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#40031287052851769 - 5569S impr

BuckleUpWe'reGoingBowlingv2.bk2
In 01:06.66 (3351 frames), 1274 rerecords
755 downloads
Uploaded 6/29/2017 7:16 PM by MESHUGGAH (see all 292)
It looks like menu navigation can be improvd using 2nd pad "r" to use it 1 frame earlier than same "R" when selecting challenge
The other trick is using another button instead of S (start) when skipping name, saving also 1 frame

#38869943536605368 - SMS Batman Returns TAS with pause glitchv2

mamuuuut-batmanreturns-PAUSEGLITCH-WIP3.bk2.bk2
In 01:35.31 (5712 frames), 7781 rerecords
Game: Batman Returns ( SMS, see all files )
932 downloads
Uploaded 5/8/2017 12:01 PM by MESHUGGAH (see all 292)
Just a bit optimized TAS up to ~1200th frame.
Lag frames are removable by limiting number of sprites, overriding sound channel, limiting the number of moving sprites simultanously.
Pick an X pos address 137f 1511
OR
151A 1B50
edit: something 13 frames improved.

#38869059494788114 - SMS Batman Returns TAS with pause glitch

mamuuuut-batmanreturns-PAUSEGLITCH.bk2.bk2
In 01:35.31 (5712 frames), 5949 rerecords
Game: Batman Returns ( SMS, see all files )
916 downloads
Uploaded 5/8/2017 11:04 AM by MESHUGGAH (see all 292)
Added pauses to the published TAS where it impacts the game. Saves 175 frames compared to the http://tasvideos.org/2834M.html
Desyncs around frame 2000 I guess because of lagginess of the game.

#38852237008685032 - SMS Batman Returns pause glitch

smsBatman Returns (E)-pauseglitch.bk2
In 00:15.00 (899 frames), 236 rerecords
Game: Batman Returns ( SMS, see all files )
885 downloads
Uploaded 5/7/2017 4:53 PM by MESHUGGAH (see all 292)
You can spam the pause button fter the 59th frame to effectively reduce the waiting time 1 frame per 2 frames of pressing it (P, empty), even on lag frames.
Seems super fishy. Also there's a TAS of this game.

#38849945715866984 - SMS Zoom 909 pause bug?

Zoom 909 (J).bk2
In 00:17.76 (1064 frames), 178 rerecords
Game: Zoom 909 ( SG1000, see all files )
641 downloads
Uploaded 5/7/2017 2:25 PM by MESHUGGAH (see all 292)
Movie demonstrates a few things
1. Pausing at first possible frame. If you remove that pause, you lose 1 frame (easy to observe by either checking the first frame to shoot goes 1 frame later as well the gray line on the wall)
2. Reset has no function.
edit: After pausing, frames will be lag frames.

#38826074648611171 - A7800 Water Ski pause glitch

MESHUGGAH-Water Ski-7800_5680_pauseglitchv24.bk2
In 01:39.18 (5943 frames), 5102 rerecords
Game: Water Ski ( A7800, see all files )
622 downloads
Uploaded 5/6/2017 12:37 PM by MESHUGGAH (see all 292)
This movie demonstrates the pause glitch.
In this game, you need to wait at least 60 frames to land and jump on a ramp again. Not 100% sure what determines the additional wait time.
To get the highscore as fast as possible, you can hold the pause after getting off to make sure you can jump on a ramp again after 60 frames.
This seems to be faster than slowing down because of the undeterminted random waiting time sometimes after the 60 frames.

#38826030913029649 - A7800 Water Ski full

MESHUGGAH-Water Ski-7800_5680--FINAL1.bk2
In 01:39.18 (5943 frames), 4723 rerecords
Game: Water Ski ( A7800, see all files )
640 downloads
Uploaded 5/6/2017 12:34 PM by MESHUGGAH (see all 292)

#38825941210470279 - A7800 Worm Random pause

A7800-Worm-RandomPause.bk2
In 00:12.65 (758 frames), 285 rerecords
Game: Worm ( A7800, see all files )
609 downloads
Uploaded 5/6/2017 12:28 PM by MESHUGGAH (see all 292)
(homebrew game) BizHawk 1.12.2
Movie shows the game requires an unpause. This can be done also with pressing start, selecting options and starting the game. Unsure what is the problem here.
Also this is a primary case of pause not working correctly. At the very first, you can press P ANYWHERE before frame 168 to play without random pause....
But after that frame, you are required to press pause 3 times to unpause and just 1 to pause... (168 P, 169 P, 170 P)

#38825875240044943 - A7800 Worm NoPause

A7800-Worm-NoRandomPause.bk2
In 00:08.96 (537 frames), 0 rerecords
Game: Worm ( A7800, see all files )
641 downloads
Uploaded 5/6/2017 12:24 PM by MESHUGGAH (see all 292)

#38813304645130244 - WSWAN Buffers Evolution rotate

Buffers Evolution (Japan).bk2
In 01:18.36 (5914 frames), 694 rerecords
Game: Buffers Evolution ( WSWAN, see all files )
627 downloads
Uploaded 5/5/2017 10:48 PM by MESHUGGAH (see all 292)
Press rotate button, input doesn't works.
edit: because I wasn't pressing Player 2 buttons after rotation.
natt Bizhawk has two sets of buttons, one rotated and one not rotated, that you can bind separately And only one is active at a time
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