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#71253919840572219 - 7118S - Extended input version

Super Smash Bros. (USA) full.bk2
In 08:41.47 (31288 frames), 108817 rerecords
321 downloads
Uploaded 5/5/2021 10:10 PM by Noxxa (see all 118)

#68587254092346677 - Super Smash Bros. Melee - Character unlock movie

melee_unlock_pal.dtm
In 2:29:33.43 (1794665 frames), 827 rerecords
469 downloads
Uploaded 1/5/2021 7:54 PM by Noxxa (see all 118)
Unlocks all characters in SSBM as fast as possible. Semi-optimized TAS. Intended to be used as verification movie for movies that require all characters to be unlocked.
  • Movie file must start with an empty memory card
  • Game version: PAL
  • Dolphin version: Dolphin 5.0 Lua Core (should sync on regular Dolphin 5.0)
Route:
  • Go to Stamina Mode (no victory screen, no unlocks, but does queue up match count) and suicide with Captain Falcon on Jungle Japes 989 times (this takes 8.76 seconds per run)
  • Go to Lightning Melee and suicide once more. This triggers a victory screen, unlocking a backlog of trophies, unlocking Brinstar Depths, and the character unlock battle for Jigglypuff
  • Unlock Jigglypuff (Captain Falcon is used)
  • Switch to Jigglypuff and suicide for 10 more matches, with a character unlock battle after each match: Dr. Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Luigi, Roy, Mr. Game & Watch
  • All characters are now unlocked
Encode:

#63562428166898329 - SSBM - Event 9 in 2.00

event9_200.dtm
In 00:24.20 (5804 frames), 365 rerecords
522 downloads
Uploaded 5/24/2020 12:50 PM by Noxxa (see all 118)
Saved 3 frames over the previous movie by using edge-canceled back air to set up red Sheik better. At this point I think it's really hard to squeeze any more frames out.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.

#63552035528403516 - SSBM - Event 9 in 2.05

event9_205.dtm
In 00:24.28 (5824 frames), 274 rerecords
528 downloads
Uploaded 5/24/2020 1:36 AM by Noxxa (see all 118)
You'd think this route could save more time over RTA, but I only got the one frame save. I suspect there's more potential here, but this is all I have so far.
What makes this one hard is not even so much having to manipulate for both Zeldas to transform (and the neutral one to jump before doing so), nor manipulating for the 9, but getting red Sheik to cooperate. Here she uses up tilt to trade with the 9, but most often she'd just stuff it with a jab.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.

#63092637727919299 - 6735S - Extended input version

classic_v1_extended.dtm
In 06:38.15 (95462 frames), 69729 rerecords
561 downloads
Uploaded 5/3/2020 9:04 AM by Noxxa (see all 118)

#48847550741677118 - Spectral Interlude - WIP 4

castleENGLISH.bk2
In 26:24.46 (79350 frames), 103323 rerecords
781 downloads
Uploaded 7/31/2018 8:18 PM by Noxxa (see all 118)

#48624872089732880 - Spectral Interlude - WIP 2

castleENGLISH.bk2
In 11:06.97 (33402 frames), 81072 rerecords
790 downloads
Uploaded 7/21/2018 7:37 PM by Noxxa (see all 118)

#48338759013977807 - Spectral Interlude - WIP 1

castleENGLISH.bk2
In 03:33.26 (10680 frames), 56234 rerecords
782 downloads
Uploaded 7/8/2018 10:22 PM by Noxxa (see all 118)
Up to first town visit
Encode: todo

#41433822150393020 - 5649S - AVI version

Chip Chan Kick AVI.bk2
In 17:58.78 (64539 frames), 64224 rerecords
Game: Chip-chan Kick! ( PCFX, see all files )
921 downloads
Uploaded 8/31/2017 11:11 PM by Noxxa (see all 118)

#41343744792057908 - Chip Chan Kick "2 players" WIP 5

Chip Chan Kick.bk2
In 10:00.05 (35899 frames), 51511 rerecords
Game: Chip-chan Kick! ( PCFX, see all files )
894 downloads
Uploaded 8/27/2017 9:50 PM by Noxxa (see all 118)
welcome to the amusement park!
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