Tool-assisted movies (158)

From Wikipedia:
The player(s) takes control of the DC Comics character Superman, who must repair the bridge destroyed by Lex Luthor, capture Luthor and his criminal underlings, enter a phonebooth to turn back into Clark Kent, then return to the Daily Planet in the shortest amount of time. To slow Superman's progress, Kryptonite has been released by Luthor. If hit by Kryptonite, Superman loses his abilities to capture criminals and fly. To regain them, he must find and kiss Lois Lane.
However, jlun2 uses a pause demo glitch to warp to the end. That is all.
Published on 12/21/2012

Emulator Version:
BizHawk 1.2.0

Commander Keen 5: The Armageddon Machine (1991) is a part of the popular Commander Keen saga, developed by id Software. It is a direct continuation of the previous episode of Goodbye Galaxy, in which Commander Keen (Billy Blaze) has learned from the Oracle of Gnosticus IV that the evil Shikadi plan to blow up the galaxy with their doomsday device, the Omegamatic (It slices! It dices! It causes a 100,000 light year-diameter quantum explosion!). Naturally, he sets out to sabotage the machine and stop the Shikadi.
Using a series of glitches, Keen completes only four stages to get to the end game, only one of which takes any significant length of time, and destroys the Quantum Explosion Dynamo, the core of the Omegamatic in the impossibly short time of 2:02. In the process, he manages to inadvertently prevent the Shikadi from accomplishing their escape (though you have to watch the ending very closely to figure out that this has happened here).
Published on 3/3/2012

Commander Keen 6: Aliens Ate My Baby Sitter is the final chapter in the Commander Keen saga. Eight-year old Billy Blaze, as Commander Keen, must save his babysitter from being eaten by Bloogs.
Commander Keen 6 is also the third Keen game to get absolutely destroyed at TASVideos. Watch as Keen goes over, around, or through everything in his way to beat the entire game in a bit over three minutes. Reading the author's comments is recommended, and probably mandatory if you want to know what happened.
Published on 4/3/2012

This is a Mega Man game that was not developed by Capcom, but rather by Stephen Rozner of Hi-Tech Expressions, who did all the design, programming, graphics, and sound. The game is infamous for its mediocre quality.
In this run, David Fifield shaves 36.61 seconds off the previous movie. The majority of the savings come from a glitch that allows most of Volt Man's stage to be skipped. Other improvements include better movement throughout the stages and faster boss fights.

This game runs too fast on anything more modern than a low-end 386 or so. As such, the encode is technically correct.
Published on 1/10/2019
Mega Man

Emulator Version:
JPC-RR 11.6-WIP (commit bf3a341ad233439e21a32f33df

In this DOS game, watch as Spider-Man lives up to the adjective in the title as he glitches his way to the final screen of the run and completes the game in record time.
Published on 4/17/2011

Adventure Time - Hey Ice King! Why'd You Steal Our Garbage?!! is a DS game developed by WayForward, based on the popular show Adventure Time. Its gameplay is heavily inspired by Zelda II.
In this run, arandomgameTASer heavily abuses many glitches in the game, in particular an item jumping glitch, to beat the game in record time. Mathematical!
Published on 9/4/2015

Castlevania: Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Castlevania: Aria of Sorrow.
Like its predecessor, after finishing the game, you can choose to ignore pretty-boy Soma Cruz and instead play as Julius Belmont. Unfortunately, it seems that Julius's skills have waned a bit since his last appearance. Yoko Belnades and Alucard easily pick up the slack, though... or they would, but this run skips Yoko.
Unlike our other Julius run for Dawn of Sorrow which goes through more of the game, this run manages to skip most of the game by using a zipping glitch to get into the Mine of Judgement early.
Published on 9/24/2013

Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Aria of Sorrow. Everyone is trying to kill our hero Soma Cruz, since in the previous game he absorbed all of Dracula's attributes. Leave it to weird cults to try and bring about the end of the world by unleashing this power.
The game is so fully broken at this point that there really is no plot in this run. Or final boss. Or much of anything at all. Using movement optimizations and a new zip, this movie completes the game 00:19.34 seconds faster than its predecessor. More details about the glitches can be found in the author's comments.
Published on 2/6/2014

The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to BloodLines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
This run is an improvement of 14.06 seconds over the previous run by the same author and uses many of the same glitches. Yet another slightly different route selection as well as better optimisation sends Dracula back to his coffin even faster.
Published on 6/17/2017

The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to Bloodlines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
Beating Dracula into a pile of dust in under five minutes wasn't enough for our heroes, so this time they wreck his entire castle and surrounding areas before killing him. Every boss is slain, so you get to see more of that fast "showtime" action. Significant glitching is used; read the author's comments for more information.
Published on 12/22/2017

The only war going around here is breaking at least 23 traffic laws and shooting goons with what ought to be a Gatling gun.
The author completes the game in record time, using a glitch that corrupts the save game data to unlock the mission Salt in the Wound, the only one required to unlock the credits.
This run beats the previous version by 4.9 seconds.
Published on 4/5/2010

Kirby: Canvas Curse is one of many sequels in the Kirby franchise. In this installment, Kirby and the inhabitants of Dream Land are all turned into paint by the witch Drawcia, with Kirby being stuck as a limbless ball. Players must guide Kirby through various stages via the DS touchpad.
In this run, GloriousLiar exploits quirks in the way the game handles said touchpad, allowing him to launch Kirby at ludicrous speeds to beat this game in the blink of an eye.
Published on 12/8/2016

Mario & Luigi: Partners in Time is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS in 2005.
The game follows Mario, Luigi, Baby Mario and Baby Luigi as they travel through time in order to rescue Princess Peach from the Shroobs.
This improves the previous run by 1:27:58.28 thanks to a a few major glitches such as entering the Shroob Castle early.

There is also an alternate YouTube stream featuring audio commentary by the author.
Published on 9/19/2018

Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire, and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
In this run, MKDasher beats the game fast using luck manipulation and a major glitch that loads the overworld map incorrectly, allowing him to venture outside the level boundaries. For more information, see the author's comments.

There is also an alternate YouTube stream featuring commentary by the author.

Note: Due to an emulation error, there are moments of flickering black pixels across the ground.
Published on 7/14/2015

Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
More importantly, it features different glitches than those featured in the runs of the original SM64.
This run improves the predecessor movie by 00:39.72 seconds.
For the out-of-bounds parts, where no textures are normally loaded, the author provided a hacked encode that shows the textures for better comprehension.
Published on 4/11/2017

Castlevania II: Simon's Quest (Japanese title: Dracula II: Noroi no Fuuin (ドラキュラII 呪いの封印) is the story of Simon's horrible weekend without sleep. Two years after defeating Dracula, the hero is physically weakened by Dracula's curse. He must gather Dracula's remains and incinerate them at the ruins of Castlevania in order to end the curse.
Through a death warp only present in the FDS version, Fortranm and Burb defeat Dracula in record time. Please read the authors' comments for more details.
We also have a run of the NES version (which doesn't perform the death warp) right here.
Published on 9/29/2018

The second quest of The Legend of Zelda is what you get by having completed the game once. It is more difficult than the first quest. In this movie, the authors enter ZELDA as the player's name to start the 2nd quest without having to complete the game first.
The authors in this run also enter some of their own code, and don't really complete the game a second time either – yet somehow do. See the authors' notes for more details.
Published on 6/13/2015

This game is about two bumbling idiots fighting over the fate of the earth: Daffy Duck, savior of mankind, and Marvin the Martian, hero of Mars.
In this TAS, Scepheo & MUGG helps Daffy Duck fight Marvin by leading him through the parallel galaxy of Glitch-on, cutting Marvin off before he can reach Earth in only two minutes! If you're looking for a glitch festival, you'll definitely want to watch this movie!
If you're looking for more Duck Dodgers action, see the run of the SNES version.
Published on 9/1/2015

Final Fantasy Adventure is the first game of the Seiken Densetsu (聖剣伝説) series, but it does contain some classic Final Fantasy elements. The series is probably best known for the SNES game Secret of Mana. This game was later remade on the Game Boy Advance as Sword of Mana. Its gameplay resembles that of a The Legend of Zelda game, but with level building.
In this run, Touch-me utilizes a glitch to warp across the map, cutting down the completion time by a lot compared to the warpless run. He also improves the previous run in this category by 51:22.57 minutes thanks to a big new warp glitch that allows him to reach the top of the Tower of Gemma early.
Published on 3/9/2011

Fushigi no Dungeon - Fuurai no Shiren GB - Tsukikage Mura no Kaibutsu, translated as Mystery Dungeon - Shiren the Wanderer - The Monsters of Moonlight Village, is an entry in the Mystery Dungeon series of roguelike games. The game follows Shiren The Wanderer, and his talking weasel Koppa.
CasualPokePlayer improves his previous TAS by 1.45 seconds, thanks to better RNG manipulation. Please read the author's comments for more details.
Published on 3/14/2021

Little Master is a Japan only strategy RPG. Normally, it'd be a long and winding game.
This TAS makes it look like a walk in the park, albeit, a very large park.
Published on 11/26/2009

Selected words from the author:
"After parsing through the user's manual for her Power Suit, Samus discovered that the Chozo have endowed it with the power to interact with the fabric of reality immediately surrounding the planet SR-388 by simply switching between her beam and her missiles. What luck that she should receive an assignment to go to that planet!"
This run extensively glitches the game to the point where Samus moves to rooms that are glitched and/or weren't there before. Viewers are advised that this run may induce feelings of confusion and disorientation.
Published on 8/13/2008

Ash reveals his dark side, using save corruption and direct memory manipulation to catch 64 of the 151 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) - without ever leaving his own room, bypassing Professor Oak's speech and skipping right to the high praise for his impressive stats.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.
Published on 11/11/2020

Pokémon: Red Version is part of the first generation of games within its famous series, known for having a very large number of beneficial glitches. In fact, the game can be completed in less than one minute of in-game time by save data corruption as shown by this run, and it can be completed in around 10 minutes using a more "conventional" glitch, as shown by this run. These runs break the game, and avoid much of the gameplay intended by the developers.
Published on 5/29/2021

Rolan's Curse is like a simplified version of the NES Legend of Zelda with slower gameplay and more restricted game world, resulting in a primitive hack-and-slash experience. Nevertheless, there exists an interesting storyline: The kingdom of Rolan has been invaded by the forces of some evil being called Barius. However, in this movie the final boss is never actually seen. Instead of meeting Barius face to face, the hero dies while defeating the first level boss. The game then decides to freak out and end right there, declaring the rest of the story unnecessary.
While this run appears to be slower than the previously published movie due to more accurate emulation, it is in fact faster by 00:00.37 seconds if emulation differences are not accounted for.
Published on 11/13/2016

This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.
This run improves the previous movie by 8 frames thanks to emulation accuracy.
Published on 7/21/2018

An awful lawyer named Tully has kicked The Addams Family out of their house, so it's up to Gomez to throw knives in his face.
Using a glitch that allows the player to warp to the last level, the game is completed in under 2 minutes.
This is an improvement of 00:06.71 seconds over the previous movie. Much of the improvement comes from Gomez using a new route that involves a detour to collect a potion that increases movement speed.
Published on 6/14/2015

The Final Fantasy Legend, known in Japan as Makai Toushi SaGa, is a video game released for the Game Boy in December 1989 by Square Co. It is the first game in the SaGa series and the first in the series for the Game Boy.
However, rather than engaging on a long quest of epic proportions, the author decides to just kick in the Japanese edition of the game and breeze through it in about a minute, thanks of the stocked meat glitch.
This run improves the predecessor movie by 00:36.78 seconds with new glitches and menuing optimizations.
Published on 5/14/2017

The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
... or at least, that's what normally is supposed to happen. Using subframe resets, and some other glitches, CasualPokePlayer shows a much faster way to reach the credits.
Published on 10/26/2020

Trip World (1992) is an aptly named game developed by Sunsoft, a video game company you might know from titles like Gimmick!, Ufouria and Journey to Silius.
It follows a rabbit-like creature called Yacopu on his quest to retrieve the Maita Flower and return peace to the hearts of the people. Along the way he gains abilities like turning into a ball and a big, scary Godzilla-like rabbit.
MUGG's latest improvement is now about 30 seconds faster than the previous version, thanks to new glitches, new routes and better optimization.

You can watch the complete run being played back on a console.
Published on 9/28/2015
Trip World

Emulator Version:
VBA v24 svn391

Without warning, the forces of Blue Moon mount an assault on the nation of Orange Star. Only Orange Star's new advisor, in collaboration with Orange Star's commanding officers, can stop them and get to the truth behind this sinister plot.
At least, that's what they'd normally do if they weren't capable of just magically compelling their opponents to surrender at the sight of them.
Using a glitch in the design maps mode of the game, this run by Kiske and mtvf1 completes the game impossibly quickly by forcing opponents to yield, allowing instant wins in the campaign missions. The author also improves the previous run by 00:12.81 seconds through new tricks and better use of the "force surrender" glitch.
Published on 3/22/2014
Advance Wars

Emulator Version:

Banjo-Kazooie: Grunty's Revenge is an isometric platformer released by Rare in 2003. It is an "interquel" to the original two N64 games, taking place while Gruntilda is trapped under the boulder in Spiral Mountain. Klungo creates a Mecha-Grunty suit for Grunty's soul to control, and she kidnaps Kazooie, travelling back in time 20 years (somehow) to keep Banjo and Kazooie from ever meeting! Mumbo sends Banjo back in time as well (somehow) to rescue his friend and destroy Mecha-Grunty, with the help of Bottles's ancestor, Bozzeye.
Using a trick that allows Banjo to gain insane speeds, the author is able to clip through the wall that leads to the final area, to defeat Mecha-Grunty in record time.
If you want to watch a TAS of this game that doesn't skip all the levels, you can watch the "No Levels Early" TAS here.

There is also an alternate Twitch stream featuring audio commentary by the author.
Published on 10/2/2021

The Castlevania: Aria of Sorrow main quest TAS has become even more glitched. Using an obscure out-of-room travel technique involving in-game saving and subsequent dying, klmz plows through the game with the confident pace of a cold-blooded killing machine in a little under seven minutes — a whole minute and 8.13 seconds faster than the previous movie by the same author!
We recommend reading the author's comments for more information on the death warp glitch and other time-saving techniques used to make this improvement happen.
If you would like to see more of the game, we also have a run that does not make use of major warp glitches, as well as a run that collects every soul in the game.
Published on 11/18/2018

When played normally, Castlevania: Circle of the Moon is a rather long game, in which exploration, leveling up, and killing bosses in order to gain access to different items or portions of the castle is necessary. However, a bit of luck manipulation and a series of glitches involving DSS cards throw all these aspects of gameplay out of the window, allowing the player to warp directly to Dracula and kill him humiliatingly in just over 5 minutes.
This movie is a 227 frame improvement over the previous movie by klmz with some more optimizations.
Published on 12/11/2018

This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.
This is a 1 frame improvement over the previous run by gstick.
If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.
Published on 10/13/2011

The main quest completion time has been shortened to nearly one sixth of what it initially was, thanks to the discovery of a glitch that allows Juste to sink into walls.
This is a 02:51.65 minute improvement over the previous movie.
The author has created an elaborate encode that shows the player's position on the map, contents of the game's memory, and hacks the camera to follow the character's movement more. It is available on YouTube, NicoVideo, and Bilibili.
However, if you still think there is not enough zipping through walls, be sure to watch the second quest completed in less than half a minute!
Published on 11/2/2020

Densetsu no Stafy, or The Legendary Starfy, is a platform game developed by TOSE and published by Nintendo. The story is that a cute little star named Starfy accidentally releases a powerful demon from a magic jar. The demon, Ogura, then takes over Starfy's home in the cloud-kingdom of Pufftop and causes a storm which knocks Starfy into the water below. With the help of some new water-abilities and new friends, Starfy journeys to return to Pufftop and seal Ogura away once again.
The author, jlun2, abuses a glitch that allows him to start playing from the middle of the attract mode demo and challenge the final boss much earlier than he's supposed to. In doing so, he improves his previous attempt by 00:04.74 seconds through better optimization.
Published on 1/25/2013

As one of the many video game adaptations of the Harry Potter series, this adventure game for the GBA sticks fairly closely to the plot of Harry Potter and the Philosopher's/Sorcerer's Stone as Harry attends his first year at Hogwarts School of Witchcraft and Wizardry. Despite the large number of adaptations out there, at the start of 2015 this was only the first Harry Potter game to receive a movie on TASVideos.
Rather than replay the events of The Sorcerer's Stone, the authors instead dabble in the dark arts of barrel-amplified Flipendo magic to end the game much earlier than intended.
Published on 4/4/2021
Emulator Version:
BizHawk 2.6.1

Lady Sia is a platform game with action-adventure elements made by RFX Interactive for the Game Boy Advance. It was published by TDK Mediactive, released in the USA on October 15, 2001, and released in Europe on October 19, 2001.
The game takes place in a fantasy world where the player assumes the role of the Xena-esque warrior princess, Lady Sia. It is her task to defeat the T'soas, a race of anthropomorphs created by the evil warlock Onimen who has declared war on the other realms. Her quest leads her through four different realms, the last one being the home continent of the T'soas themselves...
Or, it would go through four realms, but klmz skips about half of the game with a glitch in the walrus boss. For more details, read the submission comments.
Published on 4/22/2018

Mario & Luigi: Superstar Saga is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo Game Boy Advance in 2003.
The game follows Mario and Luigi and Bowser as they travel through Beanbean Kingdom in order to restore Princess Peach's voice from the clutches of Cackletta.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals from 44:10 onwards due to the glitches that are performed and it can become uncomfortable to watch. There is an alternative encode which attempts to make these visual glitches less intensive by disabling layers.
Published on 6/12/2021

Monster House is a 2006 animated film about a haunted house and three children trying to best it. The movie was reasonably successful; so like most successful movies, it got a spinoff game.
jlun2 improves his previous run by 5 minutes and 4.56 seconds, thanks to much better optimization and new glitches. Reading the author's comments is recommended.
Published on 12/19/2015

Pokémon: Ruby, Sapphire, and Emerald form the third generation of Pokémon, after Pokémon: Gold and Silver. Noticeable differences include the graphics and interface, Pokémon abilities, and running shoes that allow the player to move around much faster in the overworld before getting the bike.
This improvement of nearly 22 minutes over the previous TAS is the result of thorough research and testing by the author. A new strategy allows ending the game with only 5 badges by corrupting the memory, allowing her to execute arbitrary code. This was possible due to a switch to the Japanese version, which has a larger character set to use for the PC Box payload. For more information, see the author's comments.
We also have a run that completes the entire game without major glitches.
Published on 8/29/2020

Mystery Mayhem is a Scooby-Doo game that appears to be based on the newer movies. Much of the game focuses on Shaggy and Scooby as they run from monsters, complete puzzles and find clues to solve each of the game's five mysteries.
Of course, all those little accomplishments mean a lot of high-fives are in order! This rapid high-fiving and switching partners happens to cause a speed glitch that allows jlun2 to skip large parts of rooms.
Published on 12/29/2016

It would be pointless to describe The Legend of Zelda: A Link to the Past here, because this run has little to do with the game itself. Using glitches exclusive to the GBA version, Link rips a hole in the space-time-continuum, enters the Palace of the Four Swords, and finishes the game in just over 5 minutes.
This run improves the previous publication by 00:21.17 seconds, primarily through a new trick that ends input early, using buggy boomerangs to finish off the Dark Links.
Published on 11/16/2012

Yu-Gi-Oh!: 7 Trials Of Glory World Championship 2005 is a card game released by Konami in 2005, based on the popular manga and anime series Yu-Gi-Oh!. The game follows the protagonist on his quest to become the World Champion of Duel Monsters.
In this run, GenericMadScientist decides to instead break all the rules, and beat the game by abusing a glitch in the card shop, which allows the player to complete the game in just under 40 seconds.
This run improves the predecessor movie by 00:00.27 seconds.
Published on 7/19/2017

Bomberman Quest is a GBC game that adds RPG elements to Bomberman typical gameplay, appearing similar to Legend of Zelda: Link's Awakening.
In this movie ThunderAxe31 abuses a glitch that allows to reach places that are not supposed to be accessible, skipping about half of the game.
Published on 7/6/2017

Devil Island, also known as Emo Dao (惡魔島), is an action role-playing bootleg game for the Game Boy Color developed by Vast Fame. It copies Konami's Japan-exclusive NES game, Getsu Fuuma Den, with its gameplay. The game's aesthetics are styled after the Castlevania franchise, also by Konami. Much like Castlevania, the player's default weapon is a whip, except it can be held down for rapid fire.
This run beats the predecessor movie by 00:14.01 seconds by using new save glitches.
Published on 10/8/2020

Dragon Warrior Monsters 2, originally titled Dragon Quest Monsters 2 (ドラゴンクエストモンスターズ) is the second game in the Dragon Quest series spin-off, Dragon Quest Monsters. Like its predecessor, it revolves around taming and training monsters from the Dragon Quest universe to do your fighting for you.
jlun2 skips a significant amount of the game and completes it in record time by glitching the game's save process to obtain the Limbo Key (access to the last boss) early on. Details on this save glitch and what it does can be read about in the author's submission notes.
Published on 12/3/2021

Keitai Denjū Telefang (携帯電獣テレファング) is a series of video games produced by Natsume and published by Smilesoft. The games are monster-battling games, where the player contacts various creatures using a cell phone-like device called a D-Shot in order to get them to battle the foes he or she will encounter. The name of the series derives from Keitai, which is Japanese for "cell phone," since phoning creatures is an integral part of the game, and "fang," to symbolize the various beasts involved.
jlun2, MisterChess and CasualPokePlayer improve the previous movie by 1 minute and 56.52 seconds, thanks to a game breaking glitch that triggers the credits really early. Please read the authors' comments for more details. Of note the previous publication relied on an emulator bug for it to work, whereas this one has been console-verified and a video of it can be viewed right here.
Published on 4/18/2021

In this special episode of Looney Tunes, Bugs, Daffy, Tweety, Porky, Taz, Speedy Gonzales, and the Road Runner decide to rip off popular games such as Atomic Runner, Sonic the Hedgehog & Gradius. They do this by going through this Sunsoft classic as fast as possible so that they don't die from all of the ripoffs.
This has led to even stranger results than the other run, clearing five and a half minutes thanks to a glitch that allows for skipping several levels.

You can watch the complete run played back on console
Published on 5/25/2010

Pokémon Card GB2: GR-dan Sanjou! is the Japan-only sequel to Pokémon Trading Card Game. Team Great Rocket has stolen TCG Island's Pokémon cards and kidnapped the Club Masters, and you must travel to GR Island to put an end to their evil plans, by defeating them in Pokémon card duels.

You can watch the complete run being played back on a console.
Published on 3/4/2020

Pokémon: Gold, Silver and Crystal from the second generation of Pokémon, after Red Version and Blue Version. New features include full color, a new region called Johto, and 100 all new Pokémon.
In this run, CasualPokePlayer improves on the previous movie by exploiting a point in Gold. For more information, see the author's comments.
Watch this run being played back on a real console
Published on 6/5/2021

Pokémon Trading Card Game is the video game incarnation of the popular Pokémon Trading Card Game (Pokémon TCG). It features digital versions of the first three sets of real-life trading cards, along with exclusive cards that are not available outside of the game. Normal gameplay involves finding and battling other trainers and Masters, eventually becoming the Champion and earning the Legendary Cards.
However, gifvex instead decided to glitch out the first battle and confuse the game into reading deck contents as code. This allows gifvex to reach the game's credits in just under 3 minutes. For more information, see the authors' comments.
We also have a similarly short run of the sequel, Pokémon TCG2.

You can watch the complete run being played back on a console.
Published on 6/26/2020

Published on 2/15/2019

Survival Kids is a game about a boy or girl who gets trapped on an island and tries to survive and escape. There are multiple endings in the game.
mugg beats the game in under 3 minutes, thanks to abusing the "hut glitch" to reach Ending 3. Please read the author's comments for more details.
We also have a TAS that aims for the best ending.
Published on 4/21/2018

Survival Kids 2: Dasshutsu! Futago Shima! was released for the Gameboy Color by Konami on July 19, 2000 in Japan. The game was the second entry in the Survival Kids series and the last to be released for the Gameboy Color. Survival Kids 2 features nearly identical gameplay to its predecessor with the addition of link cable support and a streamlined interface for combining items.
Published on 5/2/2018

Proving yet again the lengths a TAS can go in destroying a game, this run features a warping glitch that allows for severe sequence breaking. The final boss is reached within a handful of minutes and defeated with minimal weaponry.
TwistedTammer improves the previous run by 00:26.00 seconds.
There is a movie of this game that does not use the warp glitch.

You can watch the complete run being played back on a console.
Published on 12/21/2019

Ed, Edd n Eddy: The Mis-Edventures is a 3D platform game based on the Cartoon Network animated television series Ed, Edd n Eddy. It follows the three Ed's, Ed, Edd and Eddy, as they complete six scams for the love of Jawbreakers.
In this run, Fog exploits wall collision bugs and other quirks in the game to beat it as quickly as possible.
Published on 12/1/2016

Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to search the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and the Poltergust 3000, a ghost vacuum. Capturing ghosts and collecting keys helps you progress in your quest to find Mario.
NEVERDOORS follows the same general route as the previous movie, but improves times for every room, and saves a whopping ~20 seconds by incorporating a recently-discovered trick for defeating King Boo in one cycle instead of two. The submission notes contain much more detail about the myriad techniques that were used to create this TAS.

This run plays the Hidden Mansion, a mode unlocked after beating the game once that increases the power of the Poltergust and allows skipping some cutscenes, to make the run more entertaining. We do not normally accept runs that start from dirty SRAM; see the rules for more details.
Published on 1/27/2022

Rayman 3: Hoodlum Havoc is the third major platform game installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like "Hoodlum" soldiers. Unlike the game's predecessor, Rayman 3 took a more light-hearted turn; it has sarcastic self-referential undertones and pokes fun at the platforming video game genre.
In this run, Got4n & Andzura abuse many different glitches to skip large parts of levels and even some boss fights. A full list of glitches used and abused can be found in the submission text.
Published on 8/3/2014

Spyro: Enter The Dragonfly is a platform/adventure game released in 2003. It's the first Spyro game not to be developed by Spyro creators Insomniac Games, instead being developed by Check Six Studios and Equinoxe Entertainment. The game is infamous for its rushed nature and being riddled with bugs, with many considering it one of the worst games of the franchise.
In this run, Fog abuses a seam in the base of the portal leading to the final boss, which allows the entire game to be skipped and completed in just over a minute of total game play.
Published on 4/22/2017
Emulator Version:
Dolphin 5.0-1656

Crusader of Centy (1994), also known as Soleil, tells the story of a teenage boy saving humanity from monsters that might or might not actually be evil. To his aid he has up to two pets at a time granting him some special ability.
This improves on the previous movie by 14:32.77 thanks to a variety of new major skips and glitches.
Published on 7/21/2020

Gods is a game about someone who wants to become a god and gain immortality. This is a delicate and paradoxical issue, because temporal immortality can be bought at just about every shop in this game, but the hero still dies numerous times.
Another fun aspect is bomb-jumping, which allows both higher jumps and traveling vertically through walls. Almost the whole 2nd half of the game is skipped with this trick! However, it is not verified whether this trick will work on an actual console.
This is the author's latest version, improved by another 132 frames.
Published on 7/9/2011

MK5: Mortal Combat - Sub Zero is a pirated port of Mortal Kombat Mythologies: Sub-Zero for PlayStation and Nintendo 64, made for the Mega Drive and SNES by an unknown company. This game uses the system of Mortal Kombat Mythologies in that it's a cross between fighting and side-scrolling.
Published on 12/1/2018

Phantasy Star II, released in 1989, introduces us to the anti-utopian world of Mota, now dominated by the Mother Brain computer. Rolf, a government agent, is assigned the task of finding out why Mother Brain is malfunctioning, and yet his role in the destiny of Algo is far, far greater than anyone could imagine. Anyone, save one lone Esper. As the genetic construct Nei, the soldier Rudo, and others join him, can he topple the tyranny of Mother Brain and free Algo from an unholy evil?
Rolf and his friends, tired of all the violence they've seen, decide to take a pacifist route to save the Algol system with zero bloodshed. This run improves the author's previous run by 00:13.32 seconds by saving a trip to the armor shop and instead injecting the Carbonsuit (the item that triggers the ending) into inventory at the storage building. For more details, see the author's notes. For more details on the main ideas behind the glitches in this run, read the older run's submission notes.
Published on 9/23/2020

Phantasy Star IV, released in Japan as Phantasy Star: The End of the Millennium, is a role-playing video game released for the Mega Drive/Genesis in Japan in 1993 and Europe and North America in 1995. It is the fourth and final game in the original Phantasy Star series, concluding the story of the Algol Star System. Phantasy Star IV kept many of the gameplay elements of the previous game, including turn-based battles, overhead exploration, and magic spells. It received mixed reviews upon its release, but has been subject to positive critical retrospectives.
In this movie, Jiseed exploits recently discovered complex glitches such as save warping, spawning a non-existent extra character, macro corruption, and others. Severe memory corruption allows to finish the game in record time by skipping several crucial parts of the plot. See the author's notes and the discussion thread for more information on the glitches.
Published on 12/24/2018

A short TAS featuring an absurdly fast character with bad sound effects in a broken game. This version is over 2 minutes faster than the previous version due to a warp glitch. This glitch allows the player to start a level at the same X and Y coordinates as the player had when the previous level ended.

Note: The audio issues are a result of Gens's inaccurate audio emulation.
Published on 8/27/2011

This game is considered to be extremely hard, especially for a speedrun. One hit equals death, and your character moves very slowly. Some quotes about this game:
Spacecow: Knowing how easy it is to die in this game, you certainly do cheat death an awful lot.
Frenom: I got the original of this game and I cant even make it to the next level without dying on Easiest.
daniayaw: This game is _impossible_ to beat without savestates..
However, thanks to the use of a glitch with the demo system to warp to 8-3, the majority of the game is skipped.
Published on 11/26/2017

Advanced Dungeons & Dragons: Cloudy Mountain was released for the Intellivision console in 1982 and was the first licensed D&D videogame. Though it bears little resemblance to the iconic tabletop RPG, it does have dungeons and it also has dragons.
The gameplay involves exploring a series of randomly generated mazes, searching for tools or arrows with which to progress on the overworld map, or to defeat monsters. The end goal is to reach Cloudy Mountain and recover the Crown of Kings from the fearsome winged dragons.
Watch as Winslinator improves on his previous by 1 frame thanks to better lag management.
If you're itching for more Advanced Dungeons & Dragons we also have a run for the second title Treasure of Tarmin.
Published on 1/22/2021

The sequel to You Have to Win The Game, Super Win The Game is a platformer with gameplay, graphics and music more similar to the NES. Just like its predecessor, it requires exploring the world to collect upgrades and six hearts in order make progress.
However, letcreate123 skips many of the required upgrades and all of the hearts thanks to various clips that lets one skip to the end of the game in record time.
Published on 9/29/2021

Earthworm Jim 3D sees the worm hero in a coma due to trauma from a cow. His brain and sanity are in danger, and his super-ego needs to collect marbles and golden udders to save the day.
theballaam96 does not do that in this run, choosing instead to use the super-ego's power of high jumps to just skip the game. See the submission notes for details.
Published on 3/24/2020
Earthworm Jim 3D

Emulator Version:
BizHawk 1.12.1

A wizard is mixing a batch of magic potions when an explosion sends the gloves on his hands flying into the air. One lands safely outside the castle, but the other lands in an evil potion mixture. It's this evil glove who decides to take over the castle. Meanwhile, seven crystals, which used to sit on top of the castle and give the surrounding lands their life force, also fly off in all directions. Thankfully though, the good glove, Glover, changes the crystals into rubber balls so that they land safely.
Now Glover must find the crystals and put them back into the castle to restore life to the land, avoiding the bad glove who is out to stop him and take over the kingdom and the wizard's power.
Nahoc hops, bounces, and dribbles his way through this game, taking advantage of a conveniently-placed crystal to skip right to the boss room in every stage.
If you want to see more of Glover, we also have an all stages run.
Published on 4/17/2013

Emulator Version:
Mupen64 0.5 re-recording v8

Mario Kart 64 is the first 3D game in the Mario Kart series, released in 1996 by Nintendo. Widely regarded as classic, it still retains a following to this day.
A run 7 years in the making, this Mario Kart 64 TAS features weatherton completing all 4 Grand Prix Cups in under 21 minutes. Due to the nature of the game, knowledge of the internal code allows for heavy RNG manipulation, getting even the most unlikely items on the first try. This and the incredible movement precision are used to create crazy shortcuts, often completing laps in mere seconds.
The submission text contains highly detailed information about the strategies of every track, the RNG manipulation and a lot of other information about the run.

You can watch the complete run being played back on a console.
At AGDQ 2014, the Mushroom Cup of this run was presented on console, and at AGDQ 2016, the Star Cup was presented.
Published on 10/24/2016

Paper Mario, first released in Japan in August of 2000, is a role-playing game for the Nintendo 64. Bowser has kidnapped Princess Peach and stolen the Star Rod, which allows him to grant himself any wish. To counteract the power of the Star Rod, Mario must locate the seven Star Spirits, who can combine their power to stop Bowser's evil plans.
Numerous tricks and glitches allow a tool-assisted speedrun to skip large portions of the game and beat it impressively quickly. See the author's comments for more on this.
For more tool-assisted Paper Mario action, check out the run of The Thousand-Year Door by the same author.

Downloadable encodes include the author's commentary as soft subtitles and also an additional audio commentary with the encodes. There is also a live commentary by the author and iateyourpie. A second YouTube stream is available with an informative overlay.
Published on 3/29/2015

At first there were 70 stars, because Bowser demanded it. Then there were 16 stars, because MIPS the Rabbit demanded it. Then there was 1 star, because Bowser's Sub demanded it. Then there were no stars, but 2 keys, because the door leading to the castle basement demanded it. Now there is 1 key because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This appears to be an improvement by 00:02.32 seconds, however if we account for emulation differences between Mupen and BizHawk, the improvement is closer to 00:04.90 seconds. Please read the submission notes for more information on the improvements.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory.
If you're looking for a TAS on the Nintendo DS remake, you can watch it here.

Since this movie was made using Mupen, with the m64 file converted to the bk2 format, you can download the original m64 file here. Timing for the m64 file is around 04:16.4.
Full list of authors for this movie: Tyler Kehne, MKDasher, sonicpacker, Snark, SilentSlayers, Gaehne D, Eru, ToT, Plush, sm64expert, dar gos, Superdavo0001, IsaacA & Dabs.
Published on 7/21/2021
Super Mario 64

Emulator Version:
Mupen lua 64 1.0.8/BizHawk 2.6.2
Additional Downloads:
(Mupen movie file)

To beat The Legend of Zelda: Majora's Mask, players must normally visit four temples and rescue the giant at each one, so that they can later be called upon with the Oath to Order to stop the moon from destroying Termina. The authors of this TAS barely even play the game, instead beating it by supersliding to the observatory and then sliding off of a pot using a bomb.
In this heavily glitched run of Majora's Mask, the authors achieve total control of the game using the newly discovered Stale Reference Manipulation (SRM) technique, allowing them to unlock inputs on a third controller and then using it to input and execute code that jumps the game straight to its credits sequence. Setting up the SRM is quite a feat, and it, along with loads of other tricks used in this run, are explained in detail in the authors' submission notes.
This run is performed on the Japanese 1.0 version of the game, which features faster text than the English version, in addition to having the fastest memory setup.
Published on 12/16/2020

Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.
Published on 1/26/2014

In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible all while staying in Kokiri Forest.
Published on 11/7/2020

Tony Hawk's Pro Skater is the first game in a now extensive series of 10+ games that are still being created and released to this day. It was first released for the PlayStation in September 1999, and later ported to the Nintendo 64 and Sega Dreamcast. "Primitive" by today's Tony Hawk control standards, it utilizes flip tricks, grab tricks, grinds, and special tricks, which can be done on street ramps, vert ramps, rails, and all sorts of other objects.
This TAS is over twice as short as the other run. This is because it abuses a replay glitch that allows transferring skate goals from one level to another. This means you can complete the entire game without going beyond the first level.
Published on 4/8/2020

This run exploits a programming error that allows the author to start playing from level 23. If you notice that there's nothing meaningful going on in the first minute of the movie, this is normal: the actual gameplay takes place only after triggering the "game over" screen.
See the author's comments for more information on this glitch.
This improves the author's previous movie by about 5 seconds.
Published on 11/2/2007

Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe, The Dark Queen, has kidnapped Princess Angelica and Pimple - a battletoad. Rash and Zitz must save them by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, the Battletoads must also face off against an evil army of robots, genetically engineered rodents, and The Dark Queen herself.
In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for MESHUGGAH, feos & Koh1fds; they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. They took a glitch found in this TAS and exploited it even further, to the point where the Dark Queen just gives up and returns Angelica and Pimple, going off to hatch an even more evil plan for next time. The glitch is done by breaking the game execution and sending it right to the game ending.
This run conquers the predecessor movie by 00:00.85 seconds by using a more accurate core and a newly discovered void jump trick.

Watch a resync of this run being played back on a real console.
Published on 10/13/2017

Blaster Master is a fairly long game involving a random hero that jumps down a hole after his mutant frog, finds a tank, and proceeds to blow up a few bosses and rescue said frog. It's complicated.
In this movie the hero gets bored with the tank early on, skips the bosses and mostly decides to just go straight to the final boss and blow him up. The frog is saved and dissected, and Biology 101 is passed. Hooray!
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
This publication beats the previous movie by 9 seconds.
If you would like to see more of the game, we also have a warpless Blaster Master movie here that plays on the US version.
Published on 12/6/2009

Castlevania III: Dracula's Curse is the story of Trevor Belmont's battle against Dracula from the times before Simon's battle in Castlevania. In this complex and difficult game, there are three playable allies whom Trevor can recruit: Alucard (Dracula's son), Grant DaNasty (a pirate captain), and Sypha Belnades (a mystic warlord).
Unlike the other branches of Castlevania III, this run uses a stairs glitch in Block 4 to climb directly to Dracula and skip most of the game. Only the USA version allows this glitch to work, so it was used instead of the Japanese version, which has superior sound quality.
In this run, scrimpeh beats the predecessor movie by 00:52.60 seconds through new tricks and better strategies.
Published on 6/27/2020

Cheetahmen II is the unfinished sequel to game #52 of Action 52. The game contains 6 of the 10 levels originally proposed, in which the player takes control of Apollo, Hercules, and Aries, switching off every two levels.
This is the first movie to abuse the fact that some games do not initialize their states before reading them, which in this case results in one of the cart registers randomly taking a certain value that can force the game to start from level 5 on power-on.
Since the game really behaves like that on the console, it was decided to allow presetting such truly random bits on the emulator side. Read the submission text and its discussion thread for more details.
We also have an "all levels" TAS for this game, done on the patched ROM due to a bug in the original game preventing the player from progressing past level 4.
Published on 11/26/2013

In Cosmo Police: Galivan, the player takes the role of the last remaining member of the Cosmo Police. His comrades died while trying to free the planet Cynep from the evil roaming on it. Now the player is the last hope.
This game is a mix between a shooter and a platformer: the player walks through the caves, jumps over obstacles and shoots everything in sight. Well, at least if he has a weapon: at the beginning he is unarmed and can only kick or punch. He has to find pyramids which were dropped by his dead colleagues (also sometimes from killed aliens), which grant an armor piece, more life energy and a weapon. When the player finds a pyramid, the weapon gets upgraded for a limited amount of time.
However, biggyboy & usedpizza exploit a glitch performed in the "alien world" portion of the first stage, during the transition of the first elevator (read the submission comments as well as this post for more details). Therefore, they reach a time of just 3 minutes and 3 seconds, being 944 frames faster than AmaizumiUni in the previous run.
Published on 5/9/2016

Deadly Towers is an infamous 'Nintendo Hard' game, where you control Prince Myer in his quest to destroy seven bells guarded by seven bosses and stop the evil wizard Rubas. The character is slow and takes a lot of damage very easily, making the game usually a great challenge. While there are powerups which boost your abilities, they are generally found in secret passages with no indication of their location.
In this run by ars4326, the Japanese version Mashou (魔鐘) is used due to it containing an inventory glitch that, essentially, gives you unlimited bells after death-warping and defeating Cold Killer twice. New routes, sequence breaking, and movement optimizations are also involved in this updated run.
Published on 8/1/2014

Double Moon Densetsu (ダブルムーン伝説 Legend of the Double Moon) is a 1992 turn-based NES RPG. The author uses a complex memory corruption glitch to skip many events, slimming this normally long RPG down to under 20 minutes. Technical details about the glitches used are in the author's comments.
Published on 3/22/2012

The last in the original Dragon Warrior storyline, this one follows "the Hero", who is tasked with saving the world from the archfiend Baramos. After cobbling together a group of people to take with him, the Hero must travel the world to find a way to Baramos's lair.
Or at least, that was what was supposed to happen. Thanks to a glitch involving a party of dead characters, vaxherd manages to manipulate his inventory and warp list to not only have extremely rare pieces of equipment from nothing, but also warps directly to where Baramos is located in a fraction of the time it would take normally.
In addition to this, vaxherd also uses a glitch involving resets and character names to manipulate the RNG and encounter formula at certain points, thereby beating the previous run by over seven minutes.

The encodes feature commentary by the author as soft subtitles.
Published on 3/6/2016

This is the Japanese version of EarthBound Beginnings (also known as Mother). As the first version of the game, it has a number of useful glitches. This run abuses the way the game handles the "Bread crumbs" item to warp off the edge of reality and casually walk straight into the final boss's lair 00:07.94 seconds faster than the previous run.
We also have a more normal run of the localized version, which doesn't include this glitch.

You can watch the complete run played back on console
Published on 7/8/2019

The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil knight Garland, and then the real journey begins.
... or that was the intention, anyway. Instead, the heroes walk up and down a castle staircase 32 times in a row and the universe, mysteriously satisfied with their short journey, ends the game. The authors of this TAS improve on the predecessor movie by a whopping 05:21.77 minutes by avoiding the need for a boss fight entirely.

You can watch the complete run played back on console
Published on 6/8/2021

Final Fantasy II is the original Japanese sequel to Final Fantasy. It is not to be confused with Final Fantasy IV for the SNES, which was renamed "Final Fantasy II" in North America.
The game introduces chocobos and an activity-based progression system, in which the characters' statistics increase depending on how they are used or acquired.
This movie by naruko improves the previous movie by 02:53.50 minutes thanks to new routing. For more details, we recommend reading the author's comments.

There is also an alternate YouTube stream featuring Japanese commentary by the author.
Published on 9/23/2021

Final Fantasy III was the second of two Final Fantasy NES games to be released only in Japan, leading to the fourth game in the series being released to the rest of the world as Final Fantasy II. The game brings back the experience point system from the first game while changing up the character jobs formula by allowing the player to change a character's class mid-game as well as acquire new and advanced classes.
In this movie, the author, naruko, abuses a bug that causes character inventory to overflow, corrupting the game's memory and triggering the credits early.
This is an improvement of 00:29.22 seconds.
Published on 9/24/2021

If what was done in this movie was possible in real life, economies worldwide would crash.
Ghostbusters is a hastily produced game based on the 1984 movie of the same name. The NES version is a notoriously bad port, and the Japanese version contains a glitch that allows the Ghost Alarm item to be sold for more than it costs, allowing entry into the Zuul Building much earlier than intended.
In this movie, MESHUGGAH improves the first run of this game by 38 frames through a few small optimizations. See the author's notes for more details.

Note: A bug in the Japanese version causes the ending screen to incorrectly display "りり". This movie will also sync while the PAXKKLAA Game Genie code is used, which shows the corrected text:
Conglaturation !!!
You have completed a grate game.
And prooved the justice of our culture.
Now go and rest our heroes !
Published on 1/25/2012

Hokuto no Ken 3: Shinseiki Souzou: Seiken Retsuden (北斗の拳3 新世紀創造 凄拳列伝) is the third Hokuto no Ken game released by Toei for the Famicom. Unlike previous installments, which are beat-em-ups, it is an RPG which focuses on the beginning of the manga up until the Asura arc.
AmaizumiUni, however, skips basically all of the story by exploiting a glitch.

Watch this run being played back on a real console.
Published on 11/6/2021

King Kong is out to rescue his girl from a fortress that is impenetrable without eight keys from other fortresses. Luckily, that turned out to be false once tools were added to the mix.
Baddap1 improves the previous TAS by 2.76 seconds, thanks to a faster third warp and better optimisation.
For a run of another game featuring King Kong, see the Wai Wai World TAS.
Published on 8/2/2020

Kirby's Adventure is a colorful game that's very long for a NES title. However, a bug was discovered which caused unpredictable results (including triggering the credits) upon using the Stone power while entering the water.
This movie saves 9 frames from its predecessor, thanks to better lag reduction due to interrupting movement.
Published on 2/1/2017

L'Empereur is a military strategy game. The game takes place during the violent aftermath of the French Revolution and follows the rise and fall of Napoleon Bonaparte who became one of the most popular and charismatic leaders of France.
You start as an officer in charge of the military and local city affairs. Later in your career, you become the French First Consul and finally the Emperor and take up the responsibilities that come with it. You can only rise in rank if you have gained the support of the people.
Jigwally corrupts save data during a mid-frame reset to complete the game in record time.
Published on 11/10/2019

Mega Man is the first game in the famous series that now comprises games on many different systems as well as several television shows and comic books.
While the other run of this game uses lots of tricks to reach the ending impressively quickly, pirohiko and FinalFighter decided it just wasn't fast enough. In this run, they manipulate an object to appear which allows them to execute arbitrary code and warp to the credits, all using only controller input. For an advanced explanation of how it works, check out the submission text.
Watch this run on a real console (played back on the US version)
Published on 5/21/2014

Might and Magic, released in 1986, was the first installment in the series that would later evolve into a whole fictional universe, encompassing both the actual M&M games and a multitude of subseries and spin-offs made in their own genres, including King's Bounty, Heroes of Might & Magic, and others.
Normally, this game is rather long. This movie by Dammit skips most of it by using a glitch that allows the player to get all the important items in a matter of a few minutes.

We strongly recommend reading the author's comments for further details and explanations. The primary downloadable (HQ) encode has the author's commentary as subtitles.
Published on 5/13/2007
Might and Magic

Emulator Version:

Pwn Adventure Z is a Zelda-like game featuring zombies, originally created for a "capture the flag" hacking competition. As such, it contains various intentional glitches and intentionally unfixed glitches that can be exploited for a fast completion.
This movie ignores all the intended glitches in favor of using save corruption to go out of bounds and defeat a duplicate copy of the final boss, thus skipping basically all the intended and intentionally-glitched gameplay of the game.
You can watch this run being played back on a real console.
Published on 2/9/2016

Romance of the Three Kingdoms II is the second in the Romance of the Three Kingdoms series of turn-based strategy games produced by Koei and based on a historical novel. Players choose from one of six scenarios that determine the initial layout of power in ancient China. The scenarios loosely depict allegiances and territories controlled by the warlords as according to the novel, although gameplay does not follow events in the novel after the game begins.
Published on 3/18/2020

This movie completes the PAL version of Rygar with only one item, the grappling hook. It also uses a warp glitch to skip forward in the game as well as many smaller tricks.
This is an improvement of 65.58 seconds to the previous movie by Walker Boh – this time played by Lord Tom.
Although the route in this movie is almost exactly the same, time was saved mostly by accumulating the tone points (for Rygar's strength) a lot faster. There were other improvements as well. We recommend reading the author's comments for more details.

Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.
Published on 4/5/2008

Rygar is an action game involving a hero with a shield as a weapon. Normally, the hero must obtain items, such as a grappling hook, to be able to explore the world of Garloz, and he must also defeat five bosses to gain access to the final area. However, these requirements can be circumvented with glitches. Indeed, this run kills no bosses except the final boss and does very little leveling.
In contrast to the any% run and the warpless run, which use the European version of Rygar, this movie uses the American version. The two ROM versions have some different glitches. For more details about the ROM choice, as well as some background explaining what in the world is going on here, see the movie comments as well as our Rygar tricks page.

Watch this run being played back on a real console.
Published on 7/28/2010

Shadowgate is a storybook game in which you wake up in front of a big castle and must make your way through it solving a variety of puzzles.
This run created by DrD2k9, Zekna & Randil is an improvement of 23 frames over the previous run of the game.
Published on 3/31/2019

Street Fighter 2010, completely unrelated to the fighting game series, is a unique game to say the least. The player must go through a series of levels, collecting enough powerups to warp from one to the next.
In this movie, MESHUGGAH & Challenger beat the game in under 7 minutes using from a new glitch only available on the Japanese game version, where it's possible to finish any level if you die and hit Pause on the correct frame.
Published on 4/26/2018

Super Mario Bros 3 is a very famous game for the NES. There are normally two main ways to beat it: the quick way using warp whistles to skip worlds, and the longer way which goes through all the worlds.
This run improves on the previous movie by 6 frames via exploiting a different bug in which very rapid input overwhelms the game's controller read routines, allowing the game to be completed directly from anywhere (in this case, the title screen). This was done on the Japanese version this time, which has certain functions in slightly different places in memory, allowing for an even faster completion.. Please read the author's comments for more details.
Published on 12/27/2021

Created by a Japanese comedian who hated video games, this game was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour and fight a "final boss" with over a million hit-points. Although this isn't true, the game makes no sense, which is why it is so hard to beat.
The authors, illayaya and EZGames69, instead complete the game in a mere 4 minutes by simply walking off the edge of existence and magically ending at the final treasure room.
This movie is 2 frames faster than the previous record.
If you want to see more of the game, we also have a run that forgoes the warp glitch.
Watch this movie being played back on a real console.
Published on 10/15/2018

Although Legacy of Llylgamyn is the third game in the Wizardry series, it was released second for the NES because Knight of Diamonds, the actual second game, was deemed to be too difficult for beginners (though it was, eventually, released for the NES as well).
Here, the object of the quest, the Orb of Earithin, mysteriously appears in a shop by way of a lost battle and a glitch involving the occasional result thereof of causing a character to be lost in the dungeon, bringing the quest to a close impossibly quickly.
Published on 7/4/2011

In this game, you're an armor-clad knight with a big sword. You collect gems to bribe a red knight, kill evil beasts and rescue several "distressed damsels".
This movie, an improvement of 76 seconds over the previous, takes advantage of a glitch that allows you to re-enter the first map and substitute the last few levels with the first levels. There is also a slightly longer movie that does not use this trick.

Do you want to see more adventures of the iron-clad hero of this game, Kuros?
Read the Knights of the Old Coding online comic. It's hilarious.

Watch this run being played back on a real console.
Published on 9/10/2007

The third game in the Wizards & Warriors series. Having been tricked out of his victory in the previous game, Kuros once again returns to do battle on evil and pretend he will marry every princess he meets.
Most of the old run remains unchanged, however, a known improvement over the previous run was implemented as well as a small oversight fixed. Therefore, this is an improvement of 2.34 seconds over the previous run. (note: the actual improvement is just of over 30 frames (roughly half a second), but due to the different FPS used by FCEU and FCEUX, it passes off as more)
The ending of this game is still epilepsy-inducing.

Watch this run being played back on a real console.
Published on 6/13/2015

Zelda II: The Adventure of Link is quite different from most of the early games in the Legend of Zelda series. It combines an overworld view with side-scrolling platform stages. In addition, the character can gain experience and levels, visit towns, and earn spells and items which are needed to proceed.
However, the game also has a large glitch which produces massive speed when both Left and Right are pressed at the same time; due to the use of this and other glitches, most of this run features Link racing across Hyrule so fast that the screen can't keep up, and inexplicably warping between places that shouldn't be connected. Only a few items and one spell are collected, and the only enemy ever fought is the final boss. Luckily, he takes the same amount of damage no matter what level attack you have.
In this run, EZGames69 improves on the previous efforts by 0.03 seconds (2 frames), thanks to an earlier first hit in fight against Dark Link.
We also have a run that completes the six palaces without using the Left + Right glitch to turn the game into a barely comprehensible mess (but does allow the use of glitched warps) and another run that disallows both the Left + Right glitch and the use of glitched warps.

You can watch the complete run being played back on a console.
Published on 7/17/2020

Ninja Gaiden is a port of the popular NES game of the same name with upgraded graphics, different music and many gameplay differences.
In this TAS, Bernka and Rum utilize a game-breaking glitch involving corrupting the memory to warp to the end cutscene early.
Published on 10/8/2013

Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX but also the first PSX game to have a published run here. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
ForgoneMoose and sockfolder, by corrupting the save data, manage to corrupt the memory and go straight to the ending, totally skipping Richter and the whole second castle.
A 100% run covering the whole castle is also available here. If you prefer the main character to have muscular bare arms and to pray to the rain gods to defeat bosses, you may enjoy the Richter version. If you want to see a run on Replay mode that can skip many cutscenes, see this run. A run with clear save without memory corruption is also available here.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.
Published on 3/9/2014

This is the second in a series of seminal platformers for the PlayStation, with very similar gameplay to its predecessor.
A normal run of this game takes a rather long time to complete. However, by using a bug that corrupts the memory when jumping on top of an unbreakable box, the author gathers the crystals necessary to advance to the next set of stages unbelievably quickly, leaving only the bosses to make quick work of.

Note for viewers: The PSX emulator PCSX-RR is unable to play most sounds from this title. Thanks to the efforts in resyncing every second encode link leads to an audio restored version.
Published on 4/16/2010

Crash Bandicoot: Warped is the third game of the Crash Bandicoot series developed by Naughty Dog. The story takes place immediately after the events of the previous game. It features similar gameplay to the first two games in the series.
This run from pirohiko improves upon the previous publication by 02:37.62 minutes, thanks to a newer route compared to the previous publication.
Published on 8/14/2017

Crash Team Racing is the fourth and last Crash Bandicoot entry developed by Naughty Dog. The game opens with Nitros Oxide wanting to turn the planet Earth into a Galactic Parking Lot. It's up to the battle of the fastest character to save the planet from the clutches of Oxide.
Reading the submission text for more information on the methods and glitches used is heavily recommended.
Published on 10/1/2021

Digimon World is a title developed by Bandai which focuses on the protagonist being brought to the Digital World to find out why the titular creatures have lost their memories.
Published on 5/10/2021

King's Field, is an action RPG developed by From Software (best known for the Dark Souls series) for the PlayStation. It is a first-person 3D action role-playing game with heavy emphasis on dungeon crawling. The game takes place in world consisting of interconnected areas, which gradually open up as the player acquires keys and other means to enter them. Most of the time the player is free to explore large areas, though he may encounter powerful enemies he is yet unable to defeat.
lapogne36, abusing an out-of-bounds glitch, defeats the dragon in record time.
Published on 12/8/2021
King's Field

Emulator Version:

Legacy of Kain: Soul Reaver is an action-adventure game developed by Crystal Dynamics and published by Eidos Interactive for the PlayStation and PC in 1999. It is the sequel to Blood Omen: Legacy of Kain, taking place 1500 years after the events of the first game. You control Raziel, a vampire who has been turned into a wraith, revived by The Elder God in order to exact revenge against Kain, the person who killed him.
In this run, mamuuuut & lapogne36 make quick work of this game by abusing multiple glitches to skip the majority of the game, making it look silly in the process.
Published on 11/19/2017

Oddworld: Abe's Oddysee details the adventures of Abe, a Mudokon, attempting to save his race from slavery and other horrible fates at the hands of the evil Glukkons.
This is the condensed version of a 100% run, in which only one (required) Mudokon is saved. This movie should be perfect for those who don't care about the well-being of the Mudokon race and just want to see some Oddworld parkour. Naturally, this run gets the bad ending.
Samtastic improves the previous run by 00:04.90 seconds.
Published on 9/21/2021

In true platformer-sequel style, Spyro the Dragon's vacation is interrupted by a dinosaur-riding sorcerer by the name of Ripto invading the world of Avalar, who naturally needs to be stopped. Since vacation is the paramount concern of Spyro, this is naturally done as quickly as possible without any concern for the well-being of Avalar.
While the other movie of Spyro 2 mainly follows the route intended by the developers, this run by lapogne36 and Crash41596 invents its own path, cutting in and out of the game world at will and completing only the bare minimum needed to reach the final battle.

Note: Due to an emulation error, the ending cinematic and credits is silent.
Published on 5/25/2014

Tobal 2 is a 3D fighting game developed by Dream Factory and released by Square in Japan in 1997. Unlike its predecessor, Tobal No. 1, this game was not released in North America or PAL regions. There are four modes in the game: Tournament, VS, Training, and Quest.
In Quest mode, dungeons as well as a whole town are freely explorable. It also features role-playing elements and the ability to capture encountered monsters and use them as playable characters in VS Mode. This brings the amount of playable characters in this game to as high as 200.
In this run, pirohiko uses movement glitches and speedy fighting tactics to beat Quest Mode surprisingly fast.
Published on 2/4/2014

The balance in the magical world of Cefiro is supported by the prayers of the lovely princess Emerald. When the evil Sage Master imprisoned her, the existence of the entire world was endangered. Using her spiritual powers, the princess contacted three Japanese high-school girls, Hikaru, Umi, and Fuu, turned them into Magic Knights, and summoned them to Cefiro, where their goal is to save her and to restore the balance.
Magic Knight Rayearth is a game developed by Sega AM7 R&D Division and published by Working Designs (whilst upping the difficulty a notch and botching the translation in the process) in North America in November 1998, making it the final Sega Saturn game released in North America.
Mitjitsu improves the previous TAS by a tremendous 13 minutes and 58.1 seconds, mainly thanks to exploiting the infinite magic trick, allowing the game's most powerful spell to be used infinitely even when not meeting the required mana costs.
Published on 7/15/2018

Mole Mania, known as Moguranya (モグラ~ニャ) in Japan, is an action puzzle game. The main character is a mole named Muddy Mole, whose wife and children have been kidnapped by the farmer, Jinbe. Muddy has to go to Jinbe Land and save his family. In the game, the player will solve puzzles by moving a black ball to a gate. However, there are many obstacles and enemies in the way. Therefore the player will dig into ground to find ways around them.
The player skips 6 levels out of 8 using a glitch, causing the time records to be nullified from the second stage to the seventh stage. The previous run used a reset glitch to perform this skip. This time, a different warp glitch was used, which is where most of the 02:45.93 improvement comes from.
Published on 5/4/2011

Batman Returns is a platforming game based on the movie of the same name. Normally, Batman must move through five stages on his way to defeat the Penguin. These include the streets and rooftops of Gotham City, Max Shreck's department store, the sewers, and the Penguin's lair.
Mamuuuut, however, uses a glitch which allows him to skip directly to the final portion of the last stage from the first stage. Therefore, he completes it in less than two minutes. For more details, read the author's comments.
Published on 5/2/2015

Montezuma's Revenge was one of the first platform games, combining treasure hunting, multiple rooms and puzzle solving. The player controls Panama Joe as he explores labyrinthine 16th century Aztec temples filled with enemies, obstacles, traps and dangers. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat, making it imperative for him to steer clear of enemies.
This run by Calfd skips most of each temple by abusing a bug that lets Panama Joe climb through the air. Calfd plays until the eleventh stage, after which there is no new content.
Published on 8/15/2014

An army of monsters has invaded Monster World, prompting the young Shion to undertake a quest to save his land. His adventure takes him through various environments--desert, forest, and even underwater--in order to gain the items necessary to progress.
In this run, The8bitbeast uses movement glitches and strategic pausing to skip entire sections of the game. Details are in the author's comments.
Note: One of the glitches causes music not to play on the next screen. The author has provided an encode with music restored here.
We also have a run of the Genesis version.
Published on 5/24/2019

Ys: The Vanished Omens is the first in a long series of role-playing games. Young swordsman Adol Christin has arrived in the town of Minea, only to find that a great evil is sweeping the land. He must seek out the six books of Ys and use the knowledge they contain to defeat the evil forces.
But after our hero visits a nearby shop, the shopkeeper decides he likes him and gives him his personal copies of all the books of Ys to complete his quest.
In this run, IzzyThePenguin improves upon the previous run by 21 frames by walking further down the screen, which makes going into the menu unnecessary.
Published on 7/22/2015

Zool: Ninja of the "Nth" Dimension is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skills and a twin Zool. This "twin" imitates the original's motions a few seconds after he performs them.
The8bitbeast abuses a glitch to skip directly to the credits 02:48.45 minutes faster than in his previous run.
This run aims to end input as early as possible. The8bitbeast also created a movie that reaches the ending 2 frames faster by having 3 extra input frames.
Published on 4/28/2020

You control Varik (Ares in the Japanese version, which this TAS is on), who fell down into the ruins when Alexis chased him down and accidentally blew a hole in the ground. Now it's up to you to get Varik (Ares) back out, with no shortage of monsters along the way. You're not alone - There are many others who have also fallen, and are willing to sell items that may help you.
The game is in a top-down view, monsters move about in real time, and the game certainly has RPG elements in that you level up from defeating these monsters. You have three stats that increase separately from level, gaining strength by physically attacking, knowledge by hitting with attack spells, and magic endurance by being hit with magic. The controls are difficult to figure out, with one aspect being the same button that brings up your shield will also attack if you're standing in front of a monster, but once you figure it out, it's not that bad. To reach the end, you travel through over 40 zones, each bearing their various challenges with monsters or traps, and the occasional puzzle.
Osse101 beats a normally lengthy game in just 11 minutes and 12.19 seconds, thanks to various glitches that are only possible on the Japanese version. Please read the submission comments for more details. We also have a run on the English version that does not contain these glitches.
Published on 3/24/2018

While Chrono Trigger (1995) usually takes days to complete, Crono decided he'd rather not have to sit through all the unnecessary stuff, like long cutscenes, unskippable boss fights and key plot events, so he did it in three minutes instead.
The 18-minute improvement comes from utilizing mid-frame resets which were recently implemented in lsnes.
Reading the authors' comments is a requirement if you want so much as a clue to what's going on.
Published on 5/25/2012

One of the best (and best known) shooters of the 16-bit era, Contra III: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.
Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.
This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.

Note: There is also a lossless encode available in the discussion thread.
Published on 6/14/2009

Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
This run is 00:25.39 seconds faster than the previous submission, mostly due to new routes using glitches in the levels Jungle Hijinx and Platform Perils. To understand what is going on in more detail, we suggest reading the submission notes.
If you desire more rolling primates, we recommend watching the 101% completion movie. We also have a walkathon that completes the game at a more leisurely pace.
Published on 3/3/2020

Donkey Kong and Diddy Kong are on a quest to retrieve the former's banana horde from the Kremlings. They are doing it as quickly as possible, without bothering to enter all the bonus rooms.
Except this time, they've found a way to get the banana horde back without leaving the comfort of their own home. By using an ACE setup to inject code that triggers the ending cut-scene with Cranky Kong, they get the horde back in just over a minute. Please read the author's comments for more details.
Published on 5/24/2021

Dragon View is a side-scrolling role-playing video game released for the Super Nintendo Entertainment System in November 1994. Released in Japan as Super Drakkhen and otherwise known as Drakkhen II, it is meant to be a prequel to Drakkhen although it bears little resemblance to its predecessor. It uses the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view action role-playing game (RPG) hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated first person storyline, and its emphasis on player-driven undirected exploration.
In this run, Khaz makes the game realize how boring it really is, and has it jump straight to the credits roughly halfway through the intended story. A side effect of this particular glitch is the cutscene after the credits getting glitched out and having the main character walk in place, forever.
More information on how this was achieved can be found in the submission notes.
Published on 10/3/2014

EarthBound, also known as Mother 2, is a great RPG, designed by Shigesato Itoi in 1994-1995. It is best described as "random", but in a good way. The game has a great emphasis on humor; indeed, many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
Pirohiko improved the previous TAS by almost 5 minutes by resetting at precisely the right time to corrupt the SRAM and skip most of the game, including the credits.

The second YouTube encode includes a scrolling input display.
Published on 10/17/2013

EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.
It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
In contrast to the in-bounds run of this game, this run skips most of the plot. There are several major collision detection bugs, including one showing that the Skip Sandwich is a fitting name for the item in ways the developers never intended. The author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.
illayaya improves the previous movie by a minute and 20 seconds, thanks to a new route and better optimisation. Please read the author's comments for more details.
Published on 12/24/2020

Final Fantasy VI (renamed to Final Fantasy III in North-American publication) is arguably the most famous RPG on the SNES console.
This run by Keylie, eddie, pirohiko and Kadmony improves on the previous movie by 08:21.29.
For more details, we recommend reading the authors' detailed comments.

The second YouTube stream cuts almost all the game overs out, only leaving the first and the last one.
Downloadable encodes have the authors' commentary as soft subtitles.
Published on 4/29/2017

Hagane: The Final Conflict is a 1994 action-platform video game developed by CAProduction and published by Red Entertainment and Hudson for the Super Nintendo Entertainment System. The player takes on the role of a ninja cyborg named Hagane on his path to take revenge on an opposing ninja faction. The game combines traditional Japanese ninja and samurai aesthetics with a futuristic setting. The player has a wide variety of weapons, moves, and attacks at their disposal to defeat enemies and progress through the game.
In this run, Sniq uses a hidden warp room found in 2-2 that would normally be accessed using a NTSC-J exclusive config menu code, but instead through the use of screen clipping to access the game's final level.
Published on 8/25/2021

Emulator Version:
lsnes RR2-B24

Illusion of Gaia is set in a historical fantasy-based Earth and as such it contains real-world sites and puzzles.
SmashManiac has no time for taking in the landmarks and puzzles and instead jumps straight to the end of the game by abusing a save glitch.
Published on 10/25/2021
Illusion of Gaia

Emulator Version:
lsnes rr2-β23 with SGB Core

Kirby Super Star is normally a fairly long game split into a bunch of minigames, as the following run at TASVideos shows. However, in the Japanese version of the game, a glitch can be exploited on ladders that allows the player to basically take over the game's inner workings.
This run first goes to The Great Cave Offensive, since it has the first ladder that can be reached from a clean save. For many more technical details, read the author's submission comments.
Published on 6/3/2014

Lufia 2 is an adventure RPG prequel to Lufia 1. In this installment, Maxim and his cohorts set out to take down the evil Sinistrals.
Normally, the game sports a large amount of puzzles, yet a shockingly low amount of battles. In this movie, however, Genisto uses 2 newly found glitches, explained in the submission text, which let anyone finish the game without even leaving the first room, improving the previous movie by almost 2 minutes.
Published on 7/13/2015

Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the SNES. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares.
The story goes as follows: On the night before Porky Pig's vacation starts, he goes to bed. Asleep, he starts having nightmares where he meets various scary characters. In order to wake up, he must travel through all of the levels in the game.
Challenger skips the majority of the game thanks to the help of a demo glitch.
Published on 12/7/2017

This movie takes advantage of a bug in the dialogue handling that was discovered by accident during a live streamed playthrough. Under certain conditions, the game will erroneously present a dialogue choice allowing the player to skip to unrelated parts of the game script, which is used to skip to the "The End" screen.

There is an extra HQ encode for this run, accessible by this link.
Published on 12/14/2014

This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.
Published on 7/4/2019

This is a quick completion of Super Mario World 2: Yoshi's Island.
Here, the author, Masterjun, abuses a glitch that causes Yoshi's tongue to extend infinitely. This confuses the game and causes it to jump to the SNES CPU registers and start executing arbitrary code, which triggers the credits.
Exploiting this glitch instead of a glitch that results in corruption of the egg list saved 01:19.27 over the previous movie.
Published on 12/24/2014

Super Metroid made waves upon its release in 1994 for having a large continuous world open for nearly completely unguided exploration and a vast assortment of movement- and power-enhancing item upgrades hidden throughout.
Having transcended the need for all of that collection and exploration, Sniq immediately goes out of bounds to manipulate stray RAM data and force the ending sequence directly—within just a couple minutes from landing on the planet. As a result, no items are ever collected.
The improvement over the previous run in this category comes from a more optimal ACE setup. See the author's submission notes for more information.
Published on 8/18/2018

In a normal playthrough, this game is quite long. You must save four family members then progress to the final area to complete the game.
However, the authors use a glitch to skip directly to the final area, skipping 4/5ths of the game; in addition, several new glitches allow more of the final area to be skipped.
This new movie improves upon the previous record by 00:13.73 seconds thanks not picking a weapon, some new tricks, and better optimization.
Published on 12/30/2018
The Addams Family

Emulator Version:
BizHawk 2.2.1

The Legend of Zelda: A Link to the Past is the third game of its series. It began development in 1988 as a NES title but was ultimately moved to the SNES, being released in Japan on 21 November 1991, exactly 1 year after the console. It set new standards for the system and was among the first games to use 1MB of memory. The game is widely regarded as one of the best video games, both of its era and of all time. A Link to the Past spawned two official manga, a Satellaview spinoff, a GBA port, a 3DS remake, a popular randomizer, and rereleases on the SNES Classic and Wii Virtual Console. Nearly 30 years later, it remains one of the most popular speedrun games.
fmp and Yuzuhara_3 complete the inventory of items and defeat Ganon in record time. For more details, please read the authors' comments.
The second set of encodes feature a minimap at the right side, showing the player's position on the map and the camera's position.

The author provided video commentary for this movie that can be seen here.
Published on 12/30/2018

SNES Zelda completed in a very quick manner. The trick that is used to cut completion time by so much is holding left+up+right while entering a corridor or staircase, allowing Link to clip through the wall and walk out of bounds.
This movie is an astonishing minute faster than the preceding version thanks to a brand new glitch.
Published on 2/12/2019

Trials of Mana (Seiken Densetsu 3 in Japan) is an RPG about your typical ragtag group of young adventurers. They are tasked with rescuing the eight elemental spirits from the clutches of evil and using their power to save the world.
In this run, keylie and kadmony exploit a problem with the programming of screen transitions to warp to the ending in under 11 minutes. Details are in the authors' comments.
We also have a run that does not use this glitch.
Published on 11/15/2019

The sixth installment of the Ultima series. The game normally involves tracking down runes, navigating huge dungeons, engaging in combat, locating pirate treasure and questing to restore peace between humans and gargoyles.
CloudyShoe improves the previous TAS by 2 minutes and 45.23 seconds, thanks to refinements made to the original route. Please read the author's comments for more details.
Published on 9/20/2020

Wizardry V: Heart of the Maelstrom is an RPG from the well-known Wizardry series of games. Normally, these games are very long. However, in keeping with the TASVideos tradition of making long RPG runs short, this run reaches the ending in half a minute through extensive glitching of the save data. See the author's comments for more information.
In this run, pirohiko improves his previous glitched TAS by 00:39.83 seconds.
For more Wizardry runs, see the first game, the second game, and the third game.

If you want more information available when the run is playing, see the author's own encode with memory watch on YouTube.
Published on 7/18/2017

Anubis II (read: "Anubis, the Second") is a fast-paced platformer by Data Design Interactive, the creators of the infamous Ninjabread Man. The evil spirit Mumm'hotep has plunged Egypt into darkness, and Anubis II, the guardian of the tombs, sets out to stop him!
But it seems that this quest is much easier than it appears. After completely skipping going through the starting gate, Anubis decides to play a bunch of minigames. This somehow causes his quest to become completed. There was much rejoicing.
Published on 8/30/2014

Rayman Origins features the return of the Rayman character in a 2D platformer. Many of the original Rayman game's characters and enemies make an appearance, like Livingstones, Electoons, Betilla and the Magician's hat. There are also various characters from Rayman 2 such as Globox, the Teensies and Lums. The game's atmosphere, however, is different from the original Rayman game and has a very "wacky" feel instead. The main objective of each level is to rescue as many Electoons as possible similarly to the original game.
keylie, as 4 players, collects the minimum Electoons required to reach the Magician and defeat him in record time.
Published on 2/24/2017

In Eversion, Zee-Tee is on a quest to rescue the princess across multiple realms, each one more disturbing than the last...
Despite not collecting all the gems, this run by Bernka achieves the good ending by using a glitch to trick the game into unlocking Level 8 with minimum gems.
Published on 4/18/2013

Ikachan is a game created by Pixel during the development of Cave Story. You control a squid who needs to help the sea creatures who have been trapped in a cavern.
Fortunately, Ikachan befriends a magical Attack Star that allows him to just simply leave and abandon those losers.
Published on 5/1/2014

In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceship's crew. Instead of jumping, the player is able to control the direction of gravity, allowing the captain to flip between the floors and ceilings of the environment. The graphical style of the game is heavily influenced by the Commodore 64.
This movie by Masterjun utilizes a glitch that increments the current game state to trick the game into warping to the end cutscene. The glitch is triggered by pressing the Escape key to bring up the quit prompt while a dialog box is onscreen. Masterjun also improves the previous run by 00:00.30 seconds by using general optimizations in movement and key-presses.
See the submission comments for more details. There is also a run in which the game is played more as intended.
Published on 6/6/2014

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