Tool-assisted movies (95)

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Obsoleting Movie
Published on 10/22/2004
Flashback is a sci-fi platformer in the style of Prince of Persia. There is a lot of jumping, rolling and climbing to move around the levels.
This movie uses a lot of bugs to get through the game faster. The most prominent one is walking through walls, which renders keys obsolete. Also, if you finish a level without having an important item, the game assumes you have it anyway.
We recommend reading the author's comments of this run.

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Published on 8/28/2005
The third game in the Wizards & Warriors series. Having been tricked out of his victory in the previous game, Kuros once again returns to do battle on evil and pretend he will marry every princess he meets.
There is some major sequence-breaking going on in this movie. Only 6 out of the 9 supposedly mandatory quests are cleared, meaning the author has to find original ways of passing obstacles he's not supposed to pass.
The ending of this game is epilepsy-inducing.
This particular movie is an updated version of the second TAS, with Malkil beaten with some magic not even the game programmers knew about.
The first 17 minutes are identical to the previous version, and were played by Ferret_Warlord. The Malkil battle was played by Dacicus.

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Published on 9/2/2006
The Battle of Olympus (オリュンポスの戦い) is set in ancient Greece. A mortal man named Orpheus receives help from the gods and nymphs in his quest to save his lover Helene from Hades. People often compare this game with Zelda 2 because of its similar gameplay.
This movie is 9:11 faster than Arc's version, mostly because of the utilization of a gameplay-altering glitch: pressing Left+Right simultaneously in order to make Orpheus move with almost unlimited velocity growth. The trick is documented at GameResources/NES/BattleOfOlympus.
The route used in this movie is decided by a few things the hero (Orpheus) must do:
  • Collect three fragments of love in order to activate the Tartarus entry.
  • Get a key to access the second fragment's location.
  • Get the Eyeball of Graeae to see invisible doors (to access the first fragment's location).
  • Get a sword in Peloponnesus. It is needed to kill the three-headed guardian with respawning heads (Cerberus) in Tartarus.
  • Collect 60 olives in order to buy the ocarina, which will be needed to cross the sea to get to Crete and Tartarus.
  • Get a harp in order to call Pegasus. It makes the route faster.

Published on 11/21/2006
While the CPUs were distracted, FractalFusion changed the dice on them and then left the board for a few minutes. When he came back, all the CPUs were crying. The fraud squad is still investigating.
This movie aims to defeat 4 CPU controlled players, ceasing to press buttons on the controller after as little time as possible. Luck is manipulated for the first 1:08, and then the CPUs are left to lose by themselves without requiring any further actions by the player.

Watch a resync of this run being played back on a real console.
Game:
Monopoly

Genres:
Board
Emulator Replay:
FCEU 0.98.12

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Obsoleting Movie
Published on 11/23/2006
King Kong is out to rescue his girl from a fortress that is impenetrable without eight keys from other fortresses. Luckily, that turned out to be false once tools were added to the mix.
Although this is the first King Kong 2 TAS movie on this site, the hero of this game was already featured once, in a Wai Wai World TAS.

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Obsoleting Movie
Published on 5/13/2007
Might and Magic, released in 1986, was the first installment in the series that would later evolve into a whole fictional universe, encompassing both the actual M&M games and a multitude of subseries and spin-offs made in their own genres, including King's Bounty, Heroes of Might & Magic, and others.
Normally, this game is rather long. This movie by Dammit skips most of it by using a glitch that allows the player to get all the important items in a matter of a few minutes.

We strongly recommend reading the author's comments for further details and explanations. The YouTube and primary downloadable encodes have the author's commentary as subtitles.

Published on 9/10/2007
In this game, you're an armor-clad knight with a big sword. You collect gems to bribe a red knight, kill evil beasts and rescue several "distressed damsels".
This movie, an improvement of 76 seconds over the previous, takes advantage of a glitch that allows you to re-enter the first map and substitute the last few levels with the first levels. There is also a slightly longer movie that does not use this trick.

Do you want to see more adventures of the iron-clad hero of this game, Kuros?
Read the Knights of the Old Coding online comic. It's hilarious.

Watch this run being played back on a real console.

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Published on 11/2/2007
This run exploits a programming error that allows the author to start playing from level 23. If you notice that there's nothing meaningful going on in the first minute of the movie, this is normal: the actual gameplay takes place only after triggering the "game over" screen.
See the author's comments for more information on this glitch.
This improves the author's previous movie by about 5 seconds.

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Published on 3/24/2008
Legend of Zelda II glitched heavily.
Most of this run features Link racing across Hyrule so fast that the screen can't keep up, inexplicably warping between places that shouldn't be connected, and collecting just three items, one spell, and one sword technique needed to beat the final palace.
Dark Link, the final boss, takes the same amount of damage no matter what level attack you have. This is especially convenient for the author because he reaches Dark Link without ever leveling, or, indeed, even killing another monster.
This is a 29-second improvement to the author's previous movie due to a different route choice and better manipulation optimization. See the author's comments for details.

There is also additional audio commentary by the author available here.

Published on 4/5/2008
This movie completes the PAL version of Rygar with only one item, the grappling hook. It also uses a warp glitch to skip forward in the game as well as many smaller tricks.
This is an improvement of 65.58 seconds to the previous movie by Walker_Boh – this time played by Lord_Tom.
Although the route in this movie is almost exactly the same, time was saved mostly by accumulating the tone points (for Rygar's strength) a lot faster. There were other improvements as well. We recommend reading the author's comments for more details.

Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.

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Published on 4/5/2008
Little Samson and his team are out to deliver tool-assisted fun!
This game consists of four heroes with very different strengths and weaknesses. The object (and fun) of the game is to use these traits to your advantage depending on the situation.
This movie improves the previously published movie by JXQ by almost 4 minutes, due to new glitches, better strategies and better precision.

Published on 7/20/2008
At TASVideos, even 10 second long movies are improved, and game characters become so powerful they don't even have to move in order to complete the game.
This improvement is a result of the previous movie's author joining forces with the author of a VBA bot used in a glitched-out Pokémon TAS. Together they've managed to shorten the solution by 14 frames with the help of a similarly-designed bot for Gens.
Note that, while input length is 10 seconds long, less than 0.3 seconds of it is actual gameplay!
Game:
King's Bounty

Genres:
RPG
Strategy
Emulator Replay:
GENS

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Obsoleting Movie
Published on 8/11/2008
When played normally, Castlevania: Circle of the Moon is a rather long game, in which exploration, leveling up, and killing bosses in order to gain access to different items or portions of the castle is necessary. However, a bit of luck manipulation and a series of glitches involving DSS cards throw all these aspects of gameplay out of the window, allowing the player to warp directly to Dracula and kill him humiliatingly in just over 5 minutes.
This movie is a 21 frame improvement over the previous movie by the same author due to some small optimizations.

Published on 8/13/2008
Selected words from the author:
"After parsing through the user's manual for her Power Suit, Samus discovered that the Chozo have endowed it with the power to interact with the fabric of reality immediately surrounding the planet SR-388 by simply switching between her beam and her missiles. What luck that she should receive an assignment to go to that planet!"
This run extensively glitches the game to the point where Samus moves to rooms that are glitched and/or weren't there before. Viewers are advised that this run may induce feelings of confusion and disorientation.

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Published on 8/13/2008
King's Quest is a popular adventure franchise for the PC by Sierra that focuses on exploration and puzzle solving. This movie features one of the few console ports of any Sierra adventure game. Notably, it features improved graphics and sound as compared to the original, which is usually not the case for these ports.
Usually this game would take many hours of wandering, collecting objects and solving problems. The author however is able to focus on key events and manages to beat the game in less time than Super Mario Bros...
This new movie is about a full minute faster due to newly found exploits.
If you enjoy this movie, you may want to take a look at this movie of King's Quest V for the NES by the same author. It is unfortunately much longer and has poor graphics compared to the original, but is impressive nonetheless for people who have played it before.

Published on 10/13/2008
After hearing about how the dark overlord Darces has returned, our hero goes on a quest to unite all five one elements in order to defeat Darces and save the kingdom.
In this storybook-view RPG, the author zooms around the game world, entering the most dangerous of dungeons, killing two powerful monsters, and collecting the bare minimum needed to beat the game in incredible fashion. Despite the player being unable to survive one hit, the author subverts certain death with the handy pause system. Despite the player supposedly being unable to damage the monsters, an underflow glitch allows for massive damage. Despite the final boss standing right there to kill him, the viewer sees all of 3 frames of the dark overlord. It's an RPG done in just over one minute, without warping or save glitching.
The author had spent much effort in understanding the game, and all that work has finally paid off. We recommend reading the author's comments.

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Published on 11/8/2008
The first quest completion time of this fast paced game got nearly cut as much as 2/3 thanks to Juste's ability to sink into walls when going at very high speed. Please, don't try this at home!
This is a 171-second improvement over zggzdydp's movie. Like in the previous movies, the author picked up an item to display those cool CRITICAL's for entertainment, at the cost of some time.
However, if you still think there is not enough zipping through walls, make sure to see the second quest completed in less than half a minute!

Published on 11/27/2008
One of a few dungeon crawlers on this site. The player's team of a couple characters travels through a dungeon at breakneck speed, obtaining the minimum necessary to destroy the evil wizard, then leaving.
A great amount of luck-manipulation was required; so much that TaoTao used a bot to do parts of this run. That's why the rerecord count says 200000. The number of manual rerecords is around 1000.

Published on 2/8/2009
Dark Castle looks like a Genesis version of Donkey Kong. This new movie is eleven frames faster than the previous version by Aqfaq and stanski.
Selected statement by Aqfaq:
I managed to skip most of the game, which is good because Dark Castle sucks.
Game:
Dark Castle

Genres:
Platformer
Emulator Replay:
GENS

Published on 3/13/2009
This game is evil. It gives you power-downs constantly of which you're bound to pick one up sooner or later.
The traps and hazards in this game usually go off when they are in the middle of the screen. Because Werewolf has discovered how to walk backwards and not scroll the screen, it means that he doesn't have to deal with most of them. Also if he manages to somehow get stuck inside a wall and jumps, he will fall through it.
The game features a lot of lycanthropian acrobatics and good visuals for its time.
This is a joint collaboration between AndrewG and AnS, saving 2 minutes 25 seconds compared to the previous version. Together they quicken the boss fights, glitch up the game even more, do a little dance, and howl at the moon.

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Published on 5/21/2009
Tired of being mocked by the viruses, Dr. Mario switched to his "fast-acting" and "extra strength" medication. The viruses never knew what hit them.
This video beats Level 20, Speed Hi of Dr. Mario in record time. Don't blink, or you might miss the twist ending.

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Published on 6/13/2009
EarthBound is a great RPG, designed by Shigesato Itoi in 1994-1995, and is also known by the name Mother 2.
It is best described as "random", in a good way. The game has a great emphasis on a humor, and indeed many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
Our description for the previous movie stated, "Although this being a speedrun (tool-assisted at that), most of the plot of the game is intact...". This time around, not so much. Thanks to some collision detection bugs, including one that shows that the Skip Sandwich is a fitting name for the item in ways the developers never intended, the author is able to move around the game's areas freely, completing the bare minimum number of tasks needed to keep the final battle from locking up.
Also unlike the previous movie, this one does use a death as a shortcut. However, the teddy bear survives this time around.

Published on 6/14/2009
One of the best (and best known) shooters of the 16-bit era, Contra III: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.
Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.
This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.

Note: There is also a lossless encode available in the discussion thread.

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Published on 7/2/2009
This is a quick completion of Super Mario World 2: Yoshi's Island.
The author abuses a glitch that lets him warp to any stage up to 6-8.
This is an improvement of 00:03.42 seconds over the previous movie. Most of the improvement comes from breaking Yoshi's movement speed limit, as well as improved Bowser fights.

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Obsoleting Movie
Published on 7/21/2009
Created by a Japanese comedian who hated video games, this game was meant to be near impossible to complete. Rumor has it that at one point the player must leave the controller untouched for 1 hour, and fight a "final boss" with over 1 million hit-points. Although none of it is true, the game makes no sense, which is why it is so hard to beat.
The author instead completes the game in a mere 4 minutes by simply walking off the edge of existence, and magically ending at the final treasure room.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEU 0.98.12

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Published on 8/14/2009
In this game, you control a kiwi bird and rescue other kiwi birds trapped within the level. There are numerous warps, used to cut this game many minutes short of its expected completion time.
The ceiling and wall physics are very similar to Bubble Bobble, which means some of them can be passed through when you wouldn't expect it. In addition to this there is a glitch that sends you through the floor, saving a lot of time in the final stages.
The first submission was almost 14 minutes long and thought to be optimal, and now we are below 3 minutes.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEU 0.98.12

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Obsoleting Movie
Published on 10/17/2009
Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Aria of Sorrow. Everyone is trying to kill our hero Soma Cruz, since in the previous game he absorbed all of Dracula's attributes. You can always trust weird cults to try and bring about the end of the world by unleashing this power.
This short glitched movie beats the game in a mere 8 minutes and 20 seconds. It is achieved by collecting souls and setting important flags just by zipping around the castle, allowing the player to complete it without even seeing the last boss.

Published on 10/23/2009
This game is Super Mario Bros., the original, but on the Famicom Disk System. It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here.
The -1 stage is completely different. In the NES and Unisystem versions, the -1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come -2 and -3.
The -3 stage in FDS is a castle level, and completing it ends the game, even though it says "princess is in another castle". The princess is not seen in the ending, but she is sighted twice in the -1 stage, as shown in this movie.
This movie is 84 frames faster than the previous one due to the use of a "cheap trick".
Watch this run being played back on a real console.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEUX 2.2.3

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Published on 10/27/2009
The few players who have seen this game know that it's an evanescent one. An average speedrun might achieve a time such as 6 minutes. A 5 minute record is an excellent time for speedruns of this game, but requires a lot of luck.
But here we have a movie that is 50% faster than even that!
This movie beats Phil's previous movie by 120 frames.

Published on 11/23/2009
Romancing SaGa is proof that if you want to get around, use a map.
This run abuses severe luck manipulation to force the ending to happen through timing sensitive input.

Published on 11/26/2009
Little Master is a Japan-only strategy RPG. Normally, it'd be a long and winding game.
This TAS makes it look like a walk in the park, albeit, a very large park.

Published on 12/6/2009
Blaster Master is a fairly long game involving a random hero that jumps down a hole after his mutant frog, finds a tank, and proceeds to blow up a few bosses and rescue said frog. It's complicated.
In this movie the hero gets bored with the tank early on, skips the bosses and mostly decides to just go straight to the final boss and blow him up. The frog is saved and dissected, and Biology 101 is passed. Hooray!
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
This publication beats the previous movie by 9 seconds.
If you would like to see more of the game, we also have a warpless Blaster Master movie here that plays on the US version.

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Published on 12/20/2009
Arumana no Kiseki (アルマナの奇跡, Miracle(s) of Almana) is a Japan-only game by Konami with a protagonist that heavily resembles Indiana Jones. Unlike Dr. Jones, the unnamed hero does not wield a whip. Instead, he has an even more useful grappling hook that allows him to do tricks that Indiana Jones would envy and perform shortcuts that skip large portions of levels.
This beats the previous publication by 25.1 seconds. An encode with the loading screens removed can be viewed here.
Video Downloads:
High Quality MKV
Emulator Replay:
FCEUX 2.1.2

Published on 12/22/2009
This game, the second in the series, is the direct sequel to Proving Grounds of the Mad Overlord. Here, the heroes thoroughly explore a dungeon to collect five pieces of the mystical equipment of the Knight of Diamonds to trade for the "Staff of Gnilda" to save the kingdom. With the aid of heavy luck manipulation, the average viewer will have absolutely no idea what is going on as the heroes blaze through the dungeon, score every critical hit known to adventurer-kind, and walk away from this normally hours-long game in the span of two minutes.
A bot was used to create large portions of this run; as such, the rerecord count has been removed from the submission entry.
This is an improvement of 90 frames from the previous movie done by the same author.

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Published on 2/14/2010
Rolan's Curse is like a simplified version of the NES Legend of Zelda with slower gameplay and more restricted game world, resulting in a primitive hack-and-slash experience. Nevertheless, there exists an interesting storyline: The kingdom of Rolan has been invaded by the forces of some evil being called Barius. However, in this movie the final boss is never actually seen. Instead of meeting Barius face to face, the hero dies while defeating the first level boss. The game then decides to freak out and end right there, declaring the rest of the story unnecessary.
This is 0.25 seconds faster than the previous movie, arising from a substantial amount of testing and optimisation.

Published on 4/5/2010
The only war going around here is breaking at least 23 traffic laws and shooting goons with what ought to be a Gatling gun.
The author completes the game in record time, using a glitch that corrupts the save game data to unlock the mission Salt in the Wound, the only one required to unlock the credits.
This run beats the previous version by 4.9 seconds.
Due to poor emulation, there are elements of visual glitches and artifacts during screen transitions.

Published on 4/16/2010
This is the second in a series of seminal platformers for the PlayStation, with very similar gameplay to its predecessor.
A normal run of this game takes a rather long time to complete. However, by using a bug that corrupts the memory when jumping on top of an unbreakable box, the author gathers the crystals necessary to advance to the next set of stages unbelievably quickly, leaving only the bosses to make quick work of.

Note for viewers: The PSX emulator PCSX-RR is unable to play most sounds from this title. Thanks to the efforts in resyncing every second encode link leads to an audio restored version.

Published on 5/25/2010
In this special episode of Looney Tunes, Bugs, Daffy, Tweety, Porky, Taz, Speedy Gonzales, and the Road Runner decide to rip off popular games such as Atomic Runner, Sonic the Hedgehog & Gradius. They do this by going through this Sunsoft classic as fast as possible so that they don't die from all of the ripoffs.
This has led to even stranger results than the other run, clearing five and a half minutes thanks to a glitch that allows for skipping several levels.

Watch a resync of this run being played back on a real console.

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Published on 7/30/2010
In a normal playthrough, this game is quite long. You must save four family members then progress to the final area to complete the game.
However, the authors use a glitch to skip directly to the final area, skipping 4/5ths of the game; in addition, several new glitches allow more of the final area to be skipped.
This new movie improves upon the previous movie by about 13 seconds.

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Published on 8/2/2010
Even the worst video games ever made can make for a good TAS.
This movie speedily plays through "The Cheetahmen", game #52 of a compilation of horrid games called Action 52. While the game is pretty horrible in general, it has a rather catchy BGM.
There is also a published run of the unreleased sequel, Cheetahmen II.

Important: The version labeled (Rev A) has to be used in order to get the movie to sync. However, before playing back the movie, make sure that you select "Ooze".

Published on 8/3/2010
Ghoul School is a game where a multi-talented teen named Spike O'Hara fights through a horde of various ghouls with the talent of MacGyver, needing only a towel, shoes, springs, and embalming fluid.
Normally, this game would require getting many more items, but due to heavy glitching, most of the items are skipped and the game is completed in a mere four minutes. This is a 7 second improvement over the previous run.
Warning for those with sensitivity to light flashes: it is advised to skip 4:26 to 4:34 of the video encodes.

Watch this run being played back on a real console.
Game:
Ghoul School

Genres:
Action
Video Downloads:
High Quality MKV
Emulator Replay:
FCEUX 2.1.1-interim

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Published on 8/3/2010
SNES Zelda completed in a very quick manner by traveling in an alternate dimension through the walls. The basis of the trick is to enter a corridor or staircase by holding left+up+right at the bottom of the stairs.
This movie is just 1 frame faster than the preceding version.

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Published on 9/12/2010
This game is about two bumbling idiots fighting over the fate of the earth: Daffy Duck, savior of mankind, and Marvin the Martian, hero of Mars.
In this TAS, MUGG helps Daffy Duck fight Marvin by leading him through the parallel galaxy of Glitch-on, cutting Marvin off before he can reach Earth in only two minutes! If you're looking for a glitch festival, you'll definitely want to watch this movie!
If you're looking for more Duck Dodgers action, see the run of the SNES version.

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Published on 9/19/2010
This is the JPN version of EarthBound Beginnings (also known as Mother (マザー) ). As the first version of the game, it has a number of useful glitches; this run abuses the way the game handles the "Bread crumbs" item to warp off the edge of reality and casually walk straight into the final boss's lair two and a half minutes faster than the previous run.
We also have a more normal run of the localized version, which doesn't include this glitch.

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Published on 10/5/2010
The Final Fantasy Legend, known in Japan as Makai Toushi SaGa, is a video game released for the Game Boy in December 1989 by Square Co. It is the first game in the SaGa series and the first RPG game for the Game Boy.
However, rather than deciding to engage on a long quest of epic proportions, the author decides to just kick in the Japanese edition of the game and breeze through it in under two minutes, thanks to the stocked meat glitch.

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Published on 10/10/2010
This game (along with Pocket Monsters: Red) is the Japanese version of the first generation of Pokémon games and the first ever Pokémon game.
This run, a ten frame improvement over the previous version, abuses a glitch that was fixed in later releases of Pocket Monsters (Pokémon) that allows a player to warp freely through the world. Victory is achieved in a matter of minutes with this route. Normally, the game takes well over an hour at the fastest to finish.
To see a more substantial run of the first generation of Pokémon, watch this movie. For a less substantial run (which also demonstrates that they didn't fix all the glitches in later versions), watch this one.

Note: This movie requires VBA rerecording v20, as it does not sync on any other version.

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Published on 10/18/2010
Mega Man 2 is a game that hardly needs any introduction. This movie plays Rockman 2, the Japanese version, which is essentially Mega Man 2 in difficult mode.
This is an improvement of 6.24 seconds over the previous run through a variety of small tweaks.
See Rockman Tricks and the submission message for in-depth explanation and answers to various questions regarding this movie.
You can also see this run played back on a real NES with an input display!

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Published on 10/23/2010
Ludicrous-speed bouncing around. Completed without collecting any emeralds, with both Sonic and Tails controlled by the player.
This run takes everything you know about Sonic 3 & Knuckles and turns it upside-down. It extensively uses the "scroll objects offscreen to pass through them" trick to zip and warp to places that shouldn't be reached, break bosses, and effectively skip entire stages.
It is worth noting that nitsuja and Upthorn did not directly participate in the creation of this movie; instead, marzojr incorporated several additional tricks in multiple stages and spliced them in for a total improvement of 02:14.32 seconds over his last effort at doing the same.

The second YouTube link is to the camhacked HD encode, which attempts to always keep Sonic onscreen and puts HD sprites on top of the background to make the TAS look even better. Camhacked SD downloadables are also available in the Archive collection.

Published on 10/31/2010
Every 300 years, the Star of Death blocks the sun and all newborn lives die. No living thing could escape this fate. But one day, a baby survived, grew up, became the Devil King, and took over the world. He even opened the Abyss Gate and released the devil lords within before suddenly vanishing, leaving the world under the control of the four devil lords.
300 years later, the Death Eclipse hit the world again, and one baby survived again. This child grew up and became the Holy King, and with the support of many friends, drove the four demon lords back to the Abyss and resealed the Abyss Gate. It is now 10 years after the next Death Eclipse, and the whole world is eagerly watching for the new child of destiny. Will it be a Devil King or a Holy King?
You can play through the story controlling any one of the eight main characters - Julian, Monica, Mikhael, Harid, Katarina, Thomas, Elena, or Sarah. The story is common for all eight characters, and they often join together and share the same piece of the story.
The author, knbnitkr, completes the game in only 21:59.65 minutes by using a materialization bug to glitch out the game and skip right to the last dungeon. For more information about this bug, see the author's comments.
Game:
Romancing SaGa 3

Genres:
RPG
Video Downloads:
Compatibility MP4
Emulator Replay:
Snes9x 1.43 v17

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Published on 11/2/2010
This movie of Sonic Advance is unique as a speedrun in one aspect: Sonic moves so fast that the "camera" of the game cannot even follow him. Therefore, he is rarely seen in the movie.
On the rare occasions we get to watch Sonic, we get to enjoy seeing him moving through walls, charging up for another dash, or making short work of bosses.
Besides the super fast speed itself, the speed also provides Sonic an ability (glitch) to pass through platforms and walls under certain conditions.
Mukki's TAS improves the previous run by 00:30.95 seconds, thanks to new routes and glitches explained in his comments.
Watch this run being played back on a real console.

Note: There are two encodes available for download; the first one is the original version, and the second one is a comparison encode: you can see the original version to the left, and what you see to the right is something made with a special emulator, hacked to force the game's camera to focus on Sonic, making it much easier to follow what Mukki is doing with him. The second YouTube stream displays these views side-by-side as well.

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Obsoleting Movie
Published on 11/25/2010
The Castlevania: Aria of Sorrow main quest TAS has become even more glitched. Using an obscure out-of-room travel technique involving in-game saving and subsequent dying, klmz plows through the game with the confident pace of a cold-blooded killing machine in a little under seven minutes — a whole 31.72 seconds faster than the previous movie by the same author!
We recommend reading the author's comments for more information on the death warp glitch and other time-saving techniques used to make this improvement happen.
If you would like to see more of the game, we also have a run that does not make use of major warp glitches, as well as a run that collects every soul in the game.

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Published on 11/28/2010
Without warning, the forces of Blue Moon mount an assault on the nation of Orange Star. Only Orange Star's new advisor, in collaboration with Orange Star's commanding officers, can stop them and get to the truth behind this sinister plot.
At least, that's what they'd normally do if they weren't capable of just magically compelling their opponents to surrender at the sight of them.
Using a glitch in the design maps mode of the game, this run completes the game impossibly quickly by forcing opponents to yield, allowing instant wins in the campaign missions.
Game:
Advance Wars

Genres:
Strategy
Video Downloads:
Compatibility MP4
Emulator Replay:
VBA-rr v22

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Published on 12/1/2010
On this site, we make perfect movies, and then we surpass them. Of course, if we can surpass them, they were not perfect in the first place, but who would have known?
When "perfection" is defined as "as fast as possible", it requires some sacrifices. Indeed, this movie sacrifices a lot in the playability of the game. Full of tricks to pass through walls, tricks to avoid mandatory battles, tricks to pass through enemies relatively unharmed, tricks to acquire weapon refills in little time — there is very little in this movie left that resembles normal playing. Even death is used as a viable playing strategy that saves time. All of the tricks are still performed by the means of mere controller input, even though significant portions of the input were calculated by a computer program.
This movie is a considerable improvement of 03:04.40 to the previous movie; this is mainly due to a new technique which tricks the game into calling an 'end of level' object.
Of course, upon watching this movie, one does have to question something... is it Mega Man saving the world? Or Dr. Wily trying to save it from absolute destruction?

Published on 12/18/2010
Survival Kids is a game about a boy or girl who gets trapped on an island and tries to survive and escape. There are multiple endings in the game.
The author aims for the fastest ending: ED 1. It is 00:35.65 seconds faster than the cancelled submission by Aqfaq due to new tricks, shortcuts and overall better precision.

Published on 12/29/2010
In this game, Xena finds herself in a dream, set in a colorful, simplistic world, naive in its exaggerations and lack of realistic attributes. It's an open plain where the sun always seems to shine. But it's a foreign place, with Xena apparently having wound up there by an accident. She is lost, and has to free herself from the dream world.
Now, this nightmare of a game ends 00:18.28 seconds faster than before! To learn more about AKheon's improvements on this movie, you can read the author's comments.

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Published on 2/10/2011
If there's one problem with the SNES glitched run of this game, it's that it's over too quickly - there isn't enough time to enjoy the glitches. If you agree, this run is for you - it completes the Palace of the Four Sword available only in this GBA port of the game in a very bizarre fashion so glitchy that not even the game's palette retains any sense of normalcy.
This run improves the previous by just under a minute thanks to a new route.

Published on 3/9/2011
Final Fantasy Adventure is the first game of the Seiken Densetsu (聖剣伝説) series, but it does contain some classic Final Fantasy elements. The series is probably best known for the SNES game Secret of Mana. This game was later remade on the Game Boy Advance as Sword of Mana. Its gameplay resembles that of a The Legend of Zelda game, but with level building.
In this run, Touch-me utilizes a glitch to warp across the map, cutting down the completion time by a lot compared to the warpless run. He also improves the previous run in this category by 51:22.57 minutes thanks to a big new warp glitch that allows him to reach the top of the Tower of Gemma early.

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Published on 4/7/2011
A movie aiming for fastest possible completion of Donkey Kong Country without bothering to enter all the bonus rooms. This run is 08:08.92 faster than the previous submission, mostly due to a new warp glitch that cuts out the earlier stages, and the use of several new tricks and glitches.
For more details, we suggest reading the submission details to understand what is going on.
If you desire more rolling primates, we recommend watching the 101% completition movie.

Published on 4/17/2011
In this DOS game, watch as Spider-Man lives up to the adjective in the title as he glitches his way to the final screen of the run and completes the game in record time.

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Published on 5/4/2011
Not only was Castlevania: Symphony of the Night the first installment of the Castlevania series on PSX, but also the very first PSX TAS to be published. Follow Dracula's son Alucard as he glitches through the castle on a quest to end his father's life.
By using an SRAM generated from this run and finding other tricks, arukAdo improved the previous movie by a massive 05:03.37. You can read the author's comments to learn more about the other improvements.
A 100% run covering the whole castle is also available. If you prefer the main character to have muscular bare arms and pray to the rain gods to defeat bosses, you may enjoy the Richter version.

Note: Due to an emulation error, the audio in the ending FMV sequence doesn't play.

Published on 7/4/2011
Although Legacy of Llylgamyn is the third game in the Wizardry series, it was released second for the NES because Knight of Diamonds, the actual second game, was deemed to be too difficult for beginners (though it was, eventually, released for the NES as well).
Here, the object of the quest, the Orb of Earithin, mysteriously appears in a shop by way of a lost battle and a glitch involving the occasional result thereof of causing a character to be lost in the dungeon, bringing the quest to a close impossibly quickly.

Published on 7/9/2011
Gods is a game about someone who wants to become a god and gain immortality. This is a delicate and paradoxical issue, because temporal immortality can be bought at just about every shop in this game, but the hero still dies numerous times.
Another fun aspect is bomb-jumping, which allows both higher jumps and traveling vertically through walls. Almost the whole 2nd half of the game is skipped with this trick! However, it is not verified whether this trick will work on an actual console.
This is the author's latest version, improved by another 132 frames.

Published on 8/4/2011
In the direct sequel to The Legend of Zelda: Ocarina of Time, Link is back to being a lone boy without a fairy. One day, he is attacked by Skull Kid and his two fairies, Tatl and Tael, and they steal his ocarina. After pursuing Skull Kid, he is transformed into a Deku Scrub. Link continues pursuing Skull Kid all the way to the Clock Town (now with the help of Tatl the fairy, a more 'in yo face' version of Navi).
This TAS of the game is the result of three years of hard work and many restarts due to new discoveries. It features many never-before-seen tricks and glitches, and completes every dungeon without getting a single boss key. Everything is done out of order, in ways that will amaze the viewer and keep them on the edge of their seat the entire way through, including a whole new way of warping between the areas in the game's over-world, and a new method of traveling that makes even the longest stretches in the game seem tiny.
The author beats the game in two 3-day cycles (the previous route used three), and does so in a way that puts every past attempt at a 6-day challenge to shame.
Note: There are encodes of higher resolutions in the discussion thread. Also, if you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day.

Published on 8/14/2011
Shadowgate is a storybook game in which you wake up in front of a big castle and must make your way through it solving a variety of puzzles.
This run created by Randil is 00:41.85 seconds faster than the previous run of the game. For more details about the improvements done in this run, you can read the author's comments.

Author commentaries are available through the run in the form of subtitles. They can be enabled or disabled in the YouTube stream.
Video Downloads:
Compatibility MP4
Emulator Replay:
FCEUX 2.2.3

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Published on 8/15/2011
Ash reveals his dark side, using save corruption and direct memory manipulation to catch 152 Pokémon in the blink of an eye. Then he beats the game in less than a minute (in-game time) – without ever leaving his own room, bypassing Professor Oak's speech by walking through a television, bumping into a wall, and having the game inform him about 1 error.
This run is so glitchy that it's near impossible to follow what's going on without help; reading the author's notes is highly recommended.
To see a run of the first generation of Pokémon that doesn't take advantage of save data corruption, watch the movie of the Blue Version.

Note: This movie requires VBA rerecording v19, v21 or v22.

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Published on 8/25/2011
A Boy and His Blob: Trouble on Blobolonia (1989) is a popular, whimsical game in which a shapeshifting blob (named Blobert) from the planet Blobolonia teams up with an Earth boy to overcome obstacles on both planets and to defeat Blobolonia's evil emperor.
This movie is 00:14.94 seconds faster than the previous version by Aglar, by using a new route.

Published on 8/30/2011
This movie proves the benefit of sleeping in late. In a departure from most runs, which try to start as soon as possible, the authors avoid any input for over two minutes to enable a faster route.
This Wario game is a fairly unique platformer where you not only play as "the bad guy", but normal damage is replaced with various status effects like catching on fire. In addition, the use of these effects is needed to complete the game.
This run beats the previous movie by 1 minute and 35 seconds through the use of new tricks such as clipping into walls to reach out-of-bounds goal doors, which are only present in this version of the game.
There is also a 100% run of this game on the colorful GBC version.

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Published on 9/6/2011
In this game featuring the famous SpongeBob SquarePants, SpongeBob stumbles upon a legendary statue that opens the way to the Dutchman’s Underworld. SpongeBob must unlock the statue and defeat the Flying Dutchman to get the Golden Spatula and become the Master Fry Cook.
The authors improved the previous movie by 01:19.40, because of a new route and the fact that SpongeBob has mastered the art of flying a new glitch that allows him to jump very high. In fact, with the spring shoes equipped, he can go up as high as he wants until he hits an object. For more information, check out the submission text.
This run is a collaboration between the previous two authors, CoolKirby and jlun2, and nitrogenesis, who discovered the jump glitch and made two submissions before being bested by jlun2's attempt. This run is a whopping 00:13.10 faster than the best attempt by a single author. Teamwork is strength!

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Published on 10/1/2011
This is the second and last true Mario game for the Game Boy. It features unique power-ups like carrots and bubbles, and allows the player to go through each of the worlds in any order. It also meant the first appearance of Wario, who would become a staple character for Nintendo.
This run triggers the game ending by corrupting the memory and putting the "credits" value into the "next level" address.
This run improves the previous movie by 00:19.08 seconds, mostly by finishing the first level quicker by taking a shell and performing the pipe glitch death.

Published on 10/2/2011
Sigma returns again and Earth is in great danger. Zero is off having a party all night, so Mega Man X steps in to do the job. Even if not as awesome as Zero, he still manages to do the job in less than 20 minutes while also getting the Ultimate Armor.

Published on 10/2/2011
In this Prince of Persia-style game, our hero Kyle sets out to vanquish the evil Nosferatu and rescue his loved one Erin.
This movie is 04:17.73 faster than its predecessor due to the use of a large number of glitches.
Game:
Nosferatu

Genres:
Action
Platformer
Video Downloads:
Compatibility MP4
Emulator Replay:
Snes9x 1.43 v17 svn149

Published on 10/13/2011
This is a really, really fast TAS through Castlevania: Harmony of Dissonance played with Maxim, who is only available after the game is beaten once. Most of the game is glitched through by being stuck in different walls, so it's hard to explain what happened in this run; see it for yourself.
This is a 1 frame improvement over the previous run by gstick.
If you like this run but have a craving for more Maxim action, be sure to check out the Maxim warpless run.

Note: This movie starts where the main quest movie left off. We do not usually accept movies beginning from a save. Please read our rules to see our reasons.

Published on 11/23/2011
Rockman & Forte (ロックマン&フォルテ), known as Mega Man & Bass in the Western world, used to be the last game in the original Rockman/Mega Man series, until Rockman & Forte Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) was released for the WonderSwan.
This time around, Dr. Wily has his own creation turned against him, allowing the player to use Mega Man or a bad guy!
However, in this run, the players only use Mega Man and collect each and every CD in the game, which shouldn't be possible using only one character. Then again, many things happen in this movie that weren't intended to be possible.
This run is a collaboration between sparky, the current author of the other branches for this game, parrot14green, the author of the previous "100 CDs" run, and woabcfl, the author of the Rockman no Constancy runs. It improves the previous movie by 01:40.97. You can read the authors' comments for more details.
There are two more Rockman & Forte runs to watch on this site; featuring completion of the game with Rockman and Forte as fast as possible, without worrying about CD collection.

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Published on 1/8/2012
This is the 10th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. Of all the previous movies, not one had obsoleted its predecessor by more than 15 seconds. This movie sets a new record by beating the previous movie by 00:22.68 seconds and clocking in under 10 minutes. Ironically, Mario dies in the process.
The authors of this movie have found (more) new glitches to save time. The notable differences in gameplay are:
  • Plays a level which was not previously played (Yoshi's Island 1)
  • Skips Iggy's Castle
  • Optimizes Bowser fight
We recommend reading the author's comments to understand how the new glitches are used in this movie.

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Published on 1/9/2012
EarthBound, also known as Mother 2, is a great RPG, designed by Shigesato Itoi in 1994-1995. It is best described as "random," but in a good way. The game has a great emphasis on humor; indeed, many things in the game are almost caricatured, from subplots to characters. It also has a versatile soundtrack.
MUGG and pirohiko improved their previous TAS by 21:40.35 by finding a faster and more reliable method to access the debug menu and using it to skip most of the game, including the credits.
Game:
EarthBound

Genres:
RPG
Emulator Replay:
Snes9x

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Published on 1/10/2012
Kirby's Adventure is a colorful game that's very long for a NES title. Normal gameplay forbids taking the UFO from level to level, but exploiting a bug discovered by kirbymuncher enables mugg to keep the UFO, allowing him to blaze through much of the TAS using it.
This movie is 30 minutes and 57 seconds faster than the other Kirby run from JXQ by using a new glitch. Read the author's notes for more details.

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Published on 1/14/2012
Sonic bounces around surprisingly fast. The lack of Spin Dash makes the strategy a bit different from that of Sonic 2 and Sonic 3 & Knuckles runs, since preserving your momentum becomes a lot more important. However, this doesn't prevent the authors from achieving crazy velocities even with such a significant limitation. In this run, the game is completed without collecting any emeralds.
This is the sixth run of this game, improving on the previous effort by 00:47.30 seconds with the use of new zips and improved precision.
To see a movie of this game that doesn't take advantage of zips, watch the "no zips" run by Aglar.

Published on 1/20/2012
In an effort to avoid the status quo, Capcom decided to experiment, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X Zero game.
This is the first game in the series to allow character choice before each stage. Zero is chosen as often as possible, leaving X behind to gather dust. The abusable sword physics highlight Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health. See the Game Resources page and the author's comments for an explanation of how these tricks work.
There are about 5 minutes of action in this run, which consist mostly of flying through levels and a boss rush on the hardest difficulty mode, Xtreme.
This run is 00:12.90 seconds faster than the previous run.

Published on 1/25/2012
If what was done in this movie was possible in real life, economies worldwide would crash.
Ghostbusters is a hastily produced game based on the 1984 movie of the same name. The NES version is a notoriously bad port, and the Japanese version contains a glitch that allows the Ghost Alarm item to be sold for more than it costs, allowing entry into the Zuul Building much earlier than intended.
In this movie, MESHUGGAH improves the first run of this game by 38 frames through a few small optimizations. See the author's notes for more details.

Note: A bug in the Japanese version causes the ending screen to incorrectly display "りり". This movie will also sync while the PAXKKLAA Game Genie code is used, which shows the corrected text:
Conglaturation !!!
You have completed a grate game.
And prooved the justice of our culture.
Now go and rest our heroes !
Game:
Ghostbusters

Genres:
Action
Emulator Replay:
FCEUX 2.1.6 (interim svn2267)

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Published on 1/30/2012
Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
More importantly, it features different glitches than those featured in the runs of the original SM64.
In this run, MKDasher and ALAKTORN improve their previous movie by 04:32.49 by using several new glitches and tricks that allow them to finish the game while collecting only a single star.

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Published on 2/3/2012
'Densetsu no Stafy' ("The Legendary Starfy") is a Japanese game that features a cute little star named Starfy.
This run uses several glitches involving the demo reel that allows the author to skip almost immediately to partway through the final boss (much in the fashion of the published Arkanoid run). Since it's not necessary to play through the final stage, this shaves 03:02.15 from the run.

Published on 3/3/2012
Commander Keen 5: The Armageddon Machine (1991) is a part of the popular Commander Keen saga, developed by id Software. It is a direct continuation of the previous episode of Goodbye Galaxy, in which Commander Keen (Billy Blaze) has learned from the Oracle of Gnosticus IV that the evil Shikadi plan to blow up the galaxy with their doomsday device, the Omegamatic (It slices! It dices! It causes a 100,000 light year-diameter quantum explosion!). Naturally, he sets out to sabotage the machine and stop the Shikadi.
Using a series of glitches, Keen completes only four stages to get to the end game, only one of which takes any significant length of time, and destroys the Quantum Explosion Dynamo, the core of the Omegamatic in the impossibly short time of 2:02. In the process, he manages to inadvertently prevent the Shikadi from accomplishing their escape (though you have to watch the ending very closely to figure out that this has happened here).

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Published on 3/4/2012
This movie features a perfect example of what can occur when TASers will go to any extreme to sequence break a long game. Very little that is recognizable remains. Cpadolf forgoes key items, yet bothers to collect the X-Ray Scope, an item normally useless to an experienced Super Metroid player.
With the use of the X-Ray Scope to get out of the rooms' bounds, some non-trivial physics abuse, and esoteric RAM data manipulation via dying in a certain room, the amount of tasks Samus usually has on Zebes has been cut to almost nothing. No boss is ever fought in this TAS, and even Mother Brain is skipped completely. The in-game completion time is 00:12, and only 6% of the items are collected, making this the lowest legitimate percent completion ever achieved.
This is an improvement of 00:10.45 seconds real-time, or 00:02.38 seconds in-game, over the previous run of this category.
If you thought this was fast, check out the run that beats the game even faster using the glitchy charged Space/Time Beam.

Published on 3/22/2012
Double Moon Densetsu (ダブルムーン伝説 Legend of the Double Moon) is a 1992 turn-based NES RPG. The author uses a complex memory corruption glitch to skip many events, slimming this normally long RPG down to under 20 minutes. Technical details about the glitches used are in the author's comments.

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Published on 4/14/2012
At first there were 70 stars because Bowser demanded it. Then there were 16 stars because MIPS the rabbit demanded it. Then there was 1 star because Bowser's Sub demanded it. Now there are none because the viewers are impatient and demanded the game be quicker.
As with many other runs on this site, the goal of pure speed has resulted in the complete breaking of the game. Very little of the game's normal play remains. If you'd like to see more of what Super Mario 64 has to offer, see the "70 Stars, no BLJ" run or the "120 Stars" run.
This movie is 47 frames faster than the previous movie due to new strategies and extreme optimization, as explained in the submission text.
Super Mario 64 has a history of publications on this site. If you wish to see how it unfolded since the beginning, see the page SM64TASHistory. Also, if you have a hankering to see MIPS the rabbit, the 16 stars route has been improved.
Or, if you're looking for a TAS on the Nintendo DS remake, you can watch it here.

The latter encode and torrent provides high quality encodes.

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Published on 5/4/2012
Keitai Denjū Telefang (携帯電獣テレファング) is a series of video games produced by Natsume and published by Smilesoft. The games are monster-battling games, where the player contacts various creatures using a cell phone-like device called a D-Shot in order to get them to battle the foes he or she will encounter. The name of the series derives from Keitai, which is Japanese for "cell phone," since phoning creatures is an integral part of the game, and "fang," to symbolise the various beasts involved.
This movie is about half as long as its predecessor. Significant glitching is used; you will likely have to read the authors' comments to understand what's going on.

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Published on 5/12/2012
Strider is a side-scrolling action adventure game released by Capcom for the Nintendo Entertainment System in North America in 1989.
This game normally takes around half an hour to complete, but the author manages to finish it in less than 4 minutes!
This is an improvement of 01:46.91 over the previous run. You can read the author's comments for more information.
Note: While the movie saves over 1.5 minutes from the previous, it still contains a number of vividly flashing scenes, so don't stare at it too closely.

Published on 5/25/2012
While Chrono Trigger (1995) usually takes days to complete, Crono decided he'd rather not have to sit through all the unnecessary stuff, like long cutscenes, unskippable boss fights and key plot events, so he did it in three minutes instead.
The 18-minute improvement comes from utilizing mid-frame resets which were recently implemented in lsnes.
Reading the authors' comments is a requirement if you want so much as a clue to what's going on.

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Published on 7/11/2012
Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment.
Julius is only available to those who have completed the main quest, but unlike Soma Cruz, Belmont can't go through walls or use other fancy tricks like that. Being very upset about it, he hops around the castle madly, producing almost inhuman sounds with every jump.
This is an improvement of 00:03.38 seconds over the previous publication, primarily due to new strategies in the Headhunter fight.

Note: This movie starts where a main quest TAS left off. We do not usually accept movies beginning from a save. Please read the rules to see our reasons.

Published on 7/14/2012
The Legend of Zelda: Link's Awakening is a classic Game Boy Zelda adventure. Link must travel across the dream world of Koholint Island, collecting the 8 Instruments to wake the Wind Fish and go home after a terrible shipwreck.
bobmario511 (the author), however, decided collecting instruments for a one-man band was a waste of time, so he skipped all of that and went straight to the Wind Fish (with a pesky boss battle in the middle).
This is a 00:00.57 second improvement over the previous run. See the author's notes for more details.
If you liked this, be sure to also check out the Game Boy Color version (DX), which completes all the dungeons.

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Published on 7/14/2012
Proving yet again the lengths a TAS can go in destroying a game, this run features a warping glitch that allows for severe sequence breaking. The final boss is reached within a handful of minutes and defeated with minimal weaponry.
bobmario511 surpasses the previous run by 00:00.93 seconds.
There is a movie of this game that does not use the warp glitch.

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Published on 7/21/2012
Although the length of this movie is 22:50.27 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 19:46:22. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, and achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle.
It's a large improvement over the previous run and features an entirely new route; one which, for the first time in Ocarina of Time TASing history, doesn't even involve becoming Adult Link.
Unlike the previous movie of this category, this TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action. English subtitles were added to the encode for people interested in what is said.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

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Published on 8/31/2012
The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to Bloodlines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
This run is an improvement of 00:08.88 seconds over the previous run by the same author and uses many of the same glitches. A slightly different route selection sends Dracula back to his coffin even faster.

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Published on 9/11/2012
Battletoads (1991) is a futuristic beat 'em up game known for its extreme difficulty spread over 16 difficult levels. The mechanics in the game also change drastically from level to level, making the game one of the hardest and most varied for the NES.
In this game, the second most diabolical evil genius in the universe - The Dark Queen, kidnaps Princess Angelica, and Pimple - a battletoad. Rash and Zitz must save them, by traveling through the most insane multilevel set of plans ever designed. This includes falling down huge shafts, racing through obstacle courses at breakneck speeds, riding on snakes through a massive maze of spikes, passing through a killer ventilation system, navigating through a missile defense system, climbing a never ending revolving tower, and much much more. Along the way, The Battletoads must also face off against an evil army of robots, genetically engineered rodents, to say nothing of The Dark Queen herself.
In order to make the game a bit easier, its creators embedded some secret warp zones to skip a few early levels in their entirety. But that simply wasn't good enough for TheZlomuS and DyLaX, they decided to travel directly to level 3, where they invent their own warp and skip right to the grand finale. The previous run showed off how buggy this game is by abusing glitches anywhere and everywhere - even flying and using the walls themselves as a means to maneuver around murderous areas. This run took a glitch found there, and exploited it further, to the point where our heroes are defeated, the game is over, and The Dark Queen in all her evilness just gives up and returns Angelica and Pimple, to go off and hatch an even more evil plan for next time.
This run is a 10:02.04 minute improvement over the previous run. Due to the vast majority of the game being skipped, so is most of the entertainment. If you haven't seen it yet, be sure to check out the previous run too, it's one of the best runs on our site.

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Published on 9/13/2012
Monster House is a 2006 animated film about a haunted house and three children trying to best it. The movie was reasonably successful; so like most successful movies, it got a spinoff game.
While it is not the most interesting game ever during normal play, Monster House becomes much more interesting when it's thoroughly broken. Here, the author uses an out of bounds glitch to break the game, allowing for quite a bit of time saving.


Please do not link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.