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#33242301617559822 - Hitman 2: 47 is now slightly quicker

21.dtm
In 03:48.08 (41018 frames), 1644 rerecords
811 downloads
Uploaded 8/28/2016 1:24 AM by Lars_Hendrick (see all 52)
After tons of retries, I managed to get Anathem as fast as possible, at least on PRO playing on GCN. I actually go so fast during the middle of the level that the RTA strat barely works and requires me to wait for a few frames for the lawyer to arrive in the correct spot, so I can get a key. If I rush out any faster, I'll have to run to his corpse, which wastes time. This is still a few seconds slower than the RTA due to the fact that RTA plays on Normal, so he gets access to a silenced pistol, instead of needing to kill the first guard with the fiber wire.
Also, I saved 87 frames on the tutorial thanks to a trick pointed out to me by Cooljay.

#33041043673713720 - PunchGuy 2: Noisy Killer wip 2

6.dtm
In 08:05.32 (87272 frames), 698 rerecords
832 downloads
Uploaded 8/18/2016 11:52 PM by Lars_Hendrick (see all 52)
Has some speed issues with the steps on Petersburg, I need to redo it to get a more optimal time. Also, not going for the AK.
The Kirov meeting is actually a few seconds faster than WR, even with the time wasted on the pickups, so that turned out well.

#32972125558651113 - KillerDude 2: Loud Murderer WIP 1

4.dtm
In 03:26.23 (37089 frames), 463 rerecords
815 downloads
Uploaded 8/15/2016 9:23 PM by Lars_Hendrick (see all 52)
Agent 47 hates everyone. Except for this one priest dude. Everyone else can suck it.
This is Any% since the Silent Running bug isn't present in the GCN version due to control mapping. Therefore, Pro/Silent Assassain would be super slow and a chore to both TAS and watch. Any% Pro is much faster paced and has more AI manipulation.
Tutorial - It's an autoscroller. Nothing to say here.
Anathem - The RTA WR uses NG+, giving you a silenced 9mm to kill the first guard with instead of having to choke him out. This wastes 3 seconds, but otherwise it stays in line at WR pace.

#32891071300990792 - Def Jam - Fight for New York (Hard)

done3.dtm
In 1:46:29.58 (1148987 frames), 5199 rerecords
837 downloads
Uploaded 8/12/2016 5:47 AM by Lars_Hendrick (see all 52)
A TAS meant to showcase both speed and fun, this thing is basically a feature length film. This doesn't showcase the secret fights or the superbosses, since the game doesn't sync well with saves, and saving is required.
Fighters featured: - Suspect - Jimmy T! - Buff Riku - Johnny Bravo - Senator Armstrong - Neckbeard - Yamazaki

#32523043500569490 - GUN WIP 3

31.dtm
In 11:42.55 (126342 frames), 1222 rerecords
Game: Gun ( GC, see all files )
801 downloads
Uploaded 7/26/2016 4:00 PM by Lars_Hendrick (see all 52)
After FOUR more desyncs, Cole and Ned complete the boat. Except for Ned. He dies. We also meet Tom. He dies too.
The boat is on a timer that you cannot speed up. You HAVE to wait for both sides of the boat to explode to proceed.
The wolf sections may seem slightly sloppy during Tom's missions, but the whole thing is on a timer that you can't speed up, so regardless of what I do, it'll always take the same amount of time.

#32506743937297377 - GUN - WIP 2

21.dtm
In 07:10.55 (77430 frames), 982 rerecords
Game: Gun ( GC, see all files )
766 downloads
Uploaded 7/25/2016 10:23 PM by Lars_Hendrick (see all 52)
6 desyncs later, we're off the boat! Poor Ned gets gangbanged by a bunch of shirtless wet dudes and doesn't make it, though.

#32503619233389968 - GUN - WIP

11.dtm
In 04:39.37 (50244 frames), 667 rerecords
Game: Gun ( GC, see all files )
778 downloads
Uploaded 7/25/2016 7:00 PM by Lars_Hendrick (see all 52)
After a desync that made me lose over 70000 frames, I've repaired the movie! This is my first WIP of GUN for the GameCube! It's slightly slower than the PC version due to aiming limitations and load times, but overall it's shaping up to be a really good run!

#32267457958409241 - Genesis CLUE - 00:27:819

Clue (U) [!] done.bk2.tasproj.bk2
In 00:27.82 (1667 frames), 281 rerecords
Game: Clue ( Genesis, see all files )
611 downloads
Uploaded 7/15/2016 3:45 AM by Lars_Hendrick (see all 52)
Finally something I make that's submittable! If you take out the SEGA logo in the intro this actually beats the currently published SNES run!
Last input is on frame 1666 while the movie ends at 1667, so I guess the time could actually be considered 27:806.
When making this I actually got fantastic RNG on my first go. So much so that I think this could only be improved by 1~2 frames, provided you manipulate the area where Mustard committed the murder and his weapon.

#32225161299951892 - Santa Redux wip 1

santa wip 4.bk2
In 02:22.31 (8500 frames), 999 rerecords
1 comment, 618 downloads
Uploaded 7/13/2016 6:02 AM by Lars_Hendrick (see all 52)
Restarted my Santa Claus saves the Earth TAS, this time with help from RSY. Features notable time improvements over my previous TAS from February.

#32196606206839774 - Street Fighter 3: Marvel Edition

sfiii3n.fbm
In 00:22.75 (1365 frames), 186 rerecords
1189 downloads
Uploaded 7/11/2016 11:10 PM by Lars_Hendrick (see all 52)
After beginning work on this back in March, and losing the file twice, it's finally done! re-record count is roughly 10000 more than what's listed in the final due to FBA-rr hiccups.
This is a hacked version of SF3 called 4rd Strike AE 2013, and as such you cannot view the raw input file without that .ips patch. It also has to run from a savestate, otherwise FBA-rr shits the bed with errors.
MOVIE STATS: Time: 00:24:16 Frames: 87368 Re-Records: 8633 (actual number is closer to 18k)
The input file can be found here, the one linked is a dummy file: https://www.mediafire.com/?dhd8a9yc3rqva41