Tool-assisted movies (7)

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This run of Bomberman 64 achieves 100% status, which means earning 120 gold cards and all custom parts (alternate costumes for multiplayer modes). To acquire the prime "gold parts", players must obtain 120 gold cards within three hours of in-game time on hard mode.
Watch zvsp blast through the stages and collect the cards very quickly. Many bomb-stacking glitches are used to skip areas. Some cards require killing a certain minimum number of enemies, so you'll also get to see Bomberman blow up lots of enemies. Also, the player dies on purpose several times, for deathwarps and as shortcuts for some cards in hazardous conditions.
Also, see the any% run by Nahoc. For more Bomberman goodness, check out more Bomberman Movies.

Here are some 60fps encodes on Nicovideo: part1, part2, part3
Published on 3/28/2013

F-Zero X is the 3D sequel to the popular SNES hovercraft racing title. It offers a wide array of cars, tracks and play options, and has had an active speed-running community since its release in 1998.
This TAS completes the 6 tracks of the Jack Cup in time trial mode, where you choose any track to drive solo aiming for fastest possible completion of 3 laps according to the in-game timer, accurate to the millisecond. A special input sequence is used to unlock all cars (you normally unlock cars by playing in grand prix mode).
This TAS saves 1'10"614 (in-game track totals) over the previous Jack Cup TAS by Lord Tom. For a per-track comparison, check the author's comments.
Published on 8/30/2016

Mario Kart 64 is the first 3D game in the Mario Kart series, released in 1996 by Nintendo. Widely regarded as classic, it still retains a following to this day.
A run 7 years in the making, this Mario Kart 64 TAS features weatherton completing all 4 Grand Prix Cups in under 21 minutes. Due to the nature of the game, knowledge of the internal code allows for heavy RNG manipulation, getting even the most unlikely items on the first try. This and the incredible movement precision are used to create crazy shortcuts, often completing laps in mere seconds.
The submission text contains highly detailed information about the strategies of every track, the RNG manipulation and a lot of other information about the run.

You can watch the complete run being played back on a console.
At AGDQ 2014, the Mushroom Cup of this run was presented on console, and at AGDQ 2016, the Star Cup was presented.
Published on 10/24/2016

In a shocking twist of events, Bowser kidnaps Peach inside her own castle. Mario shows up and rains on Bowser's parade by collecting all 120 stars and winning in record time.
Numerous bugs are exploited in order to speed up Mario's progress and the physics engine is abused to its fullest.
This is an improvement of 9:04.16 over the previous movie by Rikku.
If you prefer to see the game beaten in the fastest time, then watch the "0 Stars" run.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.
Note: There are encodes of higher resolution in the discussion thread.
Published on 12/13/2012

At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 2.31 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 4.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file here. Timing for the m64 file is around 04:16.4.
Full list of authors for this movie: Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, dar gos, Superdavo0001, IsaacA & Dabs.
Published on 7/21/2021
Game:
Super Mario 64

Genres:
Platform
Emulator Version:
Mupen lua 64 1.0.8/BizHawk 2.6.2
Additional Downloads:
(Mupen movie file)

Super Smash Bros. for the Nintendo 64 (usually referred to as Smash 64) is the first installment in the Super Smash Bros. series, developed by HAL Laboratory, directed by Masahiro Sakurai, published by Nintendo and released in 1999. The game became a commercial success, spawning various sequels on future Nintendo consoles, with many of the games in the franchise still having thriving competitive scenes to this day.
This movie is focused on entertainment, beating 1P Mode on Very Hard difficulty as Fox McCloud while defeating opponents in the most technical and stylish ways possible. This movie obsoletes the predecessor movie as it is seen as being more entertaining.
Another movie, which aims for fastest completion time instead, can be watched here. There is also a movie that aims to complete all the "Board the Platforms" and "Break the Targets" bonus stages with all characters that can be watched here.
Published on 5/11/2021

In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.
The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.
Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.
Published on 8/4/2011


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