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#8326065758645172 - DT WIP v14

MESHUGGAH_AGLAR_DT1_WIPv14.fm2
In 04:22.32 (15765 frames), 1737 rerecords
Game: DuckTales ( NES, see all files )
1084 downloads
Uploaded 8/1/2013 10:45 PM by MESHUGGAH (see all 292)
Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.

#8325055843505704 - DT WIP v13

MESHUGGAH_DT1_WIPv13.fm2
In 04:22.39 (15769 frames), 19489 rerecords
Game: DuckTales ( NES, see all files )
1125 downloads
Uploaded 8/1/2013 9:40 PM by MESHUGGAH (see all 292)
WIP v12 resynced until 3rd boss fight. I got an extra lag frame before boss. Not sure if it's removable.

#8324521481483750 - DT WIP v12

MESHUGGAH_DT1_WIPv12.fm2
In 04:22.35 (15767 frames), 18956 rerecords
Game: DuckTales ( NES, see all files )
1139 downloads
Uploaded 8/1/2013 9:05 PM by MESHUGGAH (see all 292)
I pick up the key after boss 1 frame earlier, but still got an extra "delay" frame so it finishes in the same time as the earlier movie without Aglar's improvement. RNG is different of course.
How different? The best one!! Bird goes low and right! Abused with taking away a lag frame after launching a bomb to an enemy on the way.
Will resync boss fight and other levels later.

#8323754017246597 - DT WIP v10

MESHUGGAH_DT1_WIPv10.fm2
In 04:22.33 (15766 frames), 18577 rerecords
Game: DuckTales ( NES, see all files )
1117 downloads
Uploaded 8/1/2013 8:15 PM by MESHUGGAH (see all 292)
Added Aglar's 1 frame save at level 1 1st and 2nd vine. Currently I get 2 additional lag frames at falling bridge scene (so desyncs there).

#8276427459843689 - Duck Tales 1 Y sub demonstration

DuckTales_Press_A_at_7327.fm2
In 02:04.63 (7490 frames), 17024 rerecords
Game: DuckTales ( NES, see all files )
1123 downloads
Uploaded 7/30/2013 5:06 PM by MESHUGGAH (see all 292)
Pressing A for 1 frame at 7327th frame in TASEditor will make the hit desync because the next jump will have different vertical boost since Y sub 1 (0x660) will take account Y sub 2 too after jumping for an extra time.

#8228204947072282 - Duck Tales 1 WIP

MESHUGGAH_DT1_WIPv2.fm2
In 04:14.83 (15315 frames), 15551 rerecords
Game: DuckTales ( NES, see all files )
1085 downloads
Uploaded 7/28/2013 12:59 PM by MESHUGGAH (see all 292)
  • Level 1 - Amazonas
    • 1 frame gained by taking the bottom route to use rope boost (under the snake)
    • 5 frames gained by manipulating the bee spawn to take more rope boost (right after the earlier improvement)
    • 1 frame gained by reducing the lag frame (after the ropes)
    • 2 frames gained by reducing the lag frame after going through the falling laggy bridge
--> 9 frames
  • Level 2 - Transylvania
    • 1 frame gained by hitting the boss 1 frame earlier
--> 10 frames
  • Level 3 - Couldn't improve this stage.
  • Level 4 -
    • 5 frames gained by manipulating away the goat.
    • 3 frames gained by manipulating the goat to fall as fast as possible to the next scenes
--> 18 frames - amount of frames need to "despawn" the hockey enemies
Currently I got a bad spawns (x2) of hockey enemies at level 4 after goats, so I'm trying to understand how to manipulate away them without sacrificing too much speed in the icy stage.
I had some crazy ideas that turned out to be much slower like changing the internal timers (timer1 (level timer) and timer2 (special timer (boss, transformation, level end, etc)), grabbing all ropes and taking damage at level 1, making bigger vertical boosts, using different route for level 2.

#8030906772747505 - DT2 boss 5 v2

DuckTales2-boss5v2.fm3
In 08:41.33 (31331 frames), 75426 rerecords
Game: DuckTales 2 ( NES, see all files )
1312 downloads
Uploaded 7/19/2013 3:44 PM by MESHUGGAH (see all 292)
better jump off to boss scene from earlier one

#8009091234200026 - DT2 WIP level 4 start

DuckTales2-level4start.fm3
In 08:41.51 (31342 frames), 69598 rerecords
Game: DuckTales 2 ( NES, see all files )
1325 downloads
Uploaded 7/18/2013 4:09 PM by MESHUGGAH (see all 292)
the local potato peeler joins the universal tas soldier's effort

#8004961434567379 - DT2 WIP

DuckTales2_items_at_5284_11261_boss3soon.fm3
In 08:41.77 (31358 frames), 69044 rerecords
Game: DuckTales 2 ( NES, see all files )
1244 downloads
Uploaded 7/18/2013 11:41 AM by MESHUGGAH (see all 292)

#7990721880648744 - Duck tales 2 wall glitch with raft

DuckTales2-raftwallglitch.fm3
In 01:07.47 (4055 frames), 67229 rerecords
Game: DuckTales 2 ( NES, see all files )
1302 downloads
Uploaded 7/17/2013 8:18 PM by MESHUGGAH (see all 292)
Don't think it's useful
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