Tool-assisted movies (55)

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Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Aria of Sorrow. Everyone is trying to kill our hero Soma Cruz, since in the previous game he absorbed all of Dracula's attributes. Leave it to weird cults to try and bring about the end of the world by unleashing this power.
The game is so fully broken at this point that there really is no plot in this run. Or final boss. Or much of anything at all. Using movement optimizations and a new zip, this movie completes the game 00:19.34 seconds faster than its predecessor. More details about the glitches can be found in the author's comments.
Published on 2/6/2014

Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
In this run, MKDasher beats the game fast using luck manipulation and a major glitch that loads the overworld map incorrectly, allowing him to venture outside the level boundaries. For more information, see the author's comments.

There is also an alternate YouTube stream featuring commentary by the author.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.
Published on 7/14/2015

The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest. In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.
The authors in this run also enter some of their own code, and don't really complete the game a second time either – yet somehow do. See the authors' notes for more details.
Published on 6/13/2015

Little Master is a Japan only strategy RPG. Normally, it'd be a long and winding game.
This TAS makes it look like a walk in the park, albeit, a very large park.
Published on 11/26/2009

Ash reveals his dark side, using save corruption and direct memory manipulation to catch 64 of the 151 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech and skipping right to the high praise for his impressive stats.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.
Published on 11/11/2020

Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as shown by this run, and it can be completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
Published on 5/29/2021

Rolan's Curse is like a simplified version of the NES Legend of Zelda with slower gameplay and more restricted game world, resulting in a primitive hack-and-slash experience. Nevertheless, there exists an interesting storyline: The kingdom of Rolan has been invaded by the forces of some evil being called Barius. However, in this movie the final boss is never actually seen. Instead of meeting Barius face to face, the hero dies while defeating the first level boss. The game then decides to freak out and end right there, declaring the rest of the story unnecessary.
While this run appears to be slower than the previously published movie due to more accurate emulation, it is in fact faster by 00:00.37 seconds if emulation differences are not accounted for.
Published on 11/13/2016

This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.
This run improves the previous movie by 8 frames thanks to emulation accuracy.
Published on 7/21/2018

The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
... or at least, that's what normally is supposed to happen. Using subframe resets, and some other glitches, CasualPokePlayer shows a much faster way to reach the credits.
Published on 10/26/2020

Without warning, the forces of Blue Moon mount an assault on the nation of Orange Star. Only Orange Star's new advisor, in collaboration with Orange Star's commanding officers, can stop them and get to the truth behind this sinister plot.
At least, that's what they'd normally do if they weren't capable of just magically compelling their opponents to surrender at the sight of them.
Using a glitch in the design maps mode of the game, this run by Kiske and mtvf1 completes the game impossibly quickly by forcing opponents to yield, allowing instant wins in the campaign missions. The author also improves the previous run by 00:12.81 seconds through new tricks and better use of the "force surrender" glitch.
Published on 3/22/2014
Game:
Advance Wars

Genres:
Strategy
Emulator Version:
VBA-rerecording-svn421

The Castlevania: Aria of Sorrow main quest TAS has become even more glitched. Using an obscure out-of-room travel technique involving in-game saving and subsequent dying, klmz plows through the game with the confident pace of a cold-blooded killing machine in a little under seven minutes — a whole minute and 8.13 seconds faster than the previous movie by the same author!
We recommend reading the author's comments for more information on the death warp glitch and other time-saving techniques used to make this improvement happen.
If you would like to see more of the game, we also have a run that does not make use of major warp glitches, as well as a run that collects every soul in the game.
Published on 11/18/2018

Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This improvement of nearly 22 minutes over the previous TAS is the result of thorough research and testing by the author. A new strategy allows ending the game with only 5 badges by corrupting the memory, allowing her to execute arbitrary code. This was possible due to a switch to the Japanese version, which has a larger character set to use for the PC Box payload. For more information, see the author's comments.
We also have a run that completes the entire game without major glitches.
Published on 8/29/2020

Yu-Gi-Oh!: 7 Trials Of Glory World Championship 2005 is a card game released by Konami in 2005, based on the popular manga and anime series Yu-Gi-Oh!. The game follows the protagonist on his quest to become the World Champion of Duel Monsters.
In this run, GenericMadScientist decides to instead break all the rules, and beat the game by abusing a glitch in the card shop, which allows the player to complete the game in just under 40 seconds.
This run improves the predecessor movie by 00:00.27 seconds.
Published on 7/19/2017

Zook Man ZX4 (路克人ZX4) is a Game Boy Advance game by Vast Fame and the third known game in their Zook series. It is based loosely on the Rockman X games.
The game spans eight levels including an intro stage and a final boss rush. Several enemies are taken from Rockman X and Rockman 8, with the bosses being either recycled from previous Zook Hero games or being edits from other official Megaman games. The main character's design is based off of X.
This game was run as part of TASVideos' Dream Team Contest 6, and this TAS was built on a combination of multiple submissions of said contest - hence the high number of authors.
Published on 11/19/2017

Bomberman Quest is a GBC game that adds RPG elements to Bomberman typical gameplay, appearing similar to Legend of Zelda: Link's Awakening.
In this movie ThunderAxe31 abuses a glitch that allows to reach places that are not supposed to be accessible, skipping about half of the game.
Published on 7/6/2017

Pokémon Card GB2: GR-dan Sanjou! is the Japan-only sequel to Pokémon Trading Card Game. Team Great Rocket has stolen TCG Island's Pokémon cards and kidnapped the Club Masters, and you must travel to GR Island to put an end to their evil plans, by defeating them in Pokémon card duels.

You can watch the complete run being played back on a console.
Published on 3/4/2020

Pokémon: Gold, Silver and Crystal from the second generation of Pokémon, after Red Version and Blue Version. New features include full color, a new region called Johto, and 100 all new Pokémon.
In this run, CasualPokePlayer improves on the previous movie by exploiting a point in Gold. For more information, see the author's comments.
Watch this run being played back on a real console
Published on 6/5/2021

Pokémon Trading Card Game is the video game incarnation of the popular Pokémon Trading Card Game (Pokémon TCG). It features digital versions of the first three sets of real-life trading cards, along with exclusive cards that are not available outside of the game. Normal gameplay involves finding and battling other trainers and Masters, eventually becoming the Champion and earning the Legendary Cards.
However, gifvex instead decided to glitch out the first battle and confuse the game into reading deck contents as code. This allows gifvex to reach the game's credits in just under 3 minutes. For more information, see the authors' comments.
We also have a similarly short run of the sequel, Pokémon TCG2.

You can watch the complete run being played back on a console.
Published on 6/26/2020

Published on 2/15/2019

Gods is a game about someone who wants to become a god and gain immortality. This is a delicate and paradoxical issue, because temporal immortality can be bought at just about every shop in this game, but the hero still dies numerous times.
Another fun aspect is bomb-jumping, which allows both higher jumps and traveling vertically through walls. Almost the whole 2nd half of the game is skipped with this trick! However, it is not verified whether this trick will work on an actual console.
This is the author's latest version, improved by another 132 frames.
Published on 7/9/2011

Phantasy Star IV, released in Japan as Phantasy Star: The End of the Millennium, is a role-playing video game released for the Mega Drive/Genesis in Japan in 1993 and Europe and North America in 1995. It is the fourth and final game in the original Phantasy Star series, concluding the story of the Algol Star System. Phantasy Star IV kept many of the gameplay elements of the previous game, including turn-based battles, overhead exploration, and magic spells. It received mixed reviews upon its release, but has been subject to positive critical retrospectives.
In this movie, Jiseed exploits recently discovered complex glitches such as save warping, spawning a non-existent extra character, macro corruption, and others. Severe memory corruption allows to finish the game in record time by skipping several crucial parts of the plot. See the author's notes and the discussion thread for more information on the glitches.
Published on 12/24/2018

A typical streetfighting game which spawned the popular Streets of Rage trilogy. This game is rumored to have used the same engine as Golden Axe, which is why the A button summons magic (sort of) to damage all enemies on screen, instead of doing some sort of roundhouse, like almost all other beat'em ups.
Completed on the hardest difficulty.
Compared to the previous movie, this is over 10 minutes faster. Primarily due to the use of 2-players and a glitch that skips most of the last level.
Details can be found in the authors' comments.
See this run replayed on console.
Published on 2/19/2008

To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes.
This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.
Published on 12/16/2020

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.
Published on 11/7/2020

Battle Kid: Fortress of Peril may look old, but it's actually released in 2010. It's still possible to buy a new NES cartridge of this game online.
Mainly inspired by the PC game I Wanna Be the Guy, this game is classic platforming action, where anything can kill the player in one single hit. Actually... not anymore!
Published on 12/30/2019

Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH, feos & Koh1fds; they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. They took a glitch found in this TAS and exploited it even further, to the point where the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sending it right to the game ending.
This run conquers the predecessor movie by 00:00.85 seconds by using a more accurate core and a newly discovered void jump trick.

Watch a resync of this run being played back on a real console.
Published on 10/13/2017

In Cosmo Police: Galivan, the player takes the role of the last remaining member of the Cosmo Police. His comrades died while trying to free the planet Cynep from the evil roaming on it. Now the player is the last hope.
This game is a mix between a shooter and a platformer: the player walks through the caves, jumps over obstacles and shoots everything in sight. Well, at least if he has a weapon: at the beginning he is unarmed and can only kick or punch. He has to find pyramids which were dropped by his dead colleagues (also sometimes from killed aliens), which grant an armor piece, more life energy and a weapon. When the player finds a pyramid, the weapon gets upgraded for a limited amount of time.
However, biggyboy & usedpizza exploit a glitch performed in the "alien world" portion of the first stage, during the transition of the first elevator (read the submission comments as well as this post for more details). Therefore, they reach a time of just 3 minutes and 3 seconds, being 944 frames faster than AmaizumiUni in the previous run.
Published on 5/9/2016

Cross Fire is a 2D Platformer game, developed and published by Kyugo Boueki, which was released in Japan in 1990. It has gameplay somewhat reminiscent of the Contra series, as you control Eric the soldier on his quest to fight evil all over the world.
The player begins armed with grenades and their trusty fists, but soon receives a sub-machine gun to help mow down their enemies. Assisted by the world's most determined helicopter pilot, the game is completed in under 5 minutes.
This is an improvement of 01:17.72 minute compared to the predecessor movie.
Published on 3/3/2020

Final Fantasy III was the second of two Final Fantasy NES games to be released only in Japan, leading to the fourth game in the series being released to the rest of the world as Final Fantasy II. The game brings back the experience point system from the first game while changing up the character jobs formula by allowing the player to change a character's class mid-game as well as acquire new and advanced classes.
In this movie, the author, naruko, abuses a bug that causes character inventory to overflow, corrupting the game's memory and triggering the credits early.
This is an improvement of 00:29.22 seconds.
Published on 9/24/2021

Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.
This movie saves 9 frames from its predecessor, thanks to better lag reduction due to interrupting movement.
Published on 2/1/2017

In this game, also known as The NewZealand Story, you control a kiwi bird and rescue other kiwi birds trapped within the level. There are numerous warps, used to cut this game many minutes short of its expected completion time.
The ceiling and wall physics are very similar to Bubble Bobble, which means some of them can be passed through when you wouldn't expect it. In addition to this, there is a glitch that sends you through the floor, saving a lot of time in the final stages.

You can watch the complete run being played back on a console.
Published on 4/18/2021

Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.
While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.
Watch this run on a real console (played back on the US version)
Published on 5/21/2014

The guy with an infinite supply of ammo and insatiable bloodlust is back! Known as Probotector II: Return of the Evil Forces in Europe, this game is, implicitly, Contra 2. Without the 2.
This movie is 00:27.02 seconds faster than the previous run due to a new trick that allows the final boss to be completely skipped in a blaze of glitchy glory. For more information, please read the submission comments.
We also have a run that uses two players, but forgoes the final level glitch.
Published on 10/18/2016

Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
This run improves on the previous movie by 6 frames via exploiting a different bug in which very rapid input overwhelms the game's controller read routines, allowing the game to be completed directly from anywhere (in this case, the title screen). This was done on the Japanese version this time, which has certain functions in slightly different places in memory, allowing for an even faster completion.. Please read the author's comments for more details.
Published on 12/27/2021

While decidedly not the same game, the Super Mario Bros. games on the NES are similar enough in game mechanics and controls that all four of them can be played at once with the same input.
This second version of the quad-run utilizes the credits glitch found in the newest Super Mario Bros. 3 run. As such, the focus is now on finishing Super Mario Bros.: The Lost Levels as fast as possible, allowing Super Mario Bros. 3 to entertain while waiting for the other three games to progress. The run also features an ending that may surprise you.
If you like this movie, you may want to check out some other movies in which multiple games are played simultaneously with one controller.
This movie has been played back and verified on console during SGDQ 2016.
Published on 7/11/2014

In this game, you're an armor-clad knight with a big sword. You collect gems to bribe a red knight, kill evil beasts and rescue several "distressed damsels".
This movie, an improvement of 76 seconds over the previous, takes advantage of a glitch that allows you to re-enter the first map and substitute the last few levels with the first levels. There is also a slightly longer movie that does not use this trick.

Do you want to see more adventures of the iron-clad hero of this game, Kuros?
Read the Knights of the Old Coding online comic. It's hilarious.

Watch this run being played back on a real console.
Published on 9/10/2007

Ninja Gaiden is a port of the popular NES game of the same name with upgraded graphics, different music and many gameplay differences.
In this TAS, Bernka and Rum utilize a game-breaking glitch involving corrupting the memory to warp to the end cutscene early.
Published on 10/8/2013

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.
A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 3/9/2014

Ys: The Vanished Omens is the first in a long series of role-playing games. Young swordsman Adol Christin has arrived in the town of Minea, only to find that a great evil is sweeping the land. He must seek out the six books of Ys and use the knowledge they contain to defeat the evil forces.
But after our hero visits a nearby shop, the shopkeeper decides he likes him and gives him his personal copies of all the books of Ys to complete his quest.
In this run, IzzyThePenguin improves upon the previous run by 21 frames by walking further down the screen, which makes going into the menu unnecessary.
Published on 7/22/2015

Zool: Ninja of the "Nth" Dimension is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skills and a twin Zool. This "twin" imitates the original's motions a few seconds after he performs them.
The8bitbeast abuses a glitch to skip directly to the credits 02:48.45 minutes faster than in his previous run.
This run aims to end input as early as possible. The8bitbeast also created a movie that reaches the ending 2 frames faster by having 3 extra input frames.
Published on 4/28/2020

While Chrono Trigger (1995) usually takes days to complete, Crono decided he'd rather not have to sit through all the unnecessary stuff, like long cutscenes, unskippable boss fights and key plot events, so he did it in three minutes instead.
The 18-minute improvement comes from utilizing mid-frame resets which were recently implemented in lsnes.
Reading the authors' comments is a requirement if you want so much as a clue to what's going on.
Published on 5/25/2012

One of the best (and best known) shooters of the 16-bit era, Contra III: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.
Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.
This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.

Note: There is also a lossless encode available in the discussion thread.
Published on 6/14/2009

Dragon View is a side-scrolling role-playing video game released for the Super Nintendo Entertainment System in November 1994. Released in Japan as Super Drakkhen and otherwise known as Drakkhen II, it is meant to be a prequel to Drakkhen although it bears little resemblance to its predecessor. It uses the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view action role-playing game (RPG) hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated first person storyline, and its emphasis on player-driven undirected exploration.
In this run, Khaz makes the game realize how boring it really is, and has it jump straight to the credits roughly halfway through the intended story. A side effect of this particular glitch is the cutscene after the credits getting glitched out and having the main character walk in place, forever.
More information on how this was achieved can be found in the submission notes.
Published on 10/3/2014

EarthBound, also known as Mother 2, is a great RPG, designed by Shigesato Itoi in 1994-1995. It is best described as "random", but in a good way. The game has a great emphasis on humor; indeed, many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
Pirohiko improved the previous TAS by almost 5 minutes by resetting at precisely the right time to corrupt the SRAM and skip most of the game, including the credits.

The second YouTube encode includes a scrolling input display.
Published on 10/17/2013

Final Fantasy VI (renamed to Final Fantasy III in North-American publication) is arguably the most famous RPG on the SNES console.
This run by Keylie, eddie, pirohiko and Kadmony improves on the previous movie by 08:21.29.
For more details, we recommend reading the authors' detailed comments.

The second YouTube stream cuts almost all the game overs out, only leaving the first and the last one.
Downloadable encodes have the authors' commentary as soft subtitles.
Published on 4/29/2017

Kirby Super Star is normally a fairly long game split into a bunch of minigames, as the following run at TASVideos shows. However, in the Japanese version of the game, a glitch can be exploited on ladders that allows the player to basically take over the game's inner workings.
This run first goes to The Great Cave Offensive, since it has the first ladder that can be reached from a clean save. For many more technical details, read the author's submission comments.
Published on 6/3/2014

Lufia 2 is an adventure RPG prequel to Lufia 1. In this installment, Maxim and his cohorts set out to take down the evil Sinistrals.
Normally, the game sports a large amount of puzzles, yet a shockingly low amount of battles. In this movie, however, Genisto uses 2 newly found glitches, explained in the submission text, which let anyone finish the game without even leaving the first room, improving the previous movie by almost 2 minutes.
Published on 7/13/2015

This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.
Published on 7/4/2019

This is a quick completion of Super Mario World 2: Yoshi's Island.
Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.
Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 01:19.27 over the previous movie.
Published on 12/24/2014

Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq immediately goes out of bounds to manipulate stray RAM data and force the ending sequence directly—within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup. See the author's submission notes for more information.
Published on 8/18/2018

SNES Zelda completed in a very quick manner. The trick that is used to cut completion time by so much is holding left+up+right while entering a corridor or staircase, allowing Link to clip through the wall and walk out of bounds.
This movie is an astonishing minute faster than the preceding version thanks to a brand new glitch.
Published on 2/12/2019

Trials of Mana (Seiken Densetsu 3 in Japan) is an RPG about your typical ragtag group of young adventurers. They are tasked with rescuing the eight elemental spirits from the clutches of evil and using their power to save the world.
In this run, keylie and kadmony exploit a problem with the programming of screen transitions to warp to the ending in under 11 minutes. Details are in the authors' comments.
We also have a run that does not use this glitch.
Published on 11/15/2019

Wizardry V: Heart of the Maelstrom is an RPG from the well-known Wizardry series of games. Normally, these games are very long. However, in keeping with the TASVideos tradition of making long RPG runs short, this run reaches the ending in half a minute through extensive glitching of the save data. See the author's comments for more information.
In this run, pirohiko improves his previous glitched TAS by 00:39.83 seconds.
For more Wizardry runs, see the first game, the second game, and the third game.

If you want more information available when the run is playing, see the author's own encode with memory watch on YouTube.
Published on 7/18/2017

Anubis II (read: "Anubis, the Second") is a fast-paced platformer by Data Design Interactive, the creators of the infamous Ninjabread Man. The evil spirit Mumm'hotep has plunged Egypt into darkness, and Anubis II, the guardian of the tombs, sets out to stop him!
But it seems that this quest is much easier than it appears. After completely skipping going through the starting gate, Anubis decides to play a bunch of minigames. This somehow causes his quest to become completed. There was much rejoicing.
Published on 8/30/2014

Ikachan is a game created by Pixel during the development of Cave Story. You control a squid who needs to help the sea creatures who have been trapped in a cavern.
Fortunately, Ikachan befriends a magical Attack Star that allows him to just simply leave and abandon those losers.
Published on 5/1/2014


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