, discontent with only getting second billing at the impending opening of Dr. Gavin's new theme park Whoopie World, decides to sabotage the park in favour of founding his own Jojo's World. It's up to Dr. Gavin's robot, Rocket, to stop Jojo and get the park back in working order in time for opening.
This run collects 100% of the Tickets, Tinker Tokens and life upgrades.
Published on 5/22/2010

Scooby-Doo! Classic Creep Capers is an adventure game released by THQ in 2000. The game follows Shaggy and Scooby through four different mysteries, and on their way, they are assisted by other Mystery Inc. members.
The game was critically panned due to the poor controls and camera angles, but Swordless Link still manages to make the game look fast and fluid. Read the submission text for more information on the tricks used.
Published on 6/1/2012
Emulator Version:
mupen64 0.5 re-recording v8

In Space Station Silicon Valley you play as Evo, a robot who has been sent to investigate a mysterious space station. Along the way, Evo loses his robot body and must inhabit the corpses of dead robot animals to survive. As you carry through the game you secure the space station and rebuild Evo's body.
The game features a variety of animals with unique abilities that must be used correctly to complete objectives within each level. Because no two animals are the same, many skips and glitches are only useful in one or two stages, so expect to see a wide variety of gameplay.
Here, mcill improves the previous movie by 05:51.72 minutes, primarily through improved movement and new strategies such as moving around during cutscenes. One major change is a New Animal Cutscene route, which performs levels out of order to allow skipping a cutscene.

There is an featuring audio commentary by the author.
There are also encodes of higher resolutions in the discussion thread.
Published on 8/6/2019
Emulator Version:
bizhawk 2.3

Spider-Man is the first 3D game to star the popular web-slinger. It is loosely based on Spider-Man: The Animated Series and Spider-Man Unlimited and features some of the voice cast from each and similar character designs.
Peter Parker is attending a demonstration of the reformed Dr. Otto Octavius's new invention when an imposter Spider-Man steals the device. Spider-Man must work to clear his name and uncover the sinister motives behind the device's theft.
Using various techniques, most prominently out of bound clips, arandomgameTASer swings his webs and beats the game in record time.
Additionally, this run is an improvement over arandomgameTASer's previous attempt at this game, and is 02:18.42 shorter due to more optimization and the use of a new glitch.
Published on 11/25/2016

Now this is podracing!
Star Wars Episode I: Racer is a racing game based on the podracing scene in Star Wars: The Phantom Menace.
Watch as Zinfidel completes all seven tracks of the Galactic Circuit in record breaking times.

SWE1:R has major emulation problems and this movie will not sync without very specific computer hardware. The 'Audio Throttle' setting in BizHawk should be switched on in order to play this movie without audio skipping.
The encodes of this run include the author's commentary as soft subtitles.
Published on 3/6/2021

Published on 6/22/2012

Super Smash Bros. began a series of games that mixes characters from several Nintendo-made games into a unique fighting game. It relies not on wearing down the opponent's "life" but increasing damage until he or she can be literally knocked off the stage. Wildly popular, this game has inspired many lazy days of casual multiplayer gaming but also intense competitive tournaments that happen to this day.
This is the first speed-oriented TAS of this game to be published here. DennisBalow shows off super fast gameplay with Kirby on the hardest difficulty. The Japanese version was used for even faster attacking and movement speed.
We also have a Fox run that aims for entertainment instead of speed.
Published on 5/13/2015

Lex Luthor pulls off another stunt: this time, he and Brainiac have developed a virtual reality version of Metropolis to trick the people of the fair city. Lois Lane and Jimmy Olsen are the first to be tricked. It's all to pull in Superman, the world's strongest hero, in order to take him down. But as the man himself, your job is to destroy any and all hopes of the bad guys' chances.
Watch how solarplex flies through rings and goes wherever he wants, even out of bounds!
Published on 6/13/2014

Supposedly, the goal in each level is to smash Tetris blocks into a sphere until the core is exposed, which ends the level. Along the way, the player racks up points from various block-breaking combos.
In this movie, Acmlm rapid-fires Tetris blocks so fast that no one else has any idea what's going on. Even the game itself is confused. Levels do not end properly until the entire sphere is blown apart. As for the timer when it reaches zero, well, see for yourself. :)
Published on 4/29/2006

Emulator Version:
mupen64 0.5 re-recording v8

To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes.
This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.
Published on 12/16/2020

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 22:15.68 minutes of improvements in gameplay over the previous TAS of its kind.
This movie contains a newer route and newer strategies which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as the Reverse Bottle Adventure or the Get Item Manipulation glitch. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encode of higher resolutions in the discussion thread.
Published on 7/9/2017

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.
Published on 11/7/2020

Tony Hawk's Pro Skater is the first game in a now extensive series of 10+ games that are still being created and released to this day. It was first released for the PlayStation in September 1999, and later ported to the Nintendo 64 and Sega Dreamcast. "Primitive" by today's Tony Hawk control standards, it utilizes flip tricks, grab tricks, grinds, and special tricks, which can be done on street ramps, vert ramps, rails, and all sorts of other objects.
This TAS is over twice as short as the other run. This is because it abuses a replay glitch that allows transferring skate goals from one level to another. This means you can complete the entire game without going beyond the first level.
Published on 4/8/2020

Published on 5/6/2021
Emulator Version:
Bizhawk 2.4.2

Tony Hawk's Pro Skater 2 (2000) is the second entry in the Tony Hawk series of video games. Unlike the first game, completed tasks result in cash rewards here.
In this run, Fog aims to reach the ending credits as fast as possible.
If you want to see more skating action, make sure to check the runs of the first and the third installments in the series.
Published on 12/18/2016
Emulator Version:

It's Turok 3! Not very many dinosaurs in this game though, mostly just weird mutants and monsters. nfq blows through the game with multiple sequence breaks and kills several bosses very swiftly.
Published on 5/3/2010

Turok: Dinosaur Hunter is a critically acclaimed first-person action game released on the Nintendo 64 in 1997. It stars a hero of controversial descent, being a pre-Colombian Native American time-travelling warrior, referred to as Turok. As such, he must stop an evil entity known as The Campaigner from conquering the universe with a time-controlling artifact called the Chronoscepter (amazing, really). This also was the reason for stuffing the game full with anachronisms, so you'll see high-tech weapons and teleporters together with magic crossbows and dinosaurs.
Turok has been famous for being the first fog navigation simulator of its time. The omnipresent fog was included to obscure the low rendering distance that was used in order to increase performance on N64's hardware, but it also resulted in a somewhat claustrophobic feeling throughout the game. To further confuse the disoriented player, the majority of wall textures are nondescript and repetitive, making it easy to get lost at times.
Disclaimer: Due to various complaints of motion sickness caused by the strafe-running technique utilized, the viewer is encouraged to keep an airsickness bag handy in case of sudden nausea.
Published on 4/8/2008

ウッチャンナンチャンの炎のチャレンジャー 電流イライラ棒 (Ucchannanchan's Passionate Challenger: Irritating Electric Rod) is a faithful recreation of the mechanical wire loop game popular in Japan, in which the player must guide an electrified rod through a path of parallel metal wires as fast as he or she can without touching the wires.
This adaptation is viewed from the perspective of the end of the metal rod. There are six courses consisting of narrow pathways with curves and obstacles. Later courses introduce moving obstacles and sections where the screen slightly tilts. Just like the real game, touching the wires results in instant loss and the gameplay is commentated by an enthusiastic announcer.
This run by TASeditor improves the previous run by 00:00.65 second with better optimization. He also adds in some entertainment and close calls with the wires, much to the shock of the in-game announcer.
Published on 7/31/2016

Wildwaters (also known as "Extreme Kayak" and "X-Stream") is a cancelled racing game that was in development by Looking Glass Studios for the Nintendo 64 in 1998-1999. The project was announced at E3 1999 by the company's publisher, Ubisoft, while the studio was working on Destruction Derby 64 (released in the same year), but sadly it was discontinued the following year. The game features an engine with real waterflow physics on the river, an impressive feat on the N64.
In this run, Swordless Link completes the first level (the only playable one), using the fastest character and abusing rocks, walls, and everything in his path!
Published on 5/8/2012

Yoshi's Story (1997), a loose follow-up to Yoshi's Island, tracks the adventures of the Yoshi clan as they attempt to reclaim the Super Happy Tree after it is stolen by Baby Bowser. This apparently involves eating copious amounts of fruit in an effort to find happiness for themselves.
Here, the Yoshis stuff their faces so quickly that one wonders if this is an adventure or an all-you-can-eat banquet.
This is an improvement of 00:20.53 seconds over the previous movie by Comicalflop thanks to several small improvements.
Published on 3/9/2012
Yoshi's Story

Emulator Version:
mupen64 0.5 re-recording v8

Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.