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#22820369846398997 - Zelda glitched

Zelda TAS glitched-compact_v3.fm3
In 03:55.93 (14179 frames), 43607 rerecords
1454 downloads
Uploaded 5/16/2015 4:53 PM by TASeditor (see all 188)
Branch 0 contains finished run.
Branch 2 and 3 prevent crashing after item glitch, but the cave to 9th level isn't opened.
The item glitch is achieved by executing 6C 9A B3 in Link's and Enemy 1 and 2's Y positions.

#22800189426508556 -

Zelda TAS glitched_9_1.fm2
In 03:18.57 (11934 frames), 34442 rerecords
658 downloads
Uploaded 5/15/2015 7:04 PM by TASeditor (see all 188)

#22707016956060914 -

Zelda TAS glitched_7_1.fm2
In 04:16.49 (15415 frames), 29828 rerecords
756 downloads
Uploaded 5/11/2015 2:22 PM by TASeditor (see all 188)

#22688295886187627 - Zelda glitched (up to graveyard) v2

Zelda TAS glitched-compact_v2.fm3
In 03:04.43 (11084 frames), 21474 rerecords
1385 downloads
Uploaded 5/10/2015 6:08 PM by TASeditor (see all 188)
Used 1st save slot to manipulate 0x16 to 0. Collecting a rupee to manipulate 0x0618 to 0x4C.

#22662980833139671 - Zelda glitched (lvl 9 warp glitching v2)

Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9_v2.fm2
In 04:54.13 (17677 frames), 22806 rerecords
1184 downloads
Uploaded 5/9/2015 2:46 PM by TASeditor (see all 188)

#22661854390314577 - Zelda glitched (lvl 9 warp glitching)

Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1)wr2_warpglitch_lv9.fm2
In 05:09.22 (18584 frames), 20069 rerecords
1189 downloads
Uploaded 5/9/2015 1:33 PM by TASeditor (see all 188)
This is based on RAT's movie. It shows that it is possible to warp glitch all throught level 9, using the sidewards wooden sword do a different scrolling than the red bombs.

#22658755306120550 - Zelda glitched (up to graveyard)

Zelda TAS glitched-compact.fm3
In 06:23.85 (23069 frames), 11835 rerecords
885 downloads
Uploaded 5/9/2015 10:12 AM by TASeditor (see all 188)
Here's an optimized run up to the graveyard.

#22550403097340080 - Quake 64 e1m1-v2

Quake 64 TAS WIP e1m1-v2.tasproj.bk2
In 00:50.68 (3041 frames), 473 rerecords
Game: Quake 64 ( N64, see all files )
1 comment, 676 downloads
Uploaded 5/4/2015 1:05 PM by TASeditor (see all 188)

#22443209652411918 - Quake 64 e1m1 v2-p

Quake 64 TAS.tasproj.bk2
In 00:37.00 (2220 frames), 195 rerecords
635 downloads
Uploaded 4/29/2015 5:14 PM by TASeditor (see all 188)
This is nearly unwatchable, stupid camera shaking. :( But I need to go fast.
9 frames faster.

#22110703998713224 - Quake 64 e1m1-beta

Quake 64 TAS WIP e1m1-beta.tasproj.bk2
In 00:54.08 (3245 frames), 102 rerecords
663 downloads
Uploaded 4/14/2015 5:51 PM by TASeditor (see all 188)
Well I found out that it is indeed possible to change movement direction in air without losing speed, just some trickery is needed. It can even gain a few speed units. But changing direction in air is a good thing, it makes the game less rigid.
Oh well, redoing the whole level.
Anyway, I made a quick and dirty test of the second half.
bk2 syncs only on 1.9.4.
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