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#14190878786303873 - SNES F-Zero - Mute City 1 Fast Lap: 22"06

FZero_MC1_flap2206_FRK.lsmv
In 02:46.63 (10015 frames), 2341 rerecords
Game: F-Zero ( SNES, see all files )
992 downloads
Uploaded 4/23/2014 1:43 AM by FatRatKnight (see all 245)
Fast Lap (lap 5) begins at frame 7255. Recommend starting at 7000. For reference, An unassisted record (WR I believe) by edward406 is 22"31, so at least I'm doing something right this time by having my TAS beat "a mere human," unlike my Maximum Velocity attempt.
26"30 - 23"58 - 23"59 - 23"63 - 22"06 = 1'59"16
Bad opener (WR is 25"36). The goal of this TAS wasn't a fast total, but a fast lap.
Speaking of which, if I was able to match the WR opener with Expert CPU rather than Practice Golden Fox CPU, I'd beat the unassisted WR for the five lap time, despite it not being the primary goal.
Let's see... Trick the timer to tick "01 rather than "02 for the first frame of the lap, edge out every sub-pixel I can entering the lap, abuse the rail to brake even faster, abuse the fact my accelerator is useless for maintaining boosted speed but useful for dealing with my momentum's direction, and realize the "dirt" doesn't slow me down worse than normal roadway (but somehow doesn't let me accelerate on it even boosted).
Made a start on Big Blue, trying out a mediocre opener. Expert doesn't look like it'll cut it for five lap times. Verification movie for Master it is.

#13628304150493123 - SNES Brandish. Completed (v1)

Brandish_FRK.lsmv
In 38:42.41 (139574 frames), 16139 rerecords
Game: Brandish ( SNES, see all files )
941 downloads
Uploaded 3/28/2014 5:40 PM by FatRatKnight (see all 245)
Ended at level 19. I guess the legendary armor and shield aren't needed. Didn't need more than 1 HP throughout the last fight.
Compared to my last WIP, I did slay that hydra boss over a dozen seconds faster. It was just a matter of raising my Arm Strength during the fight so that the Blade of Muramasa actually does more than 2 damage. Sword of Flames was sacrificed for inventory management purposes.

#13601656787010756 - SNES Brandish. First attempt at hydra boss.

Brandish_Hydra_v1.lsmv
In 37:24.35 (134883 frames), 14554 rerecords
Game: Brandish ( SNES, see all files )
698 downloads
Uploaded 3/27/2014 12:52 PM by FatRatKnight (see all 245)
85 Arm Strength backed by Blade of Muramasa only does 1 to 2 damage -- No better than just punching the thing. By the time I finish, I have 97 Arm Strength. The only better weapon to find is in that small chamber right after the boss. Don't bother magicking the boss, it's immune.
In any case, I only did minor-medium luck manipulation. Enough to delay some of its attacks. I did not deal with the 1-2 damage jitter. It has 250 HP to knock down. I should check if cheating my strength to 99 has any effect, other than muting the Arm Strength messages. Would let me know if I should keep the Blade unbroken until my arms grow a bit.
On a side note, I'm really, really glad frame perfection alone is enough to survive those arrow traps... 100+ damage doesn't help someone who only has 44 HP.

#13592281639251372 - SNES Brandish. Reached Fortress Top.

Brandish_AlmostThere.lsmv
In 35:26.40 (127794 frames), 13659 rerecords
Game: Brandish ( SNES, see all files )
616 downloads
Uploaded 3/27/2014 2:44 AM by FatRatKnight (see all 245)
First, I had to get some extra keys, because I was one short.
Second, I figured out a glitch that lets me jump past teleporters.
Third, that three floor maze was a lot smaller than I thought.
I'm making progress once more. It appears likely I'll, at long last, give this run the finishing touches it needs.
Just a few questions I need to find answers for:
  • Can I survive that hallway of acid? Looks like 42 HP is enough.
  • Can I beat the Bezalhydra?
  • Will Berebus finally fall to my attacks at long last?
  • Are the legendary armor and shield even needed?
... I'm really hoping my 5 Magic Endurance doesn't prove fatal...

#13550408774446356 - SNES F-Zero - One lap Expert test (26"30)

FZero_MC1_1lap2630.lsmv
In 00:42.40 (2549 frames), 1027 rerecords
Game: F-Zero ( SNES, see all files )
1001 downloads
Uploaded 3/25/2014 5:28 AM by FatRatKnight (see all 245)
I'm a second slow. I blame the opening bumps. Practice mode Golden Fox CPU does wonders. GP mode Expert CPU not so much, apparently. Whether it's my technique or just that these CPU are not good bumping material is in question. I want Master unlocked!
Regardless, if anyone wants this .lsmv file that lasts only one lap, I'm making it available.
Also, those dirt patches reduce your turning rate, but only reduce speed by roughly 4 per frame. The electric rails don't affect turning rate, but reduces speed by 16 per frame. Your turning rate is still limited by your momentum, which usually can't be sped up reasonably, but the dirt patches are more than enough to let your momentum catch up with your facing.

#13538527443458224 - Basic lua script for SNES F-Zero (for lsnes) (Re-upload)

LazyFZa.lua
Game: F-Zero ( see all files )
1127 downloads
Uploaded 3/24/2014 4:38 PM by FatRatKnight (see all 245)
It's a glorified memory watch script. Though at least it'll tell how much of your speed is being applied to each axis depending on which direction your momentum is headed.
What will I work on next? I have no clue. I'm rather chaotically analyzing games at the moment. ... It's something, I guess.
Oh, and whoops. Last file mixed up on-screen positions of the X and Y positions with the X and Y velocities.

#13290945046046798 - GBA Mario Golf: Advance Tour - Fail Shot Contest 2

MGAT_FRK_ShotContest2.vbm
In 05:25.73 (19455 frames), 642 rerecords
821 downloads
Uploaded 3/13/2014 1:02 PM by FatRatKnight (see all 245)
VBA-RR v23.6 svn480
Despite a perfect hole-in-one run where all ten shots make it in for the contest, it would appear there is just no impressing certain NPCs. I guess, technically, not a single one of my shots stopped on the green. Man, I'm a terrible player.
Note Shot Lesson 2 is complete, but Shot Contest 2 isn't cleared, even though I scored 10/10, got the EXP, and unlocked a star hole. I intentionally delay at texts to give you a chance to read most of it.
SRAM anchored, so I can skip the long introduction. SRAM also has the POW clubs so I can play with a little more distance, but I otherwise have default level 1 stats. A funny exhibition for what TAS can do.
... Alright, fine. That recent golf submission reminded me of this game.

#12964102343777807 - GBA F-Zero: Maximum Velocity - P1 19"48 flap

FZMV_FRK_P1_1948flap.vbm
In 03:03.53 (10962 frames), 938 rerecords
1166 downloads
Uploaded 2/26/2014 7:46 PM by FatRatKnight (see all 245)
Emulator: VBA-RR v24m svn480
Unassisted fast lap for Pawn 1, Bianca City - Stretch Circuit: 19"28
I'm doing something wrong, as I'm 0.20 seconds slower. Either that, or the Master level Rival in Training gives enough of an advantage over Expert level Grand Prix. But I'd like to say it's my error.
I know, this is meant to be a verification movie. But it's no good if I don't hone my knowledge over the game. So make the verification good at something, or try to.
Splits: 36"33 34"11 23"64 40"15 19"48

#12907400947310067 - GBA F-Zero: Maximum Velocity - Sync test with VBA v24

FZMV_FRK_vba24m.vbm
In 01:05.65 (3921 frames), 222 rerecords
1158 downloads
Uploaded 2/24/2014 6:29 AM by FatRatKnight (see all 245)
Emulator: VBA-RR v24m svn480
I don't know... Either I'm playing this game horribly wrong, or I'm doing it incredibly right. The game was telling me to turn back most of the time. I got a time of 36"35 for my first lap before blowing up in a tragic explosion, while still in first place in Expert.
To convince you to look, this is a hilarious 36"35 to watch (my opinion). I don't believe I was driving in any fashion a sane player would do.
Seems to work fine (though this was made in v24 and probably won't work in v23.6). I'm curious about thoughts of any experts who've been messing with multiple versions of VBA.

#12882383957282529 - Password calculator for F-Zero: Maximum Velocity

FZMVname.lua
1014 downloads
Uploaded 2/23/2014 3:26 AM by FatRatKnight (see all 245)
Go into name entry. Run script. Mess around in there. Tells you what password for any name you input as you're messing around.
I left a few notes in the code, if you need them.
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