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#637892241259507243 - Fatal Fury SNES - WIP 1

Fatal Fury (USA).bk2
In 01:21.120 (4875 frames), 1473 rerecords
Game: Fatal Fury ( SNES, see all files )
1 comment, 289 downloads
Uploaded 5/27/2022 4:55 AM by dekutony (see all 393)
Picked Terry for this TAS. Easiest difficulty. 1st fight against Duck King done.

#637868173178112858 - Sonic Adventure 7 GBC Bootleg test movie

Sonic adventure 7.bk2
In 01:17.319 (4618 frames), 2403 rerecords
258 downloads
Uploaded 4/29/2022 8:21 AM by dekutony (see all 393)
This is the worst game I've ever tried to TAS. It just doesn't want to work half the time and it's very frustrating to do anything really. Avoid tasing this game at all costs, trust me. The game even crashes bizhawk when using gambatte so i had to use gbhawk instead lmao

#637867928803682516 - Nicktoons Racing GBA - Verification Movie

Nicktoons Racing (USA).bk2
In 43:35.450 (156214 frames), 68 rerecords
242 downloads
Uploaded 4/29/2022 1:34 AM by dekutony (see all 393)
This is a verification movie for Nicktoons Racing. It unlocks both Plankton and therefore the Hard mode difficulty in the main Cups mode. This was made for a potential Hard Cup TAS in the future.
This was made in BizHawk 2.8

#637847332511967018 - Pokémon Gold Silver SNES Bootleg Testrun

Pokemon Gold Silver (Unl) [f1].bk2
In 02:44.100 (9862 frames), 624 rerecords
242 downloads
Uploaded 4/5/2022 5:27 AM by dekutony (see all 393)
Not very optimized at all but it does show the potential for a TAS for this game. Framerate is all over the place, and I could've jumped and then fly in midair more often.

#637827403018946056 - Digimon Fight - Tech Demonstration

digimonfightdemo.bk2
In 02:37.530 (9409 frames), 3 rerecords
Game: Digimon Fight ( GBC, see all files )
271 downloads
Uploaded 3/13/2022 3:51 AM by dekutony (see all 393)
This movie is meant to demonstrate all of the tech and command inputs for all the moves in the game so far. All the command inputs are universal, and are exactly the same no matter which character you pick.
Used the raw dump ROM of the game, as it works with the official GBC BIOS even in GBA mode, while the header fix ROM doesn't.

#637791058467724679 - Tom & Jerry Tales DS - WIP 1

Tom and Jerry Tales (USA).bk2
In 01:53.000 (6738 frames), 273 rerecords
248 downloads
Uploaded 1/30/2022 2:17 AM by dekutony (see all 393)
Living Room done. I was stupid and recorded the movie on one of the latest dev builds but it syncs just fine on 2.7.0 I hope it's fine later on.

#637791043227344044 - Q-Boy Improvement WIP - Up to Final Special Stage

Q Boy (Sachen) [U][!].fm2
In 30:38.000 (110448 frames), 11673 rerecords
Game: Q Boy ( NES, see all files )
220 downloads
Uploaded 1/30/2022 1:52 AM by dekutony (see all 393)
Saved quite a bit of time in Stage 4-4 due to some better optimization and route changes. Only need to improve the Final Boss, but... Now this special jelly stage is giving me big trouble. Alyosha pls help me pls

#637782255744675728 - B3313 v0.7 (Internal Plexus) - RTA/TAS Theory Route WIP

B3313.bk2
In 03:18.000 (11881 frames), 651 rerecords
Game: Super Mario 64 ( N64, see all files )
937 downloads
Uploaded 1/19/2022 9:46 PM by dekutony (see all 393)
This is a test movie for B3313 (version 0.7), a ROM Hack for Super Mario 64, made in BizHawk 1.13.2. Savestates can be quite buggy and STROOP just didn't work for me, AND I had to use Jabo plugin because all of the other plugins just straight up don't work for me (FUCK OPENGL), but I managed to overcome all of this since I prefer all this over using Mupen-rr.
This is meant to be an attempt to route theoretical "1 star" run of this hack. Unfortunately, I got stuck at the final 30 star door, where I can't find a way to get in without the 30 star requirement. If it was v0.6 It wouldn't be an issue, but I wanted to use the most updated version of the game, so here we are (as I'm writing this).
The route so far is that I death warp from the castle courtyard to the red mist lobby (aka. Jefrey Boo's crib) and use the hidden warp to the grey walled lobby. From there I get up the ceiling and BLJ to the door from the blue hallway. The reason I do this is because getting inside the hallway requires me to get 1 star, so I just avoid that. After entering the higher pitch music lobby, I take a secret warp to the sad piano lobby. I tried to find a good BLJ spot to the final lobby pipe either from the Toad statue (which doesn't give me enough speed) or an invisible wall, but without any luck. There are 2 versions of the sad piano lobby and both share the same map, so maybe there's a way to skip going through the Prison Room. For now I have to go through the prison room to warp to the 2nd version of the lobby and from there I go to the warp pipe. I run straight through the Creepy Ghost Peach Hallway and get the star, to then spawn at the bloody flooded lake and enter another warp pipe. I then land of the roof of the bloody red castle. If this was v6, I could just use a hidden warp pipe in a goomba area where I have to use the Wing Cap, but that pipe (I believe) was removed from this new update. There is no other way to get to the final bloody castle in this version of the game, as far as I'm aware, so I have to go through all this rooms to get in.
This is very clearly not a super duper optimized thing at all, this is just an experimental thing since I've been obsessed over this hack lately. Also theres probably a much better route for this since I'm new to all this routing complex games thing, so I'm definitely being stupid at overlooking obviously faster ways to get to certain rooms, sorry for wasting your time in this.
EDIT: I WAS AN IDIOT. You can just get to the secret sad piano warp from the back of the castle courtyard. Who would've thunk it. Still is the "cooler" route though...

#73033171836636681 - Club Penguin EPF: The Puffle Pranksters TAS WIP

dlcmission.dsm
In 00:26.460 (1583 frames), 214 rerecords
336 downloads
Uploaded 7/25/2021 1:16 AM by dekutony (see all 393)
WIP of the real dlc mission for epf. I need to keep up with the new stuff found since the 2018 TAS.
This is being done on the initial european version of the game, using a save file where the mission was downloaded way back in the day.
We use a save file since that's the only possible, legitimate way of accessing the mission without hacking the savefile with a save editor.

#67279099365684873 - Fairly OddParents: Shadow Showdown GBA "password%"

fopshadowshowdown_password.bk2
In 00:40.170 (2399 frames), 313 rerecords
468 downloads
Uploaded 11/7/2020 9:59 PM by dekutony (see all 393)
Could be better optimized but a couple of people were asking me for this.