Another example of taking damage to save time on an Atari game.
It's not optimized in any way, but I think there's not much to do in this regard; those electric doors seems to have a frame rule or something.
In any case, this is a really nice platformer for the Atari 2600 and although there are versions for the Master System and Commodore 64 the Atari version does not disappoint.
#1726431628576403 - Battletoads in Battlemaniacs test run
This is a test run up to Snake Pit to make sure the glitch to end the stage on the left side also works with two players, no it's not included on the run, but yes the glitch works!
I'm now restarting the run on BizHawk, but if you want to know how it will look like, here's the Snes9x 1.51 file;