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#60895306356490267 - Romance of the Three Kingdoms 2 (NES) - TAS improvement

new-strat.bk2.bk2
In 02:45.41 (9941 frames), 31182 rerecords
330 downloads
Uploaded 1/25/2020 10:05 AM by Jigwally (see all 15)
slightly different route, saved about 15 seconds

#60735057934756850 - RotTK2 - ACE Custom Graphic print

s5-clean.bk2 (1).bk2
In 11:09.23 (40220 frames), 39443 rerecords
328 downloads
Uploaded 1/18/2020 4:53 AM by Jigwally (see all 15)
First success of "photomosaic" engine for printing custom graphics using existing CHR-ROM data. Currently it only supports grayscale and only uses 25% of CHR-ROM (image quality will improve at 100%).

#60215123580741291 - Romance of the Three Kingdoms II (NES) - Total Control Arbitrary Code Execution

s5-clean.bk2
In 09:44.45 (35125 frames), 27904 rerecords
356 downloads
Uploaded 12/25/2019 6:54 PM by Jigwally (see all 15)
My first full-scale arbitrary code execution. Allows writing to anywhere in memory via controller input. VERY unoptimized; I just wanted a proof of concept.

#59176997586013980 - RotTK2 - ACE WIP 1

Romance of The Three Kingdoms II (U) [!]3.bk2
In 05:30.54 (19865 frames), 9376 rerecords
356 downloads
Uploaded 11/9/2019 12:51 AM by Jigwally (see all 15)
Proof of concept - Still looking for a better route. One that directly overwrites the program counter without needing ACE may still be possible.

#56066520232591776 - Gargoyle's Quest II - Hitbox/Tile Script (fceux) WIP 1

GQ2_hitbox_fceux.lua
558 downloads
Uploaded 6/21/2019 10:54 PM by Jigwally (see all 15)
Tracks tiles, object hitboxes & other data