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#7045875420098665 - Wolfenstein 3D WIP to first level brown room

dwangoAC-Wolfenstein3D-brownroom.jrsr
In 00:22.41 (1345 frames), 711 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
900 downloads
Uploaded 6/5/2013 7:04 AM by dwangoAC (see all 42)
This is still somewhat unsuitable for human consumption but at least it's getting closer. This uses an improved script from Ilari for using an Xbox controller to create mouse events and send them to jpc-rr. Ilari discovered there were several movement values that couldn't be exceeded and that the maximum in-game speed could be achieved with the mouse alone without even using the run button. I took that and.. er.. ran with it. Unfortunately, I encountered a desync right after the point that this WIP cuts off.
I've created a very badly done WIP encode and uploaded it to:
I had problems with audio sync but the video is intact, although I'm not convinced it's the right speed.
Feedback is welcome in the Wolfenstein 3D forum thread.
Thanks!
A.C.
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#7023718437170430 - Initial Wolfenstein 3D WIP

dwangoAC-Wolfenstein3D-initial.jrsr
In 00:16.34 (981 frames), 159 rerecords
Game: Wolfenstein 3D ( DOS, see all files )
871 downloads
Uploaded 6/4/2013 7:07 AM by dwangoAC (see all 42)
This is an attempt at a Wolfenstein 3D run. It uses a very unusual mouse and keyboard combination, driven by an Xbox controller (thanks to an initial script created by Ilari). This is not yet suitable for human consumption.
A.C.
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#5691611782509024 - Atari 7800 Joust first wave

Joust (1987) (Atari) by dwangoAC WIP 1.bkm
In 00:10.75 (644 frames), 165 rerecords
Game: Joust ( A7800, see all files )
931 downloads
Uploaded 4/5/2013 7:19 AM by dwangoAC (see all 42)
So after completely failing to get the Mednafen emulator to behave long enough to make meaningful progress on the Lynx Joust WIP I started a couple of weeks ago, I decided to try my hand at the Atari 7800 port of the game which is widely regarded as a fairly faithful port of the arcade original. The results so far are good - I think this will make a reasonably entertaining movie. The physics are drastically different than the Lynx version - notably, slamming into the ceiling does not produce a corresponding ricochet effect as was the case in the Lynx version, so dropping quickly is far more diffiult. Oddly, the Atari 7800 version has the same flap for two frames, rest for two frames pattern as the Lynx version; luckily, BizHawk's autofire support can set the number of frames on / number of frames off so this was far more pleasant to work with this time around.
I'll eventually get around to starting a forum post for comments, but feel free to create one of your own if you'd like. :) Enjoy,
A.C.
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#5271810178001858 - Atari Lynx Joust first wave

dwangoACJoustTAS.mcm
In 00:24.12 (1453 frames), 295 rerecords
Game: Joust ( Lynx, see all files )
1028 downloads
Uploaded 3/17/2013 9:34 AM by dwangoAC (see all 42)
Greetings,
This WIP completes the first wave of the Atari Lynx port of the classic arcade game Joust. The flight mechanics of Joust have always been a bit difficult to master, but with the aid of TAS tools the flight mechanics become eas... who am I fooling, it makes them even more challenging to master with any adeptness, albeit a lot more fun. It's possible to flap two frames and pause two frames to get significant lift, but the only way to go fast down is to hit your head hard going up and the mechanics of doing that can be incredibly difficult to get right. In the end, the result is something that is impossible in real life and in my opinion makes it look like the flight controls are top-notch.
After setting the difficulty to skill 9 (whatever that means - I did not see any apparent change in my testing), I start by demonstrating how fast the mount can get from the bottom to the screen to the top, subsequently demonstrating that both mount and rider must be helmed as they crash into the top of the playfield with enough speed to ricochet to the bottom in time for the first enemy to appear. Getting the timing right to be above the enemy on the first frame it could be killed was incredibly challenging as the enemy spawn code seems to have been written to avoid placing them in your flight path. I spent literally hours on this before finding a decent solution.
Winning in combat is a matter of being higher vertically than your opponent at the moment of impact at which point an egg is dropped, the enemy rider disappears, and their mount flies off. The egg must be collected to continue on to the next wave which means 6 things must be hit in the first wave (3 riders, 3 eggs). For this WIP I collect both rider and egg in the same pass. The first rider's egg takes an unfavorable bounce but is collected quickly. The second enemy at the top of the screen was hit twice with a ricochet to retain maximum speed and the third rider was hit at just the right angle to also pick up the egg (this is not always possible; I couldn't get it to happen with the first or second rider). I ended up killing the first rider in the second wave by smashing him at very high velocity after being at a virtual standstill a second before, just for the fun of it.
The number of rerecords in this WIP doesn't include the couple thousand attempts I made in other files to get to this point. I had a significant challenge with Mednafen as the order that must be used to get the emulator to not destroy your movie file is a bit specific. This WIP should be in good shape to play back on either Mednafen on Windows version 1.1 or on Linux revision r144. Thanks for any thoughts you have,
A.C.
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#4714289820413547 - Sega Galaga fastest high score level by dwangoAC

Sega Galaga fastest high score level by dwangoAC.bkm
In 00:47.90 (2871 frames), 1454 rerecords
Game: Sega-Galaga ( SG1000, see all files )
1220 downloads
Uploaded 2/20/2013 6:59 AM by dwangoAC (see all 42)
There has been a fair bit of discussion about what the best ending would be for this game. One suggestion that came up was to complete the first level in which the high score occurred. This WIP is a few seconds longer than my previous submission but completes all of stage 4 instead of stopping immediately after the high score is obtained. An encode of this file can be downloaded here. Feedback on this goal choice would be greatly appreciated. Enjoy,
A.C.

#4183015740739679 - SG-1000 Sega Galaga "Fastest High Score"

Sega Galaga by dwangoAC.bkm
In 00:42.49 (2546 frames), 1191 rerecords
Game: Sega-Galaga ( SG1000, see all files )
888 downloads
Uploaded 1/27/2013 8:45 AM by dwangoAC (see all 42)
Sega Galaga for the SG-1000 obtaining the High Score as fast as possible

Game objectives

  • Emulator used: BizHawk 1.4.0
  • Obtains the High Score of 20,000 points as quickly as possible
This is the final file for the submission of this game. The submission form will not accept this file format, likely because no one else has tried submitting an SG-1000 platform game. In order to get past the parser, I've changed the line that reads Platform SG to read Platform A78. You'll need to change the second line back to "Platform SG" to use this movie file.
A.C.
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#4182653148725092 - SG-1000 Sega Galaga Memory Address Set

Sega Galaga.wch
Game: Sega-Galaga ( SG1000, see all files )
934 downloads
Uploaded 1/27/2013 8:21 AM by dwangoAC (see all 42)
I have no idea if this kind of file can be uploaded or not, but here's a BizHawk address set for SG-1000 Sega Galaga. In case the file can't be parsed but this text ends up somewhere anyway, here's the contents of the file:
Domain Main RAM
SystemID SMS
0016	b	u	0	Main RAM	Ship position
035A	b	u	0	Main RAM	251=move left,  247=move right
0338	b	u	0	Main RAM	Fire button down
02B2	b	u	0	Main RAM	Shot 1: 1=firing, 4=in flight
02C2	b	u	0	Main RAM	Shot 2: 1=firing, 4=in flight

#4017425429362043 - Atari 7800 Galaga 11 frame improvement

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.15 (3185 frames), 1051 rerecords
Game: Galaga ( A7800, see all files )
906 downloads
Uploaded 1/19/2013 9:46 PM by dwangoAC (see all 42)

#4013434434096596 - Atari 7800 Galaga Perfect Challenge with no calibration shots

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.34 (3196 frames), 923 rerecords
Game: Galaga ( A7800, see all files )
944 downloads
Uploaded 1/19/2013 5:27 PM by dwangoAC (see all 42)
The previous WIPs all contained "calibration" shots prior to the first wave to demonstrate how quickly shots could be fired and how three shots could be displayed on the screen at once. This caused the hits % that appears after the game over screen to show a 94% hit rate. This updated file removes these calibration shots as well as an errant shot I found in the last wave and moves the ship a bit more toward the center of the playfield prior to the final frame of input.
The movie length is unchanged and this file can be considered a direct replacement of the previous movie. Thanks,
A.C.

#3972987178759948 - Atari 7800 Galaga final WIP perfect challenge stage

Galaga (1987) (Atari) by dwangoAC.bkm
In 00:53.34 (3196 frames), 911 rerecords
Game: Galaga ( A7800, see all files )
893 downloads
Uploaded 1/17/2013 9:44 PM by dwangoAC (see all 42)