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#54179529352803165 - Best Ending Normal w/ Training v1.2.1

Best_Ending_Normal_With_Training_v1.2.1.bk2
In 06:11.58 (22194 frames), 0 rerecords
623 downloads
Uploaded 3/28/2019 11:21 PM by mohoc (see all 16)
An 8.15s improvement to this submission, exclusively from better menuing in the first minute of the run.

#54086380840886059 - Best Ending Normal v0

Best_Ending_Normal_v0.bk2
In 06:08.01 (21980 frames), 742 rerecords
638 downloads
Uploaded 3/24/2019 6:40 PM by mohoc (see all 16)
Kuru Kuru Kururin done in 6:06.33 (21980 frames) as stated in the Best Ending Normal rules on speedrun.com (complete all thirty main levels, save the birds).
The TAS starts at Power On with the GB intro.
This was put here for legacy.
OOB viewer available here

#52647444906124211 - Any% Normal v1

Any_Normal_v1.bk2
In 05:20.87 (19165 frames), 281 rerecords
709 downloads
Uploaded 1/18/2019 11:24 PM by mohoc (see all 16)

#52269947472336163 - Ghost Castle 1 done with wall clipping + OOB goal zone

w10_ghostcastle_1_oob.bk2
In 00:14.78 (883 frames), 688 rerecords
704 downloads
Uploaded 1/1/2019 11:23 PM by mohoc (see all 16)
Ghost Castle 1 done in 614 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
It is definitely improvable since it used the "slow" early wall clip available here (that waits for an additional 180° to adjust position): http://tasvideos.org/userfiles/info/52237142160912306
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Ghost Castle 1.

#52269764288546723 - Machine Land 1 done with wall clipping + OOB goal zone

w9_machineland_1_oob_v2.bk2
In 00:09.51 (568 frames), 459 rerecords
715 downloads
Uploaded 1/1/2019 11:11 PM by mohoc (see all 16)

#52269660021613854 - Cloud Land 2 done with wall clipping + OOB goal zone

w6_cloudland_2_oob.bk2
In 00:09.39 (561 frames), 657 rerecords
729 downloads
Uploaded 1/1/2019 11:04 PM by mohoc (see all 16)
Cloud Land 2 done in 303 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Cloud Land 2.

#52269565877650126 - Cave 3 done with wall clipping + OOB goal zone

w5_cave_3_oob.bk2
In 00:09.23 (551 frames), 511 rerecords
681 downloads
Uploaded 1/1/2019 10:58 PM by mohoc (see all 16)
Cave 3 done in 260 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
The second wall clip used a similar method as in this Ghost Castle 1 wall clip: http://tasvideos.org/userfiles/info/52237142160912306
The few weird inputs before the second wall clipping were done for adjusting position.
This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS
Savestate: world map on Cave 3.

#52269414949784408 - Cave 1 done with wall clipping

w5_cave_1_matt.bk2
In 00:05.54 (331 frames), 1113 rerecords
683 downloads
Uploaded 1/1/2019 10:48 PM by mohoc (see all 16)

#52237265785563966 - Ghost Castle 2 done with two wall clips

w10_ghostcastle_2_oob.bk2
In 00:10.73 (641 frames), 802 rerecords
719 downloads
Uploaded 12/31/2018 12:04 PM by mohoc (see all 16)
Ghost Castle 2 done in 312 frames (from selecting the level on the world map to the first frame when Kururin looks happy).
I used a first wall clip to escape the starting zone and go out-of-bounds, then another one to go inbounds again and reach the regular goal zone.
The previously known wall clipping techniques did not work here for some reason, so I had to find new ones.
There are probably faster strategies, but this is a good start.
Savestate: world map on Ghost Castle 2.

#52237142160912306 - Ghost Castle 1 early wall clip

w10_ghostcastle_1_EarlyClip_Wait180.bk2
In 00:06.20 (370 frames), 606 rerecords
718 downloads
Uploaded 12/31/2018 11:56 AM by mohoc (see all 16)
A new way to escape the starting zone in Ghost Castle 1.
The method given in Grasslands 3 (http://tasvideos.org/userfiles/info/52177347080337677) does actually not work here because of the springs on the bottom wall. So I wait for an additional 180° to give me time to adjust my position.
There are probably faster strategies, but this is a good start.
Savestate: world map on Ghost Castle 1.