Tool-assisted movies (67)

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Published on 7/14/2015
Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
In this run, MKDasher beats the game fast using luck manipulation and a major glitch that loads the overworld map incorrectly, allowing him to venture outside the level boundaries. For more information, see the author's comments.

There is also an alternate YouTube stream featuring commentary by the author.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.

Published on 6/13/2015
The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest. In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.
The authors in this run also enter some of their own code, and don't really complete the game a second time either – yet somehow do. See the authors' notes for more details.

Published on 11/11/2020
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 64 of the 151 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech and skipping right to the high praise for his impressive stats.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.

Published on 5/29/2021
Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as shown by this run, and it can be completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.

Published on 5/14/2017
The Final Fantasy Legend, known in Japan as Makai Toushi SaGa, is a video game released for the Game Boy in December 1989 by Square Co. It is the first game in the SaGa series and the first in the series for the Game Boy.
However, rather than engaging on a long quest of epic proportions, the author decides to just kick in the Japanese edition of the game and breeze through it in about a minute, thanks of the stocked meat glitch.
This run improves the predecessor movie by 00:36.78 seconds with new glitches and menuing optimizations.

Published on 10/26/2020
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
…or at least, that's what normally is supposed to happen. Using subframe resets, and some other glitches, CasualPokePlayer shows a much faster way to reach the credits.

Published on 1/18/2022
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003.
The game follows Mario and Luigi and Bowser as they travel through Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta.
In this movie, Potato defeats all of the major bosses in the game in record time.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals from 45:22 onwards due to the glitches that are performed and it can become uncomfortable to watch. There is an alternative encode which attempts to make these visual glitches less intensive by disabling layers. https://www.youtube.com/watch?v=BVLId2OwPME

Published on 7/31/2023
Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003. It follows Mario and Luigi as they travel to Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta, who plans to use her voice to activate the Beanstar and have her wish to conquer the Mushroom Kingdom granted.
Potato, Migu, and Snodeca improve their previous run by around 49 seconds by using the European Spanish version of the game for its faster text boxes and using the "#1 Trousers" to save even more time. For more details on the strategies used, you can read the authors' notes.

Warning: Viewers who are photosensitive may want to skip parts of the run from 44:02 onwards as there are number of rapidly flashing visuals due to the glitches that are performed. There is an alternative encode that attempts to make these visual glitches less intensive by disabling layers.

Published on 8/29/2020
Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This improvement of nearly 22 minutes over the previous TAS is the result of thorough research and testing by the author. A new strategy allows ending the game with only 5 badges by corrupting the memory, allowing her to execute arbitrary code. This was possible due to a switch to the Japanese version, which has a larger character set to use for the PC Box payload. For more information, see the author's comments.
We also have a run that completes the entire game without major glitches.

Published on 12/29/2016
Mystery Mayhem is a Scooby-Doo game that appears to be based on the newer movies. Much of the game focuses on Shaggy and Scooby as they run from monsters, complete puzzles and find clues to solve each of the game's five mysteries.
Of course, all those little accomplishments mean a lot of high-fives are in order! This rapid high-fiving and switching partners happens to cause a speed glitch that allows jlun2 to skip large parts of rooms.

Published on 7/19/2017
Yu-Gi-Oh!: 7 Trials Of Glory World Championship 2005 is a card game released by Konami in 2005, based on the popular manga and anime series Yu-Gi-Oh!. The game follows the protagonist on his quest to become the World Champion of Duel Monsters.
In this run, GenericMadScientist decides to instead break all the rules, and beat the game by abusing a glitch in the card shop, which allows the player to complete the game in just under 40 seconds.
This run improves the predecessor movie by 00:00.27 seconds.

Published on 11/30/2023
Harry Potter and the Sorcerer's Stone is an adaptation of the book of the same name for the Game Boy Color. It retains most of the important points of the plot from the original book and turns it into a turn-based role-playing game where you can play various minigames, learn spells, make potions, and fight more creatures than Harry did in the book. There are also a number of items to collect such as the Famous Witches and Wizards Collector's Cards, which can be combined to produce certain powerful magical effects while in combat.
In this run, jlun2 and Sanqui decide to use a very dark form of magic, memory corruption, to skip most of the game and right to the credits. This is done through the usage of a Chocolate Frog at a certain point in the game and the careful management of a huge number of items, half of them being candy and desserts. By doing this, Harry never steps steps foot on the school grounds of Hogwarts and never learns about Lord Voldemort. For more information on how this was done, you can read the authors' notes.

Published on 4/18/2021
Keitai Denjū Telefang (携帯電獣テレファング) is a series of video games produced by Natsume and published by Smilesoft. The games are monster-battling games, where the player contacts various creatures using a cell phone-like device called a D-Shot in order to get them to battle the foes he or she will encounter. The name of the series derives from Keitai, which is Japanese for "cell phone," since phoning creatures is an integral part of the game, and "fang," to symbolize the various beasts involved.
jlun2, MisterChess and CasualPokePlayer improve the previous movie by 1 minute and 56.52 seconds, thanks to a game breaking glitch that triggers the credits really early. Please read the authors' comments for more details. Of note the previous publication relied on an emulator bug for it to work, whereas this one has been console-verified and a video of it can be viewed right here.

Published on 6/5/2021
Pokémon: Gold, Silver and Crystal from the second generation of Pokémon, after Red Version and Blue Version. New features include full color, a new region called Johto, and 100 all new Pokémon.
In this run, CasualPokePlayer improves on the previous movie by exploiting a point in Gold. For more information, see the author's comments.
Watch this run being played back on a real console.

Published on 4/1/2017
The current Pokémon: Yellow Version speed record uses heavy glitches that allow the player to catalog every Pokémon in slightly over a minute. Is there any way to get more ridiculous than that? Yes! In this run, using nothing but the Game Boy buttons and tool-assisted precision, the game is made to run an arbitrary program which greatly expands the game and shows off cool stuff from elsewhere too. For details on how this was achieved, see the author's comments.
This movie improves upon the predecessor by using a payload which builds upon the environment in the game highlighting new areas, new Pokémon, and shows off a lot more that can be done with arbitrary code execution than displaying the digits of Pi and some minor animation. For more runs that involve arbitrary code execution, see our published list of movies which execute arbitrary code as well as discussion in our forum.
This video includes segments from some terrific games, including Pokémon Yellow, Gold, and Crystal, as well as from Super Mario Bros. Deluxe, Tetris, and The Legend of Zelda: Link's Awakening DX. Please check those games out.
This video includes music samples from The Orange Box soundtrack. If you've enjoyed what you've heard, you can purchase The Orange Box soundtrack from Amazon or Apple Music.
This video includes a clip from SpongeBob SquarePants (season two), which can be purchased in its entirety from Amazon or iTunes.


Published on 9/23/2020
Phantasy Star II, released in 1989, introduces us to the anti-utopian world of Mota, now dominated by the Mother Brain computer. Rolf, a government agent, is assigned the task of finding out why Mother Brain is malfunctioning, and yet his role in the destiny of Algo is far, far greater than anyone could imagine. Anyone, save one lone Esper. As the genetic construct Nei, the soldier Rudo, and others join him, can he topple the tyranny of Mother Brain and free Algo from an unholy evil?
Rolf and his friends, tired of all the violence they've seen, decide to take a pacifist route to save the Algol system with zero bloodshed. This run improves the author's previous run by 00:13.32 seconds by saving a trip to the armor shop and instead injecting the Carbonsuit (the item that triggers the ending) into inventory at the storage building. For more details, see the author's notes. For more details on the main ideas behind the glitches in this run, read the older run's submission notes.

Published on 12/24/2018
Phantasy Star IV, released in Japan as Phantasy Star: The End of the Millennium, is a role-playing video game released for the Mega Drive/Genesis in Japan in 1993 and Europe and North America in 1995. It is the fourth and final game in the original Phantasy Star series, concluding the story of the Algol Star System. Phantasy Star IV kept many of the gameplay elements of the previous game, including turn-based battles, overhead exploration, and magic spells. It received mixed reviews upon its release, but has been subject to positive critical retrospectives.
In this movie, Jiseed exploits recently discovered complex glitches such as save warping, spawning a non-existent extra character, macro corruption, and others. Severe memory corruption allows to finish the game in record time by skipping several crucial parts of the plot. See the author's notes and the discussion thread for more information on the glitches.

Published on 8/6/2023
Ultimate Mortal Kombat Trilogy is a ROM hack of Ultimate Mortal Kombat 3 for the Sega Genesis that adds in every character and stage that was in the first three Mortal Kombat games. It also adds in characters, combos, sounds, and special moves that were in the original arcade versions but not in the console versions, along with some special romhack original goodies. However, care was not taken into balancing the game when adding all the characters. Some of them may have very distinct and noticeable advantages over many others.
For this demonstration, Lars_Hendrick chooses to play 2 player-controlled characters against 1 CPU-controlled character, using Chameleon and Woman Chameleon, and lets loose with all the wacky and game-shattering combos and specials the romhack has to offer. The result is something that has to be seen to be believed.

Published on 11/20/2022
To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes. You can also watch a version with voice commentary by BruceShankle here.
The authors improve the previous movie by 48 frames. This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.

Published on 1/26/2014
Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

Published on 11/7/2020
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.

Published on 10/13/2017
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH, feos & Koh1fds; they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. They took a glitch found in this TAS and exploited it even further, to the point where the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sending it right to the game ending.
This run conquers the predecessor movie by 00:00.85 seconds by using a more accurate core and a newly discovered void jump trick.

Watch a resync of this run being played back on a real console.

Published on 3/22/2012
Double Moon Densetsu (ダブルムーン伝説 Legend of the Double Moon) is a 1992 turn-based NES RPG. The author uses a complex memory corruption glitch to skip many events, slimming this normally long RPG down to under 20 minutes. Technical details about the glitches used are in the author's comments.

Published on 5/15/2023
Dragon Quest, also known as Dragon Warrior in its initial North American localization, is the first game in the Dragon Quest franchise and one of the first JRPG video games ever created, setting in stone many of the tropes that would define the genre. The story in the game is very simple: an unnamed hero is tasked by the king of Alefgard to rescue his daughter and defeat the Dragonlord, who is threatening the kingdom and has stolen the legendary Sphere of Light.
TaoTao in this run completes the game in less than seven minutes by utilizing a significant glitch in the Japanese version that corrupts the RAM, making the game think the Dragonlord was already defeated and the kingdom saved. For further details on how this was achieved, you can read the author's notes.

Published on 3/6/2016
The last in the original Dragon Warrior storyline, this one follows "the Hero", who is tasked with saving the world from the archfiend Baramos. After cobbling together a group of people to take with him, the Hero must travel the world to find a way to Baramos's lair.
Or at least, that was what was supposed to happen. Thanks to a glitch involving a party of dead characters, vaxherd manages to manipulate his inventory and warp list to not only have extremely rare pieces of equipment from nothing, but also warps directly to where Baramos is located in a fraction of the time it would take normally.
In addition to this, vaxherd also uses a glitch involving resets and character names to manipulate the RNG and encounter formula at certain points, thereby beating the previous run by over seven minutes.

The encodes feature commentary by the author as soft subtitles.

Published on 6/8/2021
The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil knight Garland, and then the real journey begins.
...or that was the intention, anyway. Instead, the heroes walk up and down a castle staircase 32 times in a row and the universe, mysteriously satisfied with their short journey, ends the game. The authors of this TAS improve on the predecessor movie by a whopping 05:21.77 minutes by avoiding the need for a boss fight entirely.

You can watch the complete run played back on console.

Published on 9/23/2021
Final Fantasy II is the original Japanese sequel to Final Fantasy. It is not to be confused with Final Fantasy IV for the SNES, which was renamed "Final Fantasy II" in North America.
The game introduces Chocobos and an activity-based progression system, in which the characters' statistics increase depending on how they are used or acquired.
This movie by naruko improves the previous movie by 02:53.50 minutes thanks to new routing. For more details, we recommend reading the author's comments.

There is also an alternate YouTube stream featuring Japanese commentary by the author.

Published on 9/24/2021
Final Fantasy III was the second of two Final Fantasy NES games to be released only in Japan, leading to the fourth game in the series being released to the rest of the world as Final Fantasy II. The game brings back the experience point system from the first game while changing up the character jobs formula by allowing the player to change a character's class mid-game as well as acquire new and advanced classes.
In this movie, the author, naruko, abuses a bug that causes character inventory to overflow, corrupting the game's memory and triggering the credits early.
This is an improvement of 00:29.22 seconds.

Published on 1/28/2024
Kaettekita! Gunjin Shougi: Nanya Sore!? (帰って来た!軍人将棋なんやそれ!?, lit. It's Back! Japanese Military Chess: What Is That!?) is a video game adaptation of the board game Gunjin Shougi, which plays more similarly to the Western board game Stratego than shougi itself.
Each player has a set of pieces that consist of various military ranks. The objective is to either capture the opponent's flag or take out all of the opponent's pieces. Both players can only see their own pieces until their pieces directly make contact. Once that happens, the pieces that make contact are revealed to both players, and the one with the higher rank wins and takes out the piece. There are also mines and missiles, some with nuclear warheads, that can respectively affect all but one rank or affect multiple spaces at once.
Here, TaoTao would rather not play any games of Gunjin Shougi and instead opts to exploit a DPCM bug that's also in Super Mario Bros. 3 to corrupt the system memory and skip straight to the credits and the special message given by the developers. You can read more information on how this exploit was done on this page.

The primary movie file for this publication mutes the game due to how the RAM was initialized by the emulator. The encodes for this tool-assisted speedrun were made with a movie file that has the RAM initialized with all zeros, allowing for the sound to be played.

Published on 2/1/2017
Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.
This movie saves 9 frames from its predecessor, thanks to better lag reduction due to interrupting movement.

Published on 5/21/2014
Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.
While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.
Watch this run on a real console (played back on the US version).

Published on 3/14/2020
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie improves the previous movie by a tremendous 2 minutes and 37.99 seconds, thanks to a new route and better optimisation. Please read the authors' comments for more details.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

The second set of encodes leads to a version where the graphics have been fixed.

Published on 8/4/2023
Saint Seiya: Ougon Densetsu (聖闘士星矢 黄金伝説), known in France as Les Chevaliers du Zodiaque: La Légende d'Or is an RPG based on the popular shounen anime series Saint Seiya. This title covers the Galactic wars, Silver saints as well as the Sanctuary sagas (although at the point the game was released, this particular saga was not published yet, and as such, the developers had to improvise a possible ending of it), and is the first official Saint Seiya video game that was ever released.
eien86 and TaoTao exploit a glitch in the character select screen, allowing them to skip 4 boss fights and reach the end of the Sanctuary arc in record time. Please read the authors' comments for more details.
Warning: This game contains scenes with flashing lights (notably during the fights) that are not suitable to those with photosensitivity issues.

Published on 3/31/2019
Shadowgate is a storybook game in which you wake up in front of a big castle and must make your way through it solving a variety of puzzles.
This run created by DrD2k9, Zekna & Randil is an improvement of 23 frames over the previous run of the game.

Published on 10/18/2016
The guy with an infinite supply of ammo and insatiable bloodlust is back! Known as Probotector II: Return of the Evil Forces in Europe, this game is, implicitly, Contra 2. Without the 2.
This movie is 00:27.02 seconds faster than the previous run due to a new trick that allows the final boss to be completely skipped in a blaze of glitchy glory. For more information, please read the submission comments.
We also have a run that uses two players, but forgoes the final level glitch.

Published on 1/13/2016
Super Mario Bros. 3 is a very famous and popular game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
Lord_Tom goes the same route as the this game end glitch run. However, he achieves total control of the game, pushing the run to a whole new level. He gives himself new powers, like the speed booster and the suit-swap, to name a few. Read the author's comments for more details.
This run was shown at Awesome Games Done Quick 2016 during the TAS block. You can see it here

Note: The official encodes for this run include commentary from the author. The second YouTube stream also features input display.

Published on 12/27/2021
Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
This run improves on the previous movie by 6 frames via exploiting a different bug in which very rapid input overwhelms the game's controller read routines, allowing the game to be completed directly from anywhere (in this case, the title screen). This was done on the Japanese version this time, which has certain functions in slightly different places in memory, allowing for an even faster completion.. Please read the author's comments for more details.

Published on 7/11/2014
While decidedly not the same game, the Super Mario Bros. games on the NES are similar enough in game mechanics and controls that all four of them can be played at once with the same input.
This second version of the quad-run utilizes the credits glitch found in the newest Super Mario Bros. 3 run. As such, the focus is now on finishing Super Mario Bros.: The Lost Levels as fast as possible, allowing Super Mario Bros. 3 to entertain while waiting for the other three games to progress. The run also features an ending that may surprise you.
If you like this movie, you may want to check out some other movies in which multiple games are played simultaneously with one controller.
This movie has been played back and verified on console during SGDQ 2016.

Published on 1/17/2024
SWAT: Special Weapons and Tactics is a role-playing game for the Famicom that was published by Toei Animation's video game division and released only in Japan. It takes the typical terrorist hostage situation American SWAT teams are dealing with in pop culture and turns it into a turn-based RPG. Battles can done by either doing head-on gunfights or sneak attacks that supposedly deal extra damage. The building the hostages are held in becomes the overworld, where rooms can be explored for clues on how to proceed, special items, and traps that have to be disarmed. The game is also rather quite buggy, with mechanics like critical sneak attack hits not working like they should.
For this run, TaoTao effectively skips the entire game by using subframe inputs to execute a game end glitch similar to the one used for Super Mario Bros. 3. A stack overflow is caused which then allows TaoTao to directly manipulate the memory and insert values to make the game skip immediately to the final results screen. For more details, you can read the author's notes here.

Published on 10/8/2013
Ninja Gaiden is a port of the popular NES game of the same name with upgraded graphics, different music and many gameplay differences.
In this TAS, Bernka and Rum utilize a game-breaking glitch involving corrupting the memory to warp to the end cutscene early.

Published on 3/9/2014
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.
A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 4/16/2010
This is the second in a series of seminal platformers for the PlayStation, with very similar gameplay to its predecessor.
A normal run of this game takes a rather long time to complete. However, by using a bug that corrupts the memory when jumping on top of an unbreakable box, the author gathers the crystals necessary to advance to the next set of stages unbelievably quickly, leaving only the bosses to make quick work of.

Note for viewers: The PSX emulator PCSX-RR is unable to play most sounds from this title. Thanks to the efforts in resyncing every second encode link leads to an audio restored version.

Published on 11/26/2023
Crash Bash is the first title not created by Naughty Dog, but by Eurocom Entertainment Software. It is also the last Sony-exclusive Crash title. It is the first Crash party game, with 28 mini-games and 8 playable characters from the Crash series, including newcomer Rilla Roo.
Aku Aku and Uka Uka are out to resolve their feud but are forbidden to battle each other directly so they have a contest with their teams instead. As Aku Aku only has Crash and Coco Bandicoot, Uka Uka graciously provides Tiny Tiger and Dingodile.
Instead of playing through the Adventure Mode, lazycurler exploits the game's save system and forces their way into the credits without playing a single mini-game.

Published on 10/1/2021
Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.

Published on 5/8/2023
Gnasty Gnorc is mad at the TV, since a reporter said he's not a threat and ugly. Because of that, he decided to trap all of the dragons in crystals. Only Spyro is spared, and he has to free them all.
Join wafflewizard1 as they tour the lands of each level, and showcase glitches otherwise unseen in a speedrun.

Published on 5/17/2023
Spyro: Year of the Dragon is the third installment in the Spyro series and the last Spyro game to be released for the PlayStation, in addition to being the last one created by its original creators.
Join jeremythompson and wafflewizard1 as they tour the lands of the Forgotten Realms, and showcase glitches otherwise unseen in a speedrun.

Published on 7/22/2015
Ys: The Vanished Omens is the first in a long series of role-playing games. Young swordsman Adol Christin has arrived in the town of Minea, only to find that a great evil is sweeping the land. He must seek out the six books of Ys and use the knowledge they contain to defeat the evil forces.
But after our hero visits a nearby shop, the shopkeeper decides he likes him and gives him his personal copies of all the books of Ys to complete his quest.
In this run, IzzyThePenguin improves upon the previous run by 21 frames by walking further down the screen, which makes going into the menu unnecessary.

Published on 3/19/2016
A spinoff of the Compati Hero Series, this side game lets you play dodgeball with all the characters from that.
This run by londonb415 utilizes extensive password glitches to warp to the credits in under a minute.

A second YouTube stream is available with an informative overlay that the author used while creating the run.
Game:
Battle Dodge Ball

Genres:
Sport
Emulator Replay:
lsnes rr2-β23

Published on 3/24/2018
You control Varik (Ares in the Japanese version, which this TAS is on), who fell down into the ruins when Alexis chased him down and accidentally blew a hole in the ground. Now it's up to you to get Varik (Ares) back out, with no shortage of monsters along the way. You're not alone - There are many others who have also fallen, and are willing to sell items that may help you.
The game is in a top-down view, monsters move about in real time, and the game certainly has RPG elements in that you level up from defeating these monsters. You have three stats that increase separately from level, gaining strength by physically attacking, knowledge by hitting with attack spells, and magic endurance by being hit with magic. The controls are difficult to figure out, with one aspect being the same button that brings up your shield will also attack if you're standing in front of a monster, but once you figure it out, it's not that bad. To reach the end, you travel through over 40 zones, each bearing their various challenges with monsters or traps, and the occasional puzzle.
Osse101 beats a normally lengthy game in just 11 minutes and 12.19 seconds, thanks to various glitches that are only possible on the Japanese version. Please read the submission comments for more details. We also have a run on the English version that does not contain these glitches.

Published on 10/3/2014
Dragon View is a side-scrolling role-playing video game released for the Super Nintendo Entertainment System in November 1994. Released in Japan as Super Drakkhen and otherwise known as Drakkhen II, it is meant to be a prequel to Drakkhen although it bears little resemblance to its predecessor. It uses the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view action role-playing game (RPG) hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated first person storyline, and its emphasis on player-driven undirected exploration.
In this run, Khaz makes the game realize how boring it really is, and has it jump straight to the credits roughly halfway through the intended story. A side effect of this particular glitch is the cutscene after the credits getting glitched out and having the main character walk in place, forever.
This run is an almost ten minute improvement on the previous run by the same author thanks to more rigorous optimization. More information on how that was achieved can be found in the submission notes.

Published on 2/28/2014
Final Fantasy IV, renamed to Final Fantasy II in North America, was a role-playing game that revolutionized the genre. It was the first Final Fantasy title to introduce the Active Time Battle system and one of the first RPGs to feature a complex, involving plot.
In this TAS, pirohiko blazes through the game in under two hours using a host of tricks, glitches, and battle strategies. We recommend reading the author's comments for more information on the route used.

A second YouTube stream is available with an informative overlay that the author used while creating the run.

Published on 12/5/2014
Final Fantasy VI (renamed to Final Fantasy III in North American publication) is arguably the most famous RPG on the SNES console.
This run, using the 1.0 version of the ROM, beats the game nearly an hour faster than the other run of FFVI on TASVideos by using a well-known glitch with Relm's sketch ability. This glitch allows partial overwriting of memory, allowing the use of items and spells that could not otherwise be used. For more details, we recommend reading the authors' detailed comments.

The primary downloadable (HQ) encode has the author's commentary as subtitles as well as the YouTube stream.

Published on 4/29/2017
Final Fantasy VI (renamed to Final Fantasy III in North American publication) is arguably the most famous RPG on the SNES console.
This run by Keylie, eddie, pirohiko and Kadmony improves on the previous movie by 08:21.29.
For more details, we recommend reading the authors' detailed comments.

The second YouTube stream cuts almost all the game overs out, only leaving the first and the last one.
Downloadable encodes have the authors' commentary as soft subtitles.

Published on 6/3/2014
Kirby Super Star is normally a fairly long game split into a bunch of minigames, as the following run at TASVideos shows. However, in the Japanese version of the game, a glitch can be exploited on ladders that allows the player to basically take over the game's inner workings.
This run first goes to The Great Cave Offensive, since it has the first ladder that can be reached from a clean save. For many more technical details, read the author's submission comments.

Published on 7/13/2015
Lufia 2 is an adventure RPG prequel to Lufia 1. In this installment, Maxim and his cohorts set out to take down the evil Sinistrals.
Normally, the game sports a large amount of puzzles, yet a shockingly low amount of battles. In this movie, however, Genisto uses 2 newly found glitches, explained in the submission text, which let anyone finish the game without even leaving the first room, improving the previous movie by almost 2 minutes.

Published on 7/20/2020
Shapeshifting dogs. Evil robots. Alchemy. Cheesy B movie references. These are all par for the course in Secret of Evermore, a very loose "sequel" to Secret of Mana. The story follows a boy that is thrust into a virtual world and finds himself with no immediate means to escape. As the boy travels, the geography changes to reflect certain eras of real-life history, adding a unique aspect to the game.
Or not, as r.bin executes arbitrary code to get to the similarly glitched ending in record time.

Published on 1/12/2014
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!
A technical explanation is available on the submission page.
This movie famously premiered via playback on a real Super Nintendo, at Awesome Games Done Quick 2014, as part of the first TASVideos presentation at a Games Done Quick event, which are hosted by SpeedDemosArchive.

This video has articles featured in reputable news sources:

Published on 7/4/2019
This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.

Published on 3/26/2020
This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.

Published on 5/24/2022
WARNING: This video includes flashing lights that may trigger epilepsy. The heaviest spots are at the 43:24, 53:02, 57:49, 1:16:19, 1:37:36, and 2:09:15 marks of this TAS.

Super Mario World is one of the most popular SNES games of all time. Its relevance in today's gaming culture cannot be understated. From its colorful graphics, to its smooth and satisfying controls, to its memorable soundtrack, and to its many MANY glitches.
Over the years, Super Mario World has had a wide range of exploits in order to do some crazy stuff. However, many of the glitches don't save any time in a speedrun. This TAS by IgorOliveira666 aims to showcase as many glitches and exploits in this game as possible, without worrying about speed. Some glitches are so intense that they crash the game, necessitating a restart of the console.

Published on 12/24/2014
This is a quick completion of Super Mario World 2: Yoshi's Island.
Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.
Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 01:19.27 over the previous movie.

Published on 4/26/2023
Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq and NobodyNada goes out of bounds to manipulate stray RAM data and force the ending sequence directly—within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup by switching to the European release. See the authors submission notes for more information.

Published on 12/30/2018
The Legend of Zelda: A Link to the Past is the third game of its series. It began development in 1988 as a NES title but was ultimately moved to the SNES, being released in Japan on 21 November 1991, exactly 1 year after the console. It set new standards for the system and was among the first games to use 1MB of memory. The game is widely regarded as one of the best video games, both of its era and of all time. A Link to the Past spawned two official manga, a Satellaview spinoff, a GBA port, a 3DS remake, a popular randomizer, and rereleases on the SNES Classic and Wii Virtual Console. Nearly 30 years later, it remains one of the most popular speedrun games.
fmp and Yuzuhara_3 complete the inventory of items and defeat Ganon in record time. For more details, please read the authors' comments.
The second set of encodes feature a minimap at the right side, showing the player's position on the map and the camera's position.

The author provided video commentary for this movie that can be seen here.

Published on 11/15/2019
Trials of Mana (Seiken Densetsu 3 in Japan) is an RPG about your typical ragtag group of young adventurers. They are tasked with rescuing the eight elemental spirits from the clutches of evil and using their power to save the world.
In this run, keylie and kadmony exploit a problem with the programming of screen transitions to warp to the ending in under 11 minutes. Details are in the authors' comments.
We also have a run that does not use this glitch.

Published on 9/20/2020
The sixth installment of the Ultima series. The game normally involves tracking down runes, navigating huge dungeons, engaging in combat, locating pirate treasure and questing to restore peace between humans and gargoyles.
CloudyShoe improves the previous TAS by 2 minutes and 45.23 seconds, thanks to refinements made to the original route. Please read the author's comments for more details.

Published on 1/24/2012
Ultimate Mortal Kombat 3 is one of the most diverse games of the series in terms of characters and play modes.
The authors take advantage of this and deliver an exceptional playaround movie. Bugs, easter eggs and impossible combos are shown off at a breathtaking pace. The movie features a mix of 1 and 2 player play for added variety.
This movie is longer than its predecessor by around 14 minutes, showing off more glitches. It also uses a cheat that enables pausing in order to show off even more glitches.


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