Tool-assisted movies (42)

Filter
Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on the Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow. In it, Soma Cruz continues to cultivate his unhealthy obsession with collecting the souls of his enemies.
Using the powers that only tool assistance can provide, every single possible soul is collected in a bit over 35 minutes. If you've ever played the game, you know what a pain those souls can be.
Very detailed information on the run is available in the author's comments.
There are also runs that complete the game as fast as possible with Soma, with Julius, and with Julius while staying in bounds.
Published on 12/12/2012

Pokémon: Diamond Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.

Note: Due to an emulation error there are moments of flickering black pixels across the ground.
Published on 2/17/2018

Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
Although it is possible to warp large distances within the game by using out-of-bounds glitches, making it possible to skip directly to the end, this movie refrains from saving and resetting, which is required to perform that sort of long-distance warp. However, glitches are used for other purposes, such as bypassing obstacles.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.
Published on 12/30/2017

Pokémon is a phenomenon that made itself very famous in a short time a few years ago. Pokémon Blue is part of the first generation of the games of that series that were made.
Up until this day, thousands of Pokémon fans have analyzed the games, finding out the exact formulae of how each battle situation in these games works out, how experience and levels and everything works, and what are the most effective ways to battle.

You can watch the complete run played back on console
Published on 8/14/2021

This is the second and last true Mario game for the original Game Boy. It has unique power ups like carrots and bubbles and allows the player to go through each of the worlds in any order. It also features the first appearance of Wario, who would become a staple character for Nintendo.
This is a 1 minute and 5 second improvement over the previous movie thanks to newly discovered glitches which can be found in the author's comments.
Published on 9/23/2019

Originally meant as a sequel to the Super Mario Land games, Wario Land eventually proved popular enough in its own right to launch its own series.
Wario, having been kicked out of Mario's castle in his first appearance, decides, in his eternal greed, to search for a statue stolen by the nefarious Captain Syrup and the Black Sugar Gang. This would normally involve questing for hidden treasures and collecting as many coins as he can possibly amass along the way.
Here, however, Wario decides this isn't worth his time and proceeds as quickly as possible towards the final confrontation — going so far as to skip entire levels and otherwise make a mockery of the game engine.
This run is a 02:11.61 improvement over the previous movie through better optimization.

This movie is set to obsolete the seemingly shorter "game end glitch" branch, because the "glitch" in the latter has been proven to be an emulator bug.
Published on 12/22/2014

Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This TAS completes the game without using any glitches. There is another TAS of this game which uses a notable glitch to skip the second half of the game.

Note: To play the .bk2 file you need to configure your timezone to GMT-5 (US Eastern Time).
Published on 12/22/2016

MrWint's Pokemon Crystal Glitchless TAS completes the Johto League including 8 badges and the Elite Four, then obtains the 8 Kanto badges before defeating Blue and Red for the final credits roll. This is done without any use of the typical memory corrupting glitches seen in Pokemon Gen 1 and 2 TASes.

The TAS instead uses luck manipulation to avoid encounters and spinning trainers, breeze through battles, and obtain Raikou as early as possible with optimal stats. Despite the run's length and complexity, console verification of the TAS was possible due to MrWint's own work emulating Crystal's Real Time Clock.
Published on 8/10/2019

Pokémon Gold and Silver form the second generation of Pokémon, after Pokémon Red and Blue. The main differences between the generations is that the game is now in full color, and that there are 251 Pokémon instead of 151.
CasualPokePlayer employs a staggering amount of luck manipulation and extremely careful routing (accomplished using the RouteTwo program) in order to improve upon the previous movie by 00:35.50 seconds. Only a few Pokémon are collected in this run, but all gym badges are acquired before defeating the protagonist of the previous generation of Pokémon games.

You can watch the complete run played back on console
Published on 8/3/2021

Published on 5/21/2020

Pokémon: Yellow Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the games can be completed in less than one minute of in-game time by save data corruption as shown by this run, and completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
In contrast, this run by TiKevin83 refrains from using any memory corrupting glitches and beats the game in a little over an hour and half. The Pokédoll trick is used to skip a dungeon in the game, but that is considered a minor developer oversight and does not corrupt the memory.

The author provided video commentary for this movie being played back on console that can be viewed here.
Published on 1/21/2021

In this final installment of the famous Phantasy Star series, the protagonist, while out on a routine assignment, uncovers evidence pointing to a sinister threat to the entire solar system. One thing leads to another and he and the rest of his party eventually find themselves fighting the root of all evil. Such a quest would normally take at least ten hours, but with copious amounts of luck manipulation, it can be reduced to just under an hour and a half.
This is an improvement of 01:04.9 minutes over the previous version by the same author.
Published on 5/15/2020

Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 12 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In this run, feos, Alyosha, and Samsara improved upon the previous publication by 02:39.34 using many new tricks and glitches.
Published on 4/17/2016

Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
This run has two players and does not use warps.
As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.
Lobsterzelda improves the previous movie by 00:11.10 seconds.
You can watch this run being played back on a real console.
Published on 8/18/2020

Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...
In this run, Lobsterzelda improves the previous movie by 4.13 seconds, thanks to better optimisation and recently found tricks. Please read the author's comments for more details.
To see the game broken even further with the use of memory corruption, watch this run.
You can watch this run being played back on a real console.
Published on 8/25/2020

Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, TASeditor manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.
This TAS of Kirby's Adventure is an improvement of 02:19.65 over JXQ's run.
To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.
Published on 9/25/2016

On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.
Published on 3/14/2020

Super Mario Bros 3 completed fast ― without using the magic whistles.
Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.
This is an improvement of about 44.5 seconds over the previous movie.

All encodes of this run come with the author's lengthy commentary. Author's vocal commentary during the run's video can be watched on Twitch.
Published on 12/21/2015

Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster and even faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 00:00.60 seconds faster than the previous movie. Most of the improvement comes from Bowser's Castle, where the authors didn't have to lose time in order to get a favourable Bowser pattern. For more details, see the run's comments.
You can see this run played on an NES right here.

The encodes feature commentary as soft subtitles.
Published on 3/16/2019

Wizards & Warriors is a famous platform game with quirky physics where a mere bird can make a heavy iron-clad knight bounce several feet into the air.
This is a full completion of the game. We also have a run that beats the game as fast as possible using the "reuse levels" glitch.
This TAS is around 92 seconds faster than the previous version by Walker Boh due to better luck manipulation and new minor glitches.
This movie has an Atlas Map encode of the Castle Exterior stage, which shows the standard encode overlaid on a zoomed out map.

Watch this run being played back on a real console.
Published on 7/29/2007

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose manages to improve the previous run by 00:21.55 seconds due to better luck manipulation and movement technique.
A run that beats the game even faster through save data corruption is available here, and a 100% run covering the whole castle can be found here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 2/25/2014

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.
Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Author's commentary during the run's video can be watched on YouTube
Published on 8/10/2014

Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
This run is played on a Replay save file (not newgame+ because neither experience nor items are carried over) using the Luck Mode command. Using Replay allows the player to skip most cutscenes and alters what the librarian can sell. Using Luck Mode lowers the player's base strength which, among other changes, ironically makes the run faster by enabling a route filled with kicking enemies that wouldn't be possible otherwise.
A run that beats the game through save data corruption is available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run that beats every boss, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 8/20/2014

Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.

There is also an alternate YouTube stream featuring audio commentary by the author which also features a detailed overlay.
Published on 8/1/2020

Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.
Published on 10/1/2021

From the opposite side of the usual formula of breaking a game to reach the credits as fast as possible, Saturn finishes Chrono Trigger in a single pass while trying to get as much done as possible without glitching the game out and spending too much time grinding. Consequently this video actually looks like an otherwise normal playthrough by an extremely skilled player.
This run aims for maximal completion within reasonable constraints that don't sacrifice entertainment too much. This includes:
  • All forms of Spekkio except the highest level (Pink Nu) are defeated
  • All Tabs (stat upgrade items) that do not respawn are collected
  • All characters' Techs are learned
  • All the sidequests mentioned by Gaspar are completed (to the point he no longer mentions them)
  • At least 1 of every equipable item is collected
It isn't technically possible to do everything possible in Chrono Trigger without New Game+ and resetting a few times, but this run aims to get most of it done.
Some very heavy experience grinding occurs between 2:16:45 and 2:26:18. Viewers may wish to skip through this segment of the video.
Published on 3/16/2013

Chrono Trigger is one of the most dearly loved games from the SNES library. In it, you play as Crono and set off on a journey through time to save the world from the villainous Lavos.
The game can be ripped apart in a matter of minutes through advanced save corruption techniques, but in this movie the author forgoes this exploit in order to play through more of the game, and does so in barely more than half the time of the last run in the same category. Don't expect this run-through to follow a coherent narrative any time soon, though — it still skips quite a lot of content.
Published on 5/11/2014

Trying to strike a compromise with peace activists, the guy who destroys the world bare-chested has been ordered to stop an alien invasion while taking as few lives as possible. As such, this run completes Contra III: The Alien Wars while only destroying enemies and obstacles if they prevent advancement. This requires much more careful dodging than the other run that avoids the warp glitch does.
Our hero takes the dodging one step further by adding the limitation that he cannot shoot enemy projectiles. However, frustrated by the lack of carnage and by the political pressure, our hero lets off steam sometimes by shooting the scenery and doing entertaining dances and poses.
This run improves the previous publication by 00:25.41 seconds.
Published on 8/12/2013

The guy who has infinite supply of ammo and destroys worlds bare-chested is back again! And this time he has a shirt and a friend with him.
This very colorful movie by Mr_K and EZGames69 plays through the game with both characters at the same time (which is far from trivial to do), and 26.28 seconds faster than the previous run, thanks to better optimisation.
For a movie that completes the game even faster using a warping glitch, see this run.
Published on 12/26/2020

EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.
It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
Although this being a speedrun (tool-assisted at that), most of the plot of the game is intact, making this movie very entertaining to watch even as a TAS.
Details about the improvements and decisions in this movie can be read in the submission text.
This improves the predecessor movie by 15:57.61 minutes.
Published on 8/23/2018

EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.
It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
In contrast to the in-bounds run of this game, this run skips most of the plot. There are several major collision detection bugs, including one showing that the Skip Sandwich is a fitting name for the item in ways the developers never intended. The author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.
illayaya improves the previous movie by a minute and 20 seconds, thanks to a new route and better optimisation. Please read the author's comments for more details.
Published on 12/24/2020

Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.
The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.
For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.
Published on 4/6/2005

Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.
Published on 8/25/2011

Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.
Published on 2/7/2013

This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.
Published on 3/26/2020

Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.
This movie by Carl Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.
This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.
Published on 10/13/2011

Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.

Note: The many graphical issues are a result of inaccurate emulation.
Published on 2/19/2013

At the end of Metroid II: Return of Samus, there is but one Metroid left in the universe. Bad things happen, and Samus Aran must once again head for Planet Zebes to battle Mother Brain, Ridley, and the Space Pirates. (And a few other bosses too.)
This movie improves on both prior low% runs (one that collects the Ice Beam and one that collects the Speed Booster) by collecting the Speed Booster and using various Shinespark-related glitches to render the Gravity Suit unnecessary, pushing the total required number of items from 14 down to 13. The author's comments are very detailed, and well worth a read if you're curious about just how everything was done.
There are a number of other routes that can be taken while still getting 13 items, but all of those routes require a specific glitch when fighting Draygon which gives you a non-infinite but arbitrarily large amount of ammunition; the item route in this movie does not permit the use of this glitch. If you would like to see this glitch, it is featured in the following (now-obsoleted) iteration of the any% run.
Published on 12/2/2016

Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.

Every second encode link leads to a version where all graphics have been fixed.
Published on 3/20/2018

In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. This is an improvement of 6:28.70 over the predecessor movie.
If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 35:58 by Sniq.

Every second encode link leads to a version where all graphics have been fixed.
Published on 8/1/2019

Full completion of The Legend of Zelda: A Link to the Past.
Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.
This run features an improvement of a little over 4 minutes.
Published on 4/6/2009

The Legend of Zelda: A Link to the Past is the third game of its series. It began development in 1988 as a NES title but was ultimately moved to the SNES, being released in Japan on 21 November 1991, exactly 1 year after the console. It set new standards for the system and was among the first games to use 1MB of memory. The game is widely regarded as one of the best video games, both of its era and of all time. A Link to the Past spawned two official manga, a Satellaview spinoff, a GBA port, a 3DS remake, a popular randomizer, and rereleases on the SNES Classic and Wii Virtual Console. Nearly 30 years later, it remains one of the most popular speedrun games.
fmp and Yuzuhara_3 complete the inventory of items and defeat Ganon in record time. For more details, please read the authors' comments.
The second set of encodes feature a minimap at the right side, showing the player's position on the map and the camera's position.

The author provided video commentary for this movie that can be seen here.
Published on 12/30/2018


Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.