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#639158960437840256 - (Work in Progress) Sonic & Knuckles "Sonic, 100%" Version 2

Sonic and Knuckles (W) [!].bk2
In 10:09.835 (36543 frames), 5622 rerecords
System: Sega Genesis
17 downloads
Uploaded 10 days ago by JankRusty (see all 4)
This is the same as my previous upload, but with MHZ2 now completed and some optimizations.
Optimizations: A flame shield is now obtained in MHZ1 instead of a ring monitor, saving time(I didn't record how much time it would save) I use the aqua shield bounce in frame 1475 unlike my previous upload, saving around 10 frames I changed the layout of Special Stage No.3 to a faster route saving 26 frames
Potential Improvements: Sonic & Knuckles's physics engine works different when it's not locked on with Sonic 3 as less memory is allocated. Some examples include: In around 0:15(IGT, MHZ2), I had to do a three second time loss since I didn't find an angle to jump to the slope at the right time. I also had to do a three-second time loss in around 0:35(IGT, MHZ2)

#639154928104007660 - (Work in Progess) Sonic & Knuckles "100%, Sonic" TAS

Sonic and Knuckles (W) [!].bk2
In 04:10.523 (15012 frames), 2481 rerecords
System: Sega Genesis
26 downloads
Uploaded 15 days ago by JankRusty (see all 4)
This is a work in progress TAS for Sonic & Knuckles with all Chaos Emeralds obtained as Sonic
Time recorded in the RTA-IB(C) standard
No zips are currently included in this TAS

#639140020877018990 - Danganronpa: Trigger Happy Havoc Test TAS

DanganronpaPSPTestTAS.bk2
In 02:20.317 (8419 frames), 272 rerecords
1 comment, 32 downloads
Uploaded 5/10/2026 9:28 AM by JankRusty (see all 4)
Emulator Version: BizHawk Version 2.11.1 Original Emulator Version: BizHawk Version 2.11.1 Core: PPSSPP(Experimental) Game: Danganronpa: Trigger Happy Havoc
Note: This is just a test of the new experimental PPSSPP core's capabilities, and it's not meant to be an actual TAS of Danganronpa: Trigger Happy Havoc. Also, the reason I've listed the game as the "JP ver." is because there seems to be an English patch available for the PSP version of the game. Although for future TASers of this game, I don't recommend using the English patch as it may be of a lower quality than the original Japanese version.
WARNING: This game is NOT made for all audiences. No disturbing content is shown within the duration of this TAS, but viewer discretion is advised regardless. There's also an epilepsy warning for users that have experienced seizures.

#639126236380678578 - Sonic 3 & Knuckles Master Edition 2 TAS(UNFINISHED)

Sonic 3 & Knuckles Master Edition 2 TAS UNFINISHED.tasproj
In 1:52:56.124 (406044 frames), 24379 rerecords
System: Sega Genesis
18 downloads
Uploaded 4/24/2026 10:33 AM by JankRusty (see all 4)
Game: Sonic 3 & Knuckles Master Edition 2(ROM Hack by VegaLTE)
Game version: v2.4
Emulator: BizHawk version 2.11
SHA1: 4A90415B5596D7FCC7BD2518F90072CE84FC9259
MovieVersion: BizHawk v2.0 Tasproj v1.1
Rerecord Count: 24379
FPS: 59.9227434
Frames: 406044
Author: JankRusty
Core: Genplus-gx
100% speedrun(all Chaos/Super Emeralds) played as Sonic and Tails
This is my first ever TAS. I didn't intend this to be a TAS, I just wanted to beat this ROM hack almost normally except for save states in a few spots so that I wouldn't have actually ran out of lives or anything, but after learning how to use slowdowns and save states frequently almost accidentally since I'm a bit of a perfectionist, I really liked the idea to make it as perfect as I could. This TAS took almost two months to make.
Note: This Tool-Assisted Speedrun is very unoptimized. Some levels and special stages such as Hydrocity Zone Act 1 and Special Stage No.2 may most likely need to be redone entirely. The version of the ROM hack used also does not include the Big Arms boss fight and as such, this TAS may be upgraded to v2.5 at a later date when this TAS is finished.
External scripts, macros, TASing tools for Sonic TASes, etc. are also not used in this TAS. I also have no experiences in TASing. I haven't even watched any tutorials. Because of this, this TAS as a whole may need to be redone.
Game objectives:
All Chaos Emeralds and Super Emeralds are collected
Intentional death to save time
Luck manipulation
Time spent dying is counted
Aiming for fastest time in the RTA-IB(C) standard
Second player is controlled by a second controller to save time
WARNING: There are a lot of flashing lights after Flying Battery Zone Act 2 due to the Hyper Sonic transformation. For users that have experienced seizures or have other sensitivities to light, viewer discretion is advised.