Tool-assisted movies (24)

Published on 12/12/2006
This game is one of many ports of an arcade game (there is also a movie of a different version of the game here). In it, an evil force has corrupted all ninjas except for you, and you must defeat the evil force. You have four different weapons, and you can also obtain shadow clones which work similarly to the options from Gradius or the clones from Ninja Gaiden 2.
Sit back and enjoy the fast-paced ninja action and the weapon variety.

Published on 12/30/2006
Unlike the other versions of this game, this version of X2: Wolverine's Revenge is a side-scrolling platformer.
Wolverine mostly uses his most powerful weapon, the adamantium claws, to strike enemies. With the claws unsheathed, he can enter an even more devastating "Rage Mode" when the player repeatedly taps a button. The game also features stealth segments in which Wolverine can sneak up on enemies and use a special stealth attack to silently and instantly take them out.
In this run, nitsuja slashes and dashes around the Weapon X Facility and manages to rid Wolverine's body of the Shiva Virus in just 14 minutes.
For a movie of a similar game, see the run of Wolverine's Rage.

Published on 11/11/2006
Phantasy Star III is often considered to be the black sheep of the series, but is still a unique RPG on its own, featuring 3 generations and multiple paths through the game. However, this run breaks the plot halfway through by glitching past the second generation quickly.
Like in other RPG runs, luck has been manipulated for many things. Although random encounters can't be completely avoided, no damage is ever taken except from bosses, and most of the leveling is done in a final rush.
Read the author's comments for more details on luck manipulation and the path taken through the game.

Published on 10/9/2006
From the author:
The graphics, music, sounds, controls are all absolutely phenomenal with interesting characters, gorgeous trippy backgrounds, and tough-but-not-too-tough bosses and puzzles. I'm very confident in saying that it's one of the best games you've probably never heard of.
This run uses glitches that allow moving screenfulls at a time through obstacles and walls.

Published on 11/2/2006
Ninjas, ninjas, everywhere!
A lesser-known entry in the Shinobi series, the game still holds its own. As always, ninjas rescue their hostages with style, and celebrate victories against bosses with a suicidal plunge off the nearest skyscraper.

Published on 6/4/2006
This game is considered to be extremely hard, especially for a speedrun. One hit equals death, and your character moves very slowly. Some quotes about this game:
Spacecow: Knowing how easy it is to die in this game, you certainly do cheat death an awful lot.
Frenom: I got the original of this game and I cant even make it to the next level without dying on Easiest.
daniayaw: This game is _impossible_ to beat without savestates..
The only things keeping Toki alive during this movie are the buggy hit detection and about two metric tonnes of luck.

Published on 7/31/2006
This movie is about Wonder Boy fighting against (or running past) a horde of cute monsters.
The Oasis Boots that are normally required to cross the desert were not used in this movie, because it was slightly faster to go without them.
In Japan, the game is known as Wonder Boy V: Monster World III.

Published on 4/29/2006
Tetrisphere is supposedly the next step in the evolution of Tetris, going from a 2D rectangular grid to a 3D sphere. Instead of making complete lines to clear the board, the player smashes Tetris blocks into a covered sphere until the core is exposed, which usually ends the level. Along the way, the player racks up points from various block-breaking combos.
In this movie, Acmlm plays through the "Time Trial" mode, where you have to get as many points as possible under a time limit. Watch him rapid-fire Tetris blocks so fast that no one else has any idea what's going on. Even the game itself is confused. Levels do not end properly until the entire sphere is blown apart. As for the timer when it reaches zero, well, see for yourself. :)

Published on 3/17/2006
Deadly Towers is an annoying enough game to play, let alone make a TAS of, but the author manages a final time almost 3.5 minutes faster than the previous version. This improvement is mainly from buying orange scrolls, which are used to teleport from the top of each tower back down to the Holy Flame. Check the author's comments for more detailed information.
This game suffers from sprite overload very frequently.

Published on 8/6/2006
Dragon Fighter is a cross-over between a platformer and a shooter. It starts out in platform mode, where you can collect dragon points. When you have enough, you can transform into a powerful dragon, turning the game into a autoscrolling shooter. The game scrolls slowly in this mode, but the dragon moves fast.
By continuously switching between the two modes, it allows the player to go as fast as possible, which makes an otherwise boring game interesting.

Published on 11/2/2006
In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.
This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.
What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.
Also be sure to check out this movie being played back on an actual NES.

Published on 7/6/2006
The title of this game is very appropriate, as wherever you look there are walls you can break through, or invisible blocks you can make appear.
In order to complete this game as fast as possible, every little secret must be known ahead of time, and the author clearly exhibits such knowledge.
This movie was made with the Japanese version, 迷宮組曲 (Meikyuu Kumikyoku, meaning labyrinth composition), but it is essentially identical to the English version, except for the shop/intro text language.
It is about two minutes faster than the previous version, mostly due to much faster boss fights and more precise maneuvers.

Published on 11/21/2006
While the CPUs were distracted, FractalFusion changed the dice on them and then left the board for a few minutes. When he came back, all the CPUs were crying. The fraud squad is still investigating.
This movie aims to defeat 4 CPU controlled players, ceasing to press buttons on the controller after as little time as possible. Luck is manipulated for the first 1:08, and then the CPUs are left to lose by themselves without requiring any further actions by the player.

Watch a resync of this run being played back on a real console.

Published on 12/25/2006
This run of Paperboy performs a perfect delivery every day. The author crashes his bike Monday - Saturday to avoid the obstacle course but then plays and finishes it flawlessly on Sunday. It does this as fast as possible, but does not go for score. Instead, it has different subgoals set up every day:
  • Monday & Tuesday: Object crashing day
  • Wednesday & Thursday: Window crashing day
  • Friday: Moving objects crashing day
  • Saturday: Daredevil day
  • Sunday: Lawful day
For more details, see the submission comments.
The torrent file was replaced shortly after publishing because of error in file naming, and download statistics (256 complete downloads) were reset.

Published on 11/2/2006
Yo dude!
Skate or Die 2 is an NES game infamous for its unresponsive controls and other obvious problems. Luckily, bad programming can work to one's advantage in a project like this. Luck manipulation is also a big part of getting through this game quickly.
Skate straight!

Published on 12/15/2006
Splatterhouse: Wanpaku Graffiti looks like a parody of the other more serious Splatterhouse games. Armed with a big meat cleaver, you fight various bizarre creatures such as a purple woman's severed head, spiders bursting out of a woman's gut, and Synchronized Dancing Dracula and Zombies (TM).
This movie by Diman tries to do something interesting during the waiting times.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals after defeating the final boss fight which can become uncomfortable to watch.

Published on 8/6/2006
TMNT2 is a classic beat-em-up game with 4 classic main characters: Raphael, Leonardo, Michelangelo and Donatello. The latter is the only turtle used in this movie.
This movie is Baxter's new and improved version, which is an astounding 4 minutes faster than his previous version. Donatello has learned the secret ninja art of teleportation and... no, actually, a glitch that enables the player to move around extremely fast is used to hit all the enemies as soon as they come on screen. But most of the improvement comes from outstanding luck manipulation.

Published on 9/10/2006
Kage no Densetsu (影の伝説) is a story based in old Japan. The beautiful princess Kiri has been kidnapped by evil ninjas. Many samurai warriors were sent to rescue her. None ever returned. The player is Kage, a young ninja who goes to rescue the princess Kiri.
Speedrunwise, this game is all about luck manipulation. Like any good ninja game, it hides many secrets inside, and the player (Bisqwit) set out to discover every one of them that is important in making a TAS. A detailed story of those secrets can be found in the submission message, but in conclusion it lead into this 28-second speedup compared to the previous movie by Walker Boh.
The theme music of this game sounds a lot better if you imagine it being played on a Japanese koto, like this:
Emulator Replay:
FCEU 0.98.12

Published on 9/18/2006
Totally Rad, also known as Magic John in Japan, regales the odd story of a boy who learns to use magic from a magician. Shady storyline aside, this movie displays many speedy techniques using the protagonist's magical transformations.
For a much more detailed and whimsical description of all that happens in this publication, Bag of Magic Food's submission text is not one to be missed.
Totally Rad

Emulator Replay:
FCEU 0.98.12

Published on 9/24/2006
Whomp ‛Em is a somewhat lesser known action-packed platforming game.
Although it may not seem like it, this game is somewhat similar to Mega Man in idea. There are multiple stages you can visit in any order and you gain new abilities from winning each level. Like Mega Man games, the new abilities include platform generating items which the author uses to create many shortcuts.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Whomp ‛Em

Emulator Replay:
FCEU 0.98.12

Published on 11/1/2006
Final Fantasy Mystic Quest is a short RPG game that is very different from the Final Fantasy games that came before and after it.
This is the third TAS movie of this game, now 8 minutes faster than the previous run by the same author.
We recommend reading the author's comments for information about this run.

Published on 3/3/2006
Tri-Ace's Star Ocean 1 is an RPG game similar to Namco's Tales of Phantasia or Square's Final Fantasy VI.
Because it was only released in Japan, and the first (almost) complete fan translation of the game was finished in 2003, this game isn't well known in western countries. Moreover, it has only been supported by SNES emulators for a short time, due to a graphics compression chip used in the game to fit the huge amount of beautiful graphics into the 6 MB ROM chip.
This is a tool-assisted speedrun of the Japanese version (the rules of the TASvideos site forbid the use of fan-translations when making speedruns).
We are sorry for the broken speech in the game intro. This is an emulation glitch. (Yes, the game actually includes English dialogue, which coincidentally has an identical twin in Star Trek.)
For a guide of the strategy used in this run, please read the author's comments.
As usual with RPG runs, we recommend everyone to first play through this game before watching the movie. It will normally take a few days to complete the game once ― a few months to uncover all the features: secret characters and abilities and items. Beware, it's fun, and addictive.

Published on 3/14/2006
In the future (and by future, we mean 1999), game shows take on a whole new meaning. Mostly it involves using heavy artillery.
This run is played in two-player mode with the author controlling both characters. It aims for showing off and being entertaining while still being reasonably fast. A code is used to access the highest difficulty level.

Published on 10/1/2006
This little-known Japanese wire-action platformer, with a very well-made rubber wire physics simulating engine, sports a schoolgirl setting out to rid the world of giant mutant fish.
The game is very easy to win, but very difficult to play (try it). This video demonstrates one of the fastest paths to the ending, including quite a few almost impossible maneuvers ― whether playing tool-assisted or not.
This video is a 7 seconds improvement to the previous version.
See the Umihara Kawase page for more information about this game, and the author's comments for more information about this movie.
Uses warps
Emulator Replay:
Snes9x 1.43 improvement9

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