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#28000393615146258 - Brave Fencer Musashi speed/RNG/position/spawn Lua

Brave Fencer Musashi.lua
778 downloads
Uploaded 1/4/2016 11:42 PM by ALAKTORN (see all 34)
Works in both USA and JPN versions, draws XYZ position/spawn, horizontal speed, calculated speed which should be a bit more accurate than the RAM one, and prints RNG/speed changes depending on which function you comment-out in the code (defaults to RNG commented out).

#27870229146523304 - Advance Wars: Dual Strike (USA) RNG Lua

AWDS simple RNG.lua
833 downloads
Uploaded 12/30/2015 3:01 AM by ALAKTORN (see all 34)

#24955764634818867 - Chase Perfect TAS? 6-6-7-9-19 empty steps

Chase.bk2
In 01:10.37 (4229 frames), 20225 rerecords
Game: Chase ( NES, see all files )
744 downloads
Uploaded 8/20/2015 8:55 PM by ALAKTORN (see all 34)

#23982940676404891 - for Brave Fencer Musashi, draws char’s XYZ and spawn point XYZ on the screen.

BFM draw shit.lua
894 downloads
Uploaded 7/8/2015 1:27 AM by ALAKTORN (see all 34)

#23959481256092449 - Brave Fencer Musashi RNG Steps Lua

BFM RNG.lua
861 downloads
Uploaded 7/7/2015 12:05 AM by ALAKTORN (see all 34)
Prints: RNGvalue (#ofsteps)

#23726515617150384 - Mega Man ZX Intro TAS. Perfect Giga Aspis fight. WiP.

mmzxtas.dsm
In 04:58.92 (17883 frames), 5453 rerecords
Game: Mega Man ZX ( DS, see all files )
1108 downloads
Uploaded 6/26/2015 12:17 PM by ALAKTORN (see all 34)
Saved 92f (would’ve been 95, but lag) by skipping the animation after selecting a character. Fixed lag bullshit from the emu’s stupid handling of save data.

#23719392473820814 - Mega Man ZX Intro TAS. Perfect Giga Aspis fight. WiP.

mmzxtas.dsm
In 05:00.45 (17975 frames), 5453 rerecords
Game: Mega Man ZX ( DS, see all files )
1102 downloads
Uploaded 6/26/2015 4:35 AM by ALAKTORN (see all 34)
What can I say, power of RNG manipulation.

#23424827930886380 - Tenchu: Stealth Assassins WiP. Echigoya dead at 8425 (8f saved), synced.

Tenchu - Stealth Assassins [U] [SLUS-00706].pjm
In 02:05.32 (7519 frames), 11755 rerecords
1096 downloads
Uploaded 6/12/2015 10:13 PM by ALAKTORN (see all 34)
Saved 4f on Katanal by buffering the input combo for the last hit. Saved 4f on Echigoya by changing the Up+Select dash+dashjump (roof exit) to manipulate the RNG (which saved 2f on the last Shuriken), and threw the second Shuriken 2f earlier than before (was thought to be impossible to hit without correcting our position, but better RNG to determine the Shuriken path was enough).

#23336620125877012 - Tenchu: Stealth Assassins WiP. Echigoya dead at 8433 (4f saved), synced.

Tenchu - Stealth Assassins [U] [SLUS-00706].pjm
In 02:07.13 (7628 frames), 10802 rerecords
1503 downloads
Uploaded 6/8/2015 10:52 PM by ALAKTORN (see all 34)
I think I’m done with the first stage now.

#23227925003734882 - Tenchu: Stealth Assassins WiP. New hook shot after Katanal, Select+Up implemented, Echigoya synced.

Tenchu - Stealth Assassins [U] [SLUS-00706].pjm
In 02:07.20 (7632 frames), 10123 rerecords
1078 downloads
Uploaded 6/4/2015 1:23 AM by ALAKTORN (see all 34)