Tool-assisted movies (89)

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Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though.
This run avoids the use of large-skip glitches that can be seen in our other run of Julius in Dawn of Sorrow, showing off more of the game.
Published on 7/28/2012

Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on the Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow. In it, Soma Cruz continues to cultivate his unhealthy obsession with collecting the souls of his enemies.
Using the powers that only tool assistance can provide, every single possible soul is collected in a bit over 35 minutes. If you've ever played the game, you know what a pain those souls can be.
Very detailed information on the run is available in the author's comments.
There are also runs that complete the game as fast as possible with Soma, with Julius, and with Julius while staying in bounds.
Published on 12/12/2012

Pokémon: Diamond Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.

Note: Due to an emulation error there are moments of flickering black pixels across the ground.
Published on 2/17/2018

Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
Although it is possible to warp large distances within the game by using out-of-bounds glitches, making it possible to skip directly to the end, this movie refrains from saving and resetting, which is required to perform that sort of long-distance warp. However, glitches are used for other purposes, such as bypassing obstacles.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.
Published on 12/30/2017

Final Fantasy Adventure is the first game in the Seiken Densetsu (聖剣伝説) series, a series best known for the Super Nintendo game Secret of Mana. It plays similarly to The Legend of Zelda, with some Final Fantasy elements added.
This run by Atomnium forgoes warps so as to show off more of the game. It also improves upon the previous run by 00:13.47 seconds thanks to improved manipulation and strategies.
Published on 9/27/2012

In this special episode of Looney Tunes, Bugs, Daffy, Tweety, Porky, Taz, Speedy Gonzales, and the Road Runner decide to rip off popular games such as Atomic Runner, Sonic the Hedgehog & Gradius. They do this by going through this Sunsoft classic as fast as possible so that they don't die from all of the ripoffs. This has led to some... strange results.
Published on 11/2/2009

Metroid II: Return of Samus is the second game in the Metroid series, taking place immediately after the events of the NES Metroid. Samus arrives at the planet SR388 to exterminate all metroids and eventually succeeds.
This movie by Cardboard puts the Spring Ball and Spider Ball to great use to compensate for the lack of items, and achieves victory in the shortest time possible.
This is a 69 second improvement over the author's previous movie. The in-game time is 43 minutes.
Note: This movie does not use secret worlds, also known as "the select glitch".
Published on 8/20/2007

This is Metroid II: Return of Samus completed with all the items collected. Being truthful to the original Metroid values, the game holds many items cleverly hidden, so finding all of them is not an easy task.
That being said, Metroid II doesn't keep track of the collected items' percentage. Moreover, the game has two excessive Energy tanks and an additional copy of each beam. It's been agreed that the author should take all the E-tanks, and at least one copy of each beam. However, due to the apparent linearity of this game, collecting so many additional items doesn't make the movie dramatically slower.
This movie is nearly 6 minutes faster than Alter's previous movie due to better precision, faster Metroid fights, and missile planning.
Note: This movie does not use secret worlds, also known as "select glitch".
Published on 10/8/2007

Pokémon is a phenomenon that made itself very famous in a short time a few years ago. Pokémon Blue is part of the first generation of the games of that series that were made.
Up until this day, thousands of Pokémon fans have analyzed the games, finding out the exact formulae of how each battle situation in these games works out, how experience and levels and everything works, and what are the most effective ways to battle.

You can watch the complete run played back on console
Published on 8/14/2021

This is the second and last true Mario game for the original Game Boy. It has unique power ups like carrots and bubbles and allows the player to go through each of the worlds in any order. It also features the first appearance of Wario, who would become a staple character for Nintendo.
This is a 1 minute and 5 second improvement over the previous movie thanks to newly discovered glitches which can be found in the author's comments.
Published on 9/23/2019

The Final Fantasy Legend, also known as Makai Toushi SaGa in Japan, is a Game Boy RPG. It is the first entry in the long running SaGa series and has a lot of strange and esoteric mechanics. You can form a team of up to four party members consisting of humans, mutants, and monsters. Each character type get stronger by wildly different means.
Darkman425 completes the game in record time by getting the 4 spheres and defeating Ashura and the Creator. Please read the author's comments for more details.
We also have a movie that uses a warp glitch that skips the vast majority of the game.
You can watch this movie being played back on real console here.
Published on 12/25/2021

Originally meant as a sequel to the Super Mario Land games, Wario Land eventually proved popular enough in its own right to launch its own series.
Wario, having been kicked out of Mario's castle in his first appearance, decides, in his eternal greed, to search for a statue stolen by the nefarious Captain Syrup and the Black Sugar Gang. This would normally involve questing for hidden treasures and collecting as many coins as he can possibly amass along the way.
Here, however, Wario decides this isn't worth his time and proceeds as quickly as possible towards the final confrontation — going so far as to skip entire levels and otherwise make a mockery of the game engine.
This run is a 02:11.61 improvement over the previous movie through better optimization.

This movie is set to obsolete the seemingly shorter "game end glitch" branch, because the "glitch" in the latter has been proven to be an emulator bug.
Published on 12/22/2014

Banjo-Kazooie: Grunty's Revenge is an isometric platformer released by Rare in 2003. It is an "interquel" to the original two N64 games, taking place while Gruntilda is trapped under the boulder in Spiral Mountain. Klungo creates a Mecha-Grunty suit for Grunty's soul to control, and she kidnaps Kazooie, travelling back in time 20 years (somehow) to keep Banjo and Kazooie from ever meeting! Mumbo sends Banjo back in time as well (somehow) to rescue his friend and destroy Mecha-Grunty, with the help of Bottles's ancestor, Bozzeye.
The author collects the 50 Jiggies necessary to open the barrier to Winkybunion Tower and defeat Mecha-Grunty.

There is also an alternate Twitch stream featuring audio commentary by the author.
Published on 4/17/2021

Published on 3/3/2010

Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode and without using glitch warps in a little less than 25 minutes, even more impressive.
Upon completing his warpless run, Kriole decided to take another jab at this category, improving upon his earlier effort by 51 seconds.
However, if you would like to see the game beaten to a pulp in a mere quarter of this time, don't miss the any% run by klmz.

Note: While the player doesn't use glitch warps (neither by death nor by getting out-of-bounds using transform souls), he uses the normal warp rooms present in the castle.
Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.
Published on 3/13/2011

Nathan Graves is a vampire hunter trying to save his master, Morris, from the clutches of Dracula. Normally this would require collecting lots of different items as well as hours of leveling, but Cardboard proves collectible cards passé by gathering almost none of the cards required for spells and blazing through the game at warp speed without regard to levels or his own safety.
This movie is a 10.5 second improvement over the author's previous movie through various small & thorough optimizations.
For those interested in the areas of the game which this run skips, make sure to check out zggzdydp's run which achieves 100% map completion.
Published on 4/7/2008

Rather than being able to explore the world freely and sequence break to her heart's content, Samus is at the mercy of a computer's will. As a result this game is very linear with virtually no chance to collect items out of order.
Published on 2/25/2021

Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This TAS completes the game without using any glitches. There is another TAS of this game which uses a notable glitch to skip the second half of the game.

Note: To play the .bk2 file you need to configure your timezone to GMT-5 (US Eastern Time).
Published on 12/22/2016

Keitai Denjū Telefang (携帯電獣テレファング) is a series of video games produced by Natsume and published by Smilesoft. The games are monster-battling games, where the player contacts various creatures using a cell phone-like device called a D-Shot in order to get them to battle the foes he or she will encounter. The name of the series derives from Keitai, which is Japanese for "cell phone," since phoning creatures is an integral part of the game, and "fang," to symbolize the various beasts involved.
Passwords (phone numbers) can be used to obtain very strong Denjuu, but are not used in this run. There's also a way to beat this game insanely fast with the use of major glitches, like this other movie we have for this game does, but those aren't used in this run either.
Published on 1/22/2018

MrWint's Pokemon Crystal Glitchless TAS completes the Johto League including 8 badges and the Elite Four, then obtains the 8 Kanto badges before defeating Blue and Red for the final credits roll. This is done without any use of the typical memory corrupting glitches seen in Pokemon Gen 1 and 2 TASes.

The TAS instead uses luck manipulation to avoid encounters and spinning trainers, breeze through battles, and obtain Raikou as early as possible with optimal stats. Despite the run's length and complexity, console verification of the TAS was possible due to MrWint's own work emulating Crystal's Real Time Clock.
Published on 8/10/2019

Pokémon Gold and Silver form the second generation of Pokémon, after Pokémon Red and Blue. The main differences between the generations is that the game is now in full color, and that there are 251 Pokémon instead of 151.
CasualPokePlayer employs a staggering amount of luck manipulation and extremely careful routing (accomplished using the RouteTwo program) in order to improve upon the previous movie by 00:35.50 seconds. Only a few Pokémon are collected in this run, but all gym badges are acquired before defeating the protagonist of the previous generation of Pokémon games.

You can watch the complete run played back on console
Published on 8/3/2021

Published on 5/21/2020

Pokémon: Yellow Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the games can be completed in less than one minute of in-game time by save data corruption as shown by this run, and completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
In contrast, this run by TiKevin83 refrains from using any memory corrupting glitches and beats the game in a little over an hour and half. The Pokédoll trick is used to skip a dungeon in the game, but that is considered a minor developer oversight and does not corrupt the memory.

The author provided video commentary for this movie being played back on console that can be viewed here.
Published on 1/21/2021

Survival Kids is a game about a boy or girl who gets trapped on an island and tries to survive and escape. There are multiple endings in the game.
The author aims for the fastest ending: ED 1. It is 00:35.65 seconds faster than the cancelled submission by Aqfaq due to new tricks, shortcuts and overall better precision.
Published on 12/18/2010

The Legend of Zelda: Link's Awakening DX is an updated version of an older GB game which adds color, an additional dungeon, various other minor features, and a lot of bug fixes. Link, after rescuing Hyrule (again?), sets off on a journey and subsequently shipwrecks on the mysterious Koholint Island, which has been overtaken by evil monsters which he must defeat in order to find a way back home.

You can watch the complete run being played back on a console.
Published on 8/11/2019

Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to search the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and the Poltergust 3000, a ghost vacuum. Capturing ghosts and collecting keys helps you progress in your quest to find Mario.
The author, Malleoz, forgoes out-of-bounds glitches that are present in this movie and plays through the game in a regular way in record time.
The author also provides an alternate encode with commentary which can be viewed here.

This run plays the Hidden Mansion, a mode unlocked after beating the game once that increases the power of the Poltergust and allows skipping some cutscenes, to make the run more entertaining. We do not normally accept runs that start from dirty SRAM; see the rules for more details.
Published on 3/1/2016

In this final installment of the famous Phantasy Star series, the protagonist, while out on a routine assignment, uncovers evidence pointing to a sinister threat to the entire solar system. One thing leads to another and he and the rest of his party eventually find themselves fighting the root of all evil. Such a quest would normally take at least ten hours, but with copious amounts of luck manipulation, it can be reduced to just under an hour and a half.
This is an improvement of 01:04.9 minutes over the previous version by the same author.
Published on 5/15/2020

This game is considered to be extremely hard, especially for a speedrun. One hit equals death, and your character moves very slowly. Some quotes about this game:
Spacecow: Knowing how easy it is to die in this game, you certainly do cheat death an awful lot.
Frenom: I got the original of this game and I cant even make it to the next level without dying on Easiest.
daniayaw: This game is _impossible_ to beat without savestates..
The only things keeping Toki alive during this movie are the buggy hit detection and about two metric tonnes of luck.
Published on 6/4/2006

The gameplay of AD&D: Cloudy Mountain involves exploring a series of randomly generated mazes, searching for tools or arrows with which to progress on the overworld map, or to defeat monsters. The end goal is to reach Cloudy Mountain and recover the Crown of Kings from the fearsome winged dragons!
Winslinator uses two controllers and substantial luck manipulation to tear through the game's content while collecting the key, axe, and boat in the process.
If you're itching for more Advanced Dungeons & Dragons, we also have a run for this title's fastest completion.
Published on 7/22/2021

In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceship's crew. Instead of jumping, the player is able to control the direction of gravity, allowing Captain Viridian to flip between the floors and ceilings of the environment. The graphical style of the game is heavily influenced by the Commodore 64.
Masterjun improves the previous run by 2 minutes and 56.01 seconds, thanks to exploiting a glitch in the infamous Gravitron intermission, allowing one to skip directly to the end through the Gravitron. Please read the author's comments for more details.
This run avoids using glitches that require pressing the Escape key. There is also a run that uses these glitches to beat the game even faster.
Published on 7/31/2019

Donkey Kong 64 is similar to Rareware's other Nintendo 64 platformer series, Banjo-Kazooie, but stars Donkey Kong and his friends from the Donkey Kong Country games. Several new features have been added to the game, like 3D graphics and the ability to change between different characters with different weapons and abilities.
The "no levels early" category restricts the player from utilizing glitches to enter levels or lobbies (level hubs) earlier than intended, but does not restrict the player from using glitches everywhere else. Thus this category allows for a highly-glitched run where most of the game is still played rather than skipped.
theballaam96 breaks nearly every facet of this game in the name of speed. Level geometry is casually ignored, a mockery is made of physics, and even the main menu is abused to achieve invincibility. The author's submission notes are very detailed and outline the many exploits used to blaze through this category in record time.

Audio commentary for this run can be found here.
Published on 8/28/2021

Glover is an animated cartoon-like glove (go figure), complete with only 4 digits. With a ball he can transform into several different forms, and he must complete puzzles and navigate dangerous terrain.
The author takes many shortcuts, specifically the kind that were not intended to be used. Read the author's submission for more information about the bugs used.
This movie is over 4 minutes faster than the author's previous movie.
Published on 9/21/2007

Published on 6/22/2012

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 22:15.68 minutes of improvements in gameplay over the previous TAS of its kind.
This movie contains a newer route and newer strategies which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as the Reverse Bottle Adventure or the Get Item Manipulation glitch. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encode of higher resolutions in the discussion thread.
Published on 7/9/2017

Published on 5/6/2021
Emulator Version:
Bizhawk 2.4.2

Arkanoid (1987) strongly resembles the arcade game Breakout (1976). In Arkanoid, the paddle is actually a spaceship, and the bricks are space walls. The goal of the game is to break through the space walls and defeat the villainous Doh in order to escape from the space labyrinth.
Chef Stef improves the previous TAS by 1 minute and 15.62 seconds, thanks to much better optimisation in many stages. Please read the author's comments for more details.
Watch this TAS being played back on a real console.
Published on 4/17/2019

Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 12 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In this run, feos, Alyosha, and Samsara improved upon the previous publication by 02:39.34 using many new tricks and glitches.
Published on 4/17/2016

Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
This run has two players and does not use warps.
As always, a bug on level 11 prevents player 2 from moving, so he gets a game over for that level. Player 1 plays level 11 alone and player 2 comes back for level 12. This is a bug in Battletoads itself.
Lobsterzelda improves the previous movie by 00:11.10 seconds.
You can watch this run being played back on a real console.
Published on 8/18/2020

Battletoads (1991) is a futuristic beat 'em up known for its graphics and extreme difficulty. The story is that the sexy Dark Queen who wants to rule the universe has kidnapped Princess Angelica and a toad named Pimple. Two other toads, Rash and Zitz, attempt to rescue them and defeat the Dark Queen.
Maybe you thought Battletoads was a game full of amphibians, but it is actually full of bugs. Those beta testers really should have spent a little more time on this game...
In this run, Lobsterzelda improves the previous movie by 4.13 seconds, thanks to better optimisation and recently found tricks. Please read the author's comments for more details.
To see the game broken even further with the use of memory corruption, watch this run.
You can watch this run being played back on a real console.
Published on 8/25/2020

Jason's pet frog escaped and got into some radioactive material underground. Naturally, there's a tank handy and Jason's first reaction is to go after his frog.
BrotherMojo improves the previous movie by 02:43.86 using better routes and more glitches. More information in Submission notes
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Published on 1/18/2013

Deadly Towers is an annoying enough game to play, let alone make a TAS of, but the author manages a final time almost 3.5 minutes faster than the previous version. This improvement is mainly from buying orange scrolls, which are used to teleport from the top of each tower back down to the Holy Flame. Check the author's comments for more detailed information.
This game suffers from sprite overload very frequently.
Published on 3/17/2006
A/V files:
A/V file via Mirror
Emulator Version:
FCEU0.98

This is a non-glitched run of Dragon Warrior 3, now under 2 hours long.
This game is known in the TAS world as being a pain to play due to the RNG (random number generator) being much harder to manipulate than most other games. As a result, seemingly random actions throughout the game are actually intentional manipulation of the RNG to ensure favourable outcomes, such as avoiding monsters or good battle outcomes.
To give you an idea of how surprising this time is to most players, the previous run is about 24 minutes longer than this one. Even before that, any run that was under 3 hours long was deemed to be very difficult to perform.
Published on 7/31/2007

EarthBound Beginnings is the first game in the Mother/EarthBound series, known simply as Mother in Japan. It was localized for a 1990 US release, but wasn't released outside Japan until 2015. During that time, the original localized title, "EarthBound", was used for the English release of Mother 2.
Long referred to as "EarthBound Zero" by fans, the game was finally given an official title for its Wii U eShop release.
This movie is done on the US prototype, which does not have the "bread crumbs" glitch used in our other movie of the game. It does, however, have a run button, which means this movie may seem faster at times, even though it's a lot longer.

You can watch the complete run being played back on a console.
Published on 6/17/2009

The original Final Fantasy follows four heroes who are trying to restore the four orbs which have been contaminated and ultimately defeat Chaos.
Unfortunately only one of the warriors is actually a hero; the rest are sissies who die early on during the quests. Strange as this may sound, much time is saved by doing so since fewer commands need to be entered every time the player runs from a random encounter.
On TASVideos, perfect runs are continually improved, often through very unexpected changes. This run by TheAxeMan improves the old TAS by 00:09.10 seconds by getting lower stats and spending more time at inns and item shops.
For those who think they have a better sense of humor than the author, he has provided Python scripts which allow you to recreate the entire run with your own choices for character names substituted for his. Available as a Windows standalone program or as source.

The downloadable videos and the YouTube stream contain soft subtitles with commentary from TheAxeMan.
Published on 7/20/2012

Kirby's Adventure is a colorful game that's very long for a NES game. Normal gameplay forbids the UFO from being taken from level to level, but using a bug discovered by kirbymuncher, TASeditor manages to keep the UFO, and blazes through much of the game using it. The speed with which he defeats midbosses and bosses is often very surprising.
This TAS of Kirby's Adventure is an improvement of 02:19.65 over JXQ's run.
To see the game completed even faster, see this run, which uses an unusual glitch involving the Stone ability and water to activate the credits early.
Published on 9/25/2016

On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.
Published on 3/14/2020

Might and Magic Book One: The Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early '90s.
This movie uses the Japanese version of the game, which doesn't have the item glitch that allows you to skip most of the game.
katsuster improves on their previous run of the game by 04:37.78 minutes by using the Magic Boost Fountain for free transportation magic, and more optimized key inputs including sub-frame inputs for skipping messages.
Published on 12/21/2021
Game:
Might and Magic

Genres:
RPG
Emulator Version:
BizHawk 2.6.3

This movie is different from the other Rygar movie in that it plays all levels and doesn't use any glitch to warp from a boss battle to another.
Aside from that limitation, this movie makes full use of all the bugs and glitches in the game which can be used to speed up the run. If you are wondering what really is going on in this movie, see the Rygar Tricks page for some info about the tricks used.
This is a 4 minutes and 43.38 seconds improvement to the previous movie.
Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.
Published on 5/17/2008

Street Fighter 2010, completely unrelated to the fighting game series, is a unique game to say the least. The player must go through a series of levels, collecting enough powerups to warp from one to the next.
To progress as quickly as possible, proper planning of which enemies to target and what order to target them in is imperative. As this planning is evident here, this run by nesrocks is all the more impressive. Even one who is not familiar with the game should find this run very beautiful and a lot of fun to watch.
Published on 7/4/2005

Super Mario Bros 3 completed fast ― without using the magic whistles.
Although this movie doesn't use the magic whistles, it does skip stages, and actually skips them quite a lot, with the aid of various items such as the hammers.
This is an improvement of about 44.5 seconds over the previous movie.

All encodes of this run come with the author's lengthy commentary. Author's vocal commentary during the run's video can be watched on Twitch.
Published on 12/21/2015

Ever since Morimoto published his legendary movie in mid-2003, the players at TASVideos have repeatedly made it faster and faster and even faster! Of course, there doesn't ever seem to be a stop for when it is fastest.
This movie is 00:00.60 seconds faster than the previous movie. Most of the improvement comes from Bowser's Castle, where the authors didn't have to lose time in order to get a favourable Bowser pattern. For more details, see the run's comments.
You can see this run played on an NES right here.

The encodes feature commentary as soft subtitles.
Published on 3/16/2019

Created by a Japanese comedian who hated video games, this game was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour and fight a "final boss" with over 1 million hit-points. Although this isn't true, the game makes no sense, which is why it is so hard to beat.
In this run, illayaya completes the game without using the "scrolling glitch", the only major timesaver in the game. We also have a run demonstrating that glitch.
Published on 4/13/2013

Wizards & Warriors is a famous platform game with quirky physics where a mere bird can make a heavy iron-clad knight bounce several feet into the air.
This is a full completion of the game. We also have a run that beats the game as fast as possible using the "reuse levels" glitch.
This TAS is around 92 seconds faster than the previous version by Walker Boh due to better luck manipulation and new minor glitches.
This movie has an Atlas Map encode of the Castle Exterior stage, which shows the standard encode overlaid on a zoomed out map.

Watch this run being played back on a real console.
Published on 7/29/2007

Here is a warpless run of Zelda II: The Adventure of Link (1988), which introduced RPG elements and a side-scrolling view instead the traditional Zelda overhead view. An evil magician has cast a sleep spell on Princess Zelda. Link must place 6 crystals in palaces throughout Hyrule in order to release the binding force that protects the Triforce of Courage hidden in the Great Palace.
This movie is an improvement of 00:09.32 seconds compared to the previous run. Most of the new time saved is from getting almost impossible fairy spawns at overworld traps. Please read the authors' comments for details.
This movie avoids using the extremely gamebreaking hyperspeed and scroll-lock glitches seen in the warp glitch branch. This movie also avoids all of the minorly gamebreaking wrong warps in order to significantly increase the technical skill required to create the movie; we also have a movie which does use these "glitched warps," which allows a rather different route through the game.
This movie was a part of a two-hour Zelda II TAS showcase with audio commentary by Arc, Inzult, Jackimus, Mithical9, and Feasel.

You can watch the complete run being played back on a console.
Published on 11/8/2016

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Arc and Inzult improve the previous movie by 3 minutes and 39.71 seconds, thanks to a newly discovered glitch. Read the authors' comments for details. For a "warpless" run, see [3254]NES Zelda II: The Adventure of Link "warpless" by Arc, FatRatKnight, Inzult, Rising Tempest in 45:26.04. For a run that abuses the warp glitch, see [4234]NES Zelda II: The Adventure of Link "warp glitch" by TASeditor, Arc, Inzult, EZGames69 in 05:31.89.

You can watch the complete run being played back on a console.
Published on 12/29/2020

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
Instead of aiming purely for speed, Arc and Inzult take a more comfortable journey through Hyrule in this movie, collecting every item, visiting every palace, and more along the way. Don't confuse "comfortable" with "slow" however, as the authors' extensive understanding of the game (seriously, check out the submission notes!) helps Link finish his quest at top speed.
If you'd like to watch a movie focusing entirely on speed, check out the authors' any% run: [4367]NES Zelda II: The Adventure of Link by Arc, Inzult in 34:58.74

You can watch the complete run being played back on a console.
Published on 4/2/2021

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose manages to improve the previous run by 00:21.55 seconds due to better luck manipulation and movement technique.
A run that beats the game even faster through save data corruption is available here, and a 100% run covering the whole castle can be found here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 2/25/2014

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here.
Not satisfied with just going on a death spree to Dracula, Alucard decides to steal every single one of his father's heirlooms, while also killing his prized collection of monsters. Luckily he has the handy ability of phasing through walls whenever he needs to.
A run that beats the game through save data corruption is available here, along with one that avoids data corruption. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.
Due to the lengthy amount of time needed to obtain the best ending in the previous run, this run was deemed significantly more entertaining, and thus obsoletes it.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Author's commentary during the run's video can be watched on YouTube
Published on 8/10/2014

Castlevania: Symphony of the Night is the first installment of the Castlevania series on PSX. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
This run is played on a Replay save file (not newgame+ because neither experience nor items are carried over) using the Luck Mode command. Using Replay allows the player to skip most cutscenes and alters what the librarian can sell. Using Luck Mode lowers the player's base strength which, among other changes, ironically makes the run faster by enabling a route filled with kicking enemies that wouldn't be possible otherwise.
A run that beats the game through save data corruption is available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run that beats every boss, see this run. We also have a run of the Saturn version using Maria. We even have a run where Alucard avoids killing everything except Dracula.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 8/20/2014

This is the second in a series of seminal platformers for the PlayStation, with very similar gameplay to its predecessor.
This run by Chef Stef improves on the previous movie by 11:30.84 minutes. It finishes the game fast without abusing any major glitches. There is also a run that uses this glitch and completes the game even faster.
Published on 12/27/2017

Crash Bandicoot 2: Cortex Strikes Back is the second game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the other two games in the series.
This run from SuPeRbOoMfAn collects all Crystals and Gems from 27 levels and defeats all five bosses before destorying the Cortex Vortex with N. Brio's help as fast as possible without abusing any major glitches.
Published on 9/6/2021

Crash Bandicoot: Warped is the third game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the first two games in the series.
This run from The8bitbeast plays through all 25 levels and defeats all five bosses of the game as fast as possible, avoiding the use of both the item glitch and gate clip while taking advantage of zip-zagging.
We recommend reading the author's comments for information about this run.
There is also a "item glitch, gate skip" run which completes the game as fast as possible using both glitches not used in this run.
Published on 8/13/2017

Crash Bandicoot: Warped is the third game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the first two games in the series.
We recommend reading the author's comments for information about this run.

There is also an alternate YouTube stream featuring audio commentary by the author.
Published on 12/25/2017

Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.

There is also an alternate YouTube stream featuring audio commentary by the author which also features a detailed overlay.
Published on 8/1/2020

Disney's 102 Dalmatians: Puppies To The Rescue is a video game loosely based on the live action movie 102 Dalmatians. It follows the perspective of Domino and Oddball, who find out their family has been captured whilst they were out in the park. It is up to them to rescue them and defeat Cruella de Vil.
Avouca and Custom defeat Cruella in record time.
Published on 8/8/2019

In true platformer-sequel style, Spyro the Dragon's vacation is interrupted by a dinosaur-riding sorcerer by the name of Ripto invading the world of Avalar, who naturally needs to be stopped. Since vacation is the paramount concern of Spyro, this is naturally done as quickly as possible without any concern for the well-being of Avalar.
This run aims to beat the game as fast as possible while collecting 14 talismans (the minimum normally necessary to be able to fight Ripto). We also have a run that beats the game even faster by bypassing these items.
The author has also done a run for the first Spyro game.

A sound plugin with less-than-perfect sound reproduction (in particular during cutscenes like the ending cinematic, which are largely silent) is necessary for the run to sync; do not be alarmed if this affects your enjoyment of the movie.
Published on 5/16/2010

Wild Arms is a Western-themed role-playing video game developed by Japanese company Media.Vision. Originally released in Japan in 1996 for the PlayStation, it was later translated and released in North America in 1997 and Europe in 1998 by Sony Computer Entertainment. It is noteworthy for being one of the first role-playing video games on the PlayStation, as well as one of the few to feature a Western American setting and motif. The game features 2D computer graphics for normal gameplay, while battle sequences are rendered in 3D.
Taking place in the fantasy world of Filgaia, Wild Arms follows the adventures of a band of miscreants and adventurers called Dream Chasers who scour the world in search of excitement and fortune. The player assumes control of a young boy named Rudy who has the ability to operate powerful weapons called Ancient Relic Machines (ARMs), forbidden remnants of a lost age that resemble firearms. Along with his companions Jack and Cecilia, the group must use their respective skills to navigate through the vast wastelands and dungeons of Filgaia and prevent an otherworldly threat from reviving their lost leader and destroying the world.
While this movie played by lapogne36 features a lot of heavy glitches, it still avoids the arbitrary code execution techniques that could have made the movie way shorter, but probably less entertaining as a whole.
Published on 7/29/2018

Mole Mania, known as Moguranya (モグラ~ニャ) in Japan, is an action puzzle game. The main character is a mole named Muddy Mole, whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go to Jinbe Land and save his family. In the game, the player will solve puzzles by moving a black ball to a gate. However, there are many obstacles and enemies in the way. Therefore the player will dig into ground to find ways around them.
This run aims to beat all levels as fast as possible without using surrender. To accomplish this, the author, Ryuto, uses a warp glitch to skip many rooms. As always, please see the author's notes for more details.
There is also a run by the same author that skips several levels.
Published on 4/17/2011

You control Varik, who fell down into the ruins when Alexis chased him down and accidentally blew a hole in the ground. Now it's up to you to get Varik back out, with no shortage of monsters along the way. You're not alone - There are many others who have also fallen, and are willing to sell items that may help you.
The game is in a top-down view, monsters move about in real time, and the game certainly has RPG elements in that you level up from defeating these monsters. You have three stats that increase separately from level, gaining strength by physically attacking, knowledge by hitting with attack spells, and magic endurance by being hit with magic. The controls are difficult to figure out, with one aspect being the same button that brings up your shield will also attack if you're standing in front of a monster, but once you figure it out, it's not that bad. To reach the end, you travel through over 40 zones, each bearing their various challenges with monsters or traps, and the occasional puzzle.

The movie file and downloadable encodes have subtitles with author's commentary.
Published on 5/2/2015
Game:
Brandish

Genres:
RPG
Emulator Version:
lsnes delta18 epsilon2

From the opposite side of the usual formula of breaking a game to reach the credits as fast as possible, Saturn finishes Chrono Trigger in a single pass while trying to get as much done as possible without glitching the game out and spending too much time grinding. Consequently this video actually looks like an otherwise normal playthrough by an extremely skilled player.
This run aims for maximal completion within reasonable constraints that don't sacrifice entertainment too much. This includes:
  • All forms of Spekkio except the highest level (Pink Nu) are defeated
  • All Tabs (stat upgrade items) that do not respawn are collected
  • All characters' Techs are learned
  • All the sidequests mentioned by Gaspar are completed (to the point he no longer mentions them)
  • At least 1 of every equipable item is collected
It isn't technically possible to do everything possible in Chrono Trigger without New Game+ and resetting a few times, but this run aims to get most of it done.
Some very heavy experience grinding occurs between 2:16:45 and 2:26:18. Viewers may wish to skip through this segment of the video.
Published on 3/16/2013

Chrono Trigger is one of the most dearly loved games from the SNES library. In it, you play as Crono and set off on a journey through time to save the world from the villainous Lavos.
The game can be ripped apart in a matter of minutes through advanced save corruption techniques, but in this movie the author forgoes this exploit in order to play through more of the game, and does so in barely more than half the time of the last run in the same category. Don't expect this run-through to follow a coherent narrative any time soon, though — it still skips quite a lot of content.
Published on 5/11/2014

Trying to strike a compromise with peace activists, the guy who destroys the world bare-chested has been ordered to stop an alien invasion while taking as few lives as possible. As such, this run completes Contra III: The Alien Wars while only destroying enemies and obstacles if they prevent advancement. This requires much more careful dodging than the other run that avoids the warp glitch does.
Our hero takes the dodging one step further by adding the limitation that he cannot shoot enemy projectiles. However, frustrated by the lack of carnage and by the political pressure, our hero lets off steam sometimes by shooting the scenery and doing entertaining dances and poses.
This run improves the previous publication by 00:25.41 seconds.
Published on 8/12/2013

The guy who has infinite supply of ammo and destroys worlds bare-chested is back again! And this time he has a shirt and a friend with him.
This very colorful movie by Mr_K and EZGames69 plays through the game with both characters at the same time (which is far from trivial to do), and 26.28 seconds faster than the previous run, thanks to better optimisation.
For a movie that completes the game even faster using a warping glitch, see this run.
Published on 12/26/2020

This run of Donkey Kong Country aims for 101% completion.
The author of this run discovered several new time-saving techniques. Some of them are small enough to go unnoticed, and others are jawdroppingly huge. The total improvement over the previous run is a tremendous 6 minutes 6.93 seconds this time around.
The in-game time of this run is about 33 minutes 10 seconds. For a detailed analysis of new techniques as well as comments about individual levels, read the author's comments.
If you desire more rolling primates, we recommend watching the any% movie.

The author, Tompa, also provided audio commentary of his TAS along with Pichi, which is available right here.
Published on 6/6/2017

Hagane: The Final Conflict is a 1994 action-platform video game developed by CAProduction and published by Red Entertainment and Hudson for the Super Nintendo Entertainment System. The player takes on the role of a ninja cyborg named Hagane on his path to take revenge on an opposing ninja faction. The game combines traditional Japanese ninja and samurai aesthetics with a futuristic setting. The player has a wide variety of weapons, moves, and attacks at their disposal to defeat enemies and progress through the game.
In this run, Sniq beats the previous movie from Tiger- and Heisanevilgenius by 00:57.02 seconds. Record time was achieved through better general optimization, new boss fighting techniques, and some minor tricks.
Published on 8/11/2018
Game:
Hagane

Genres:
Action
Platform
Emulator Version:
lsnes-rr2-beta23

Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.
The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.
For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.
Published on 4/6/2005

Lufia 2 is an adventure RPG prequel to Lufia 1. In this installment, Maxim and his cohorts set out to take down the evil Sinistrals.
The game sports a large amount of puzzles, yet a shockingly low amount of battles. Using RNG manipulation, this movie illustrates how to avoid many unimportant skirmishes so as to cut down on wasted time. This manipulation is also used to get more favorable item drops throughout the whole run.
Note that the (U) version of this ROM contains some graphical glitches. You can read more about these in the submission text.
Published on 2/7/2007

Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the SNES. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares.
The story goes as follows: On the night before Porky Pig's vacation starts, he goes to bed. Asleep, he starts having nightmares where he meets various scary characters. In order to wake up, he must travel through all of the levels in the game.
Challenger, using various tricks, runs through all the levels in record time.
Published on 9/11/2016

Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.
Published on 8/25/2011

Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.
Published on 2/7/2013

This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.
Published on 3/26/2020

Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX chip, which allows for many cool special effects that are otherwise impossible on the SNES.
This movie by Carl Sagan (no, not that Carl Sagan) is fast-paced, action-packed, and full of entertaining tricks and maneuvers. In other words, the very essence we tool-assisted speedrun makers enjoy. It also improves the previous run of this game by over 5 minutes. For more details, we recommend reading the author's comments; there's a lot more to this movie than meets the eye.
This run forgoes using the null egg glitch to finish the game within minutes and instead plays through the regular levels. To see the null egg glitch in action, check out the any% run by Masterjun. For more Yoshi's Island action, check out our 100% run.
Published on 10/13/2011

Super Mario World 2: Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. From a technical standpoint, the game is very exceptional on the SNES due to its use of the SuperFX² coprocessor. The chip allows for many cool special effects that are otherwise impossible on the SNES.
This is a 100% completion of the game. It plays through all the levels and collects every item that contributes to end-of-level score: 5 flowers, 20 red coins, and 30 stars. By getting 100% completion in each stage, six extra stages are also unlocked. These are played at the end of the run, again with 100% scores.
The authors of the run have spent over three years working on this run, showing off plenty of egg juggling, precise shots, and other incredible antics. This run does not use certain glitches present in the other runs of the game (an any% run and a warp glitch run), but there should still be plenty to surprise you. Reading the authors' lengthy comments is recommended.

Note: The many graphical issues are a result of inaccurate emulation.
Published on 2/19/2013

At the end of Metroid II: Return of Samus, there is but one Metroid left in the universe. Bad things happen, and Samus Aran must once again head for Planet Zebes to battle Mother Brain, Ridley, and the Space Pirates. (And a few other bosses too.)
This movie improves on both prior low% runs (one that collects the Ice Beam and one that collects the Speed Booster) by collecting the Speed Booster and using various Shinespark-related glitches to render the Gravity Suit unnecessary, pushing the total required number of items from 14 down to 13. The author's comments are very detailed, and well worth a read if you're curious about just how everything was done.
There are a number of other routes that can be taken while still getting 13 items, but all of those routes require a specific glitch when fighting Draygon which gives you a non-infinite but arbitrarily large amount of ammunition; the item route in this movie does not permit the use of this glitch. If you would like to see this glitch, it is featured in the following (now-obsoleted) iteration of the any% run.
Published on 12/2/2016

Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
This run not only beats the previous any% but also obsoletes the previous reverse boss order TAS due to similar routes. This is an improvement of 1:40.95 over the predecessor movie. As well as an improvement over the reverse boss order TAS by 10:40.51.
Sniq makes short work of Mother Brain and her space pirates, largely due to a major route change. Please read the author's submission notes for more information.

Every second encode link leads to a version where all graphics have been fixed.
Published on 3/20/2018

In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page. Be sure to check it, as well as the author's comments, for more information on the improvements. This is an improvement of 6:28.70 over the predecessor movie.
If you prefer to watch the fastest completion without getting all the items and without any large skip glitches, check out Super Metroid in 35:58 by Sniq.

Every second encode link leads to a version where all graphics have been fixed.
Published on 8/1/2019

Full completion of The Legend of Zelda: A Link to the Past.
Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.
This run features an improvement of a little over 4 minutes.
Published on 4/6/2009

Trials of Mana is a RPG about your typical ragtag group of young adventurers that totally lack any survival instinct; at least that'd explain why they never bother to get any protective gear. Our three chosen champions of goodness are tasked with rescuing the eight elemental spirits from the clutches of evil and using their power to save the world. Though it turns out that nobody is able to count as we find in fact nine spirits...
Long referred to as "Seiken Densetsu 3" by fans, the game was finally given an official title in June 2019.
We recommend reading the author's notes; they contain a lot of very good information.

The provided MP4s and YouTube stream feature subtitles, allowing those of us who don't speak Japanese to figure out what's going on.
Published on 12/22/2011

I Wanna Be The Boshy is a free, notoriously difficult 2D platform game created by Danish game developer Jesper "Solgryn" Erlandsen. It is a fangame of I Wanna Be the Guy with the title being a reference to it and many other fangames with similar titles.
I Wanna Be The Boshy is known for being extremely difficult often including unforeseeable traps, random chance, intentionally poor hitboxes and very hard platforming. Many elements such as bosses, playable characters and NPCs are tributes/parodies of popular video games, such as Super Mario, Kirby and Street Fighter while other elements are references to obscure games such as The Cheetahmen or originally made.

VOLUME WARNING: Please be aware of loud sounds such as spider at 1:12, 3:10, 12:18, 17:11, 21:59 and a stoat at 9:34.
Published on 9/21/2020


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