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#22249387297679426 - TasingBeforeDarkv4

TASingBeforeDarkv4.fm2
In 02:20.32 (8433 frames), 1064 rerecords
1080 downloads
Uploaded 4/20/2015 11:44 PM by MESHUGGAH (see all 292)
Removed lag frame before the final level. No other possible improvements known. Probably 2 frames saved.

#21217732616941215 - Snake_N_Roll_2P_Stage2_MESHUGGAH

Snake_N_Roll_2P_Stage2_MESHUGGAH.fm2
In 01:00.12 (3613 frames), 24981 rerecords
1010 downloads
Uploaded 3/5/2015 12:41 PM by MESHUGGAH (see all 292)
for alyosha.
Differences to published one: http://pastebin.com/uduBYZmm
edit: for luck manipulating the pebbles on later levels, read my post in the game's thread

#20904505276933996 - Battletoads NewPPU 1 resync

Battletoads_tas_PPU1_finish.fm2
In 00:56.76 (3411 frames), 123610 rerecords
Game: Battletoads ( NES, see all files )
1085 downloads
Uploaded 2/19/2015 10:08 AM by MESHUGGAH (see all 292)
A simple resync of the published TAS.
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • for whatever arbitrary reason, I'm required to press a button near the death of P1 with jet to start the credits ("instant game end" isn't manipulated, point of this movie is to show PPU differences)
Probably doesn't syncs on console

#20904461455700724 - Battletoads NewPPU 1 console replica

Battletoads_tas_PPU1_edited.fm2
In 00:56.76 (3411 frames), 123440 rerecords
Game: Battletoads ( NES, see all files )
1104 downloads
Uploaded 2/19/2015 10:05 AM by MESHUGGAH (see all 292)
Tries to replicate the events what true wrote in the ConsoleVerificationTests (2nd tab, bottom part)
Because of NewPPU 1,
  • intro edited to manipulate cutscene
  • space invader manipulated on level 3
  • changed input near end to replicate the visuals
Probably doesn't syncs on console.

#20619056766859827 - DTC5 CompV7 + Exonym's improvement

MetalForce-DTC5CompV8.fm2
In 13:09.60 (47454 frames), 89603 rerecords
Game: Metal Force ( NES, see all files )
1645 downloads
Uploaded 2/6/2015 1:36 PM by MESHUGGAH (see all 292)
2 frames saved at mission 5 room 3 by not touching next clip corner right at the entrance and changed speed cycles to sync up.

#20597948781701404 - DTC5 Compilation V7

MetalForce-DTC5CompV7-compact.fm3
In 13:09.63 (47456 frames), 89528 rerecords
Game: Metal Force ( NES, see all files )
1191 downloads
Uploaded 2/5/2015 2:47 PM by MESHUGGAH (see all 292)
65 frames faster than AAA.
Comparing to previous (AAA, CompV6) route:
  • Mission 4 Room 4 edited to be 2 frames faster with current cycles (if this route would have (but can't get) the same cycle as AAA's, this would be 2~3 frames slower)
  • Mission 6 is same but Boss added from MMM, 4 frames faster
  • Mission 7 is same

#20597643436324895 -

boss6_compact.fm3
In 13:09.70 (47460 frames), 89493 rerecords
Game: Metal Force ( NES, see all files )
1236 downloads
Uploaded 2/5/2015 2:27 PM by MESHUGGAH (see all 292)
1st hit 13 frames earlier than AAA, only 4 frames faster.

#20554752230643976 - DTC5 Compilation V6

MetalForce-DTC5CompV6-compact.fm3
In 13:09.73 (47462 frames), 89030 rerecords
Game: Metal Force ( NES, see all files )
1208 downloads
Uploaded 2/3/2015 4:06 PM by MESHUGGAH (see all 292)
59 frames faster than AAA submission so far.
Added TTT (Team 7)'s route of Mission 5 Room 3 and Room 4 (speed cycles were changed from start).
Comparing to previous (V5, AAA) route (3 frames saved total):
  • 1 frame saved by the M5R3 corner boost (which other teams also did)
  • 1 frame saved by the M5R3 different speed cycle
  • 2 frames saved at M5R4 but 1 lost in nextscreen compared to AAA TTT because of better speed cycle from M5R1 start (meshuggah)

#20551259081411075 - DTC5 Compilation v5

MetalForce-DTC5CompV5-compact.fm3
In 13:09.78 (47465 frames), 88034 rerecords
Game: Metal Force ( NES, see all files )
1212 downloads
Uploaded 2/3/2015 12:19 PM by MESHUGGAH (see all 292)
Synced up to mission6 start, 56 frames faster compared to AAA.
Comparing to CompV4
  • Added SAC (Team 2)'s route of Mission 5 Room 1 and Room 2. Somewhat changed input parts because they used boomerang so I had to resync to avoid getting lag frames, different shooting etc. Saved 4 frames compared to AAA (1-1 frames compared to SAC)
  • Added 1 frame delay at M5R2 final ladder to match with AAA's Mission 5 Room 3 speed cycle. M5R3 is 1 frame faster than SAC, 1 frame slower than AAA (need more tests to see if it's possible without this additional 1 frame delay).

#20539447403495593 - DTC5 Compilation v4

MetalForce-DTC5CompV4-compact.fm3
In 13:09.83 (47468 frames), 87388 rerecords
Game: Metal Force ( NES, see all files )
1212 downloads
Uploaded 2/2/2015 11:33 PM by MESHUGGAH (see all 292)
Comparing to CompV3
  • 3 frames improvement added on Mission 4 Room 1 from MMM's ending of the top part
  • 1 frame saved at the end of Mission 4 Room 3
Comparing to AAA after Mission 4 Room 4 (CompV3 only synced up to M4R4 start)
  • Loses 5 frames because of very unfortunate speed cycles at the start of Mission 4 Room 4.
Movie continues with AAA's M4R4 to the end input part. Should sync up to the end.
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