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#16150555678276945 - NG1 pacifisting WIP83v6b

NG1_pacifist_WIP83v6b-compact.fm3
In 11:29.80 (41457 frames), 168623 rerecords
Game: Ninja Gaiden ( NES, see all files )
1283 downloads
Uploaded 7/20/2014 7:50 AM by MESHUGGAH (see all 292)
Resynced up to 5-1 start.
  • 2 frames save preserved up to 4-2 start, but different bitch and bad positions results in 1 frame loss (so only 1 frame saved)
  • 3 frames saved on 4-2 second screen due to different timer and poses and route
  • desyncs at 5-1. I still have the worst subpos at the start (the NFL soldier from the sky gets worst slot), which affects nearly all of the next enemies in a bad way...

#16111309221221011 - NG1 pacifisting WIP83v2b

NG1_pacifist_WIP83v2b-compact.fm3
In 11:29.85 (41459 frames), 167274 rerecords
Game: Ninja Gaiden ( NES, see all files )
1355 downloads
Uploaded 7/18/2014 1:25 PM by MESHUGGAH (see all 292)
Removed the 2 frame sacrifice and saved it up to 4-2 start by manipulating timer 0 to last boss death.
Side effect: 4-2 knife thrower is few frames slower, we have very bad position (spawns are at 0.5px distance, too much interrupts) and can't really manipulate it on the level (needs different subposes earlier).
Desyncs at 4-2 end. (84 Y pos is the required height, this time Ryu scratches 88 barely.)

#16049698225137617 - NG1 pacifisting WIP82v7c

NG1_pacifist_WIP82v7c-compact.fm3
In 11:29.88 (41461 frames), 166359 rerecords
Game: Ninja Gaiden ( NES, see all files )
1265 downloads
Uploaded 7/15/2014 6:49 PM by MESHUGGAH (see all 292)
Resynced the 2 frames save on 2-2 first screen up to 4-2 start.
Unfortunately I'm 4 subtimer faster (BITCH DESYNC), so I need to rechange a few sections. Also I sacrificed 2 frames before 3-2 which is saved back, without this sacrifice it would be the same length (but probably different subposes).
Currently 255 frames faster @ 4-2 start compared to feos' "full pacifist test run".

#16026779505463673 - NG1 pacifisting WIP81v6

NG1_pacifist_WIP81v6-compact.fm3
In 11:29.88 (41461 frames), 165607 rerecords
Game: Ninja Gaiden ( NES, see all files )
1132 downloads
Uploaded 7/14/2014 6:03 PM by MESHUGGAH (see all 292)
Most of my early improvements required to resync later stages each time, so I guess it's now worth to upload something since it's 2 frame faster on 2-2 first screen now.
Something something interrupt bullets + increase distance between ryu and soldier to damage boost off to the platform, so no need to dodge it thanks to invulnerability which worns out so fucking fast (60 frames)
Other than that, this WIP (and from 79s,) contains a lot of subposes changes starting from stage 1 and a few improvements for 4-2 later levels.

#15802058998583225 - NG1 pacifisting WIP77v2

NG1_pacifist_WIP77v2-compact.fm3
In 11:30.53 (41500 frames), 156343 rerecords
Game: Ninja Gaiden ( NES, see all files )
1184 downloads
Uploaded 7/4/2014 3:10 PM by MESHUGGAH (see all 292)
Improved 5-1 with a few frames by different route (bird boost, ducking mostly)
  • 2-2 3rd screen: a half pixel save is not enough to improve it.
  • 3-2: no matter how you sacrifice position, birdy won't be good for 2 times like in these WIPs
  • 4-2: probably unimprovable
I don't know if the 4-3 2nd screen bullet guy can be remanipulated to shoot the first bullet properly, it should save a few frames because of the timer limit. I tried changing subposes and interrupt juggling, didn't had real impact on him (he is timer based too).

#15779053855026631 - NG1 pacifisting WIP76v4

NG1_pacifist_WIP76v4-compact.fm3
In 11:30.55 (41501 frames), 155188 rerecords
Game: Ninja Gaiden ( NES, see all files )
1169 downloads
Uploaded 7/3/2014 2:18 PM by MESHUGGAH (see all 292)
  • 4-3 second screen: 6 frames saved by boosting off knife and not taking damage later but wait.
  • 4-3 third screen: 2 frames lost because bullet guy's 1st bullet would go left if I don't freeze enough (timer...)
Also 3 frames lost because of frame rule (150:16 the timer at boss is different thing I guess)
And improved 2 frames on 5-1. Which will desync. Time to reimplement successful positionings.

#15771165673020231 - NG1 pacifisting WIP75v8

NG1_pacifist_WIP75v8-compact.fm3
In 11:30.55 (41502 frames), 153776 rerecords
Game: Ninja Gaiden ( NES, see all files )
1251 downloads
Uploaded 7/3/2014 5:46 AM by MESHUGGAH (see all 292)
  • 4-2: 3 frames saved by improving subposes for the route and final birdy.
There's a few limitations for the final bird.
  • His Y position. Since the bird follow's Ryu's Y position, we need to sacrifice that 1.5px to touch the sticky ledge to raise his target Y pos (ourselves).
  • For same reason, Ryu needs to jump down from that upper platform too let the bird fly high.
  • To combine these, bird should be manipulated to hit us at desired Y position (which would be 128 peak jump) by manipulating his X position which either ruins the "upper platform route" or takes too much time to engage us.
Other note is that sacrificing X position is fine, since boosting for 9-10 or 13-14 frames is 4.5-5.0px or 6.5-7.0px X travelling, surely enough to catch the ladder. So now going to reoptimize it with these in mind.

#15750806940436363 - NG1 pacifisting WIP75v3

NG1_pacifist_WIP75v3-compact.fm3
In 11:30.61 (41505 frames), 152705 rerecords
Game: Ninja Gaiden ( NES, see all files )
1145 downloads
Uploaded 7/2/2014 7:46 AM by MESHUGGAH (see all 292)
  • 4-1: 2 frames saved by changing subposes and route. Final birdy still unoptimal.
If everything would be perfect, Ryu would just jump twice in a row at the end and get hit by bird for 9 frames, so the Y boosts will be 3*5 + 2*4 + 2 (= 25) + final jump.
Highest jump peak is 128 while target "level end" is at 84. So, you can't finish the level without jumping after boost (128-25 > 84).
For comparison, this movie sacrifices
  • 2*1.5px (avoidable, used to manipulate birdy X position speed)
  • 1.5px (next to last ledge, but otherwise birdy has worse Y pos... maybe unavoidable?)
  • 1.5px (final ledge, depends on route to avoid it)
  • 3~4 frames longer from best (9~10) boost

#15713341763994224 - NG1 pacifisting WIP75v1

NG1_pacifist_WIP75v1-compact.fm3
In 11:30.65 (41507 frames), 152448 rerecords
Game: Ninja Gaiden ( NES, see all files )
1160 downloads
Uploaded 6/30/2014 3:16 PM by MESHUGGAH (see all 292)
Resynced up to 4-3 start.
  • 3-2: 6 frames saved by deleting/despawning a missile guy too
  • 4-1: 1 frame saved probably by manipulating the bird
  • 4-2: 1 frame saved by different knife boost, final bird boost still looks improvable

#15707695282275056 - NG1 pacifisting WIP74v8

NG1_pacifist_WIP74v8-compact.fm3
In 11:30.78 (41515 frames), 151508 rerecords
Game: Ninja Gaiden ( NES, see all files )
1134 downloads
Uploaded 6/30/2014 9:10 AM by MESHUGGAH (see all 292)
  • 4-1: 5 (6-1) frames saved by deleting bullet guy on end of first screen. 1 frame sacrificed because of subpos manipulation for last screen. Using any other positioning/manipulation on last screen doesn't works...
Desyncs somewhere 4-2 inevitable damage boost (which I think I will delete/despawn)
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