Movie for GBC Pokémon: Yellow Version

#2241589680305031 - Pokemon Yellow "Low Glitch" WIP

Pokemon Yellow Version English.vbm

Uploaded 10/31/2012 10:22 PM by PikachuMan (1 files)

For Pokémon: Yellow Version (GBC)

In 05:35.43 (20126 frames), 2478 rerecords

15018 views, 1216 downloads


VBA 1.7.2 rerecording 19.4
A run to use no time saving glitches, except the Poke Doll glitch.
Plays to Viridian Pokemon Mart after buying Poke Balls.

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#47098121238689520 - Yellow Tower Desync

yellowtowerdesync.bk2

Uploaded 5/14/2018 1:26 AM by TiKevin83 (4 files)

For Pokémon: Yellow Version (GBC)

In 1:36:22.62 (345382 frames), 5890 rerecords

8399 views, 711 downloads


A bk2 of a yellow glitchless TAS through HM03 that desyncs from console when using Horn Drill on Eevee in Lavender Tower. Needs to re

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#49243257821982118 - Secondary movie file for 3664M

tikevin83-pokemonyellow-consoleverified.bk2

Uploaded 8/18/2018 4:00 PM by feos (1 files)

For Pokémon: Yellow Version (GBC)

In 1:36:42.93 (346595 frames), 190555 rerecords

8269 views, 650 downloads


This is a resync of the [3664]GBC Pokémon: Yellow Version by TiKevin83 in 1:36:41.68 movie file, adjusted to work on console. The original movie was made on Bizhawk 2.2.2, this movie was made on Bizhawk 2.3 using an improved Gambatte core that comes with that release.
I watched videos of both movies (where the author commentates them on stream) side by side, making sure they have the same gameplay. Then I dumped encounter frame values from the actual movies to ensure both movies are what they are believed to be.
This movie is 75 frames longer, and it contains no gameplay improvements, only adjusted timings for everything that would desync on console otherwise.
This movie was submitted as #6023: TiKevin83's GBC Pokémon: Yellow Version in 1:36:42.94, and the decision was not to accept it as a new publication, since it's the same movie, but to acknowledge the achievement of emulator developers' and the author's by adding this as a secondary for for the current publication, with due explanations and links.
Here's the table I made:
Encounter 5860S 6023S Diff Delta
1 start 3950 3950 0 0
1 end 5019 5019 0 0
2 start 8287 8287 0 0
2 end 9932 9932 0 0
3 start 20513 20513 0 0
3 end 21420 21420 0 0
4 start 22592 22592 0 0
4 end 24071 24071 0 0
5 start 25116 25116 0 0
5 end 27839 27839 0 0
6 start 28652 28652 0 0
6 end 31495 31495 0 0
7 start 31957 31957 0 0
7 end 33094 33094 0 0
8 start 33551 33551 0 0
8 end 35201 35201 0 0
9 start 37228 37228 0 0
9 end 39819 39819 0 0
10 start 40302 40302 0 0
10 end 43676 43676 0 0
11 start 45730 45730 0 0
11 end 48376 48376 0 0
12 start 48584 48584 0 0
12 end 50919 50919 0 0
13 start 51133 51133 0 0
13 end 54145 54145 0 0
14 start 54395 54395 0 0
14 end 56832 56832 0 0
15 start 63453 63453 0 0
15 end 66556 66556 0 0
16 start 67803 67803 0 0
16 end 70464 70464 0 0
17 start 76481 76481 0 0
17 end 78387 78387 0 0
18 start 78810 78810 0 0
18 end 82342 82342 0 0
19 start 85200 85200 0 0
19 end 87989 87989 0 0
20 start 89186 89186 0 0
20 end 90982 90982 0 0
21 start 91155 91155 0 0
21 end 92953 92953 0 0
22 start 93128 93128 0 0
22 end 95608 95608 0 0
23 start 95778 95778 0 0
23 end 97536 97536 0 0
24 start 97711 97711 0 0
24 end 99482 99482 0 0
25 start 100415 100415 0 0
25 end 102288 102288 0 0
26 start 104052 104052 0 0
26 end 105452 105452 0 0
27 start 105737 105737 0 0
27 end 107527 107527 0 0
28 start 107915 107915 0 0
28 end 109786 109786 0 0
29 start 110165 110165 0 0
29 end 112373 112373 0 0
30 start 117656 117656 0 0
30 end 119601 119601 0 0
31 start 122768 122768 0 0
31 end 124975 124975 0 0
32 start 125195 125195 0 0
32 end 127240 127240 0 0
33 start 130619 130619 0 0
33 end 133302 133302 0 0
34 start 141075 141075 0 0
34 end 142918 142918 0 0
35 start 150109 150109 0 0
35 end 152845 152845 0 0
36 start 153344 153344 0 0
36 end 155627 155627 0 0
37 start 156777 156777 0 0
37 end 158585 158587 2 2
38 start 159027 159029 2 0
38 end 160305 160307 2 0
39 start 160551 160553 2 0
39 end 162325 162328 3 1
40 start 163520 163519 -1 -4
40 end 165902 165903 1 2
41 start 166485 166487 2 1
41 end 168650 168653 3 1
42 start 169827 169831 4 1
42 end 171758 171762 4 0
43 start 182402 182418 16 12
43 end 185677 185693 16 0
44 start 187390 187404 14 -2
44 end 189196 189210 14 0
45 start 190974 190989 15 1
45 end 192317 192333 16 1
46 start 192548 192564 16 0
46 end 193906 193922 16 0
47 start 194440 194461 21 5
47 end 195051 195072 21 0
48 start 195996 196015 19 -2
48 end 198570 198589 19 0
49 start 203577 203596 19 0
49 end 204294 204313 19 0
50 start 214012 214039 27 8
50 end 217351 217378 27 0
51 start 218030 218057 27 0
51 end 220672 220699 27 0
52 start 221133 221160 27 0
52 end 224340 224368 28 1
53 start 238006 238032 26 -2
53 end 239408 239434 26 0
54 start 239992 240019 27 1
54 end 242499 242528 29 2
55 start 248482 248511 29 0
55 end 251310 251339 29 0
56 start 255530 255559 29 0
56 end 256862 256893 31 2
57 start 259894 259925 31 0
57 end 263828 263855 27 -4
58 start 265146 265173 27 0
58 end 267566 267594 28 1
59 start 268711 268739 28 0
59 end 271790 271819 29 1
60 start 275027 275056 29 0
60 end 277913 277944 31 2
61 start 280686 280718 32 1
61 end 282143 282175 32 0
62 start 282546 282578 32 0
62 end 284973 285005 32 0
63 start 286663 286697 34 2
63 end 290826 290867 41 7
64 start 294985 295031 46 5
64 end 299607 299654 47 1
65 start 317065 317127 62 15
65 end 320827 320887 60 -2
66 start 321677 321737 60 0
66 end 325323 325393 70 10
67 start 326182 326253 71 1
67 end 330350 330424 74 3
68 start 332228 332302 74 0
68 end 336143 336212 69 -5
69 start 337526 337595 69 0
69 end 343247 343322 75 6

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#51165201188542650 - Yellow NSC improvement 4

ynscPikaDV4.bk2

Uploaded 11/13/2018 5:19 AM by TiKevin83 (4 files)

For Pokémon: Yellow Version (GBC)

In 09:52.80 (35407 frames), 241462 rerecords

6420 views, 623 downloads


Took into account the full Gifvex Party Swaps route

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#51591702623692769 - Yellow Pikachu DV manip 7790 frames

yellow-dv-manip.bk2

Uploaded 12/2/2018 10:18 AM by MrWint (2 files)

For Pokémon: Yellow Version (GBC)

In 02:10.42 (7790 frames), 0 rerecords

6262 views, 585 downloads


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#54837653907369872 -

fts68tas.bk2

Uploaded 4/27/2019 2:41 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 01:35.40 (5698 frames), 1032 rerecords

5850 views, 503 downloads


This is my SC TAS of Pokémon Yellow.

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#55354611089610643 - TiKevin83's 6023S resynced

tikevin83-pokemonyellow-consoleverified-efl.bk2

Uploaded 5/20/2019 9:26 PM by MrWint (2 files)

For Pokémon: Yellow Version (GBC)

In 1:36:34.31 (346080 frames), 190555 rerecords

5354 views, 504 downloads


Download (40.05 KB) Info

#58202432764255115 - [TAS] Pokémon Yellow Door Glitch

Pokemon Yellow in 0 mins.lsmv

Uploaded 9/26/2019 3:30 AM by MewQ (1 files)

For Pokémon: Yellow Version (GBC)

In 01:33.86 (5606 frames), 435 rerecords

4550 views, 515 downloads


a short TAS. Will work on a better and bigger project soon

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#62326326790703278 - start of Yellow Catch 'em All TAS

Catch 'em all TAS to Rival 1.bk2

Uploaded 3/29/2020 8:48 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 02:32.74 (9139 frames), 1208 rerecords

4101 views, 511 downloads


Not perfect, most likely. I'm having trouble setting up optimal Gen 1 misses.

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#63724743075561317 - Pokemon Yellow Theory TAS

YellowTheoryTASPass2.bk2

Uploaded 5/31/2020 8:16 PM by TiKevin83 (4 files)

For Pokémon: Yellow Version (GBC)

In 1:46:23.52 (381272 frames), 307043 rerecords

3352 views, 475 downloads


A TAS of the RTA route used by Pokemon Yellow speedrunners. Useful for comparison of possible strategies and menuing techniques in RTA and for comparison when trying to polish execution on specific splits. As a whole the run is generally infeasible due to the amount of RNG necessary to get every split to line up, but a real run could come closer to 1:51 or 1:52. This run takes about 1:46:00 accounting for RTA timing.

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#63768285002171298 - Pocket Monsters - Pikachu up to Veridian City (second time)

Pocket Monsters - Pikachu TAS up to Veridian City (second time).bk2

Uploaded 6/2/2020 7:20 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 05:00.27 (17958 frames), 2602 rerecords

3645 views, 432 downloads


There's definitely room for improvement, but I wanted to win the rival fight since this is not going to be glitchless, and I need the money.

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#64006462748476895 - How long does it take to do the SRAM Glitch in Pocket Monsters - Yellow?

Pocket Monsters Yellow.bk2

Uploaded 6/13/2020 12:46 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 00:45.37 (2717 frames), 249 rerecords

3611 views, 452 downloads


For comparison with Japanese Red. Again, chooses the first names that come up.

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#68532946350294483 - Pokemon Yellow Glitchless RedBar Update

YellowGlitchless2020.bk2

Uploaded 1/3/2021 9:12 AM by TiKevin83 (4 files)

For Pokémon: Yellow Version (GBC)

In 1:36:26.54 (346130 frames), 38980 rerecords

2206 views, 263 downloads


72 frame improvement to the current Yellow Glitchless Submission - rearranges red bar hits to allow for saving 72 frames, primarily from Gen 1 Miss Lick on Agatha instead of taking a hit from the Lick.

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#69809033271283308 - improvement

Pokemon Yellow tAS (no TID manip).bk2

Uploaded 3/1/2021 8:27 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 01:26.86 (5604 frames), 0 rerecords

2049 views, 259 downloads


Improves my previous run by a few seconds. It says this is a 1:26, but in 2.4, the version where I made this movie before putting it into 2.6.1, it says 1:33.826, which I find more believeable since P4wn3r's TAS with this strategy gets a 1:27.23 without startup screens. If it is a 1:26, this beats P4wn3r's TAS that doesn't have a TID manip by about a second.

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#69809665510860028 - Pokemon Yellow improvement

yellow any% no tid manip.bk2

Uploaded 3/1/2021 9:08 PM by DJ Incendration (6 files)

For Pokémon: Yellow Version (GBC)

In 01:33.57 (5589 frames), 670 rerecords

2065 views, 224 downloads


Now this is right. Apparently, I had the movie recent settings freeze option checked, which made me think the movie desynced. Made in 2.6.1, so I know it's right. It definitely beats P4wn3r's 1:27.23 by at least one frame, not including bios and lag differences.

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#75208117159010018 - Pokemon Yellow Butterfree Any% TAS

Version 2 Yellow Butterfree TAS 2021.bk2

Uploaded 10/31/2021 12:03 AM by RangerSquid (1 files)

For Pokémon: Yellow Version (GBC)

In 2:00:55.18 (433334 frames), 135762 rerecords

580 views, 67 downloads


https://www.youtube.com/watch?v=osY4fcXE9qQ (will be changed to the uploaded TAS video once that is uploaded by myself)
The TAS was originally done on Bizhawk emulator version 2.6.2 that has patches which make its emulation accurate enough to be verifiable on the Game Boy Player console. The choice to use specifically GBA as the emulated platform is due to the ability for console verification on GBI and the use of the GBP platform in the RTA speedrunning community for Pokemon Gen 1-3. The youtube upload above demonstrates this console verification.
While this is not the fastest possible TAS of Pokemon Yellow, the primary reason of this was to experiment with a TAS itself that was geared towards a broader audience that could enjoy this project itself. The primary goal is to have fun with the TAS, as this was my first TAS project I ever worked on.
Some of the timesaves or timelosses listed below will be from TiKevin83's TAS video submitted here (http://tasvideos.org/6985S.html) as he explains some of the information for the beginning of the game.
In-Game Options:
It was known around the time of the creation of the previous TAS that setting options in-game was faster than setting them at the "new game" screen, but fixing this was infeasible until improvements were made to the use of botting tools for Nido and Pidgeotto manip. (in other words, the good nido manip relied on the flawed use of new-game options for RNG). With a reliable way to bot new nido and pidgeottos this is no longer a problem.
Pika Cutscene Transition:
During the creation of the Yellow NSC TAS I discovered with the help of the PSR programmers that different rival name settings were affecting the battle transition when Pikachu is encountered by Oak. The game compares the first pokemon in your party's level against the encounter's level to determine how intense it should make the animation appear. Since you don't have a pokemon yet, the game gets very confused and ends up reading from the same place that was used for temp storage while setting the Rival name. The practical upshot is that a 30 frame faster animation can be obtained by taking 20 frames to write data into the rival name and then delete it so that the name still ends up as A for later text. 4 other frames were saved through quirks up to the rival battle including pika stats.
Rival 1 with Tackle Animation On:
Hilariously, the Tackle animation is one of the only animations that is faster with animations on, and also the only animation used in the initial rival battle. Knowing that it's faster to set options in-game, it then becomes logical to delay the options set which turns off animations until after the rival 1 battle (which makes the battle extremely hard to manipulate without losing frames, and most of the difficulty of the rewrite was spent just in getting ready a double gen 1 miss rival 1 battle that doesn't have options set yet).
The following areas are specific to this TAS, rather than to every general Pokemon Yellow TAS.
Swag PC:
By turning very quickly when accessing the PC or any question box in Blaine's gym, you are able to turn in a specific direction, aka "swag pc'ing" while you are using them. While this can happen in any TAS, this project decided to lose more time by having this happen in many different spots. This includes anytime we access the PC, or during Blaine's gym question boxes. Overall, a total of about 20-25 frames are lost on Swag PC.
Caterpie + Pidgeotto Manip:
In Viridian Forest, we programmed a bot to encounter manip for a level 6 Caterpie with a bare minimum of specific stats in order to get the best possible Butterfree for the game. After finding a Caterpie with DV's of 15/14/14/15, this allows us to then manipulate another encounter of a level 9 Pidgeotto, a 1% encounter. We bring the Pidgeotto down to 2 HP, then bring out Caterpie to finish the Pidgeotto off. We also have the Pidgeotto hit the Caterpie down to 1 HP in order to achieve Redbar for the entire forest.
Light Year Trainer:
In one of the first battles we have to fight, we go up against a trainer with a Diglett and a Sandshrew, both of which only know Scratch. This move cannot miss in generation 1, except by the 1/256 glitch. Due to Metapod's poor stats and having to use it at this point, we have to generate a fight that is near impossible to ever even consider happening. the fight requires 9 gen 1 misses, 5 1/39 crits, 2 1/39s and three normal crits just to finish with optimal turns, and crits are 15/256 due to Metapod's base speed. You also have to win a speedtie on the last turn. In total, the fight is about a 1/10^22 chance of ever happening. If you were not to program these gen 1 misses and be at full health at the start, the turns themselves would be slower due to no redbar, as well as having to heal on multiple turns in order to guarantee you do not die to either Diglett or Sandshrew.
After this section is finished, I am intending to create another version of this TAS that is faster and more optimized, as I found many different ideas for the run itself in order to save a significant portion of time. More details of the TAS will be added to that submission rather than this one in order to discuss them in detail there.

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