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#24886359080671755 - Pac-In-Time (GB) World 2

PacintimeWorld2.bk2
In 09:13.35 (33050 frames), 134178 rerecords
Game: Pac-In-Time ( GB, see all files )
678 downloads
Uploaded 8/17/2015 5:54 PM by slamo (see all 61)
Including updated 1-10 with new glitch

#24617543083696133 - Pac-In-Time (GB) World 1

PacintimeWorld1.bk2
In 03:27.73 (12407 frames), 30843 rerecords
Game: Pac-In-Time ( GB, see all files )
672 downloads
Uploaded 8/5/2015 3:21 PM by slamo (see all 61)
Clipping is a pretty good thing

#24402953083948230 - Pac-In-Time (GB) through 1-5

PacInTime15.bk2
In 01:53.33 (6769 frames), 5987 rerecords
Game: Pac-In-Time ( GB, see all files )
673 downloads
Uploaded 7/26/2015 11:25 PM by slamo (see all 61)
GB port of Pac-In-Time for DOS, I would have done the DOS version but it doesn't run in JPC-rr. This should be a fun speedrun. Learned how to use Bizhawk + TAStudio!

#20514708395680253 - Jill of the Jungle Episode 1 - WIP 2

JillPart2.jrsr
In 03:53.64 (14019 frames), 2832 rerecords
805 downloads
Uploaded 2/1/2015 8:49 PM by slamo (see all 61)
Up to the start of level 11.

#19833044932372339 - Wario Land II - Navigation script v3

WL2Overlay.lua
1125 downloads
Uploaded 1/2/2015 4:03 AM by slamo (see all 61)
Update 1/1/15: Now displays secret exit doors.
Displays an overlay identifying tiles in WL2, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable
Green - Doors...the tile properties for the doors are:
0x4ECD: Mini-game
0x4EDB: Regular door
0x4F3A: Normal exit
0x4F60: Secret exit
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#17591621256337178 - Jill of the Jungle Episode 1 - WIP 1

JillPart1.jrsr
In 02:17.63 (8258 frames), 1008 rerecords
709 downloads
Uploaded 9/23/2014 5:24 AM by slamo (see all 61)
Levels 1, 2, 7, and 6 done.

#16940721921149043 - Wario Land 1 - Navigation script

WL1Overlay.lua
1084 downloads
Uploaded 8/24/2014 9:53 PM by slamo (see all 61)
Navigation overlay for Wario Land 1.
Colors
Red - Solid or currently not identified.
Pink - Breakable
Brown - Ladder
Lime green - Door
Yellow - Platform (can be disappearing ones)
The text in the corner displays information about the tiles above, at, and below Wario. The left column is the location in RAM the tile is being pulled from and the right column is the tile property (simply the byte at that RAM location with the highest bit zeroed out).

#16626830733900897 - Wario Land 3 - Navigation script v2

WL3Overlay.lua
1132 downloads
Uploaded 8/10/2014 6:37 PM by slamo (see all 61)
UPDATE 8/10/14: Added a green rectangle around Wario that roughly displays his hitbox.
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#16322306121342073 - Wario Land II - Navigation script v2

WL2Overlay.lua
1080 downloads
Uploaded 7/28/2014 1:28 AM by slamo (see all 61)
Fixed version of the WL2 navigation script.

#16161040464663009 - Wario Land 3 - Navigation script

WL3Overlay.lua
1090 downloads
Uploaded 7/20/2014 7:10 PM by slamo (see all 61)
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable (by Wario or other means)
Black - Doors (includes golf, exit, and auto-warp)
Brown - Ladder/climbable
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.
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