Tool-assisted movies (91)

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Published on 7/28/2012
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.
This run avoids the use of large-skip glitches that can be seen in our other run of Julius in Dawn of Sorrow, showing off more of the game.

Published on 12/12/2012
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on the Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow. In it, Soma Cruz continues to cultivate his unhealthy obsession with collecting the souls of his enemies.
Using the powers that only tool assistance can provide, every single possible soul is collected in a bit over 35 minutes. If you've ever played the game, you know what a pain those souls can be.
Very detailed information on the run is available in the author's comments.
There are also runs that complete the game as fast as possible with Soma, with Julius, and with Julius while staying in bounds.

Published on 11/16/2018
Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
This TAS features no jumping (B Button) throughout the entire TAS. For more information on how this was achieved we recommend reading the Author's Submission Notes on a breakdown of each stage.

Publisher's Note: Completing the game as Yoshi presents an issue as the player will die in the Rainbow Ride part of the credits and return to the Castle Grounds making the credits incomplete.

Published on 11/16/2022
Arsenal is another game in the Flash sniper assassin genre, but with the addition of also being a spy. Not only are you tasked with killing your assigned targets, you also have assignments where you are to eavesdrop on certain people and retrieve intel once you kill them. There are also other assignments such as delivering non-lethal knockouts and protecting valuable material.
Spikestuff shoots, snoops, and protects their way through the game in record time.
There is also an encode that removes the scope view with the use of an in-game setting so that the whole area is shown.
Game:
Arsenal

Genres:
Shooter
Emulator Replay:
libTAS 1.4.4 + ruffle-nightly-2022-10-10
Additional Downloads:
(No Scope View Movie)

Published on 8/16/2023
Full Moon is a puzzle Flash game about a hungry rabbit that goes out in the middle of the night for something to eat. As it is almost pitch dark outside, the rabbit is unable to find food on its own. Thankfully, you are there to help the rabbit. Find the rabbit the food it wants, but take note that these foods can be rather tricky to find.
For this run, keithPlayzStuff completes the game as fast as possible and as intended without resorting to a glitch that would allow him to beat the game in less than two seconds.

Published on 6/25/2023
Super Mario Flash is a Flash game that appears to be based off of Super Mario All-Stars, using the map feature from Super Mario Bros. 3 and the level designs from Super Mario Bros. and Super Mario World. While it may not play exactly like the games it's based off of, the game served as a passable substitute for those in the mid-2000s who had Internet but didn't have the resources to play the original games.
Vexxter, this time, completes the game whilst not abusing the speedglitch present in the other TAS of this game.
Note that version 3.0 was made for this TAS, as version 2.5 does not run in Ruffle yet.
Video Downloads:
Compatibility MP4
Emulator Replay:
LibTAS v1.4.4, Ruffle 2022-07-06

Published on 12/31/2022
The World's Hardest Game 2 is the sequel to the popular Flash game The World's Hardest Game. The game is simple: move a square from one end of a level to the other without being touched by enemy circles. Make contact with an enemy circle and you must do the whole level all over again. In a number of levels, you are also required to collect yellow circles that are needed to complete the level. New in this sequel are keys that unlock doors when collected.
Automanager chooses to forgo any enemy clipping glitches in this run in favor of playing the game more normally. The main reason for this is that the version of Ruffle used here is unable to reproduce the bug that makes a popular clipping technique possible. For more details, you can read the author's notes.
Video Downloads:
Compatibility MP4
Emulator Replay:
libTAS v1.4.4 + ruffle-nightly-2022_10_15

Published on 9/27/2012
Final Fantasy Adventure is the first game in the Seiken Densetsu (聖剣伝説) series, a series best known for the Super Nintendo game Secret of Mana. It plays similarly to The Legend of Zelda, with some Final Fantasy elements added.
This run by Atomnium forgoes warps so as to show off more of the game. It also improves upon the previous run by 00:13.47 seconds thanks to improved manipulation and strategies.

Published on 8/20/2007
Metroid II: Return of Samus is the second game in the Metroid series, taking place immediately after the events of the NES Metroid. Samus arrives at the planet SR388 to exterminate all metroids and eventually succeeds.
This movie by Cardboard puts the Spring Ball and Spider Ball to great use to compensate for the lack of items, and achieves victory in the shortest time possible.
This is a 69 second improvement over the author's previous movie. The in-game time is 43 minutes.
Note: This movie does not use secret worlds, also known as "the select glitch".

Published on 10/8/2007
This is Metroid II: Return of Samus completed with all the items collected. Being truthful to the original Metroid values, the game holds many items cleverly hidden, so finding all of them is not an easy task.
That being said, Metroid II doesn't keep track of the collected items' percentage. Moreover, the game has two excessive Energy tanks and an additional copy of each beam. It's been agreed that the author should take all the E-tanks, and at least one copy of each beam. However, due to the apparent linearity of this game, collecting so many additional items doesn't make the movie dramatically slower.
This movie is nearly 6 minutes faster than Alter's previous movie due to better precision, faster Metroid fights, and missile planning.
Note: This movie does not use secret worlds, also known as "select glitch".

Published on 12/31/2023
Pokémon Blue Kaizo is a challenging hack on the original title where areas, routes and dungeons have been redesigned and Pokémon and Trainer Battles have also become more unforgiving.
Watch as Chamale battles their way through the game avoiding glitches, repelling Pokémon and leaving it all to chance.

Published on 5/6/2016
Pokémon: Blue and Red Version are part of the first generation of the Pokémon franchise. They were developed by Game Freak and published by Nintendo in North America in 1998. They feature a 10-year old boy who ventures around the Kanto region and aim to become the Pokémon champion. During his journey, he encounters various monsters, which he can catch to use for battles, or just to fill up his Pokédex.
In this run, MrWint fills the Pokédex without resorting to any glitches and obtains the diploma in both games in less than four hours. Note that Mew isn't caught here; this is because it can only be obtained through either an event or glitches.

The official encodes feature commentary by the author as soft subtitles. In addition, the downloadable encodes feature additional audio tracks: The first (default) track features audio from both games, while the second and third tracks feature audio from Blue and Red, respectively.
There's also an alternate encode provided by the author which features a detailed overlay.

Published on 9/23/2019
This is the second and last true Mario game for the original Game Boy. It has unique power ups like carrots and bubbles and allows the player to go through each of the worlds in any order. It also features the first appearance of Wario, who would become a staple character for Nintendo.
This is a 1 minute and 5 second improvement over the previous movie thanks to newly discovered glitches which can be found in the author's comments.

Published on 12/22/2014
Originally meant as a sequel to the Super Mario Land games, Wario Land eventually proved popular enough in its own right to launch its own series.
Wario, having been kicked out of Mario's castle in his first appearance, decides, in his eternal greed, to search for a statue stolen by the nefarious Captain Syrup and the Black Sugar Gang. This would normally involve questing for hidden treasures and collecting as many coins as he can possibly amass along the way.
Here, however, Wario decides this isn't worth his time and proceeds as quickly as possible towards the final confrontation — going so far as to skip entire levels and otherwise make a mockery of the game engine.
This run is a 02:11.61 improvement over the previous movie through better optimization.

This movie is set to obsolete the seemingly shorter "game end glitch" branch, because the "glitch" in the latter has been proven to be an emulator bug.

Published on 3/3/2010

Published on 3/13/2011
Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.
Upon completing his warpless run, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.
However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the any% run by klmz.

Note: While the player doesn't use glitch warps (neither by death nor by getting out-of-bounds using transform souls), he uses the normal warp rooms present in the castle.
Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.

Published on 4/7/2008
Nathan Graves is a vampire hunter trying to save his master, Morris, from the clutches of Dracula. Normally this would require collecting lots of different items as well as hours of leveling, but Cardboard proves collectible cards passé by gathering almost none of the cards required for spells and blazing through the game at warp speed without regard to levels or his own safety.
This movie is a 10.5 second improvement over the author's previous movie through various small & thorough optimizations.
For those interested in the areas of the game which this run skips, make sure to check out zggzdydp's run which achieves 100% map completion.

Published on 12/22/2016
Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This TAS completes the game without using any glitches. There is another TAS of this game which uses a notable glitch to skip the second half of the game.

Note: To play the .bk2 file you need to configure your timezone to GMT-5 (US Eastern Time).

Published on 5/5/2012
In this run of Sonic Advance, the author doesn't take advantage of the game-destroying spindash glitch featured in the normal run. It goes somewhat slower because of this, but new inventive solutions are used to get through each act, and the result is still much faster than any oversized ferret ought to be moving.

There are two encodes for this movie: The first is a standard encode and the second is a camhacked encode that keeps Sonic in the center of the screen more often.

Published on 9/11/2015
Sonic Advance was Sonic the Hedgehog's first appearance on a portable Nintendo console, and he brought all his friends with him.
In this run, Tails shows what he's capable of and sets off to defeat Dr. Eggman once again. He aims to do so as fast as possible without using the game-destroying glitch featured in this run as Sonic.
If you want to see more Sonic Advance runs, check out the run as Knuckles, Amy and an alternate run as Sonic where the aforementioned glitch is not used.

Published on 7/7/2023
Pokémon: Yellow Version is part of the first generation of games within its famous series, whereas Pokémon: Silver and Crystal Version are part of the second generation of the Pokémon franchise. They were developed by Game Freak and published by Nintendo in North America in 1999, 2000 and 2001 respectively. In this journey, the player encounters various monsters, which they can catch to use for battles, or just to fill up their Pokédex.
In this run, gabraltar fills the Pokédex without resorting to any glitches and obtains the diploma in all three games in less than seven hours. Note that Mew and Celebi aren't caught here; this is because they can only be obtained through either an event or glitches.

The downloadable encode features additional audio tracks: The first (default) track features audio from the three titles, while the second, third and fourth tracks feature audio from Crystal, Silver and Yellow, respectively.
There's also an alternate encode provided by the author which features commentary and a detailed overlay.

Published on 8/10/2019
MrWint's Pokémon Crystal glitchless TAS completes the Johto League including 8 badges and the Elite Four, then obtains the 8 Kanto badges before defeating Blue and Red for the final credits roll. This is done without any use of the typical memory corrupting glitches seen in Pokémon Gen 1 and 2 TASes.

The TAS instead uses luck manipulation to avoid encounters and spinning trainers, breeze through battles, and obtain Raikou as early as possible with optimal stats. Despite the run's length and complexity, console verification of the TAS was possible due to MrWint's own work emulating Crystal's Real Time Clock.

Published on 8/3/2021
Pokémon Gold and Silver form the second generation of Pokémon, after Pokémon Red and Blue. The main differences between the generations is that the game is now in full color, and that there are 251 Pokémon instead of 151.
CasualPokePlayer employs a staggering amount of luck manipulation and extremely careful routing (accomplished using the RouteTwo program) in order to improve upon the previous movie by 00:35.50 seconds. Only a few Pokémon are collected in this run, but all gym badges are acquired before defeating the protagonist of the previous generation of Pokémon games.

You can watch the complete run played back on console.

Published on 1/21/2021
Pokémon: Yellow Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the games can be completed in less than one minute of in-game time by save data corruption as shown by this run, and completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
In contrast, this run by TiKevin83 refrains from using any memory corrupting glitches and beats the game in a little over an hour and half. The Pokédoll trick is used to skip a dungeon in the game, but that is considered a minor developer oversight and does not corrupt the memory.

The author provided video commentary for this movie being played back on console that can be viewed here.

Published on 8/11/2019
The Legend of Zelda: Link's Awakening DX is an updated version of an older GB game which adds color, an additional dungeon, various other minor features, and a lot of bug fixes. Link, after rescuing Hyrule (again?), sets off on a journey and subsequently shipwrecks on the mysterious Koholint Island, which has been overtaken by evil monsters which he must defeat in order to find a way back home.

You can watch the complete run being played back on a console.

Published on 11/5/2009
Wario Land II was the last first-party title made for the Game Boy, and was later re-released for the Game Boy Color to take advantage of the new hardware. Wario's nemesis, Captain Syrup, and her Black Sugar Gang (formerly the Brown Sugar Pirates) invade his castle and steal his precious treasure. Outraged, Wario races across the land to defeat Captain Syrup and take back the treasure.
This run beats the game with 100% completion: collecting all treasures, completing the picture panel and completing the extra time attack stage (the Really Final Chapter).
We recommend reading the author's submission text; it has a great deal of information.
To see a run that aims for fastest time, check out the any% run.

Published on 7/3/2014
Ecco the Dolphin is a game where you control a fast, but hard to maneuver dolphin who travels into hostile environment to save the other dolphins after a freak waterspout storm.
This run improves the previous one through better execution, a new route and new glitches. As in the previous run, damage is avoided, as it almost always slows Ecco down. At the same time, a major new glitch allowing Ecco to go through nearly any wall was not used because the frequency of its use would make the run very repetitive.

NOTE: The sound issues are a result of inaccurate emulation.

Published on 2/18/2021
This is a hacked version of Sonic the Hedgehog. The title character is replaced by his rival, Knuckles. The levels remain unchanged.
There is more than just an appearance change to this game. Knuckles' abilities remain intact. If you haven't seen Sonic the Hedgehog completed before, you may wish to do so before seeing what a character with a spindash and gliding can accomplish.
Contrary to the previously published movie, this TAS forgoes zips, as it shows off the hack better.

Published on 2/25/2022
Mega Man: The Wily Wars is a collection of the first three NES Mega Man titles with enhanced graphics and sound. Along with the original games is the short game "Wily Tower", where special bosses exclusive to this game can be fought with your choice of any weapon from the first three games.
Darkman425 completes all games, including the exclusive “Wily Tower”, without using the Zip glitch.

Published on 5/18/2007
This is a run of Pulseman that aims for fastest time without using the motion bug. This adds many minutes to the run but makes it easier to follow and allows the author to show off the game's rich variety of levels and optimization strategies.
For a movie that aims for the fastest time with no restrictions, see the any% run.
Game:
Pulseman

Genres:
Action
Platformer
Emulator Replay:
Gens 9z

Published on 9/11/2023
Sonic 1: Return to the Origin is a romhack of the original Sonic the Hedgehog game on Genesis. It modifies the original game in which each level has to be played backwards from the end of the level to the beginning. This also means bosses have to be fought at the start of every 3rd act before Sonic can continue on through the level.
CyanTheGamerhog01 makes their way through the reversed levels without making use of any glitches. This includes No Zipping, No Level wrap, No Slope glitch, and No clipping through solid floors.

Published on 12/19/2011
Fast bouncing around. This is a run of Sonic the Hedgehog which avoids zipping (gaining a large speed boost from being inside terrain), unlike the other run of this game. Therefore, most levels cannot be skipped, and instead have to be traversed using a more normal route, although the author still finds a couple of alternative methods to take shortcuts (it is hard to define hard rules to ban all glitches). In this run, the game is completed without collecting the Chaos Emeralds.
There are also runs where Knuckles and Tails they take advantage of their own abilities to finish the game in record time.
This movie has a full Atlas Map encode, which shows a camhack encode overlaid on a zoomed out map.

Published on 3/3/2023
USCF Chess is a chess video game that uses the name of the United States Chess Federation for branding purposes. It comes with both a one player mode and two player mode. In one player mode, you play against the AI with the difficulty of your choice. The higher the difficulty, the longer it takes for the AI to come up with a move to play against you, with some moves even taking hours to happen.
In this run, Winslinator chooses to play against the AI at Level 1, the lowest difficulty, and trounces it in record time.

Published on 3/4/2023
USCF Chess is a chess video game that uses the name of the United States Chess Federation for branding purposes. It comes with both a one player mode and two player mode. In one player mode, you play against the AI with the difficulty of your choice. The higher the difficulty, the longer it takes for the AI to come up with a move to play against you, with some moves even taking hours to happen.
For this run, Winslinator chooses to play against the AI at the Level 6 difficulty, the highest difficulty the game can go and still make moves on its own, and beats it as fast as possible. The moves taken by Winslinator are chosen so that the AI won't spend too long calculating its next move. They are not meant to be the most optimal moves used in an actual chess game.
There are also encodes that cut down on the time it takes for the AI to think for those in a hurry.

Published on 7/31/2019
In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceship's crew. Instead of jumping, the player is able to control the direction of gravity, allowing Captain Viridian to flip between the floors and ceilings of the environment. The graphical style of the game is heavily influenced by the Commodore 64.
Masterjun improves the previous run by 2 minutes and 56.01 seconds, thanks to exploiting a glitch in the infamous Gravitron intermission, allowing one to skip directly to the end through the Gravitron. Please read the author's comments for more details.
This run avoids using glitches that require pressing the Escape key. There is also a run that uses these glitches to beat the game even faster.

Published on 9/21/2007
Glover is an animated cartoon-like glove (go figure), complete with only 4 digits. With a ball he can transform into several different forms, and he must complete puzzles and navigate dangerous terrain.
The author takes many shortcuts, specifically the kind that were not intended to be used. Read the author's submission for more information about the bugs used.
This movie is over 4 minutes faster than the author's previous movie.

Published on 6/22/2012

Published on 7/24/2023
Even the worst video games ever made can make for a good TAS.
The Cheetahmen is game #52 in Action 52, probably the most infamous multi-game cartridge released for the NES. The story goes that the "Action Gamemaster" (i.e. some guy) was playing his video game when three Teenage Mutant Ninja Turtle ripoffs pull him through the TV and into their world. They tell him that there are enemies in their world and then leave him behind to fight the enemies.
In this run, EZGames69 and Samsara decide not to use any warps that can skip large portions of each level. This includes the glitch in level 5 that can warp the player to a grey void that has a chance of spawning the final boss.

Published on 7/22/2022
Alwa's Awakening: The 8-Bit Edition is an official NES demake of the PC game Alwa's Awakening that was co-developed by the developers of the original game. While Alwa's Awakening was a throwback to the 8-bit era of video games with its retro-esque gameplay and graphics, the NES version is a full-on port to an 8-bit video game console. And unlike most demakes, this version retains most of the levels of the PC version along with adding exclusive content.
Darkman425 forgoes the use of screen wrapping and out of bounds glitches in this run that would save over 20 minutes of game time in favor of playing the the game mostly inbounds. Other glitches are still used to save time along with soft resets. You can read the author's notes for more details.

Watch this run being played back on a real console.

Published on 6/11/2023
Arkanoid (1987) strongly resembles the arcade game Breakout (1976). In Arkanoid, the paddle is actually a spaceship, and the bricks are space walls. The goal of the game is to break through the space walls and defeat the villainous Doh in order to escape from the space labyrinth.
eien86 improves the previous TAS by 15.06 seconds, thanks to better optimisation.

Published on 4/17/2016
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 12 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In this run, feos, Alyosha, and Samsara improved upon the previous publication by 02:39.34 using many new tricks and glitches.

Published on 8/18/2020
Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
This run has two players and does not use warps.
As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.
Lobsterzelda improves the previous movie by 00:11.10 seconds.
You can watch this run being played back on a real console.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 8/25/2020
Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...
In this run, Lobsterzelda improves the previous movie by 4.13 seconds, thanks to better optimisation and recently found tricks. Please read the author's comments for more details.
To see the game broken even further with the use of memory corruption, watch this run.
You can watch this run being played back on a real console.

Published on 1/18/2013
Jason's pet frog escaped and got into some radioactive material underground. Naturally, there's a tank handy and Jason's first reaction is to go after his frog.
BrotherMojo improves the previous movie by 02:43.86 using better routes and more glitches. More information in Submission notes
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 7/31/2007
This is a non-glitched run of Dragon Warrior 3, now under 2 hours long.
This game is known in the TAS world as being a pain to play due to the RNG being much harder to manipulate than most other games. As a result, seemingly random actions throughout the game are actually intentional manipulation of the RNG to ensure favorable outcomes, such as avoiding monsters or good battle outcomes.
To give you an idea of how surprising this time is to most players, the previous run is about 24 minutes longer than this one. Even before that, any run that was under 3 hours long was deemed to be very difficult to perform.

Published on 6/17/2009
EarthBound Beginnings is the first game in the Mother/EarthBound series, known simply as Mother in Japan. It was localized for a 1990 US release, but wasn't released outside Japan until 2015. During that time, the original localized title, "EarthBound", was used for the English release of Mother 2.
Long referred to as "EarthBound Zero" by fans, the game was finally given an official title for its Wii U eShop release.
This movie is done on the US prototype, which does not have the "bread crumbs" glitch used in our other movie of the game. It does, however, have a run button, which means this movie may seem faster at times, even though it's a lot longer.

You can watch the complete run being played back on a console.

Published on 9/9/2015
Fester's Quest, developed by Sunsoft, is based on the 1960s television series The Addams Family. While out one night enjoying a quiet evening of "moonbathing", Fester witnesses an alien invasion occur against the city. Armed with his blunderbuss, Fester vows to stop this invasion by finding and defeating the 5 alien bosses (hidden in office buildings) before tracking down the UFO.
In ars4326's run, Uncle Fester briskly paces through the game's overworld and sewers, picking up a few sub-weapons from fellow Addams Family members along the way. Doing so allows quick destruction of the alien bosses guarding the clues to the UFO's whereabouts (as well as the final boss).
A time-saving glitch allowing instant wins on all of the game's bosses was forewent also, due to the author's preference not to use it.

Watch this run being played back on a real console.

Published on 9/25/2016
Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, TASeditor manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.
This TAS of Kirby's Adventure is an improvement of 02:19.65 over JXQ's run.
To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.

Published on 3/14/2020
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.

Published on 10/28/2019
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
warmCabin completes the games without any zips in record time. Please read the submision comments for more details.
The second YouTube stream features an input display.
The author streamed his TAS with live commentary, which can be viewed here.

You can watch this run being played back on a console.

Published on 5/17/2008
This movie is different from the other Rygar movie in that it plays all levels and doesn't use any glitch to warp from a boss battle to another.
Aside from that limitation, this movie makes full use of all the bugs and glitches in the game which can be used to speed up the run. If you are wondering what really is going on in this movie, see the Rygar Tricks page for some info about the tricks used.
This is a 4 minutes and 43.38 seconds improvement to the previous movie.
Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.

Published on 2/26/2022
You're a mole, you're slow, and most things kill you. Welcome to Slow Mole! This speedrun-oriented, extra-hard platformer was developed by Erik Rosenlund and released digitally in July 2021, with a cartridge release planned. It can be downloaded for free here.
juef completes 100% of the game and the bonus level in this site-first movie of Slow Mole in an astonishing third of the time of the world record RTA (33m48s by Zorilla33 at time of publication).
Game:
Slow Mole

Genres:
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.6.0-interim

Published on 12/21/2015
Super Mario Bros. 3 completed fast ― without using the magic whistles.
Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.
This is an improvement of about 44.5 seconds over the previous movie.

All encodes of this run come with the author's lengthy commentary as subtitles. Author's vocal commentary during the run's video can be watched on Twitch.

Watch a resync of this run being played back on a real console.

Published on 3/16/2019
Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster and even faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 00:00.60 seconds faster than the previous movie. Most of the improvement comes from Bowser's Castle, where the authors didn't have to lose time in order to get a favourable Bowser pattern. For more details, see the run's comments.
The encodes feature commentary as soft subtitles.


Published on 4/13/2013
Created by a Japanese comedian who hated video games, Takeshi no Chousenjou (also referred to as Takeshi's Challenge) was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour and fight a "final boss" with over 1 million hit-points. Although this isn't true, the game makes no sense, which is why it is so hard to beat.
In this run, illayaya completes the game without using the "scrolling glitch", the only major timesaver in the game. We also have a run demonstrating that glitch.

Published on 7/29/2007
Wizards & Warriors is a famous platform game with quirky physics where a mere bird can make a heavy iron-clad knight bounce several feet into the air.
This is a full completion of the game. We also have a run that beats the game as fast as possible using the "reuse levels" glitch.
This TAS is around 92 seconds faster than the previous version by Walker_Boh due to better luck manipulation and new minor glitches.

Watch this run being played back on a real console.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 11/8/2016
Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead of the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.

Published on 4/2/2021
Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Instead of aiming purely for speed, Arc and Inzult take a more comfortable journey through Hyrule in this movie, collecting every item, visiting every palace, and more along the way. Don't confuse "comfortable" with "slow" however, as the authors' extensive understanding of the game (seriously, check out the submission notes!) helps Link finish his quest at top speed.
If you'd like to watch a movie focusing entirely on speed, check out the authors' any% run: [4367] NES Zelda II: The Adventure of Link by Arc & Inzult in 34:58.74

You can watch the complete run being played back on a console.

Published on 2/25/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose manages to improve the previous run by 00:21.55 seconds due to better luck manipulation and movement technique.
A run that beats the game even faster through save data corruption is available here, and a 100% run covering the whole castle can be found here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 8/10/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.
Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Author's commentary during the run's video can be watched on YouTube

Published on 8/20/2014
Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
This run is played on a Replay save file (not newgame+ because neither experience nor items are carried over) using the Luck Mode command. Using Replay allows the player to skip most cutscenes and alters what the librarian can sell. Using Luck Mode lowers the player's base strength which, among other changes, ironically makes the run faster by enabling a route filled with kicking enemies that wouldn't be possible otherwise.
A run that beats the game through save data corruption is available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run that beats every boss, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 12/22/2022
Crash Bandicoot is the first game in a seminal series for the PlayStation.
Utilizing zigzag movement and other new tricks, The8bitbeast collects every gem and Tawna Bandicoot to leave Neo Cortex wondering just what kind of flying bandicoot on a double espresso he set on the loose. For details on the new tricks, differences between the USA and JPN versions, and the strategies used, reading the author's comments is recommended.

There is also an alternate YouTube stream featuring audio commentary by the author.

Published on 12/27/2017
This is the second in a series of seminal platformers for the PlayStation, with very similar gameplay to its predecessor.
This run by Chef_Stef improves on the previous movie by 11:30.84 minutes. It finishes the game fast without abusing any major glitches. There is also a run that uses this glitch and completes the game even faster.

Published on 9/6/2021
Crash Bandicoot 2: Cortex Strikes Back is the second game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the other two games in the series.
This run from SuPeRbOoMfAn collects all Crystals and Gems from 27 levels and defeats all five bosses before destroying the Cortex Vortex with N. Brio's help as fast as possible without abusing any major glitches.

Published on 8/13/2017
Crash Bandicoot: Warped is the third game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the first two games in the series.
This run from The8bitbeast plays through all 25 levels and defeats all five bosses of the game as fast as possible, avoiding the use of both the item glitch and gate clip while taking advantage of zip-zagging.
We recommend reading the author's comments for information about this run.
There is also a "item glitch, gate skip" run which completes the game as fast as possible using both glitches not used in this run.

Published on 12/25/2017
Crash Bandicoot: Warped is the third game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the first two games in the series.
We recommend reading the author's comments for information about this run.

There is also an alternate YouTube stream featuring audio commentary by the author.

Published on 8/1/2020
Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.

There is also an alternate YouTube stream featuring audio commentary by the author which also features a detailed overlay.

Published on 6/23/2016
Metal Gear Solid was one of the original breakthrough titles in the stealth gaming genre. It follows Solid Snake, a soldier who is infiltrating a nuclear weapons facility on a remote Alaskan island in the Fox Archipelago, codenamed Shadow Moses. Snake must rescue two hostages from FOX-HOUND, a high-tech special forces unit gone rogue, and then stop FOX-HOUND from launching a nuclear warhead.
Changes from the original release of Metal Gear Solid include
  • Addition of first-person view.
  • A level of difficulty for newcomers.
  • Improved artificial intelligence for some enemies (including bosses) on higher difficulty settings.
  • An "Alternate Round" for each difficulty, with different enemy placements.
  • 300 VR Training missions on a separate disc.
In this run, theenglishman's goal is to beat all the bosses in the game; this results in the run actually playing far more of Disc 1 than our currently published any% run, which skips literally every boss on that disc. Don't go thinking this is a low-glitch run, though!

The downloadable encodes feature vocal commentary by the author and magnum66. It is also available on YouTube.

Published on 5/16/2010
In true platformer-sequel style, Spyro the Dragon's vacation is interrupted by a dinosaur-riding sorcerer by the name of Ripto invading the world of Avalar, who naturally needs to be stopped. Since vacation is the paramount concern of Spyro, this is naturally done as quickly as possible without any concern for the well-being of Avalar.
This run aims to beat the game as fast as possible while collecting 14 talismans (the minimum normally necessary to be able to fight Ripto). We also have a run that beats the game even faster by bypassing these items.
The author has also done a run for the first Spyro game.

A sound plugin with less-than-perfect sound reproduction (in particular during cutscenes like the ending cinematic, which are largely silent) is necessary for the run to sync; do not be alarmed if this affects your enjoyment of the movie.

Published on 12/26/2022
Spyro: Year of the Dragon is the third installment in the Spyro series and the last Spyro game to be released for the PlayStation, in addition to being the last one created by its original creators.
Watch as wafflewizard1 and jeremythompson intentionally collect the required 100 eggs in order to take on the Sorceress. For more information about this category, reading the submission comments is highly recommended.

Published on 4/17/2011
Mole Mania, known as Moguranya (モグラ~ニャ) in Japan, is an action puzzle game. The main character is a mole named Muddy Mole, whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go to Jinbe Land and save his family. In the game, the player will solve puzzles by moving a black ball to a gate. However, there are many obstacles and enemies in the way. Therefore the player will dig into ground to find ways around them.
This run aims to beat all levels as fast as possible without using surrender. To accomplish this, the author, Ryuto, uses a warp glitch to skip many rooms. As always, please see the author's notes for more details.
There is also a run by the same author that skips several levels.

Published on 12/4/2017
Master of Darkness is an action platformer developed for the Sega Game Gear and the Sega Master System by SIMS, and published by SEGA in 1992. The gameplay is very similar in nature to the Castlevania series of games. You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls.
zoboner makes his way through the five rounds and defeats Dracula in record time.

Published on 12/23/2023
Brain Lord is an action RPG for the SNES with a great emphasis on puzzles and platforming. In addition to attacking with standard close-range weapons, you can also control Jades that can support you with long-ranged attacks and healing abilities. The story of the game follows a dragon warrior named Remeer, whose goal is to find out what happened to his long-lost father and finish what he started, finding the last of the dragons. As he goes on this journey, he will soon discover why the dragons disappeared and the nefarious force responsible.
ZoroarkGX, this time, completes all the dungeons in record time.
There is also an alternate encode by the author that uses a modified version of the game that illuminates the dark maze rooms.

Published on 3/16/2013
From the opposite side of the usual formula of breaking a game to reach the credits as fast as possible, Saturn finishes Chrono Trigger in a single pass while trying to get as much done as possible without glitching the game out and spending too much time grinding. Consequently this video actually looks like an otherwise normal playthrough by an extremely skilled player.
This run aims for maximal completion within reasonable constraints that don't sacrifice entertainment too much. This includes:
  • All forms of Spekkio except the highest level (Pink Nu) are defeated
  • All Tabs (stat upgrade items) that do not respawn are collected
  • All characters' Techs are learned
  • All the sidequests mentioned by Gaspar are completed (to the point he no longer mentions them)
  • At least 1 of every equipable item is collected
It isn't technically possible to do everything possible in Chrono Trigger without New Game+ and resetting a few times, but this run aims to get most of it done.
Some very heavy experience grinding occurs between 2:16:45 and 2:26:18. Viewers may wish to skip through this segment of the video.

Published on 4/23/2023
Epilepsy/Seizure Warning: The loading screen to Lavos at 2:13:27 through 2:13:41 contains a mild strobe effect, and 2:16:40 through 2:16:54 contains flashing lights after the defeat of Lavos.
Chrono Trigger is one of the most dearly loved games from the SNES library. In it, you play as Crono and set off on a journey through time to save the world from the villainous Lavos.
The game can be ripped apart in a matter of minutes through advanced save corruption techniques, but in this movie the author forgoes this exploit in order to play through more of the game. Don't expect this run-through to follow a coherent narrative any time soon, though — it still skips quite a lot of content.
Additionally, this run improves the previous run of this category by 01:00.47 through various minor optimizations found over the years and a new setup for the elixer glitch used on the final bosses.

The YouTube and downloadable encodes have the author's commentary as soft subtitles.

Published on 8/12/2013
Trying to strike a compromise with peace activists, the guy who destroys the world bare-chested has been ordered to stop an alien invasion while taking as few lives as possible. As such, this run completes Contra III: The Alien Wars while only destroying enemies and obstacles if they prevent advancement. This requires much more careful dodging than the other run that avoids the warp glitch does.
Our hero takes the dodging one step further by adding the limitation that he cannot shoot enemy projectiles. However, frustrated by the lack of carnage and by the political pressure, our hero lets off steam sometimes by shooting the scenery and doing entertaining dances and poses.
This run improves the previous publication by 00:25.41 seconds.

Published on 12/26/2020
The guy who has infinite supply of ammo and destroys worlds bare-chested is back again! And this time he has a shirt and a friend with him.
This very colorful movie by Mr_K and EZGames69 plays through the game with both characters at the same time (which is far from trivial to do), and 26.28 seconds faster than the previous run, thanks to better optimisation.
For a movie that completes the game even faster using a warping glitch, see this run.

Published on 6/6/2017
This run of Donkey Kong Country aims for 101% completion.
The author of this run discovered several new time-saving techniques. Some of them are small enough to go unnoticed, and others are jawdroppingly huge. The total improvement over the previous run is a tremendous 6 minutes 6.93 seconds this time around.
The in-game time of this run is about 33 minutes 10 seconds. For a detailed analysis of new techniques as well as comments about individual levels, read the author's comments.
If you desire more rolling primates, we recommend watching the any% movie.

The author, Tompa, also provided audio commentary of his TAS along with Pichi, which is available right here.

Published on 12/24/2020
EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.
It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
In contrast to the in-bounds run of this game, this run skips most of the plot. There are several major collision detection bugs, including one showing that the Skip Sandwich is a fitting name for the item in ways the developers never intended. The author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.
illayaya improves the previous movie by a minute and 20 seconds, thanks to a new route and better optimisation. Please read the author's comments for more details.

Published on 7/26/2008
Final Fantasy IV (renamed to Final Fantasy II in North America) was a revolution to the RPG genre. It was the first to introduce the active battle system, along with many other elements.
This movie plays through the game in a mere 2 hours, 53 minutes and 14 seconds. It aims for real time, but has a secondary goal of lowest in-game time when that does not incur an expense in real time. The in-game completion time is 1:59:28.
The author also included many easter eggs, or surprise occurrences, throughout the movie. These have been detailed in the author's comments. We recommend reading the comments regarding this movie.
Note: This movie resets the game console a few times, first saving the game and then loading it, so to watch it on an emulator, you will need an emulator that supports recording the console resets.

This movie was made with the original English-language version. The downloadable encodes were encoded with the Action Replay code 0495DCFF, which keeps the music volume from decreasing while the game is paused. This greatly reduces the annoyance factor of constant pausing during battles, which is done to save time.

Published on 4/6/2005
Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.
The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.
For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.

Published on 8/25/2011
Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.

Published on 2/7/2013
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 3/26/2020
This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.

Published on 10/13/2011
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.
This movie by Carl_Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.
This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.

Published on 2/19/2013
Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.

Note: The many graphical issues are a result of inaccurate emulation.

Published on 3/20/2018
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.

Every second encode link leads to a version where all graphics have been fixed.

Published on 8/1/2019
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. This is an improvement of 6:28.70 over the predecessor movie.
If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out this run of Super Metroid in 35:58 by Sniq.

Every second encode link leads to a version where all graphics have been fixed.

Published on 6/2/2023
Super Metroid Impossible is a ROM hack of Super Metroid designed to make rooms harder to beat, created by Saturn. Like the original game, and previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
Watch as 3x3supercuber makes short work of this ROM hack, taking on Mother Brain and her space pirates in record time. Please read the author's submission notes for more information.

Published on 9/20/2010
In this unforgiving RPG that is The 7th Saga, the player picks a character and goes on an epic quest to find the seven magical runes, since each of these runes contains a great power for the one who wields it.
kirkq and Nitrodon, the players who made this tool-assisted speedrun, chose Lux the Tetujin to complete this quest as fast as possible, forgoing a stat boosting glitch, and performing luck manipulation to defeat bosses at an impossibly low level!

Published on 4/6/2009
Full completion of The Legend of Zelda: A Link to the Past.
Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.
This run features an improvement of a little over 4 minutes.


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Do not label them with speculations. If unsure, ask the site staff for details.