Tool-assisted movies (22)

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Arkanoid (1987) strongly resembles the arcade game Breakout (1976). In Arkanoid, the paddle is actually a spaceship, and the bricks are space walls. The goal of the game is to break through the space walls and defeat the villainous Doh in order to escape from the space labyrinth.
Chef Stef improves the previous TAS by 1 minute and 15.62 seconds, thanks to much better optimisation in many stages. Please read the author's comments for more details.
Watch this TAS being played back on a real console.
Published on 4/17/2019

In Battle City, your goal is to destroy enemy tanks while trying to keep them away from your base. Each level includes 20 enemies as well as some obstacles, like the weak red bricks, armored silver bricks, water and ice, which you can use to your advantage. The basic tank you start with can also be powered up little by little throughout the game.
In this run, xxNKxx rolls through the game speedily while losing a little bit of time to entertain with amusing shooting patterns and making the scenery into recognizable letters and shapes.
Spoiler: Hover over the screenshot.
Published on 7/18/2013

Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...
In this run, Lobsterzelda improves the previous movie by 4.13 seconds, thanks to better optimisation and recently found tricks. Please read the author's comments for more details.
To see the game broken even further with the use of memory corruption, watch this run.
You can watch this run being played back on a real console.
Published on 8/25/2020

Battletoads & Double Dragon: The Ultimate Team is an action packed beat 'em up crossover that features essentially the same physics as Battletoads. Together, these heroes must defeat the Shadow Boss, the Dark Queen, and an assortment of other baddies.
Lobsterzelda and feos improve the previous movie by 1 minute and 13.58 seconds, thanks to better optimisation and newly discovered tricks. Please read the authors' comments for more details.
Published on 11/5/2020

Bionic Commando (1988) is a platform game with a hero who can't jump, but can quickly latch onto objects with his bionic arm. The name of the original (Japanese) version of the game literally translates to The Resurrection of Hitler: Top Secret. Nintendo censored the Nazi references for the North American version.
This is an improvement of 56.28 seconds over the previous movie, mainly thanks to a new trick in Area 12 where if damage is taken from an enemy at the same frame one would normally take damage from a barrier, one'd pass through the barrier, assuming the player's position is correct.
For more swinging goodness, check out these runs of the Game Boy and arcade versions. There is also an "all items" run which completes the optional stages as well.
Using a resync to a more accurate emulator, this run can be seen played back on console.
Published on 1/21/2018
Emulator Version:
BizHawk 2.2.1

The original Castlevania is set in the year 1691. Simon Belmont must fight his way through the castle and destroy Count Dracula.
Challenger improves the predecessor movie by 00:56.19 seconds, mostly due to a recently discovered glitch which can affect the level layout.
There is also a run of this game which destroys as little as possible.
The MSX version has been TASed as well!
Published on 11/28/2020

Darkwing Duck (1992) is a platformer somewhat similar to Mega Man in gameplay and difficulty. The arrow gun allows the player to climb up walls and use creative shortcuts so that the absolute shortest route can be taken. In case you are wondering why the character keeps on jumping so much, it is because he has to wait a short amount of time before being able to walk. With constant jumping these stops can be avoided.
This movie is a joint venture between AnS and Randil to improve the previous run by Walker Boh, resulting in 35.7 seconds saved through means of extensive optimization, luck manipulation and lag removal. We recommend reading the authors' comments for more details.
See this run replayed on an actual Famicom console.
Published on 8/24/2007

This movie plays Excitebike really fast with an improvement of over a second compared to the previous movie by JXQ.
Times for each track are:
  • 0 = 36.19 (0.35 improved)
  • 1 = 37.84 (0.40 -"-)
  • 2 = 38.67 (0.19 -"-)
  • 3 = 41.96 (0.02 -"-)
  • 4 = 41.00 (0.02 -"-)
  • 5 = 31.34 (0.40 -"-)
Cumulative in-game savings: 1.38s
Main improvements come from taking ramps faster and a unique trick in which the author goes slower to get a better time. Look for further info in the author's comments.
The encode for this movie features commentary in the form of soft subtitles.
This movie also has two Atlas Map encodes, one of Track 1, and one of Track 2, which shows the standard encode overlaid on a zoomed out map.

Watch a resync of this run being played back on a real console.
Published on 8/31/2009

A short Japanese game about a small green toy who can summon stars to help him defeat monsters and to use them as platforms to reach high places and travel fast.
In this movie, the authors collect all of the items to enter the secret 7th level after the boss at the end of the 6th level, and do so 2 minutes and 15 seconds faster than the previous movie.
The game cartridge of Gimmick! contains a special microchip, FME7, which extends the number of sound channels in the game from 5 to 8, creating a more melodic soundtrack than in most other NES games.
This movie has an Atlas Map encode of Level 6, which shows the standard encode overlaid on a zoomed out map.
If you like this, be sure to check out the other run of this game, which skips the secret items.

Watch this run being played back on a real console.
Published on 6/12/2010

In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.
This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.
What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.
Also be sure to check out this movie being played back on an actual NES.
Published on 11/2/2006

On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.
Published on 3/14/2020

Published on 3/11/2021

Metroid completed as fast as possible without holding back, and without concern for the game's sanity.
The8bitbeast improves the previous publication by 21.94 seconds, thanks to better optimisation and new tricks. Please read the author's comments for more details.
The run uses a game restart sequence (Up+A on the second controller) to save time in backtracking.
See Metroid Tricks for more information about the door glitch as well as other tips and tricks.
Watch this run being played back on a real console.
Published on 4/2/2018

Ninja Gaiden II: The Dark Sword of Chaos story takes place one year later after the first title. Watch as Ryu defies the laws of physics by climbing through walls.
This movie is a 10 frame improvement of its predecessor from better optimizations of the stage 2 boss and the 2nd phase of the final boss.

Watch this run being played back on a real console.
Published on 5/12/2021

Rockman 4 Minus Infinity is the most extensive Mega Man 4 hack in existence, and probably one of the most extensive hacks of any NES game in existence.
It features heavily reworked weapons, brand new weapons, new items, all-new boss patterns, and brand new stages with new music and entirely new gimmicks. All kinds of obstacles, enemies, bosses and minibosses have been taken from other games from the series, including the Game Boy series and even the SNES and PSX games. It must all be seen to be believed.
This run improves the predecessor movie by the same author by 00:08.72 seconds, despite switching to a new category, "all items". This is largely due to extensive use of zipping to skip some boss fights. For more details, see the submission description and discussion.
Published on 12/28/2017

This game, aka. Probotector II Return of the Evil Forces, is, implicitly, Contra 2. The guys who have an infinite supply of ammo and who destroy worlds bare-chested are back!
In this run, zyr2288 & aiqiyou improve the predecessor movie by Soig in 00:06.77 seconds thanks to better optimization and enemy manipulation.
There is also a one-player run of this game, as well as a pacifist version.
Published on 12/1/2021

This movie is a full warpless run-through by HappyLee and Mars608.
It is a 00:00.70 second improvement over the previous movie by MrWint by the time Mario touches the final goal on Stage 8-4. Most of the improvement comes from faster Stage 5-1 involving a Bullet Bill and faster Stage 6-2 involving a vine. For detailed information, you can read the authors' comments.
This movie has been replayed on an NES console. Watch the video of it here.
Published on 6/16/2018
Game:
Super Mario Bros.

Genres:
Platform
Emulator Version:
FCEUX 2.2.1

Published on 3/1/2011

Super Mario Bros 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
Lord Tom goes the same route as the game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.
This run was shown at Awesome Games Done Quick 2016 during the TAS block:


Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.
Published on 1/13/2016

Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster and even faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 00:00.60 seconds faster than the previous movie. Most of the improvement comes from Bowser's Castle, where the authors didn't have to lose time in order to get a favourable Bowser pattern. For more details, see the run's comments.
You can see this run played on an NES right here.

The encodes feature commentary as soft subtitles.
Published on 3/16/2019

To the average player, Tetris is a fast-paced action/puzzle blend where reflexes become a huge factor as pieces pile up and speed increases dramatically. For one with perfect reflexes, however, it's no longer a challenge of 'where does the next piece go to make lines / avoid piling up?' so much as 'where can I put the next piece to make things look the most interesting?'.
This run exemplifies that philosophy, exploiting the ability to manipulate the next piece that appears to the fullest in the service of creating a pattern which would be nigh impossible to duplicate in real world conditions.
If you thought that TASing was only about speed, look no further than this example to prove otherwise.
Published on 4/9/2010

The Legend of Zelda (ゼルダの伝説) is an adventure game that needs no introduction to most NES players. It is a large game that normally takes days to beat, but at TASVideos, we often reduce games to the minimum time necessary in order to complete them. It's a secret to everybody.
This is the seventh iteration of this TAS, 20.6 seconds faster than the previous run. The improvements are largely due to better luck manipulation and some major route changes that lead to Link staying away from gambling. For more details, read the submission comments or the author's subtitles on the encodes.

The encodes feature commentary by the author as soft subtitles.
This run was console verified using micro500's TASLink replay device (with 1 frame per latch poll).
Published on 10/9/2016


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