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#15487734805849052 - NG1 pacifisting WIP68v2

NG1_pacifist_WIP68v2-compact.fm3
In 11:38.03 (41951 frames), 137154 rerecords
Game: Ninja Gaiden ( NES, see all files )
1135 downloads
Uploaded 6/20/2014 11:25 AM by MESHUGGAH (see all 292)
Saved 4 more frames on 2-2 2nd screen. This is much faster than hitting th bottm of the ladder, since it travels only with 1.0 and Y goes down.
Can't use this trick earlier levels to save time. Bitch has wrong subpos, not sure how to manipulate it without losing any time, I've already tried a few.

#15486880827435625 - NG1 pacifisting WIP68

NG1_pacifist_WIP68-compact.fm3
In 11:38.10 (41955 frames), 135696 rerecords
Game: Ninja Gaiden ( NES, see all files )
1096 downloads
Uploaded 6/20/2014 10:30 AM by MESHUGGAH (see all 292)
2-2 2nd screen end:
  • 6 frames improved by sacrificing (edit:) 2.0px (0.5px backward) to spawn an enemy on the last frame of his current block "initialization" (green rectangle over the slot @ lua) and sommersault over the ladder. Probably improvable
Couldn't make use of this in earlier levels, trying it again.

#15419723238486888 - NG1 pacifisting WIP67v3

NG1_pacifist_WIP67v3-compact.fm3
In 11:38.35 (41970 frames), 131914 rerecords
Game: Ninja Gaiden ( NES, see all files )
1160 downloads
Uploaded 6/17/2014 9:55 AM by MESHUGGAH (see all 292)
Todo: revise game resource page (half-pixel interrupt juggling, new trick: "prespawn subpos manipulation")
After a lot of unsaving rerecords (testing a lot of different subpos changes in time): 1-1
  • Same length, unimprovable (requires suboptimal subpos changes beforehand, ruining 2-1 entirely and also requires an extra delay)
  • Delay added on final hit on boss for most efficient 2-1 manipulations (first two tysons, dog on guardian of ladder tyson and himself)
2-1
  • 1 frame saved by letting "prespawn subpos manipulation" of the guardianofladder scene walking guy. When letting go off direction for 1 frame exactly when he would spawn, his position will remain but his subposition (00 - 80). This works on every enemies except tysons of course and I guess knife tossers. Also note this only usable if you have a frame window to sacrifice 1.5px
2-2 2nd screen
  • 1 frame saved by prespawn subpos manipulating the burst guy (3 bullets) to make more optimal our route
Current problem: just a little bit subpos difference for knife toss in 3rd screen. Also the WIP contains a few improvements afterwards this level, but obviously you won't see it until I upload the resynced AND revised one.

#15204759389377306 - NG1 pacifisting WIP63v8

NG1_pacifist_WIP63v8-compact.fm3
In 11:38.38 (41972 frames), 127794 rerecords
Game: Ninja Gaiden ( NES, see all files )
1203 downloads
Uploaded 6/7/2014 5:34 PM by MESHUGGAH (see all 292)

#15198027396398336 - NG1 pacifisting WIP63v5

NG1_pacifist_WIP63v5-compact.fm3
In 11:38.35 (41970 frames), 127076 rerecords
Game: Ninja Gaiden ( NES, see all files )
1152 downloads
Uploaded 6/7/2014 10:18 AM by MESHUGGAH (see all 292)

#15196334710339976 - NG1 pacifisting WIP63v2

NG1_pacifist_WIP63_scumtronstart_v2-compact.fm3
In 11:38.42 (41974 frames), 126190 rerecords
Game: Ninja Gaiden ( NES, see all files )
1241 downloads
Uploaded 6/7/2014 8:28 AM by MESHUGGAH (see all 292)
  • Added Scumtron's 1 frame faster start (doesn't changes anything else)
  • First level's delay added to boss stage. Probably alters 2-1 route (just like the 7th slot manipulation few frames before dog manipulation)
  • Probably my 5th version of 2-1 guardian of ladder tyson route, saving another 17 frames
How it's done:
  • Sacrifice position to manipulate dog
  • Damage boost while enemy already spawned to go through him (not spawning it isn't benefitable)
  • Avoid next enemy
Pretty sure it's improvable with better positioning/subposes.

#15114434384184503 - NG1 pacifisting WIP59

NG1_pacifist_WIP59-compact.fm3
In 11:38.65 (41988 frames), 122968 rerecords
Game: Ninja Gaiden ( NES, see all files )
1123 downloads
Uploaded 6/3/2014 3:57 PM by MESHUGGAH (see all 292)
  • 2-2 3rd screen: used "highest" position (1598 for Ryu) to jump over BITCH. This way we are 14 (the frames we saved compared to WIP54 beforehand) - 5 (frames required to sacrifice in order to somehow go through BITCH without boost) = 9 frames ahead of WIP54.
  • 3-1: different lesser bitch vs dog, lost 1 frame (probably resaveable)

#15065844001222960 - NG1 pacifisting WIP58

NG1_pacifist_WIP57v8-compact.fm3
In 11:38.58 (41984 frames), 121708 rerecords
Game: Ninja Gaiden ( NES, see all files )
1144 downloads
Uploaded 6/1/2014 11:26 AM by MESHUGGAH (see all 292)

#15047329255697697 - NG1 pacifisting WIP57v6

NG1_pacifist_WIP57v6-compact.fm3
In 11:38.58 (41984 frames), 120999 rerecords
Game: Ninja Gaiden ( NES, see all files )
1205 downloads
Uploaded 5/31/2014 3:25 PM by MESHUGGAH (see all 292)
Saved 1 frame by using the extra half pixel, avoiding the "perfect RWJ" and manipulating a tyson instead.
1-1 ends in 2202 without delay. Not sure if this TAS includes that.
2-1 still bad (probably requires an additional half pixel to sacrifice compared to our earlier fastest route).

#15046251997732253 - NG1 pacifisting WIP57v5

NG1_pacifist_WIP57v5-compact.fm3
In 11:38.62 (41986 frames), 120897 rerecords
Game: Ninja Gaiden ( NES, see all files )
1186 downloads
Uploaded 5/31/2014 2:15 PM by MESHUGGAH (see all 292)
1-1 improved with better start, sacrifices are same as old route.
Currently 2-1 has bad subpos, 1 frame delay (included in this TAS so 1-1 ends 2204 instead of 2203) doesn't solve it "blindly/magically".
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