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#32864750885547067 - Crash Bandicoot [J] - Lua script for BizHawk

crashJ-bizhawk.lua
1026 downloads
Uploaded 8/11/2016 1:20 AM by Amaraticando (see all 21)

#28335593014878764 - Donkey Kong Country 2 - Hitbox of sprites (Lsnes emulator)

DKC2-hitbox-lsnes.lua
1091 downloads
Uploaded 1/20/2016 2:00 AM by Amaraticando (see all 21)
I tested the american and japanese versions of the game, v.1.0 and v.1.1. Probably works on PAL too.
This is only a piece of the utility script that I'm creating (which is a mess yet). Support for BizHawk and maybe Snes9x-rr is coming.
You can view offscreen sprites by increasing the lateral paddings of the emulator: Configure > Settings > Advanced > UI paddings
You can draw only one tile area with left click.

#28112727913389686 - The Mask (SNES) - hitbox script for lsnes >= rr2-beta22

TheMask-Hitbox.lua
997 downloads
Uploaded 1/10/2016 1:07 AM by Amaraticando (see all 21)

#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun

bahamete_kaizoman666_masterjun-supermarioworld-96exit.lsmv
In 1:14:58.86 (270376 frames), 246089 rerecords
960 downloads
Uploaded 12/21/2015 8:25 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga

pangaeapanga1-supermarioworld.lsmv
In 1:18:33.95 (283303 frames), 91929 rerecords
946 downloads
Uploaded 12/21/2015 8:24 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes

bahametekaizoman666misterpangaeapanga-supermarioworld.lsmv
In 10:00.16 (36069 frames), 341 rerecords
927 downloads
Uploaded 12/8/2015 2:07 AM by Amaraticando (see all 21)
This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!
Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

#26845843171757705 - Lsnes - generic SNES script / movie editor (alpha version)

lsnes.lua
Game: Unknown Game ( NES, see all files )
864 downloads
Uploaded 11/13/2015 11:48 PM by Amaraticando (see all 21)
This is a generic script for lsnes - SNES core, that can be used as a base for any game. The main feature so far is the movie display/editor. I plan to make it easily exportable, so it won't be a simple base, but something that users can 'require' in Lua as a module and use the functions. Also, this is the alpha version, feel free to contact me (PM, Twitter, Github) to report bugs or give suggestions.
Emulator version: lsnes beta23

FEATURES:

1) Movie editor.
  • Displays the input in readonly and readwrite modes
  • Allows edition of current frame or future frames in readonly mode, with the mouse
  • Shows subframes when they exist
  • Displays all controllers and ports
  • ~ Can't edit the past
  • ~ Can't edit in readwrite mode with the mouse
  • ~ Axis (mouse, justifier, superscope) can't be displayed or edited
  • ~ The current frame can't be edited correctly while using the trace logger, during a breakpoint
  • ~ Advanced stuff must be done with lsnes' Edit movie tool.
2) Movie info.
  • Displays the number of frames emulated so far correctly. By default, lsnes shows the current frame wrong if you load a state and don't repaint the screen.
  • Displays the lag count, rerecord count and run mode of the emulator.
  • Displays the current time of the movie
  • Displays a big "LAG" warning if the previous frame was lagged
3) Generic stuff:
  • Includes a 'draw' library for aditional gui functions. For instance, the draw.text function can be forced to be inside the game area, or inside the emulator area. There're custom hotkeys (equals and minus by default) to change the opacity of this text...

#26443450421772474 - lsnes - custom fonts creator

customfont-from-charset-image.lua
Game: Unknown Game ( NES, see all files )
847 downloads
Uploaded 10/26/2015 8:53 PM by Amaraticando (see all 21)
This creates a font file that lsnes can understand.
For instance, this image is transformed into this font.
The image must have this structure, with black background and white text.
This script is taken from my TASing repository: https://github.com/rodamaral/amaraticando-tas/
I've "imported" 2 fonts with this script.

#21207601259368312 - Spawning Reznor from the brown platform

Reznor-from-plataform[SAVESTATE].lsmv
In 06:47.68 (24501 frames), 2206 rerecords
972 downloads
Uploaded 3/5/2015 1:44 AM by Amaraticando (see all 21)
I was just spitting the null sprite from random places when this happened.
EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.
Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

#18952821441120144 - Super Demo World - any% WIP by Bruno Visnadi & Amaraticando

SDW-any%.lsmv
In 08:44.27 (31508 frames), 110253 rerecords
977 downloads
Uploaded 11/23/2014 12:39 PM by Amaraticando (see all 21)
Up to Star World entrance.
Currently trying to improve 1 non-lag frame to beat the 8-frame rule of the Star Road. Description soon...